Dungeon Raid: Not getting anything accomplished IRL ever again. (iOS)

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  • The JudgeThe Judge The Terwilliger CurvesRegistered User regular
    edited April 2011
    So, Getting one or more of the double-your-coins/armor
    + focus on making the biggest chain possible no matter what
    + always go for damage/weapon when offered
    = big dividends in my last three games.

    All were over 700 turns (on Normal), but the games all seem to take a sharp turn from "I'm rollin', son" to " . . . holy shit, I might be in trouble" around the 600 mark.

    The Judge on
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  • DeathPrawnDeathPrawn Registered User regular
    edited April 2011
    If you're consistently scoring over 700 turns on Normal, that means you're ready to graduate to Hard.

    DeathPrawn on
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  • cloudeaglecloudeagle Registered User regular
    edited April 2011
    Huh, that's neat. Though you'd also be splitting your trophies between unlocking new classes and leveling your current one; all Adventurer trophies would be new classes. Seems more efficient that way IMO.

    If you want all classes as quickly as possible, then yes. But considering you'll want to level up every class up to at least 5 (to unlock the ability to change races), you may as well take what you can get.

    cloudeagle on
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  • ringswraithringswraith Registered User regular
    edited April 2011
    Personally I'd stick with Adventurer to unlock them all.

    Then when you go to level them up, you'll get the ability to use perks/flaws from all the others (since you'll have them all available once you've unlocked all the classes).

    My mage is level 5 now, and my assassin is 4. One more then I'll try something else. :)

    ringswraith on
  • RazzleDazzRazzleDazz Registered User regular
    edited April 2011
    Quick question, if I enchant an item, than later buy a better version of that item, do enchantments stay on the new one?

    RazzleDazz on
  • DeathPrawnDeathPrawn Registered User regular
    edited April 2011
    RazzleDazz wrote: »
    Quick question, if I enchant an item, than later buy a better version of that item, do enchantments stay on the new one?

    Generally speaking, yes. If you tap on an item you're looking to buy, at the bottom of the dialog you'll see what your current item is. If there are any special abilities that the old item has that the new one does not, that ability will be colored bright green in the description of the old item.

    DeathPrawn on
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  • DeathPrawnDeathPrawn Registered User regular
    edited April 2011
    So I just found my new favorite skill combo: Masochism + Treasure Chamber + Halfling ( + clear all potions/shields).

    Activate Treasure Chamber, clear out everything so you have nothing but coins, a few swords, and maybe a skull or two. Activate Masochism then kill the full screen of skulls, netting you at least 1 level up and +1 base armor (thanks to the halfling). Then you have a complete screen full of coins you can collect. Bam, you have a consistent way of leveling up gold, XP, AND base armor.

    DeathPrawn on
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  • CellorifficCelloriffic Registered User regular
    edited April 2011
    Oh look, a Dungeon Raid thread.

    The iPhone game thread piqued my interest, but because I'm a miser, I only grabbed the Lite version. Which didn't work on my phone until an update last night.

    This morning I installed the update, played one game, and instantly upgraded to the full version.

    The only reason I'm not playing right now is because my battery is dead.

    I know I'm going to see the tile layout in my dreams tonight.

    In short, I hate you all.

    Celloriffic on
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited April 2011
    You'll be back, you always come back

    joshofalltrades on
  • StericaSterica Yes Registered User, Moderator mod
    edited April 2011
    I heard Mimic was removed from the game.

    That was my FAVORITE boss! Why not something crappy, like spikey?

    Fuck spikey in the dick.

    Sterica on
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  • UnbreakableVowUnbreakableVow Registered User regular
    edited April 2011
    Which one is spikey again?

    I don't like the one that throws skulls at you

    Fuck that one

    UnbreakableVow on
  • The EarlThe Earl Los AngelesRegistered User regular
    edited April 2011
    Spikey is the one that deals an equal amount of damage to you that you just dealt to it.

    Rorus - I thought Mimic was still in the game, but now all it does is copy your armor value instead of looking like a different tile.

    Deathprawn - That combo using Treasure Chamber/Repair/Masochist...fucking brilliant. Only issue I've had so far is I'll occasionally get a boss to pop on masochist and I don't have enough swords out to take it down. But the amount of coins and xp i've gotten, if i'm fully maxed on bonus, I'll level twice and go shopping twice.

    Masochist is totally awesome (old news probably, but I just got the raider class) and has totally replaced dazzle. Someone posted earlier about using the 5xDMG skill...works really well in conjunction with it when a boss pops.

    I haven't tried the game on hard, I'm enjoying Normal just fine so far, but I'm wondering how much the degree of difficulty goes up because I'd hate to start playing it on hard, get frustrated and rage quit, never to play it again.

    The Earl on
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  • TommattTommatt Registered User regular
    edited April 2011
    Well that sucked. Having a good game around turn 600 on hard, had been rolling great, had close to full health and armor. Board looked good, took some coins, monsters swing, dead. WTF? I hate when you fie like that and have no clue why.

    Tommatt on
  • SixSix Caches Tweets in the mainframe cyberhex Registered User regular
    edited April 2011
    So yesterday I took a few runs using the Masochist + Halfling + treasure chamber + collect something setup. So much fun except when you either forget to leave yourself enough swords to kill everything or when FUCKING MEAT SHIELD SHOWS UP RIGHT AT THE LAST SECOND FUCK YOU.

    Six on
    can you feel the struggle within?
  • AshtonDragonAshtonDragon AKA The Nix Registered User regular
    edited April 2011
    Meat Shield is the bane of Masochism. I get afraid to hit that skill in the late game because of that slim chance you will just instantly lose.

    And hey, I did notice that I hadn't seen a Mimic in awhile. That was my favorite special skull, too.

    AshtonDragon on
  • wonderpugwonderpug Registered User regular
    edited April 2011
    How does Meat Shield work? I haven't come across him yet.

    wonderpug on
  • AshtonDragonAshtonDragon AKA The Nix Registered User regular
    edited April 2011
    wonderpug wrote: »
    How does Meat Shield work? I haven't come across him yet.

    If he's down, you can't hurt any other skulls until he dies.
    So if you hit Masochism and a Meat Shield appears, you are boned, because even if you kill him that turn, you can't kill the 14+ other skulls on the screen.

    AshtonDragon on
  • wonderpugwonderpug Registered User regular
    edited April 2011
    Huh. I didn't realize Masochism could make specials appear. I've used it a bunch and it's only ever made regular skulls appear for me.

    wonderpug on
  • DeathPrawnDeathPrawn Registered User regular
    edited April 2011
    Yep. Damn near killed myself once when I treasure chamber/masochism'd a full screen of skulls and swords and just barely noticed that one of the skulls was a spikey.

    DeathPrawn on
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  • TheKoolEagleTheKoolEagle Registered User regular
    edited April 2011
    how the fuck do you kill spikey, not until i read about him had i encountered him, but i tried widdling him down and it ended up killing me

    TheKoolEagle on
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  • AshtonDragonAshtonDragon AKA The Nix Registered User regular
    edited April 2011
    how the fuck do you kill spikey, not until i read about him had i encountered him, but i tried widdling him down and it ended up killing me

    Usually I just make sure my health is high enough that I can kill a spikey and survive, if one happens to appear.

    It's much tougher in the late game. Having a lot of blunting helps, as it lets you hit him once and then ignore him for awhile until your health is back up and then finish him off whenever you want.

    Alternatively, use a "get out of jail free card" like Teleport or Banish. I almost never take those kinds of skills anymore, though.

    AshtonDragon on
  • SixSix Caches Tweets in the mainframe cyberhex Registered User regular
    edited April 2011
    how the fuck do you kill spikey, not until i read about him had i encountered him, but i tried widdling him down and it ended up killing me

    Hit him for small amounts, then heal back up. Late in the game I just rely on blunting and spikes to take care of him. I take a chunk out of him, then basically ignore him while he hits me for nothing because he's blunted and takes spike damage until he's dead.

    Six on
    can you feel the struggle within?
  • HeartlashHeartlash Registered User regular
    edited April 2011
    WTB Android version plz. I want to playyyyyyy.

    Heartlash on
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  • wonderpugwonderpug Registered User regular
    edited April 2011
    Poison works, too, but since I usually ignore poison and spikes I usually do like Six said and whittle him down here and there.

    wonderpug on
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited April 2011
    Heartlash wrote: »
    WTB Android version plz. I want to playyyyyyy.

    The developer of this game posts on these boards. It's sort of curious that he hasn't posted in here yet. If he does, be sure to ask him if there are plans for this (his handle is in the OP).

    joshofalltrades on
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited April 2011
    wonderpug wrote: »
    Poison works, too, but since I usually ignore poison and spikes I usually do like Six said and whittle him down here and there.

    Poison has saved my ass so many times. Particularly on enemies with obscene armor and low health.

    joshofalltrades on
  • NorgothNorgoth cardiffRegistered User regular
    edited April 2011
    Six wrote: »
    how the fuck do you kill spikey, not until i read about him had i encountered him, but i tried widdling him down and it ended up killing me

    Hit him for small amounts, then heal back up. Late in the game I just rely on blunting and spikes to take care of him. I take a chunk out of him, then basically ignore him while he hits me for nothing because he's blunted and takes spike damage until he's dead.

    Poison also works, dosnt reflect back at you.

    Norgoth on
  • HeirHeir Ausitn, TXRegistered User regular
    edited April 2011
    I am terrible at this game..if I get to lvl 10 I'm doing well.

    What does blunting do?

    What about repair?

    Anyone have a good list of tips and tricks? God...I bought this on a whim based on this thread...now I play it WAY too much.

    Heir on
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  • davinciedavincie Registered User regular
    edited April 2011
    Blunting lowers the damage you get by 1, not worth it. Repair is like dexterity but worse, also not worth it. Here have some things I typed out on another forum about good perks and skills:

    Take -10% bonus chance, its just a lower starting point and you will max it out soon enough. Other great flaws: -1 armor (who cares, you make up for it soon enough), cant damage skulls first three turns (like that will ever kill you) and -10 health since you can easily make up for it.

    Best perks: The arrow one, regen one (make a terrible stat twice as good!), Cunning and depending on class Intimidating or Daring.

    Pro skills: Masochism (now with the meat shield, not so much), all collection skills, Magic Sword, Treasure Chamber.

    Terrible: Slash, fireball, enchant, everything that transforms potions, kill or transform a single enemy skills, Freeze (just a stay of execution really), Earthquake, steal and so on.

    I am in the top 50 for both hard and harder for reference.

    To add onto this: Always focus on getting your +GP/UP/XP up asap and on your helmet. Why the helmet? Because it occasionally automatically upgrades your stats while buying new equipment and almost never removes stats unlike the shield or chest. Max out your % bonus chance asap too and if given the choice pick health over armor and weapon damage over base damage.

    Other stats to focus on: Armor Piercing, Health Leech and Durability. These will all make your life easier.

    Best level up bonus: Luck. The less health potions you need to get back to full the better.

    A decent build: Treasure Chamber, XP potion, Treasure and Boost Gold, be a Saurian. First fill up the whole screen with coins, pop Boost Gold and TC. Use Treasure to collect the whole screen resulting in a second screen filled with coins. With a bit of luck the saurian scrolls ability will have made a second TC or Treasure a choice upon upgrading, choose it and get another screen full and so on. Using this build I've managed to get at least 7 screens of coins in before stopping and having to clear the screen again.

    davincie on
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  • wonderpugwonderpug Registered User regular
    edited April 2011
    davincie wrote: »
    Blunting lowers the damage you get by 1, not worth it.

    I do think blunting is kind of lackluster, but it does more than just lower your damage one point. If you only have 1 level of blunting, every enemy that hits you has his damage lowered by 1 point. If there are 10 enemies on the screen, that's 10 points of damage reduction, multiplied by the number of turns they stay around.

    Still not that great, though.

    wonderpug on
  • HeirHeir Ausitn, TXRegistered User regular
    edited April 2011
    Repair is like dexterity. Uh...what is dexterity?

    I guess a better starting point for me would be to find out exactly what all the different skills do.

    I don't really have a problem against regular skulls...it's the special ones that mess me up. I've found that disarm is nice if I'm in a bind since suddenly I'll have a billion swords to kill the special guy with.

    I've been grabbing leech and regen...maybe not a good idea I guess.


    I figured repair was the armor equivalent of regen. Darn.

    Heir on
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  • AshtonDragonAshtonDragon AKA The Nix Registered User regular
    edited April 2011
    wonderpug wrote: »
    davincie wrote: »
    Blunting lowers the damage you get by 1, not worth it.

    I do think blunting is kind of lackluster, but it does more than just lower your damage one point. If you only have 1 level of blunting, every enemy that hits you has his damage lowered by 1 point. If there are 10 enemies on the screen, that's 10 points of damage reduction, multiplied by the number of turns they stay around.

    Still not that great, though.

    Man, when you are getting a ton of upgrades from Double Shields+Repair, you can get a ton of blunting and it helps a lot. I've had 6+ blunting several times before and you can just completely ignore skulls that have been on the screen for two turns already and let them build up. It's pretty sweet if you have the right build.

    But if you aren't getting that many upgrades, there are definitely some other things that are more important. Armor durability and the + bonuses to gold/upgrades, especially.

    I'm not just trying to disagree with davincie, though. He obviously knows what he's talking about. I kinda disagree about Enchant being terrible, but otherwise it's good advice.

    @Heir: Repair and Dexterity increase the amount of armor you recover per shield you collect. So if your armor is down to 1/30 and you have a lot of repair, you can replenish all of that with three shields.

    AshtonDragon on
  • DivideByZeroDivideByZero Social Justice Blackguard Registered User regular
    edited April 2011
    I generally prefer Blunting to Regen because it increases in relative effectiveness with the amount of skulls on the screen, which is usually a good metric for how fucked you are at a given moment. For n skulls left alive you'd need n points of Regen to equal one point of Blunting (and that's assuming you live through the turn). With six skulls left over you'd need 30 points of Regen to equal 5 points of Blunting. Gotta stack it though, like everything else.

    Regen is still important. Does Leeching have a cap? I've only ever gotten it to 18%. The double Regen perk is very nice, and frees up potions for the Potions -> XP skill.

    Also Poison works great on Meatshielded skulls. I only see Poison upgrades very rarely though, so I try to grab them whenever possible.

    DivideByZero on
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  • HeirHeir Ausitn, TXRegistered User regular
    edited April 2011
    Actually I've got another question. How do I unlock new perks, classes and races? I've gotten barbarian, but that's about it.

    Probably doesn't help that I'm only getting maybe 2500 point or so a game before I die. :(

    Heir on
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  • SixSix Caches Tweets in the mainframe cyberhex Registered User regular
    edited April 2011
    Heir wrote: »
    Actually I've got another question. How do I unlock new perks, classes and races? I've gotten barbarian, but that's about it.

    Probably doesn't help that I'm only getting maybe 2500 point or so a game before I die. :(

    Unlock new classes by playing as an adventurer. Level up classes by playing as that class.

    Six on
    can you feel the struggle within?
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited April 2011
    More specifically, you'll occasionally get a trophy that unlocks a new class or level from killing a special monster. I recommend going for the Big Game Hunter skill if you're trying to unlock things.

    You can both get new classes and level up the current class by playing as a class, so no need to keep going with adventurer once you've gotten your first class available.

    Darian on
  • wonderpugwonderpug Registered User regular
    edited April 2011
    Six wrote: »
    Heir wrote: »
    Actually I've got another question. How do I unlock new perks, classes and races? I've gotten barbarian, but that's about it.

    Probably doesn't help that I'm only getting maybe 2500 point or so a game before I die. :(

    Unlock new classes by playing as an adventurer. Level up classes by playing as that class.

    You can also unlock new classes as playing any other class. It's just that since Adventurer can't level up, playing as one guarantees that your trophies will all be class unlocks instead of class levelups.

    wonderpug on
  • davinciedavincie Registered User regular
    edited April 2011
    Heir wrote: »
    Actually I've got another question. How do I unlock new perks, classes and races? I've gotten barbarian, but that's about it.

    Probably doesn't help that I'm only getting maybe 2500 point or so a game before I die. :(

    When you reach level 5 as a class you unlock the race tied it for other classes, you can then use that race with the other classes if you reach level 5 with them.

    You unlock 2 perks for every class that you unlock and you can use more perks for a class every 2 levels you get with a class.

    davincie on
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  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    edited April 2011
    What does the boost up upgrade do?

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  • DeathPrawnDeathPrawn Registered User regular
    edited April 2011
    38thDoe wrote: »
    What does the boost up upgrade do?

    It makes collected shields fill up your blue upgrade bar faster.

    DeathPrawn on
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