I really dig the tactics gameplay and the idea of the political system/market but I'd rather wait until we're not gonna get stuff wiped.
I'll see you guys on release!
That could be a very very very long time
Delphinidaes on
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0
cptruggedI think it has something to do with free will.Registered Userregular
edited May 2011
Bah, of course my wife says. "Oh hey, I want to try that too! We should play together!" Like 2 days after the beta key giveaways are all used up. Ah well. Hope the open beta for NA starts soon.
So I tried making the archer class, and the totem attacks that I can take advantage of make it feel pretty unique. Do you earn more skills as you level up? I'm around level 6, and I've already unlocked nearly all the skills in my ability screen.
The art's quite charming, but I'm not sure how I'll feel about the grind unless I do some grouping.
Artereis on
0
cptruggedI think it has something to do with free will.Registered Userregular
So I tried making the archer class, and the totem attacks that I can take advantage of make it feel pretty unique. Do you earn more skills as you level up? I'm around level 6, and I've already unlocked nearly all the skills in my ability screen.
The art's quite charming, but I'm not sure how I'll feel about the grind unless I do some grouping.
I think the skills are pretty much set. You gain access to more of the particular element as you use them, and access to your other skills as you level (tho you will open all of the level dependant ones very quickly). However, though you may have access to certain abilities, until you spend points in them (gained from leveling) some don't do much if anything at all.
So, in all honestly, you level you character to get points to spend on the non elemental skills and passives you have available.
However, whoever said that really this game is about particular goals was right on. In all the areas I've been up to level 25 (non dungeon) no mobs agro without you starting the fight. So you don't have to level your character at all to achieve certain goals. IE if you want to be the best cabinet maker ever.. you really just need to level your forrester and handyman professions by doing the actions that get you the needed materials. This doesn't require any combat at all. Hell, in the right circumstances, you don't even need combat to gain citizenship points.
On the grind, yeah, it is unfortunate that character xp seems to only come from mob kills. But the game can be played for hours with no combat involved so I don't know that it is too much of a detriment. I just wish people at lower levels grouped more. The combat is so much more interesting that way.
I'm curious how a turn-based MMO works, so I signed up for an account. I just have to wait for a possible key in the mail then? Or is there some way for ppl to invite others?
Need to wait unfortunately. I'm out of keys atm. It should be getting pretty close to open beta though. Also I would avoid the official forums for the game because they are filled with nothing but bitter beta testers who a) don't know what testing actually means and b) don't understand the concept of "In progress"
Plus the majority of them are all pissy because the game has gone through some major changes and they long for one of the previous incarnations of the game and are set on poisoning the minds of any new players by trying to make them think the current version has problems because it ISN'T the old version.
Delphinidaes on
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Well I've heard of the show that this is based on before. French/Japanese collab as I understand it. But I've never actually watched it before. (Saw about half of Oban Star Racers which was another FR/JP collab tho) And I've played quite a few of the Nippon Ichi turn-based RPG games, so I'm approaching it from that angle.
Also been brainstorming ideas for systems for my own turn-based RPG I'm trying to make, so I'm interested to see what kinds of ideas they have at work here to maybe open up new ways of thinking about progression I could go in. NIS games tend to all have almost identical gameplay mechanics, so after playing them for so many years it would be easy to let that cloud brainstorming with subconscious restraints.
JediNight on
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TiamatZGhost punsThe Banette of my existenceRegistered Userregular
edited July 2011
Any PA people playing on the new Remington server in the Open Beta?
Oh good, there's a thread. I recall reading about this game a while back, with cautious optimism. Mm, turn based, uggh Dofus. Maybe this is better though, I'm downloading the client now!
Fileplanet appears to be giving away a large amount of keys;
So the game is in Open beta (Nearly a year after they were planning it to hit open beta originally) and hitting full release sometime in February.
Couple things:
- Open Beta characters may or may NOT be wiped. They're looking to see if any exploits ruin the servers (since the economy and environment are heavily reliant on player's input) before making the call
- The game is 'Freemium". It's F2P, with a $6/mo fee for premium content. Cash shop also available for costumes and all the customization stuff.
- Three characters classes are currently unavailable: From last patch's notes: "The Ecaflip’s Coin class has been made temporarily unavailable.
The Rogue class has been made temporarily unavailable." I'm assuming this is from an exploit or balancing issues that needs to be addressed with these classes. The masquerade class hasn't been implemented yet.
I'm on the Nox server (US/Canada) and my character's name is Aumni.
Does this ever stop being so grindy or is it one of those games where to level as a reasonable rate you need to be in a group?
Also it it worth saving up statpoints for an extra AP or something early?
It's always grindy. Leveling your character is pretty easy (find high level monsters that don't fight well or just group up and shred the landscape). Leveling your spells, however, takes fucking forever and are more important. A level 50 with level 10 spells is useless. A level 25 with level 25 spells is so much better.
I use all my statepoints for hp. 1 extra AP vs 150 extra hp? that 150 ap gets me at least 2 more rounds to do damage...what does 1 AP get me? that's not even enough for an extra spell a turn.
Got an Iop up to 10, and this game is certainly interesting, but I don't think I'm feeling it.
I love the idea of player controlled governments, and nation pvp, but the economy is bothering me.
Is mining and smelting ore really the only way to inject cash into the system? It just seems like an awkward system, and combined with the whole "bag shops" I don't particularly understand how any money is supposed to easily change hands. I guess the focus is supposed to be more on providing for your guild and mutual support between players?
Got an Iop up to 10, and this game is certainly interesting, but I don't think I'm feeling it.
I love the idea of player controlled governments, and nation pvp, but the economy is bothering me.
Is mining and smelting ore really the only way to inject cash into the system? It just seems like an awkward system, and combined with the whole "bag shops" I don't particularly understand how any money is supposed to easily change hands. I guess the focus is supposed to be more on providing for your guild and mutual support between players?
Well the older the world gets the more money that will be in the system. Creating money is very easy. The tutorial implies that you can be sitting on a mound of gold coins if you so desire. Aside from the fact the server was just wiped not too long ago, and the fact that there may or may not be another wipe, we're not seeing too much use for the currency.
Eventually the resources you collect will sell for more and more. Starting out you really don't need to buy much in terms of gear - all your gathering/crafting tools are given to you and all travel is free. There really isn't a point to money if you have nothing to spend it on. Trading supplies for other supplies works for crafting. And if you craft something eventually people will buy it.
It's going to be interesting to see it played out.
I'm curious about how the economy will work out, tbh. See, gear drops readily. Anything that drops is so easily accessible it's not funny. It's pretty easy rolling an alt for another nation to get nation-specific gear. The only stuff that's gonna be expensive (at least, in vanilla) will be crafted gear.
Still enjoying it. Made level 20, leveling has sloooowed down.
How is grouping? I found soloing to be pretty fun, as I really enjoy turn based tactics-style combat.
I play at odd hours, so grouping has been erratic. Also the number of players playing atm is low due to a recent wipe (and launch coming in February). Grouping is fun though. There's a lack of tools for quick grouping (or I just haven't found them). So forming a dungeon group involves global chat channels and begging :P
Updated this game a couple days ago and tried it out again. Still interesting the new classes are intriguing, but they haven't added in the Rogues so i'm still sad.
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We pulled off some pretty crazy combos. The Feca has a buff that damages enemies when the buffee moves next to them. The TBD has abilities to push and pull enemies, but not enough Action Points (AP) to do both in the same turn. Xelors have the ability to give more AP to party members.
Feca casts buff
Xelor gets the TBD more AP
TBD slides foes around, triggering Feca buff two or three times on his turn for some pretty nice damage
That's just scratching the surface I feel, as we were only level 3-5ish. Lots of interesting combos to be had.
Just need to figure out some goals, like how to get to a dungeon. To the game's credit, that information might be in there, but we were having too much fun killing stuff to go look for NPCs.
Feca seems like it might be fun, I was playing one the other day. The Earth skills seem like they could potential be very deadly, I think that's the tree you were using as well. Are you playing on Nox currently?
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Oh, I was the Xelor in that story. As an aside, the real resource I was scarce on wasn't AP or WP as a Xelor, it was the turn timer.
Guess that is appropriate now that I think about, lol.
0
cptruggedI think it has something to do with free will.Registered Userregular
I just found it funny that there's no real need to level or have combat at all depending on what you want to do with the game. I may have to load it up again and see what's what. I haven't played the beta since they added the berserkers.
I think the beta ends tomorrow, everything will be wiped, and then the full game goes live on the 28th.
With no Rogues?
Apparently them and Masq guys aren't in until after launch.
But yeah, tomorrow (today?) is the last full day:
"At 9 AM PST on February 22nd, all Beta servers will be shut down for one week, giving the Wodents time to repopulate before the full launch February 29th!"
Yeah, $6.90/mo. They also have a system where you can buy funbucks with in-game currency and subscribe with that. In Dofus, at least, I can pay for my own subscription without trying very hard. I'm not sure how it'll be in this.
I tried this out briefly today. The classes are wacky and the art style is very charming. Go go drunken panda fist! There's a story here too. I really like how interactive NPCs seem.
Definitely not a game to be playing solo however... it's like playing Final Fantasy Tactics with just one character. Probably would get rather dull over time purely solo. I could see it really shine when played with at least two other friends though!
My only real complaint about it is your characters statistics. There's so many to choose from when levelling up it's paralyzing. From what I can tell there's no respec option either, so you have to really plan ahead or you might end up completely nerfing yourself. I really think it's pretty shitty when MMO's do this. As a newbie you have no idea what you should be doing, you just kinda pick what's cool and hope for the best. I hate the feeling that I could be fucking myself over because I'm completely locked into my choices. MMO's should be emergent in their gameplay and allow for you to learn the game as you go. Hopefully they add in respec.
I'm not sure if I'll keep on going with this game. It's really quite different than any MMO I've played before. I might try installing it onto a flashdrive and playing between calls at work. :P
Yeah i feel the exact same way about the whole wrecking your characters by leveling the wrong skills. Surprised there are still games doing that type of character advancement.
First character was a pet class summoner. It was made in such a way that you get your gobgob to eat creatures, then you use those creatues to fight for you. Though the stupid thing is creatures you've now captured come out with about 53% of their actual health.. so they die really really easily and when they die they die for good. So you have to go out and capture new ones everytime one dies.. this is basically the complete opposite of fun as far as I'm concerned. You can't control your pets and you can't do dick for damage without them. Will they attack or wander away? Who knows. Fuck that.
Second character was an archer, which is alright. The world feels like Ragnarok Online. I really don't have any idea what to do other than kill progressively higher level mobs. Probobly won't stick around long.
You want stupid, try Ecaflips. Their total available skill pool is larger than the number of skill slots, so several skills are gained at random. And you need to play the game for several hours before you get all your skills, so if you want the best combination of skills (and I do mean the best, the skills are not equally good nor irrelevant fluff) you'll level for hours, find out what you get, then dump the character and redo it until you luck out.
It's 5% "okay, they're a gambling class, that kinda makes sense" and 95% "it's a fucking game, fun > all, ffs".
Posts
I'll see you guys on release!
That could be a very very very long time
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
The art's quite charming, but I'm not sure how I'll feel about the grind unless I do some grouping.
I think the skills are pretty much set. You gain access to more of the particular element as you use them, and access to your other skills as you level (tho you will open all of the level dependant ones very quickly). However, though you may have access to certain abilities, until you spend points in them (gained from leveling) some don't do much if anything at all.
So, in all honestly, you level you character to get points to spend on the non elemental skills and passives you have available.
However, whoever said that really this game is about particular goals was right on. In all the areas I've been up to level 25 (non dungeon) no mobs agro without you starting the fight. So you don't have to level your character at all to achieve certain goals. IE if you want to be the best cabinet maker ever.. you really just need to level your forrester and handyman professions by doing the actions that get you the needed materials. This doesn't require any combat at all. Hell, in the right circumstances, you don't even need combat to gain citizenship points.
On the grind, yeah, it is unfortunate that character xp seems to only come from mob kills. But the game can be played for hours with no combat involved so I don't know that it is too much of a detriment. I just wish people at lower levels grouped more. The combat is so much more interesting that way.
Super interested in a tactics MMO, any updates?
Plus the majority of them are all pissy because the game has gone through some major changes and they long for one of the previous incarnations of the game and are set on poisoning the minds of any new players by trying to make them think the current version has problems because it ISN'T the old version.
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
Also been brainstorming ideas for systems for my own turn-based RPG I'm trying to make, so I'm interested to see what kinds of ideas they have at work here to maybe open up new ways of thinking about progression I could go in. NIS games tend to all have almost identical gameplay mechanics, so after playing them for so many years it would be easy to let that cloud brainstorming with subconscious restraints.
Fileplanet appears to be giving away a large amount of keys;
www.fileplanet.com/promotions/wakfu/
Is there a specific server I should start on?
Couple things:
- Open Beta characters may or may NOT be wiped. They're looking to see if any exploits ruin the servers (since the economy and environment are heavily reliant on player's input) before making the call
- The game is 'Freemium". It's F2P, with a $6/mo fee for premium content. Cash shop also available for costumes and all the customization stuff.
- Three characters classes are currently unavailable: From last patch's notes: "The Ecaflip’s Coin class has been made temporarily unavailable.
The Rogue class has been made temporarily unavailable." I'm assuming this is from an exploit or balancing issues that needs to be addressed with these classes. The masquerade class hasn't been implemented yet.
I'm on the Nox server (US/Canada) and my character's name is Aumni.
Toss me a whisper in-game if you wanna kill stuff.
Currently playing: GW2 and TSW
Also it it worth saving up statpoints for an extra AP or something early?
It's always grindy. Leveling your character is pretty easy (find high level monsters that don't fight well or just group up and shred the landscape). Leveling your spells, however, takes fucking forever and are more important. A level 50 with level 10 spells is useless. A level 25 with level 25 spells is so much better.
I use all my statepoints for hp. 1 extra AP vs 150 extra hp? that 150 ap gets me at least 2 more rounds to do damage...what does 1 AP get me? that's not even enough for an extra spell a turn.
Currently playing: GW2 and TSW
I love the idea of player controlled governments, and nation pvp, but the economy is bothering me.
Is mining and smelting ore really the only way to inject cash into the system? It just seems like an awkward system, and combined with the whole "bag shops" I don't particularly understand how any money is supposed to easily change hands. I guess the focus is supposed to be more on providing for your guild and mutual support between players?
Well the older the world gets the more money that will be in the system. Creating money is very easy. The tutorial implies that you can be sitting on a mound of gold coins if you so desire. Aside from the fact the server was just wiped not too long ago, and the fact that there may or may not be another wipe, we're not seeing too much use for the currency.
Eventually the resources you collect will sell for more and more. Starting out you really don't need to buy much in terms of gear - all your gathering/crafting tools are given to you and all travel is free. There really isn't a point to money if you have nothing to spend it on. Trading supplies for other supplies works for crafting. And if you craft something eventually people will buy it.
It's going to be interesting to see it played out.
Still enjoying it. Made level 20, leveling has sloooowed down.
Currently playing: GW2 and TSW
I play at odd hours, so grouping has been erratic. Also the number of players playing atm is low due to a recent wipe (and launch coming in February). Grouping is fun though. There's a lack of tools for quick grouping (or I just haven't found them). So forming a dungeon group involves global chat channels and begging :P
Currently playing: GW2 and TSW
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
Xelor (Time Mage)
Feca (Buffs/Debuffs)
Tatto Berserker Dude (TBD)
We pulled off some pretty crazy combos. The Feca has a buff that damages enemies when the buffee moves next to them. The TBD has abilities to push and pull enemies, but not enough Action Points (AP) to do both in the same turn. Xelors have the ability to give more AP to party members.
Feca casts buff
Xelor gets the TBD more AP
TBD slides foes around, triggering Feca buff two or three times on his turn for some pretty nice damage
That's just scratching the surface I feel, as we were only level 3-5ish. Lots of interesting combos to be had.
Just need to figure out some goals, like how to get to a dungeon. To the game's credit, that information might be in there, but we were having too much fun killing stuff to go look for NPCs.
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
Guess that is appropriate now that I think about, lol.
With no Rogues?
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
Apparently them and Masq guys aren't in until after launch.
But yeah, tomorrow (today?) is the last full day:
"At 9 AM PST on February 22nd, all Beta servers will be shut down for one week, giving the Wodents time to repopulate before the full launch February 29th!"
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
Definitely not a game to be playing solo however... it's like playing Final Fantasy Tactics with just one character. Probably would get rather dull over time purely solo. I could see it really shine when played with at least two other friends though!
My only real complaint about it is your characters statistics. There's so many to choose from when levelling up it's paralyzing. From what I can tell there's no respec option either, so you have to really plan ahead or you might end up completely nerfing yourself. I really think it's pretty shitty when MMO's do this. As a newbie you have no idea what you should be doing, you just kinda pick what's cool and hope for the best. I hate the feeling that I could be fucking myself over because I'm completely locked into my choices. MMO's should be emergent in their gameplay and allow for you to learn the game as you go. Hopefully they add in respec.
I'm not sure if I'll keep on going with this game. It's really quite different than any MMO I've played before. I might try installing it onto a flashdrive and playing between calls at work. :P
First character was a pet class summoner. It was made in such a way that you get your gobgob to eat creatures, then you use those creatues to fight for you. Though the stupid thing is creatures you've now captured come out with about 53% of their actual health.. so they die really really easily and when they die they die for good. So you have to go out and capture new ones everytime one dies.. this is basically the complete opposite of fun as far as I'm concerned. You can't control your pets and you can't do dick for damage without them. Will they attack or wander away? Who knows. Fuck that.
Second character was an archer, which is alright. The world feels like Ragnarok Online. I really don't have any idea what to do other than kill progressively higher level mobs. Probobly won't stick around long.
It's 5% "okay, they're a gambling class, that kinda makes sense" and 95% "it's a fucking game, fun > all, ffs".