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The Guiding Principles and New Rules document is now in effect.

[WH40k] Nigel Stormcaller, Attorney at Law

saluksicsaluksic Registered User regular
edited May 2011 in Critical Failures
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Prepared by Order of the Lord General Militant of our Emperor’s glorious Imperial Guard, in conjunction with the Departmento Munitorum, and Departmento Administratum.
LMX Edition
DCDCVI Impression
945.M41[/CENTER]


Foreward
Paraphrased from Lord General Militant Huxlow
From the Imperial Infantryman’s Uplifting Primer.

You are a soldier of the Imperial Guard. You stand with billions of others in the greatest army that has ever existed, bathed by the brilliant light of the Golden Throne with a chance of immortality that is the gift of a glorious death. It is the highest honor to fight in these same illustrious ranks which have produced some of the most exulted heroes the Imperium has ever known. Your Responsibility, and that of your comrades, is to help ensure that our magnificent Imperium is defended from its enemies. You will smite out foes wherever you find them, with the fervent passion and fury of those heroes of the past.

This thread has been produced to instruct you in your difficult transition from your previous life to one serving in the Military. Put your trust in the Immortal Emperor and he will watch over you. You will find in this thread guidance when you are in health, comfort when you are in sickness and strength when you are in adversity.

Go forth and ensure our prosperity. Fight with pride and fervor, for it is better to die for a purpose than live without reason.

The Immortal Emperor watches over you. He will judge you with unflinching eyes.
Forward
Chapter 1: Know Your Foe
Chapter 2: Quartermaster Locations
Chapter 3: Tactica Imperialis
Chapter 4: Warp Transport
Chapter 5: Section 1: Issued arms and Attire
Chapter 5: Section 2: Apparatus and Equipment
Appendix
Inspirational Text

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Warhammer 40k is a futuristic tabletop strategy game created by GamesWorkshop that pits multiple races and factions against each other for control of the galaxy. The wiki article can be found here.

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wikipedia wrote:
The Warhammer 40,000 game world is most readily characterized as a gothic science-fantasy setting. The central and most popular elements of the Warhammer 40,000 universe are the Space Marines, anachronistic combinations of sci-fi super-soldiers and fantasy knights and the finest warriors of the Imperium of Mankind, a dystopian and degenerate galaxy-spanning empire.

The physical setting of this story is the Materium, with all action here in the Milky Way Galaxy. Much of this is controlled by The Imperium of Man, though it is not the only galactic power. Other races include the Orks, a greenskinned trollike race, and the Eldar, the former rulers of a great empire. A dynamic, galaxy-spanning story line is possible because of a separate plane of existence, the Immaterium or "Warp." The Warp is described as a realm of thought, where desires and emotions can take physical form, and with currents and eddies that make traveling vast interstellar distances difficult, yet possible. As this is a realm of thought, a coalescence yields an often sinister warp entity. The strongest of these entities are the Chaos Gods, Khorne (a god of rage, bloodshed, and war), Nurgle (a god of despair, decay and pestilitic disease), Tzeentch (a god of change, deception, scheming, Sorcery, and, oddly enough, hope) and Slaanesh (a god of pleasure, pain, depravity, pride and decadence).

The Gods of Chaos are the result of the strongest impulses in the living souls of the universe's inhabitants. Their cults have a dynamic and antagonistic relationship. Khorne opposes Slaanesh, while Nurgle opposes Tzeentch. Nurgle is the personification of powerlessness, Tzeentch personifies power, Khorne personifies duty and rage, and Slaanesh personifies the epicurean or the sensual. These four powers are not the only entities in the Warp, but they are the greatest and most powerful. It is said, in the background to Warhammer 40,000, that the nature of the Warp is beyond human comprehension and is truly unknowable.
Welcome to Warhammer 40,000
The 41st Millennium is a savage age where Mankind battles for survival in a galaxy riven by bloodshed and destruction. Humanity teeters on the brink of extinction, assailed on all sides by aliens, traitors and daemons, and only the superhuman strength of the Space Marines and the uncountable numbers of the Imperial Guard keep the slavering alien hordes from bringing total annihilation.

Warhammer 40,000, the tabletop battlegame of the far future, allows you to wage war with armies of Citadel miniatures across miniature battlefields in the ultimate contest of strategy and skill. Each player is a commander who must choose his finest warriors, decide upon cunning battle plans and strategies, and lead his army to victory or death. Games can vary in size from small skirmishes of just a few dozen models per side, to massive clashes with hundreds of miniatures.


So, what exactly is Warhammer 40,000?
Each player collects an army of Citadel miniatures then, using the Warhammer 40,000 rulebook as a guideline, they fight epic battles against their fellow generals. Dice (like you'd find in almost any board game) are used to determine success and failure: to decide whether a bolter shell hits its target, or whether a lascannon blasts through the armour of a tank. Each game is played, not on a regular 'board' but on a special gaming area where models are not confined to 'squares' but are free to move as their controller wishes. Because Warhammer 40,000 is not played on a set game board, tape measures or rulers are used to see how far a miniature can move - an agile Eldar jetbike can travel faster than a foot-slogging Imperial Guardsman after all.

That all might sound a little complicated, but a short game or two is all that is needed to grasp the basics. Seasoned commanders find that the rules become second nature, and they seldom need to refer to the rulebook at all.


The Warhammer 40,000 Hobby
There's more to Warhammer than just playing games. In fact Warhammer 40,000 is an exciting hobby in its own right. Many players enjoy painting their Citadel miniatures to amazing standards, lavishing extra detail and attention on their models to make their army extra special and unique. Likewise, while your chosen battlefield can be as simple as a bare table with few obstacles, many wargamers like to build modular tabletops as detailed and exciting as the ones you can see on the Games Workshop website.

Most hobbyists begin playing Warhammer 40,000 with a friend or two, honing their skills, and developing their army in regular battles, but the fun doesn't have to stop there. There are thousands of wargaming clubs around the world where players challenge each other to games of Warhammer 40,000 every week. Also, every Games Workshop store has its own gaming tables and boards. Most offer gaming nights for you to come and meet new Warhammer 40,000 generals, discuss painting, modelling and gaming tactics - and of course, do battle. For the really adventurous there are regular Warhammer 40,000 gaming events all over the world, run both by Games Workshop and by enthusiastic gaming clubs and societies. From competitive tournaments where hundreds of players battle to determine a champion, to campaign weekends where each battle forms part of an exciting storyline, there are Warhammer gaming events to suit every taste - all you need is an army of your own and the courage to do battle.

Getting Started
All miniatures wargames need a few basic things before you can get started. First and foremost is a collection of miniatures. Second a place to play. Thirdly, and just as importantly, are the rules for the game. Warhammer 40,000 has grown and developed over more than 20 years and the current rules are the best ever.

There are two ways that you can get to grips with the Warhammer 40,000 rulebook. It's available separately as a hardback volume - more than three hundred pages of glorious artwork, background and photography, as well as the rules themselves. This rulebook is the indispensable guide for hobbyists everywhere, it details the rich and colourful galaxy of Warhammer 40,000 and contains all the rules and instructions that you need to get started with your own games.

The second way to get your claws on the Warhammer 40,000 rules is with the Assault on Black Reach boxed game. This awesome game in a box contains two fledgling armies, the superhuman Space Marines and the brutal Orks - as well as scenery, dice, measuring sticks, a getting-started guide and a pocket sized rulebook. This book contains exactly the same rules as the larger, hardback rulebook - but misses out on some of the extra information contained in it (there's only so much you can cram into a box!)

The important thing to remember with both the hardback rulebook and the pocket sized rulebook is that the game is exactly the same - the rules are identical, it's just that the rulebook contains extra background on the Warhammer 40,000 universe and guidance on collecting and painting your armies.

Which rules set is for me?

In the end, the only person who can answer that question is you. People who are completely new to wargaming, and Warhammer 40,000 in particular, often appreciate the getting-started guide contained in the Assault on Black Reach boxed game, as well as the awesome collection of Citadel miniatures it contains! The boxed game contains everything you need to start playing. It's hard to argue with getting the complete package all at once.
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Veterans of the wargaming hobby, and players who already have experienced Warhammer 40,000 before, often choose to go for just the hardback rulebook - they understand the basics of wargaming and sometimes already have their own collections of Citadel miniatures, so they don't need introducing in quite the same way.

In the end, the most important factor is: which appeals to you. Most new Warhammer 40,000 players start with the Assault on Black Reach set to get their collection off the ground, and get themselves a copy of the hardback rulebook later - covering both bases.
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So, tell me about the rules.
Games of Warhammer 40,000 are traditionally fought for five - seven 'game turns'. In each 'game turn' each player gets a go. They can move, unleash devastating ranged attacks and fight with all of their models. The rulebook explains how to do each of these things, and once you've read over it once, it becomes remarkably simple to do. In no time you'll be blasting your enemy's warriors with battle cannons and bolter shells, and hacking them down with whirring chainswords!


Chapter 1: Know Your Foe
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- The Dark Forces -
Daemons A Black Peril stalks our realms. Its nature is virtually unknown, but it manifests itself in many ways, ways which cause great bloodshed and tormented wailing of those left in its deadly wake. This dark, malign influence saturates the land wherever it falls and many weak minded fools respond.

Fear not these creatures of the night! They are no match for the Gloriousness of the true Emperor. These abominations will fall to nothing but the spoken words of the Imperial Creed. Your faith is the only weapon you will need!
Note: In dealing with this foe, keep an eye on your comrades. If you notice any strange behavior, inform your commissar immediately.

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- The Betrayer -
Traitor Astartes Cowards and traitors all! Once proud members of the Astartes, these so called men turned their backs on everything you now protect. They sought power and wealth, but betrayed everything they swore to defend. They deserve nothing better than the purifying blaze of your flamethrowers.

Fear not their armor or weapons. Once these were as strong as the mighty Astartes, but millennia of disrespect to the machine spirits has caused their equipment to disintegrate. Even a simple thrust from your bayonet will easily penetrate their weakened armor. Stand firm, so great is the shame of their heresy that they will run from even the sight of your loyal uniforms.

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- The Hammer -
Daemonhunters This entry has been censured by order of the Ordo Malleus By the Holy Light of the Emperor, the Inquisition stands firm!

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- The Dying -
Eldar Of all the major alien races in the galaxy, the enigmatic elder are the most like to humans in physical terms. But do not let this seeming connection with us confound your judgment; the elder are despicable aliens, untrustworthy and decadent.

In combat the elder are undoubtedly more sophisticated than orks, and more autonomous than tyranids. However, their physical frailty and reliance on overly complex technology ensures that with discipline and courage, they will prove no match for the peerless Imperial Guard.

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- The Lost-
Dark Eldar A subset of the Eldar race which shows that this once proud and power ancient race is dividing at the might of the Imperium. They are identical to the Eldar except for an obsession with spikes and blades. Deal with them as you would their cousins.

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- The Dutiful -
Imperial Guard You. If you do not understand your place within the great Imperium of Man, then please see your Commissar immediately for retraining/conversion to servitor menial.

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- The Ancient -
Necrons This Entry Classified by the Inquisition. Sightings of the race known as Necrons are to be reported to the Ordo Xenos immediately. Guard Regiments are then to await orders. Trust in the glory of the Imperium.

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- The Beast -
Orks Of all the pestilent alien races that infest our galaxy, the Orks are the more numerous. They mass together in great war bands and by sheer weight of numbers they overwhelm those who stand before them. Cowards! But a man, armed with a lasgun and knowledge of their physiology, has nothing to fear from these abominations.

It is enough to know that an ork is slow-witted and will cause no problems for a properly trained Imperial infantryman. It is far more appropriate to compare the brain capacity of an Ork to a plant than it is to any sentient life form. It is capable of little cohesive thought, and is easily confused by loud noises or sudden movement.

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- The Loyal -
Space Marines Space Marines The Emperor’s most glorious and loyal Astartes. Sons to the Emperor Himself! To even see a member of an Astartes Chapter is a honor beyond comprehension. To fight beside these magnificent men is to fight beside immortality and legend itself!

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- The Young -
Tau Empire Not much is known about this newly encountered race. Like the Eldar they rely heavily on sophisticated but extremely weak technology. Their Pulse Rifles have no where near the range of a MKVI Lasgun, and nowhere near the power. Tau are second only to the Ork in sheer horrible marksmanship. A guardsman can stand downrange of a Tau Firewarrior and be safe in the knowledge that he has all the time in the world to line up a head shot as the Firewarrior will never be able to hit him.

To not be alarmed at the Tau vehicles hovering in the air. This power only serves to make their vehicles slow and their weapons weak. A frag grenade is more than enough to bring this floating nonsense to the ground.

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- The Hungry -
Tyranids The Tyranids have begun appearing more and more often throughout the Imperium. Do not fear, these creatures are brainless and incompetent. Their sharp looking claws could not cut the top off a ration packet, let alone get through the standard issue flak armor. These aliens try to make up for their weakness by having a large variety of shapes.

It is a general rule to always shoot the big one first. Their deaths will scare the little ones into flight. A single lasbolt to the head is more than sufficient. Remember: Wasting the Emperor’s ammunition is punishable by death.

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- The Faithful -
Witchhunters The military arm of the Ordo Hereticus. These women are loyal servents of the Imperium. They seek out weak willed souls and send them to the judgment of the Emperor. They may require your assistance from time to time. It will be your honor and glory to serve them as well as your commanders. You do the Emperor’s work and in that work you shall find immortality at his side.
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Chapter 2: QuarterMasters
Where can I obtain supplies for my Regiment?

Contact your local Departmento Munitorum or fill out the requisition forms found in the locations below.
http://www.games-workshop.com/ - The main site. Not the cheapest place to get minis, but if you can't find it anywhere else...

http://www.forgeworld.co.uk - Beautiful resin models to add spiff to any army. High detail, even higher cost, the place to go if you love your hobby, but hate your wallet.

http://www.maelstromgames.co.uk - Consistent discounts, extra discounts on 5+ 'army bundles', free international shipping, great selection. (NB there have been reports that this company isn't very fast and/or having trouble, use caution)

http://www.giftsforgeeks.org.uk/ - A UK based LGS that sells at somewhere around 20% off or so. Mainly for UK based customers. Probably a good idea to call them to order.

http://www.chaosorc.com - Good discounts (particularly on large items), cheap shipping. patchy selection but carries lots of older products and non-GW stuff. Some items aren't clearly labeled differently from older versions, but they're a good alternative on specific items.

http://thewarstore.com/ - Excellent selection, good discounts, good service. 20% off normal prices, and an excellent selection of bits when you're just looking for a single piece in particular.

http://www.apocabitznow.com/ - Carries an excellent selection of bits, including metal and resin pieces, as well as selling GW kits at 20% off. Free shipping for orders over $75.

Dark Sphere - A good one for the UK folks. They offer a straight 15% off most anything GW sells and are pretty lax about "street dates" too (they tend to start shipping stuff as soon as it turns up in their warehouse).

www.d6hobbies.com - A Texas store run by our own alqadim. Come for the resin, stay for the 20% off MSRP.

Great Canadian Minis For the discerning Canadian wargame shopper. Offers 30% off standard MSRP. (NB there have been reports that this company isn't very fast and/or having trouble, use caution)

Chapter 3: Tactica Imperialis
Locations of Sage advice and strategy for even the most experience commander.
http://www.shiftedmatrix.com - Website owned and run by this threads own Sharp101. It has expanded to include other contributors who are regulars in this thread. Blog posting that cover all things related to 40k and wargaming

http://belloflostsouls.org - A great 40k (and sometimes fantasy) rumor site. They also post articles on campaigning, modeling and home made rules.

http://www.chessex.com/ - Online custom dice store, great customer service and speed. (see Gallery of Cool Custom Dice below)

http://www.warseer.com - Currently about the biggest GW-related forum on the net. Unfortunately, it has a horrible signal/noise ratio, but the rumors forums are frequently the first place to hear accurate news of upcoming products.

http://www.bolterandchainsword.com/ - Space Marines, and high fashion (not really)

http://www.the-waaagh.com - Orks orks orks orks! Jobs a gud'un boss.

http://forums.tauonline.org/index.php - All things Tau in one handy place. Sign up for the greater good!

http://www.dakkadakka.com/ - They used to be cool. Kinda fallen on hard times but you do tend to get much more signal and much less noise over there.

http://www.the-warforge.com - Ein's modelling and converting site. Totally slipped this into the OP because I could.

http://www.bartertown.com/ - The place to go when looking for like-minded people with models for trade and sale. (I got a Forgeworld Warhound Titan for half-off from someone who needed to raise cash for a ring.)

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Chapter 4: Warp Transport
The Imperial Guard Relies on the Imperial navy for transport. From time to time you will travel through the warp, being guided by the radiance of the Emperor. To facilitate your safe and easy transit, all guardsmen should make themselves aware of equipment designed to help them store their gear.
Because you need a way to cart all your wonderful new toys around, here are a couple recommendations beyond what you can get from GW itself:

Sabol Army Transports A little expensive, but I use them exclusively, because of the quite reasonable international shipping price, and mostly for the fact that you can custom cut the foam trays to fit your models. Also available from the War Store.

Figures in Comfort A wide range of precut foam trays, and carrying cases for whatever your needs.

Battle Foam Sturdy solid cases and custom cut foam tray. Pricey, but guaranteed to keep your little dudes safe and secure in transit.

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Chapter 5: Section 1: Issued arms and Attire
Uniform Cleaners: it is the responsibility of all Guardsmen to maintain the utmost cleanliness of their uniforms. Failure to do so will result in death.
The hobby's dirty little secret, for people who have entire armies in venerable shades of pewter and gray, and want something else, but lack the time, ability, or faith in their own prowess to do it themselves (but still have money).

Blue Table Painting: Based in Utah, USA, these guys do good work for a reasonable price. They have quite a few videos up on youtube if you want to check out their work.

Painted Figs: Based in Sri Lanka. Just about the best $/painting quality ratio out there. They do excellent work at a very reasonable price. Shipping is pretty expensive from the USA, but for anyone closer to that side of the world (like Japan) even with the cost of getting your models there and back, the price can't be beat.

Game Fusion Studio: Based in California. They make and sell a large variety of terrain as well as offering mini painting services. Pricey, but they do some nice looking work.

The Warstore: Branching out into offering painted minis, as well as kits and bits.

Our own Paintvagrant. PM him to discuss commission details and prices. More of his work can be seen in his photobucket account.

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Chapter 5: Section 2: Apparatus and Equipment
Guardsmen must know their gear intimately. Failure to do so can not only cause your own death, but the death of your comrades, your families, and all those you cared for and loved. The Commissariat promises.
Paints, tools, and hobby supplies:

Tower Hobbies: The best place for finding Tamiya paints and sprays in the U.S. outside of a well stocked local store.

Model Painters: Test out paint scheme templates without actually putting pigment to plastic.

Bolter & Chainsword's awesome multi-model painter.

Rare earth magnets:
Tiny, strong, a modeler's best friend for making swappable pieces.

In the U.S.:
K&J Magnetics

In the UK:
Power Magnet Store
E-Magnets UK


Appendix
Gallery of Cool Custom Dice
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Nifty pictures to follow:
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This Chaplain's rendition of the Litanies of Hate is a sight to behold.
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A Gentleman's guide to the modern codex

The game is currently in it's 5th edition. Here's a list of which books are up to date, and which are not.

3rd Edition.
Necrons
Witch Hunters

4th edition
Black Templars (Updated FAQ to bring them in line with up to date Marines)
Tau Empire


4th edition, with 5th in mind
Chaos Space Marines
Dark Angels (Updated FAQ to bring them in line with up to date Marines)
Eldar

5th edition (These books are the most up to date, and are safe to delve right into with no fear of having anything become obsolete.)
Blood Angels. Wooooooo!
Daemons
Dark Eldar
Imperial Guard
Orks
Space Marines
Space Wolves
Tyranids

The Grey Knight codex is out in April, which is the new version of the old Daemonhunters army.

Inspirational Texts
From time to time a Guardsmen will need his or her moral increased when a Commissar is not available.* In these cases additional texts may be read to improve the well being of the solider. Below is a list of recommended titles.
*Note: Even if a Commissar is not present, he is ALWAYS watching.
Okay, here's the deal. I'm sick of people asking about good 40k books. So check these out.

Commissar Cain Series by Sandy Mitchell: That's the first Omnibus. There's a ton more. These are Flashman like and more comedic but still awesome.

Gaunt's Ghosts by Dan Abnett: Way more serious 40k Guardsmen fighting. Large series of these as well. Regarded as pretty much the best series in 40k.

Anything else by Dan Abnett. Seriously. The guy is super prolific. There's one all about Titans and another about Imperial Navy Fighter Pilots just to name a few.

The Horus Heresy Series: The link is to the first in the series by Abnett. They are all by different authors so some are awesome and some are mediocre. Almost entirely about Space Marines


Cadian Blood by Aaron Dembski-Bowden
: My favorite Imperial Guard Book. It's got badass Sentinels. What more do you want?

Helsreach also by Aaron Dembski-Bowden
: More condensed awesome, but this time about Black Templars during the Third War for Armageddon.

Rynn's World by Steve Parker: Like Helsreach, but about Crimson Fists defending their homeworld from Orks. Equally Badass.

Fucking Eisenhorn and Ravenor: More from Abnett, both of these omnibuses are about Inquisitors, but people like them I guess?

There's a shit ton more, but this is my OP, and those are all the ones I've read and thus the only ones I can recommend.

The Emperor Protects.

(All thanks to Day and Tim and everyone who made this OP)

saluksic on
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Posts

  • MorskittarMorskittar Lord Warlock Engineer SeattleRegistered User regular
    edited April 2011
    In Nomine Imperator.

    Morskittar on
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  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    edited April 2011
    Shoulda been "new threat title"...

    Mr_Rose on
    ...because dragons are AWESOME! That's why.
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  • saluksicsaluksic Registered User regular
    edited April 2011
    DUM DUM!

    (Ala Law and Order)

    saluksic on
  • IanatorIanator A predator cannot differentiate between prey and accompliceRegistered User regular
    edited April 2011
    Grey Knights GET! Just gonna model a few dudes from varying squads and build them up if I decide to roll further with them, but a few questions before I commit:

    1. Warding Staves, do they grant their save to the whole squad or just the wielding model?

    2. Interceptor Squads have 12" of movement as Jump Infantry instead of just their Shunt, right?

    3. Halberds. Should I limit them to Purifiers, or buy liberally for Strike Squads and Interceptors as well?

    Ianator on
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  • SJSJ College. Forever.Registered User regular
    edited April 2011
    grey knights moar like ghey knights m i rite

    SJ on
  • NaxNax For Sanguinius! Registered User regular
    edited April 2011
    Should be "Attorney at Laaaaaaaaaaw!" :P

    Soooo, whats cooler guys? Kharn and Lucius or Khorne DP and Slaanesh DP?

    Nax on
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  • SJSJ College. Forever.Registered User regular
    edited April 2011
    Khorne DP and Slaanesh DP

    SJ on
  • TheLawinatorTheLawinator Registered User regular
    edited April 2011
    Ianator wrote: »
    Grey Knights GET! Just gonna model a few dudes from varying squads and build them up if I decide to roll further with them, but a few questions before I commit:

    1. Warding Staves, do they grant their save to the whole squad or just the wielding model?

    2. Interceptor Squads have 12" of movement as Jump Infantry instead of just their Shunt, right?

    3. Halberds. Should I limit them to Purifiers, or buy liberally for Strike Squads and Interceptors as well?

    No, no, halberds kick ass.

    TheLawinator on
    My SteamID Gamertag and PSN: TheLawinator
  • Foolish ChaosFoolish Chaos Registered User regular
    edited April 2011
    In my experience Khorne DP is way more bang for your buck than Kharn. And I don't know anything about the slaanesh units, so lets go with the two DP's :P

    Also in my town you might get weird looks for running two named characters. Maybe thats just a thing around here, though.

    Foolish Chaos on
  • MazzyxMazzyx Comedy Gold Registered User regular
    edited April 2011
    Kharn with a group of zerkers is one of the best hammers in the game for its cost. I love it. Lucius with a set of slaanesh assault termis wrecked a wych and incubi squad with Vec in it. DPs are great. I love my warptime slaanesh dp since rarely anything lives past from the first strike. I haven't used a Khorne DP but I prefer them as support hammers.

    I would pick which ever one fits your army list more. I want to run Typhus but grey knights after I got my ass kicked has me completely refiguring how to play and build my army.

    Mazzyx on
    u7stthr17eud.png
  • TheLawinatorTheLawinator Registered User regular
    edited April 2011
    More DPs=less coolness.

    TheLawinator on
    My SteamID Gamertag and PSN: TheLawinator
  • Foolish ChaosFoolish Chaos Registered User regular
    edited April 2011
    Maybe I am just a little sour on Kharn because one time he killed like 5 of his berserker buddies in a single round. It was a little silly

    Foolish Chaos on
  • MazzyxMazzyx Comedy Gold Registered User regular
    edited April 2011
    That is half the fun of Kharn. I giggle when he wipes out my own guys. Though Lucius earned his points hardcore killing Vec this week. I love his armor. I just hate how grey knights and their nemesis force weapons are making me completely re-think how I do my cc with my guys. Really the GK are completely different from how I read them to be. I have to go back to how played against them before breaking them into small pieces and shooting them to death.

    Mazzyx on
    u7stthr17eud.png
  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    edited April 2011
    Ianator wrote: »
    Grey Knights GET! Just gonna model a few dudes from varying squads and build them up if I decide to roll further with them, but a few questions before I commit:

    1. Warding Staves, do they grant their save to the whole squad or just the wielding model?

    2. Interceptor Squads have 12" of movement as Jump Infantry instead of just their Shunt, right?

    3. Halberds. Should I limit them to Purifiers, or buy liberally for Strike Squads and Interceptors as well?

    No, no, halberds kick ass.

    Halberds are the best thing but they get really expensive.

    Der Waffle Mous on
    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
  • Mystery.ShadowMystery.Shadow Registered User regular
    edited April 2011
    -Loki- wrote: »
    ...Also gives me hope for a Tyranid 1.1 FAQ.

    We can hope, dream, and wish!!

    Mystery.Shadow on
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  • NaxNax For Sanguinius! Registered User regular
    edited April 2011
    I've never really understood the "More special characters = bad!" mindset, myself. The DPs are actually less points, but I've seen plenty of people get bent out of shape about 2 DPs as well.

    OH WELLS. Things will die either way

    Nax on
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  • Anon the FelonAnon the Felon In bat country.Registered User regular
    edited April 2011
    Blllaaarrggg, started assembly on my last land raider ever. Forgot how much putting these together sucked.

    Anon the Felon on
  • HefflingHeffling No Pic EverRegistered User regular
    edited April 2011
    Sj, I realize that's a joke, but can we not do that?

    Heffling on
  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited April 2011
    Nax wrote: »
    I've never really understood the "More special characters = bad!" mindset, myself. The DPs are actually less points, but I've seen plenty of people get bent out of shape about 2 DPs as well.

    OH WELLS. Things will die either way

    I dislike special characters because I'm still in the 2nd/3rd edition mindset of 'they're special, they shouldn't be everywhere'.

    I mean, when I remake my Salamanders I'll use Vulkan at times, but I'll still mostly use vanilla Captains, Chapter Masters and Librarians.

    -Loki- on
  • ChrysisChrysis Registered User regular
    edited April 2011
    Ianator wrote: »
    Grey Knights GET! Just gonna model a few dudes from varying squads and build them up if I decide to roll further with them, but a few questions before I commit:

    1. Warding Staves, do they grant their save to the whole squad or just the wielding model?

    2. Interceptor Squads have 12" of movement as Jump Infantry instead of just their Shunt, right?

    3. Halberds. Should I limit them to Purifiers, or buy liberally for Strike Squads and Interceptors as well?

    No, no, halberds kick ass.

    Halberds are the best thing but they get really expensive.

    Also, the answer to number 2 should be yes. Interceptor squads have teleporters, teleporters make you jump infantry, jump infantry move 12". Therefore Interceptor squads can move 12".

    Chrysis on
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  • MatriasMatrias Registered User regular
    edited April 2011
    Warding saves just give one model the invulnerable save, no?

    A whole squad would be retarded.

    Matrias on
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  • MatriasMatrias Registered User regular
    edited April 2011
    also, awesome thread title.

    Matrias on
    3DS/Pokemon Friend Code - 2122-5878-9273 - Kyle
  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    edited April 2011
    Ianator wrote: »
    Grey Knights GET! Just gonna model a few dudes from varying squads and build them up if I decide to roll further with them, but a few questions before I commit:

    1. Warding Staves, do they grant their save to the whole squad or just the wielding model?

    2. Interceptor Squads have 12" of movement as Jump Infantry instead of just their Shunt, right?

    3. Halberds. Should I limit them to Purifiers, or buy liberally for Strike Squads and Interceptors as well?
    1. Wielder only

    2. They are Jump Infantry with a one-shot special rule on top

    3. Halberds for everyone!

    Mr_Rose on
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  • MaydayMayday Cutting edge goblin tech Registered User regular
    edited April 2011
    SJ wrote: »
    Khorne DP and Slaanesh DP

    And best of all: THEY'RE MAKING OUT

    Mayday on
  • SolarSolar Registered User regular
    edited April 2011
    So it seems that Incubi might be a little too good

    I mean when they jump out of a Raider and charge your assault marines due to shitty consolidation dice rolls that's irritating. When they kill a whole bunch of them that's more irritating. But when they wipe them out in a single turn and then are sitting looking at your three Land Speeder Typhoons, well, that's quite nice.

    For my own Dark Eldar I was going to take 9 with an Archon but now that seems to be overkill somewhat. i think that five by themselves in a Venom will be quite capable of murdering a marine squad with some support fire, to be honest.

    Solar on
  • mr_michmr_mich Mmmmagic. MDRegistered User regular
    edited April 2011
    Gabriel_pitt, I just saw your message in the old thread.

    They closed the BB in Glen Burnie but are opening a new one? Seems strange. Any word on why they moved it? Or was it just that one closed due to circumstances, and 8 months later they have money for a new one?

    mr_mich on
  • Sharp101Sharp101 TorontoRegistered User regular
    edited April 2011
    Ok, so today I need to build 1 Rifleman Dread and 1 Assault Cannon Razorback...

    Sharp101 on
  • Mystery.ShadowMystery.Shadow Registered User regular
    edited April 2011
    mr_mich wrote: »
    Gabriel_pitt, I just saw your message in the old thread.

    They closed the BB in Glen Burnie but are opening a new one? Seems strange. Any word on why they moved it? Or was it just that one closed due to circumstances, and 8 months later they have money for a new one?

    I heard this same rumor, that they were going to open a new Maryland Battle Bunker. I too, am very interested in this (as I also live in Maryland). Any additional information would be greatly appreciated!

    Mystery.Shadow on
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    I Spent 90% of my Money on Women and Warhammer. The Rest I Wasted.
  • mr_michmr_mich Mmmmagic. MDRegistered User regular
    edited April 2011
    Where are you located Mystery.Shadow? In case you missed it in the last thread, I'm lonely and have no friends to play with.

    mr_mich on
  • ImpyrockerImpyrocker Registered User regular
    edited April 2011
    Reposting from last thread:

    Hey, has anybody tried making a liquifier spam DE list yet? I was thinking something like 4-6 wrack squads in raiders, maybe haemonculi with grotesque squads, and than 3 ravagers/whatever heavy support anti tank you prefer.
    Think it would work? I was thinking the sheer amount of liquifier shots should be able to deal with heavily armored infantry... I'd have to price this out. Well, 1 of the wrack squads would be 180, w/ two liq guns, no acothyst, and no ups on the raider. so 4 of those squads would be 720, the haemonculi would be about 150 together, 3 ravagers w/ flickerfields is 345, I really have no idea on the grotesques... Say about 200 a squad? Which would leave about 230 left over for whatever you wanted. Maybe two warrior w/ blaster squads?

    Seems like it could be pretty effective. What do you guys think?
    Also, do you think the new DE units are gonna be wracks?

    Impyrocker on
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  • MazzyxMazzyx Comedy Gold Registered User regular
    edited April 2011
    Solar wrote: »
    So it seems that Incubi might be a little too good

    I mean when they jump out of a Raider and charge your assault marines due to shitty consolidation dice rolls that's irritating. When they kill a whole bunch of them that's more irritating. But when they wipe them out in a single turn and then are sitting looking at your three Land Speeder Typhoons, well, that's quite nice.

    For my own Dark Eldar I was going to take 9 with an Archon but now that seems to be overkill somewhat. i think that five by themselves in a Venom will be quite capable of murdering a marine squad with some support fire, to be honest.

    Incubi are good. But they don't scare me because like all dark eldar they squishy. Oh so squishy. Its once they get that pain token though. That is them scary.

    But the 5 plus Vect who charged into my slaanesh termis+Lucius got eaten pretty damn quickly. Vect didn't but his incubi unit did.

    Also I think more this is assault marines being sub-par to other close combat units.

    Mazzyx on
    u7stthr17eud.png
  • Canada_jezusCanada_jezus Registered User regular
    edited April 2011
    I love Kharn so much i'd start a whole army just to field him. I'm not made of gold however so i'll stick to my smurfs for now.

    Canada_jezus on
  • MazzyxMazzyx Comedy Gold Registered User regular
    edited April 2011
    Ugh I am actually having a difficult time deciding what I want to do with this list. I told the Grey Knights guy I would bring in a tougher list this week to help him get ready for the tournament in about a month. And I figure I can test to see what I want to play. I was thinking of playing a Death Guard theme just to give it a try. I tend to be an Emperor's Children or World Eaters guy so the play style is different and I think it will give a better fight to Grey Knights. They really have changed how I am thinking about list building. Not even Blood Angels and Mephiston has thrown me off so much. I also have a 1500 point game against another guy but he is Black Templars and I know them pretty well so I am going to build one of my standard undivided list to face him.

    Here are my thoughts so far for this list. Remember its a work in progress. Final point total should be 1850. The MoT Sorc might go back to a Nurgle Sorc or pulled for a Nurgle Lord. I haven't full decided yet.

    List is 1553 atm
    HQ
    Daemon Prince
    -MoN
    -wings
    -warptime

    Chaos Sorc
    -MoT
    -Gift
    -Bolt of Chang

    Troops
    Plague Marinesx7
    -2x melta
    -champ
    -fist
    -rhino

    Plague Marinesx7
    -2x melta
    -champ
    -fist
    -rhino

    Plague Marinesx7
    -2x plasma
    -champ
    -fist

    Heavy support
    Obliteratorx2
    Obliteratorx2
    Defiler(standard load out of heavy flamer and autocannon)

    Mazzyx on
    u7stthr17eud.png
  • Gabriel_PittGabriel_Pitt Stepped in it Registered User regular
    edited April 2011
    mr_mich wrote: »
    Gabriel_pitt, I just saw your message in the old thread.

    They closed the BB in Glen Burnie but are opening a new one? Seems strange. Any word on why they moved it? Or was it just that one closed due to circumstances, and 8 months later they have money for a new one?

    I heard this same rumor, that they were going to open a new Maryland Battle Bunker. I too, am very interested in this (as I also live in Maryland). Any additional information would be greatly appreciated!
    It's not a rumor at this point, one of the area managers was in the store during last week's tourney and I asked him about it. He said that the location already had a coming soon sign in the window (but I forgot to ask where it was...) but they hadn't assigned a manager yet. As for the old one, from what I've heard, the location wasn't very good, the rent kept going up, and since they'd reduced the rental footprint over the years after the HQ moved out of MD, they were unhappy with the layout.

    Gabriel_Pitt on
  • SolarSolar Registered User regular
    edited April 2011
    Mazzyx wrote: »
    Solar wrote: »
    So it seems that Incubi might be a little too good

    I mean when they jump out of a Raider and charge your assault marines due to shitty consolidation dice rolls that's irritating. When they kill a whole bunch of them that's more irritating. But when they wipe them out in a single turn and then are sitting looking at your three Land Speeder Typhoons, well, that's quite nice.

    For my own Dark Eldar I was going to take 9 with an Archon but now that seems to be overkill somewhat. i think that five by themselves in a Venom will be quite capable of murdering a marine squad with some support fire, to be honest.

    Incubi are good. But they don't scare me because like all dark eldar they squishy. Oh so squishy. Its once they get that pain token though. That is them scary.

    But the 5 plus Vect who charged into my slaanesh termis+Lucius got eaten pretty damn quickly. Vect didn't but his incubi unit did.

    Also I think more this is assault marines being sub-par to other close combat units.

    Assault Marines are a fine unit, in my opinion. it's only 350pts for 10 Assault Marines with a couple of flamers, a power fist and a chaplain with jump pack, and that unit will give most things a really hard time if they get to charge. And they can punch above their weight, I've killed Assault Terminators with that unit on the charge, plus the mobility is really useful in a marine force and twin flamers is some very useful anti-horde power.

    Incubi are just scary because they will kill your entire squad without even giving you a chance to attack, and they will wipe the floor with most things no problem. But they then have the problem of being in front of the enemy army going "aduh" next turn. I reckon you have to be very careful with who you throw them into, not because they they will lose combat but because they will then be a priority target which is free to get shot up (though they do then have that tasty tasty pain token).

    In any case, I think a unit of Incubi would add some great CC power to my planned Eldar force, which is mostly shooting apart from a unit of Wyches with a Succubus (I would take Bloodbrides but I like having that third troop choice in anything above 1500pt games). But I am planning on taking less of them than I was going to, maybe seven with an archon if I want them to be a hammer unit, or five on their own in a venom to be more of a clean-up unit.

    Solar on
  • FrowbakkFrowbakk Registered User regular
    edited April 2011
    The A-to-Z (almost) of non-GW, but cool, miniature suppliers.

    http://www.amera.co.uk/ Vacuform terrain with fantasy, modern, and future themes. really cheap too.
    http://www.antenocitisworkshop.com/ Some neat stuff in his store in terms of 40k terrain and modeling.
    http://armorcast.com/store/index.php/ Lots of Terrain and some tanks, their models and Steampunk stuff is okay
    http://www.avatars-of-war.com/ So. Amazingly. Beautiful. If you play Fantasy, you owe it to yourself to take a look at these models for your lords or heroes; they have at least one model for virtually every faction and they are all gorgeous..
    http://www.back2base-ix.com/index.php/ They have a decent range of resin bases, although nothing that blew me away, but they are at least alternatives to some of the others out there. They also sell a variety of other craft supplies, including plasticard, movement trays, basing supplies, and even GW/FW product.
    http://blackcatbases.com/ Despite the name they sell more than just bases, although they certainly have a good selection of those; they also do heads, conversion bitz, and especially accessories for figures, like weapons, tools, backpacks, etc.
    http://www.blackscorpionminiatures.com/index.php Random minis, ton of pirates.
    http://chapterhousestudios.com/webshop/ Custom Sculpts and Bits for 40K and Fantasy.
    http://www.comfychairgames.com/catalog.php Mostly a Horror-based Necromunda, but the W.i.l.d.fire robot spider is kewl
    http://www.copplestonecastings.co.uk/range.php?range=FW From Gang Warfare to Terrain and historicals. You have to click each link to see the miniantures, though.
    http://www.darkswordminiatures.com/ Miniatures from George R. R. Martin's Song of Fire and Ice, There's plenty of interesting stuff in here, although most of it doesn't quite fit the Warhammer "Heroic Scale" aesthetic.
    http://dragonforge.com More useful for the micro chain and ready to use power cables than anything else.
    http://www.ebobminiatures.com/products/tools.htm Tools, armatures, sculpting media
    http://www.ema-models.co.uk/Architectural and Hobby model parts and supplies, including DC motors and gearboxes
    http://www.em4miniatures.com/acatalog/index.html Not a huge line of stuff and only tiny, tiny pictures available, but their range of metals seems to have some interesting options.
    http://www.empressminiatures.com Some historical and modern figures, very realistic.
    http://www.eurekamin.com.au/ They make all kinds of miniatures, including Nazi's riding dinosaurs.
    http://www.evergreenscalemodels.com/ Do you need plasticard in odd shapes or sizes, or want something patterned, or otherwise odd? This may be the place for you.
    http://www.evilmushroomgames.com/new_page_2.htm Not a huge selection, but some pretty okay bases and a number of interesting terrain pieces.
    http://www.ex-illis.com/ Angels and Demons take sides in historical medieval Europe.
    http://www.figurines-studio38.com/default.html Tyranid Spore Pod and their own ranges of figures.
    http://www.forgecraftgames.com/catalog/index.php Perhaps a little smaller than some of the other base manufacturers, but they have a good selection and all of the casts are excellent, both for wargaming and for tabletop minis.
    http://www.gamezoneminiatures.de/ A wide range of our 1/5 inch (28 mm) fantasy miniatures.
    http://www.grindhousegames.com/ On the one side, we have a weird-WW2 thing with gas-masked allies fighting German monstrosities. On the other side of the site, we have weird robots.
    http://www.groundzerogames.net/ I have some of their models, but their online store is hampered by an extreme lack of photos
    http://hasslefreeminiatures.co.uk/index.php Great detailed Fantasy, Sci-Fi, and Modern miniatures.
    http://www.heavy-support.com/ Heavy Support - Not much here, just an alternate Leman Russ/Chimera
    http://www.helldorado.fr/figurines/index.php A French game, but available through some US (and potentially other?) retailers. They have an absolutely gonzo line of models, with everything from Chinese hell-demons to abominations of the pit to Arabic summoners to Victorian mercenaries. No idea how they're scaled, but some very pretty stuff.
    http://www.heresyminiatures.com/ For when you need a unique looking miniature for your Inquisitor Reitnu.. Hey, is that David Tennant?
    http://www.hlj.com/index.html A lot of mecha and tank parts that are of use to a creative IG or Ork player, so maybe search around a bit.
    http://www.infinitythegame.com/infinity_ENG/ A standalone futuristic game akin to Necromunda, the models are pretty nice looking but not much cheaper than their 40K equivalents, which has kept me out of the game so far.
    http://www.irondogstudios.com/store.html Some Orky bits and resin bases from the guy who built the Tater Titan
    http://www.ironhalo.net/store/catalog/ Another resin base retailer, they do some interesting lines and actually have a quite large selection of stuff. They have a lot of more unusual base sizes including those for Fantasy, War Machine, cavalry, etc.
    http://www.kabukimodels.com/ Resin and metal alternate Marine character models and bits, some larger scale models too.
    http://www.kerrandking.co.uk/ A nice-looking site in a lot of ways, but awkward to browse through. Still, it's not completely awful and the bases all look rather nice, including a few more unusual types.
    http://www.lostclan.net/Lostclan/Home.html Home of the infamous Female Cadians, and also a bionics upgrade sprue.
    http://www.manticgames.com/ An excellent manufacturer who is not only creeping in on GW's territory but also putting out a game of their own, heavily modeled on WFB. Their undead, elf, and dwarf kits are all very strong and have a decent variety of pieces, poses, etc, not to mention worlds cheaper than GW's kits.
    http://shop.masq-mini.de/ Masquerade Miniatures, notable for horror gaming figures and a 'Giant Riding Wolfpack' not-Thunderwolf Cavalry.
    http://www.maxmini.eu/store/ A nice little company with a quickly expanding line of conversion bitz as well as a few useful figures; their Thunderwolf is not completely awful, but there's probably better options. They do have a nice IG-scaled bike, though. Their conversion parts are the real treasure, though- they have an extensive line of awesome Ork parts (heads, bodies, bionics, etc) as well as a variety of other weapons, shields, and various upgrade parts.
    http://www.shop.microartstudio.com/index.php Mostly known for their "mechanicus" guard and some cool heads.
    http://www.miniaturescenery.com/ They make hardboard "punch out" scenery. Nax got me onto them recently.
    http://www.mrdandy.com/wargamma/ Thunderwolves, bases, etc.
    http://mythicast.com/More Thunderwolves and even Cyberwolves for your Iron Priest
    http://www.oldcrowmodels.co.uk/ Manufacturer of near-future/sci-fi models, with a strong emphasis on vehicles, spacecraft, and field works (turrets, walls, scenery, etc).
    http://www.paulsongames.com/resin.html Another small manufacturer, but does a nice little line of conversion bits.
    http://www.perry-miniatures.com/index2.html A nice historical wargaming company that produces large boxes of figures for fairly cheap; they're mostly useful to Guard players as stand-ins, but be aware of the usual differences in scale between 28mm and heroic.
    http://www.pig-iron-productions.com/ Ah, Pig Iron, beloved of Guard players everywhere. Not only do they have their own line of figures, the heads (and much of the other gear) are perfectly fitted for IG models.
    http://www.plastruct.com/Pages/USDealers.html A very nice plasticard company that apparently supplies a rather large percentage of the US, as well as one of the companies I've dealt with personally. They have a PDF catalog with approximately one million different types of plastic in it; if you're willing to dig, chances are you can find what you want. Of note is their fluorescent acrylic rods, which are perfect for Necrons should you, for some reason, decide to hate yourself.
    http://pulp-city.com/index.html Pulp superheroes miniatures. Either you'll be super-excited that these exist and you can buy them or you won't care because they aren't what you need.
    http://www.pulpfigures.com/ Just what it says. Nefarious Chinamen! Doofish henchmen! Dashing adventurers! Probably not appropriate for 40K or Fantasy! But still cool!
    http://privateerpress.com/ Obviously also their own game, but several of the Cryx (Warmachine) miniatures could make good stand-ins for Dark Eldar units and Legion of Everblight (Hordes) provides some interesting possibilities for Tyranid players.
    http://www.quantumgothic.co.uk/ A lot of neat scifi terrain.
    http://www.rackham-e.com/en Makers of several miniatures games including AT-43, a prepainted future game with military gorillas. Let me repeat that: armed gorillas in space are a real thing in this game. If that isn't enough reason for you to be curious, I hate you. Some of their mecha have been converted with reasonable success into Killa Kanz by a number of folks.
    http://www.ramshacklegames.co.uk/nuclear/index.html Fulfilling that Post-Nuclear/Necromunda/Orky Bitz. Look at their 'Tridlins' for vehicle bitz
    http://www.reapermini.com/ If you have ever wanted a figure for your D&D character or fancy monster the PCs are facing, this is the site for you. They have an absolutely enormous range of tagged, searchable models of all manner of heroes and horrors. Their modern and sci-fi lines are much more limited, but there are still possibilities in here. (The Darkspawn in particular could easily be some kind of alien or Tyranid beasties.)
    http://www.resinfx.com/ Very detailed resin bases of various kinds, many of them fairly unique. Lots of "scenery" bases that aren't just some bumps on a standard 25mm/40mm circle, so if you're looking for something damn fancy, this may be the place. A little more pricey than most as a consequence, though.
    Robogear Model kits - Want some cheap plastic toys to chop up for your conversions? Here's the place.
    http://www.iconusa4.com/online/Robog...dels_index.htm
    http://www.sciborminiatures.com/ Can't say for sure, but the pics of the sculpts look amazing. Various minis and parts, very obviously 40K/Fantasy-themed ("celtic space warrior," hrmmmm?) including lots of alternate heads, shields, and breastplates. Also squats.
    http://www.secretweaponminiatures.com/ Mostly just bases, but a few conversion bitz mixed in (backpacks, helmets, Extra Armor). None of them are ground-breaking surprises, but if you have a specific look in mind for your army you'll probably appreciate another option.
    http://www.shadowforge.com.au/ Have I done any Australian companies yet? Here's one with anime-styled figures.
    http://www.smog1888.com/ You know how some games have crazy character models? Smog has a flying doctor with robo-arms and a smoke-belching stove-top hat, oh year. I know absolutely nothing of the game, but the models are perhaps the best thing in the whole world.
    http://www.studiomcvey.com/ A small selection of extremely well-sculpted minis, although they're generally just a bit too large to use in 40K. Pretty, though.
    http://www.taban-miniatures.com/ Another of the shops I haven't really browsed in extensive depth, they produce a stand-alone game with a vague gladiatorial combat theme.
    http://www.tabletop-art.de/More bits, bases and variant figures for Marine Character models.
    https://www.thunderboltmountain.com Mostly fantasy, but I bought some wolves from them.
    http://www.tobsen77.de/index.php?lan=en Vehicles that would look good in an Ork army, or a wooden Steam Tank
    http://trollforged.com/index.html Another company I can personally vouch for being pretty excellent. Resin casts of several useful styles of models- Daemons, beasts, definitely-not-Tyranids, and best of all, Guardsmen with greatcoats!
    http://www.ultraforgeminiatures.com/ If you aren't going to Avatars of War for your Fantasy needs, you damn well better be going here. Ultraforge specializes in huge, detailed models of monsters like dragons, greater daemons, and the like, and their work is second to none. They also enjoy cult popularity as the makers of an excellent set of wings that can be added to models that are in need of flight, not the least of the Hive Tyrants and Harpies.
    http://www.urbanmammoth.co.uk/ I have some of their older models for my Necromunda gangs
    http://www.victoryforce.com/ They have a 'Gamer Rules Lawyer' figure, and WWII re-enactors
    http://shop.warlordgames.co.uk/ Not sure if these are the same guys as Wargames Factory, but if you want to 40K-ify some historical plastics.
    http://www.wargamesfactory.com/webstore Makers of a variety of plastic kits, all of them competitively-priced compared to the alternatives. Foremost on the list would probably be their zombie and shock trooper kits, but they also have a variety of historical minis that could be integrated into a thematic force of some kind.
    http://www.wargamesfoundry.com/asp/nocookie.asp Lots of miniatures, but not to scale with 40K. Diverse selection, though.
    http://www.westwindproductions.co.uk/ These guys have alternate-future WWII scifi stuff. Some cool mech thingies and neat troops.
    http://wyrd-games.net/shop/home.php Makers of Malifaux, a very cool-looking game that I unfortunately can't really afford to get into right now. But, like Hell Dorado, they have an awesome line of minis with a style all their own, slightly steampunk with a fantastic twist and some of the dark sensibilities that infuse GW's games.
    http://www.zuzzy.com/ Scenery pieces and tabletops almost exclusively- and pretty nice ones, at that. If green felt isn't your thing, give this a look and see if you can't go for something more exotic; I'm told they are rather durable and quite worth the price.

    Frowbakk on
    Your sig was too tall.
  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    edited April 2011
    Holy shit GW Canada's pricing on the GK character minis is really fucking bizarre.

    All the minis that are around the $15 USD mark are about $3 more expensive, that's more or less fine and the kinda gouging I expect from this sort of thing. But then you have stuff like the generic Brother-Captain or Stern, which go from $20 USD to $30 CAD.

    What the fuck?

    Worst part is I ordered and was obligated to pay for a brother-captain, which is a model that's pretty much identical to something you could build out of the GKT kit.

    Der Waffle Mous on
    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
  • McGibsMcGibs TorontoRegistered User regular
    edited April 2011
    I'm loving my inquistion only GK lists. I just murdered my friend's terminator/paladin GK list with crusaders and death assassins out the wazoo.

    And eversor. I think he killed about 700 points worth of guys before the game ended. Sweet mama jamma can that little bastard tear guys up.

    McGibs on
    website_header.jpg
  • Sharp101Sharp101 TorontoRegistered User regular
    edited April 2011
    Holy shit GW Canada's pricing on the GK character minis is really fucking bizarre.

    All the minis that are around the $15 USD mark are about $3 more expensive, that's more or less fine and the kinda gouging I expect from this sort of thing. But then you have stuff like the generic Brother-Captain or Stern, which go from $20 USD to $30 CAD.

    What the fuck?

    Worst part is I ordered and was obligated to pay for a brother-captain, which is a model that's pretty much identical to something you could build out of the GKT kit.

    GW Canada has always had fucked up pricing compared to the US.

    It's even worse now that the CDN dollar is on par/worth more than the USD

    Sharp101 on
  • RaslinRaslin Registered User regular
    edited April 2011
    So, got in a couple games yesterday. One awkward three way between my blood Angels played by a friend, chaos marines, and me with my eldar. I ended up losing, because it was to the death, and I spent too much time annihilating the chaos marines, leaving me with a bunch of dreads I couldn't deal with.

    Second game though, went swimmingly. Me with my eldar against my blood angels. My pathfinders rolled amazingly with rends and ap1 early on, and then my avatar/2 wraithlords/eldrad with warlocks slammed into him, devestating him. Ended up tabling him, losing only four pathfinders and two warlocks. I love fortune :P

    Raslin on
    I cant url good so add me on steam anyways steamcommunity.com/id/Raslin

    3ds friend code: 2981-6032-4118
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