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preach: I too do not like the hangover. Watched half of it - was bored.
Its like if I see that overweight white guy is in a movie, I know its not worth watching.
it's funny you say that because now I remember seeing the trailer for Due Date and I was like "oh Robert Downey Jr, this could be fun! Oh wait. No, that guy from the hangover. Nevermind then"
preach: I too do not like the hangover. Watched half of it - was bored.
Its like if I see that overweight white guy is in a movie, I know its not worth watching.
it's funny you say that because now I remember seeing the trailer for Due Date and I was like "oh Robert Downey Jr, this could be fun! Oh wait. No, that guy from the hangover. Nevermind then"
You know what's great Daxon? Actually seeing a movie so you can realistically decide whether it was funny or not. Due Date was funny, don't pull a Loren Michael.
Mori, your problems aren't nitpicks they are the big problems with mmos atm. Right now mmos are still running off the EQ1 style of gaming. Level up to max, get gear, raid for gear for the next raid, rinse and repeat. Drop an expansion where you up the max level, release maybe a new class or race or both, new gear and new raids. It keeps people coming back month after month for that small amount of new content.
Dynamic worlds cost money to develop and so far haven't worked super well(Shadowbane for example). But player developed and created worlds have worked in smaller games(Asheron's Call and EvE). Basically though with how mmos are right now there is little push to change and adapt because the current model is very profitable. And when it comes down to it, mmos are focused on profit for they are not cheap to develop.
preach: I too do not like the hangover. Watched half of it - was bored.
Its like if I see that overweight white guy is in a movie, I know its not worth watching.
it's funny you say that because now I remember seeing the trailer for Due Date and I was like "oh Robert Downey Jr, this could be fun! Oh wait. No, that guy from the hangover. Nevermind then"
Exactly, and from what I read from reviews and people who saw it, that was the exact problem with the movie.
Preacher on
I would like some money because these are artisanal nuggets of wisdom philistine.
preach: I too do not like the hangover. Watched half of it - was bored.
Its like if I see that overweight white guy is in a movie, I know its not worth watching.
it's funny you say that because now I remember seeing the trailer for Due Date and I was like "oh Robert Downey Jr, this could be fun! Oh wait. No, that guy from the hangover. Nevermind then"
You know what's great Daxon? Actually seeing a movie so you can realistically decide whether it was funny or not. Due Date was funny, don't pull a Loren Michael.
You know what great, styro? Being able to filter out stuff you don't want in life based on previous experiences with similar things.
Like never watching another M Night Shymalalalalalalalan movie.
Mori, your problems aren't nitpicks they are the big problems with mmos atm. Right now mmos are still running off the EQ1 style of gaming. Level up to max, get gear, raid for gear for the next raid, rinse and repeat. Drop an expansion where you up the max level, release maybe a new class or race or both, new gear and new raids. It keeps people coming back month after month for that small amount of new content.
Dynamic worlds cost money to develop and so far haven't worked super well(Shadowbane for example). But player developed and created worlds have worked in smaller games(Asheron's Call and EvE). Basically though with how mmos are right now there is little push to change and adapt because the current model is very profitable. And when it comes down to it, mmos are focused on profit for they are not cheap to develop.
And thus the main reason I'm still tempted by EVE. Say what you will about the gameplay, it's one of the few MMOs where I can conceivably play a single character regardless of the availability of my friends. I'd switch to it in an instant if I had friends to play it with.
You know what's great Daxon? Actually seeing a movie so you can realistically decide whether it was funny or not. Due Date was funny, don't pull a Loren Michael.
Look I don't have to see a Nicolas Sparks movie to know I won't like it. When I see Zach galifuckwhatever is in a movie I know I can give it a pass.
Preacher on
I would like some money because these are artisanal nuggets of wisdom philistine.
An MMO where the world is fundamentally changed by players seems like one of those things that sounds great on paper and gets really old really fast in reality for most people.
Like I mean I doubt the reason MMOs haven't adopted the total sand box is monetary. That market is saturated.
preach: I too do not like the hangover. Watched half of it - was bored.
Its like if I see that overweight white guy is in a movie, I know its not worth watching.
it's funny you say that because now I remember seeing the trailer for Due Date and I was like "oh Robert Downey Jr, this could be fun! Oh wait. No, that guy from the hangover. Nevermind then"
You know what's great Daxon? Actually seeing a movie so you can realistically decide whether it was funny or not. Due Date was funny, don't pull a Loren Michael.
You know what great, styro? Being able to filter out stuff you don't want in life based on previous experiences with similar things.
Fucking seriously. Sometimes someone will genuinely ask me why I haven't given Twilight a shot, claiming that my aversion to it is not genuinely motivated because I haven't read it yet. I'm trying to figure out in which universe it makes sense to consume trash just because the specific trash isn't something you've consumed before. Who has time to bang their head against a wall like that?
Biggest problem with MMOs for me is that most of them have an endgame that requires 10-20 people. Getting 10-20 people together and not have 1-2 of them be assholes is fucking tough.
An MMO where the world is fundamentally changed by players seems like one of those things that sounds great on paper and gets really old really fast in reality for most people.
Like I mean I doubt the reason MMOs haven't adopted the total sand box is monetary. That market is saturated.
There was SWG and I think Darkfall does it as well
Biggest problem with MMOs for me is that most of them have an endgame that requires 10-20 people. Getting 10-20 people together and not have 1-2 of them be assholes is fucking tough.
Biggest problem with MMOs for me is that most of them have an endgame that requires 10-20 people. Getting 10-20 people together and not have 1-2 of them be assholes is fucking tough.
If I had to avoid any activity that features a couple of assholes, I'd never leave the house.
Like never watching another M Night Shymalalalalalalalan movie.
I won't watch them either. But I also won't make claims on their quality.
Do explain how me thinking "Oh wait, that guy from The Hangover - nevermind then" is making any claim on the quality of Due Date. Cause I think you might just come up with bullshit.
I thought the Hangover was boring because it seemed to be trying so hard to go for the whacky surprise element of "oh wow, we don't remember anything AND THIS CRAZY THING HAPPENED OMG HOW WEIRD ISN'T THAT?"
I wasn't surprised when the third zany thing happened and I didn't care. "oh there's a tiger in your bathroom. how crazy. oh so there's a naked chinese man trapped in your car. fantastic"
Really didn't give a shit at all so I think I turned it off at 53 minutes.
Daxon on
0
TavIrish Minister for DefenceRegistered Userregular
edited May 2011
Aziz Ansari's stand-up is hilarious. I watched the first episode of Parks and Recreation and was bored off my face.
The fundamental rule of all MMOs (and even their ancestors like MUDs and BBS door games and such) is that every single degree of freedom you allow the players will be exploited for griefing.
There is no in-game penalty large enough, no time-sink deep enough, no "player justice" strong enough to deter some people from using any and all means at their disposal for griefing.
An MMO where the world is fundamentally changed by players seems like one of those things that sounds great on paper and gets really old really fast in reality because people are assholes.
Like I mean I doubt the reason MMOs haven't adopted the total sand box is monetary. It's probably because people suck, no, seriously they're assholes.
I thought the Hangover was boring because it seemed to be trying so hard to go for the whacky surprise element of "oh wow, we don't remember anything AND THIS CRAZY THING HAPPENED OMG HOW WEIRD ISN'T THAT?"
I wasn't surprised when the third zany thing happened and I didn't care. "oh there's a tiger in your bathroom. how crazy. oh so there's a naked chinese man trapped in your car. fantastic"
What were you expecting? I mean the movie was pretty up front in what it was offering up.
An MMO where the world is fundamentally changed by players seems like one of those things that sounds great on paper and gets really old really fast in reality for most people.
Like I mean I doubt the reason MMOs haven't adopted the total sand box is monetary. That market is saturated.
I disagree on it being saturated. Now a game doesn't have to be purely player driven. But a game where the players feel like they have changed the world or accomplished something outside of just I beat boss X the big bad and were were number 150 doing world wide is a move forward.
I believe that mmos should be focusing on a combined experience of dynamic and static. I mean EQ 1 was in a way more dynamic than WoW is(look at the sleeper for example). Also a constant stream of content in smaller chunks alone other than new raid x and balance to classes wouldn't hurt either.
I don't expect miracles but the current design of mmos isn't moving one way or another because they see no reason to innovate. And sometimes just making someone feel like they have a stake in the world would be a step forward and that isn't a new thing. Player housing and so on has been around since the first mmo.
How do you balance making sure the world is dynamic and such while also making sure your content is being seen by a sufficient number of people to be worth while to produce?
If killing big bad boss number 1 is a big world changing event then how do you not make everyone who wasn't lucky enough to be in the group shit out of luck?
An MMO where the world is fundamentally changed by players seems like one of those things that sounds great on paper and gets really old really fast in reality for most people.
Like I mean I doubt the reason MMOs haven't adopted the total sand box is monetary. That market is saturated.
I disagree on it being saturated. Now a game doesn't have to be purely player driven. But a game where the players feel like they have changed the world or accomplished something outside of just I beat boss X the big bad and were were number 150 doing world wide is a move forward.
I believe that mmos should be focusing on a combined experience of dynamic and static. I mean EQ 1 was in a way more dynamic than WoW is(look at the sleeper for example). Also a constant stream of content in smaller chunks alone other than new raid x and balance to classes wouldn't hurt either.
I don't expect miracles but the current design of mmos isn't moving one way or another because they see no reason to innovate. And sometimes just making someone feel like they have a stake in the world would be a step forward and that isn't a new thing. Player housing and so on has been around since the first mmo.
It feels like it's moved backwards in some regards, though with my relative lack of experience that may just be "grass is greener syndrome." I hear about how MMOs like Ultima Online used to be, with lots of freedom and player interaction across multiple spectrums, and I'm just like "shit, generate a new world, upgrade the graphics and interface, and send me a bill for $15 every month!"
I thought the Hangover was boring because it seemed to be trying so hard to go for the whacky surprise element of "oh wow, we don't remember anything AND THIS CRAZY THING HAPPENED OMG HOW WEIRD ISN'T THAT?"
I wasn't surprised when the third zany thing happened and I didn't care. "oh there's a tiger in your bathroom. how crazy. oh so there's a naked chinese man trapped in your car. fantastic"
What were you expecting? I mean the movie was pretty up front in what it was offering up.
I'm guessing he was expecting to laugh, and when he didn't he didn't find it a good comedy?
Preacher on
I would like some money because these are artisanal nuggets of wisdom philistine.
Posts
preach: I too do not like the hangover. Watched half of it - was bored.
Funny. I was trying to remember why the oxygen factory in "Flesh & Stone" seemed so familiar to me.
Its like if I see that overweight white guy is in a movie, I know its not worth watching.
pleasepaypreacher.net
when did they reuse the oxygen factory?
it's funny you say that because now I remember seeing the trailer for Due Date and I was like "oh Robert Downey Jr, this could be fun! Oh wait. No, that guy from the hangover. Nevermind then"
This is the chat that never ends, only is reborn as another spawn of the tyrant elki.
You know what's great Daxon? Actually seeing a movie so you can realistically decide whether it was funny or not. Due Date was funny, don't pull a Loren Michael.
Mori, your problems aren't nitpicks they are the big problems with mmos atm. Right now mmos are still running off the EQ1 style of gaming. Level up to max, get gear, raid for gear for the next raid, rinse and repeat. Drop an expansion where you up the max level, release maybe a new class or race or both, new gear and new raids. It keeps people coming back month after month for that small amount of new content.
Dynamic worlds cost money to develop and so far haven't worked super well(Shadowbane for example). But player developed and created worlds have worked in smaller games(Asheron's Call and EvE). Basically though with how mmos are right now there is little push to change and adapt because the current model is very profitable. And when it comes down to it, mmos are focused on profit for they are not cheap to develop.
Not gonna lie, I loved that song
Exactly, and from what I read from reviews and people who saw it, that was the exact problem with the movie.
pleasepaypreacher.net
You know what great, styro? Being able to filter out stuff you don't want in life based on previous experiences with similar things.
Like never watching another M Night Shymalalalalalalalan movie.
The Hangover was really boring.
And thus the main reason I'm still tempted by EVE. Say what you will about the gameplay, it's one of the few MMOs where I can conceivably play a single character regardless of the availability of my friends. I'd switch to it in an instant if I had friends to play it with.
I won't watch them either. But I also won't make claims on their quality.
Look I don't have to see a Nicolas Sparks movie to know I won't like it. When I see Zach galifuckwhatever is in a movie I know I can give it a pass.
pleasepaypreacher.net
Like I mean I doubt the reason MMOs haven't adopted the total sand box is monetary. That market is saturated.
Fucking seriously. Sometimes someone will genuinely ask me why I haven't given Twilight a shot, claiming that my aversion to it is not genuinely motivated because I haven't read it yet. I'm trying to figure out in which universe it makes sense to consume trash just because the specific trash isn't something you've consumed before. Who has time to bang their head against a wall like that?
There was SWG and I think Darkfall does it as well
MMOs gonna M
If I had to avoid any activity that features a couple of assholes, I'd never leave the house.
Oh yeah, I don't leave the house!
Do explain how me thinking "Oh wait, that guy from The Hangover - nevermind then" is making any claim on the quality of Due Date. Cause I think you might just come up with bullshit.
I thought the Hangover was boring because it seemed to be trying so hard to go for the whacky surprise element of "oh wow, we don't remember anything AND THIS CRAZY THING HAPPENED OMG HOW WEIRD ISN'T THAT?"
I wasn't surprised when the third zany thing happened and I didn't care. "oh there's a tiger in your bathroom. how crazy. oh so there's a naked chinese man trapped in your car. fantastic"
Really didn't give a shit at all so I think I turned it off at 53 minutes.
There is no in-game penalty large enough, no time-sink deep enough, no "player justice" strong enough to deter some people from using any and all means at their disposal for griefing.
What were you expecting? I mean the movie was pretty up front in what it was offering up.
I disagree on it being saturated. Now a game doesn't have to be purely player driven. But a game where the players feel like they have changed the world or accomplished something outside of just I beat boss X the big bad and were were number 150 doing world wide is a move forward.
I believe that mmos should be focusing on a combined experience of dynamic and static. I mean EQ 1 was in a way more dynamic than WoW is(look at the sleeper for example). Also a constant stream of content in smaller chunks alone other than new raid x and balance to classes wouldn't hurt either.
I don't expect miracles but the current design of mmos isn't moving one way or another because they see no reason to innovate. And sometimes just making someone feel like they have a stake in the world would be a step forward and that isn't a new thing. Player housing and so on has been around since the first mmo.
I've seen all the twilight movies, ironically of course. They are actually really funny/tragically hilarious when it's all romance-y and shit.
Then the actions scenes are actually pretty cool, also there's some good eye candy in it.
http://stream.aljazeera.com/story/gold-farming
If killing big bad boss number 1 is a big world changing event then how do you not make everyone who wasn't lucky enough to be in the group shit out of luck?
It feels like it's moved backwards in some regards, though with my relative lack of experience that may just be "grass is greener syndrome." I hear about how MMOs like Ultima Online used to be, with lots of freedom and player interaction across multiple spectrums, and I'm just like "shit, generate a new world, upgrade the graphics and interface, and send me a bill for $15 every month!"
I'm guessing he was expecting to laugh, and when he didn't he didn't find it a good comedy?
pleasepaypreacher.net