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  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited May 2011
    Kas is going to wreck Thorzain.




    Actually it is thorzain, I have no idea.

    Fizban140 on
  • undeinPiratundeinPirat Registered User regular
    edited May 2011
    i hope thorzain has been playing like nonstop tvt's for 2 weeks

    because kas is so fucking good at tvt

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • Metal Gear Solid 2 DemoMetal Gear Solid 2 Demo Registered User regular
    edited May 2011
    moonglade vs DDE ZvT on nasl stream right now is pretty great

    They have almost all of shattered temple mined out except for the 3'oclock positon

    moonglade pinning him with broodlords

    Metal Gear Solid 2 Demo on
    SteamID- Enders || SC2 ID - BurningCrome.721 || Blogging - Laputan Machine
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    When I say pop it that means pop it
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  • FrozenzenFrozenzen Registered User regular
    edited May 2011
    Hoping thorzain gets to the finals, all swede finals would be excellent.

    Frozenzen on
  • His CorkinessHis Corkiness Registered User regular
    edited May 2011
    So Thorzain's macro is pretty great

    His Corkiness on
  • FrozenzenFrozenzen Registered User regular
    edited May 2011
    When he lost all those full medivacs I thought it would be even at least.

    But nvm, Thorzain still ahead in supply.

    Frozenzen on
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited May 2011
    his macro is amazing

    Variable on
    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • JAEFJAEF Unstoppably Bald Registered User regular
    edited May 2011
    OK?

    Edit: Oh.

    JAEF on
  • AnzekayAnzekay Registered User regular
    edited May 2011
    Dhalphir wrote: »
    while fiz is being a goose about it, wanting a long range aoe "just because i want one" is a bit of a silly reason

    I don't look at zerg armies and think "man, they need a siege unit" and i dont think you guys really look at it and thin kthat either

    Well, just look at it this way.

    A) Lurkers are just cool.

    B) Both of the long range AoE units for P/T are so powerful it's hard not to want something similar for zerg. In fact, our AoE abilities are pretty limited, if potentially dangerous. But one involves suicide units, and the other is a low damage spell. I guess you can include mutas, but it's not really the same. And all of those are extremely short range and are all very, very, easily killed by the long-range AoE units of T/P (bar mutas).

    So yeah, I don't think it is unreasonable to be pretty keen to have a long-range aoe unit, when both the existing one are just so damn powerful.

    Brolords are cool and all, and when they are effective they are damn good indeed. But they are hive tech, and still somewhat lackluster, and require just the right kind of circumstances and support to work well. But colossi/tanks? Yeah just make them asap and make them basically all game long.

    It's not a game breaking difference, obviously, but I don't really see why wanting something with similar capabilities is such a terrible thing.

    Anzekay on
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited May 2011
    kas is getting ripped apart

    Variable on
    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • YannYann Registered User regular
    edited May 2011
    kas choking a bit? he is better than this.

    Yann on
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited May 2011
    broodlords are very very good, you just can't only have brood lords.

    tanks and colossus are exactly the same in that respect. zerglings would take out either without support.

    Variable on
    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • His CorkinessHis Corkiness Registered User regular
    edited May 2011
    Yeah this is getting ugly. As someone who doesn't really follow the European scene, I was led to believe Kas was better than this.

    His Corkiness on
  • undeinPiratundeinPirat Registered User regular
    edited May 2011
    this is uncharacteristic of kas

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited May 2011
    kas IS better than this

    not to take anything away from thorzain

    Variable on
    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • FrozenzenFrozenzen Registered User regular
    edited May 2011
    Thorzain is just consistantly ahead 40-50 in supply.

    And Kas has played better than this before, so no idea what's going on.

    Frozenzen on
  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited May 2011
    Anzekay wrote: »
    Dhalphir wrote: »
    while fiz is being a goose about it, wanting a long range aoe "just because i want one" is a bit of a silly reason

    I don't look at zerg armies and think "man, they need a siege unit" and i dont think you guys really look at it and thin kthat either

    Well, just look at it this way.

    A) Lurkers are just cool.

    B) Both of the long range AoE units for P/T are so powerful it's hard not to want something similar for zerg. In fact, our AoE abilities are pretty limited, if potentially dangerous. But one involves suicide units, and the other is a low damage spell. I guess you can include mutas, but it's not really the same. And all of those are extremely short range and are all very, very, easily killed by the long-range AoE units of T/P (bar mutas).

    So yeah, I don't think it is unreasonable to be pretty keen to have a long-range aoe unit, when both the existing one are just so damn powerful.

    Brolords are cool and all, and when they are effective they are damn good indeed. But they are hive tech, and still somewhat lackluster, and require just the right kind of circumstances and support to work well. But colossi/tanks? Yeah just make them asap and make them basically all game long.

    It's not a game breaking difference, obviously, but I don't really see why wanting something with similar capabilities is such a terrible thing.
    I just don't understand all this nostalgia, why lurkers? Why not something else way cooler that would fit into SC2 even better? I don't think zerg shouldn't have a siege style unit but every race shouldn't have all the same units. Its what makes the game interesting.

    Fizban140 on
  • 815165815165 Registered User regular
    edited May 2011
    Kas played so much better against Nada than he is tonight.

    815165 on
  • StreltsyStreltsy Registered User regular
    edited May 2011
    Kas doesn't seem to playing horribad or anything, I think Thorzain is just doing amazing.

    How can anyone not love this guy? He's like a Terran Liquid'Tyler.

    Streltsy on
    410239-1.png
  • kedinikkedinik Captain of Industry Registered User regular
    edited May 2011
    s_86 wrote: »
    title.png

    I am a master's league Protoss on the North American server. I will be analyzing my season 2 ladder games. Enjoy!!

    Good write ups. Would be very useful if I was trying to learn protoss.

    kedinik on
    I made a game! Hotline Maui. Requires mouse and keyboard.
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited May 2011
    Damnit my alarm didn't go off.

    BUT GO THORZAIN.

    I didn't think he could do it :D

    3cl1ps3 on
  • AnzekayAnzekay Registered User regular
    edited May 2011
    Variable wrote: »
    broodlords are very very good, you just can't only have brood lords.

    tanks and colossus are exactly the same in that respect. zerglings would take out either without support.

    Neither of them are as dependent on their support and the situations you can use them in as brolords are (that isn't to say they aren't, but compared to brolords they are pretty easy to decide to make).

    You don't just go "oh hey they scouted my greater spire but I'll just make tons of brolords anyway". No, you then have to be real careful with them and try and get air superority before you can even really morph any. Or you make them go lots of air and swap to Ultra. But if that happens to your colossi den or tech lab factory, you just keep making tanks and colossi and you don't really stop. Let's also keep in mind how much faster it is to get to their tech, and that you can just mass produce them on 1-2 bases quite fine.

    This is all understandable, and not broke- it's all balanced into the game. But when I look at those two units, and then look at brolords and our AoE, it does leave me feeling a little lacking in the long-ranged department.

    Anzekay on
  • BiosysBiosys Registered User regular
    edited May 2011
    TSL's started? Damn.

    Also, getting stomped as Zerg, this race may not be for me.

    (Could just be my badness.)

    EDIT: Main problem seems to be just not spending my minerals - not sure why.

    Biosys on
  • AnzekayAnzekay Registered User regular
    edited May 2011
    Fizban140 wrote: »
    Anzekay wrote: »
    Dhalphir wrote: »
    while fiz is being a goose about it, wanting a long range aoe "just because i want one" is a bit of a silly reason

    I don't look at zerg armies and think "man, they need a siege unit" and i dont think you guys really look at it and thin kthat either

    Well, just look at it this way.

    A) Lurkers are just cool.

    B) Both of the long range AoE units for P/T are so powerful it's hard not to want something similar for zerg. In fact, our AoE abilities are pretty limited, if potentially dangerous. But one involves suicide units, and the other is a low damage spell. I guess you can include mutas, but it's not really the same. And all of those are extremely short range and are all very, very, easily killed by the long-range AoE units of T/P (bar mutas).

    So yeah, I don't think it is unreasonable to be pretty keen to have a long-range aoe unit, when both the existing one are just so damn powerful.

    Brolords are cool and all, and when they are effective they are damn good indeed. But they are hive tech, and still somewhat lackluster, and require just the right kind of circumstances and support to work well. But colossi/tanks? Yeah just make them asap and make them basically all game long.

    It's not a game breaking difference, obviously, but I don't really see why wanting something with similar capabilities is such a terrible thing.
    I just don't understand all this nostalgia, why lurkers? Why not something else way cooler that would fit into SC2 even better? I don't think zerg shouldn't have a siege style unit but every race shouldn't have all the same units. Its what makes the game interesting.

    I've said already, it doesn't have to be lurkers. But the rational behind sort of wanting lurkers is more because they are cool than anything else. Just... just forget the lurker thing, it's unimportant.

    An no, obviously every race shouldn't have the same units. But I don't see why we can have a unit that fits the bill, that is creative and unique.

    Anzekay on
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited May 2011
    Anzekay wrote: »
    Variable wrote: »
    broodlords are very very good, you just can't only have brood lords.

    tanks and colossus are exactly the same in that respect. zerglings would take out either without support.

    Neither of them are as dependent on their support and the situations you can use them in as brolords are (that isn't to say they aren't, but compared to brolords they are pretty easy to decide to make).

    You don't just go "oh hey they scouted my greater spire but I'll just make tons of brolords anyway". No, you then have to be real careful with them and try and get air superority before you can even really morph any. Or you make them go lots of air and swap to Ultra. But if that happens to your colossi den or tech lab factory, you just keep making tanks and colossi and you don't really stop. Let's also keep in mind how much faster it is to get to their tech, and that you can just mass produce them on 1-2 bases quite fine.

    This is all understandable, and not broke- it's all balanced into the game. But when I look at those two units, and then look at brolords and our AoE, it does leave me feeling a little lacking in the long-ranged department.

    yeah I'm not trying to make the argument that broodlords are as core of a unit as a tank or colossus, just that they are strong units.

    Variable on
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  • FrozenzenFrozenzen Registered User regular
    edited May 2011
    Biosys, you will get stomped.

    Getting stomped is what playing starcraft is, and it makes those victories ever so sweet. Then you look at the replay and realize that if he had actually not been even worse than you that victory would have been yet another horrible loss :P.

    You should test all 3 races before picking one though, see which ones style is most fun, or fits best. Zerg is a bit tricky in that you have to understand the drone/unit balance, which can be pretty hard. Protoss can be tricky since your early game is basically built around being able to forcefield, and terran is hard because... I don't know, never really played terran!

    edit, this thread moves fast!

    Frozenzen on
  • AnzekayAnzekay Registered User regular
    edited May 2011
    Kas is looking much better this game!

    Anzekay on
  • AnzekayAnzekay Registered User regular
    edited May 2011
    Variable wrote: »

    yeah I'm not trying to make the argument that broodlords are as core of a unit as a tank or colossus, just that they are strong units.

    Yeah, sorry, I did know that but it kinda got me elaborating my opinion a little more :P

    Anzekay on
  • CuddlyCuteKittenCuddlyCuteKitten Registered User regular
    edited May 2011
    I want Kerrigan riding an ultralisk in Heart of the Swarm single player campaign. Preferably as an ability to mount any friendly ultralisk.

    CuddlyCuteKitten on
    waaaaaaaaaaaaaaaow - Felicia, SPFT2:T
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited May 2011
    Anzekay wrote: »
    Variable wrote: »

    yeah I'm not trying to make the argument that broodlords are as core of a unit as a tank or colossus, just that they are strong units.

    Yeah, sorry, I did know that but it kinda got me elaborating my opinion a little more :P

    you take your opinions and your elaborations elsewhere mister

    Variable on
    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited May 2011
    Why did Kas continue that drop o_O

    If you drop piecemeal onto units like that you're just going to lose everything.

    3cl1ps3 on
  • undeinPiratundeinPirat Registered User regular
    edited May 2011
    okay this is getting good

    i will admit, i dont see drops on top of drops very often

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • YannYann Registered User regular
    edited May 2011
    Whaaat just happened....that broke my brain....

    Yann on
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited May 2011
    kas is shitting the bed

    Variable on
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  • AnzekayAnzekay Registered User regular
    edited May 2011
    Variable wrote: »
    Anzekay wrote: »
    Variable wrote: »

    yeah I'm not trying to make the argument that broodlords are as core of a unit as a tank or colossus, just that they are strong units.

    Yeah, sorry, I did know that but it kinda got me elaborating my opinion a little more :P

    you take your opinions and your elaborations elsewhere mister

    See it's times like these that I regret trying to be civil all the time

    :(

    Anzekay on
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited May 2011
    he still has a lead he just needs to stop giving away units

    Variable on
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  • BiosysBiosys Registered User regular
    edited May 2011
    I want Kerrigan riding an ultralisk in Heart of the Swarm single player campaign. Preferably as an ability to mount any friendly ultralisk.

    Screw that, I want an ultralisk on a ultralisk.

    Riding a broodlord.

    Biosys on
  • His CorkinessHis Corkiness Registered User regular
    edited May 2011
    I think they swapped accounts for this game.

    His Corkiness on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited May 2011
    Thorzain had such good upgrades when he played last weekend. Not sure why he completely neglected them this times.

    Actually I just don't understand why every single Terran doesn't double eng bay all the time.

    3cl1ps3 on
  • mysticjuicermysticjuicer [he/him] I'm a muscle wizard and I cast P U N C HRegistered User regular
    edited May 2011
    Oh man. Loving this series so hard!

    mysticjuicer on
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