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[League of Legends] Everyone getting nerfed next patch
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Sure, I'll be game depending on what champion you want to play against.
you could start with doran's maybe, then build catalyst, chalice is really strong on him, work on merc treads/banshee's.
aegis of the legion is strong on him. he could also carry starks for the team.
or you could just troll and build AP to farm minions errday.
Isn't that another word for IP farming?
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Any champion you want to be.
Alistar. His ult makes him nearly unkillable (And be quiet about it being op!), and his CC can save so many bad decisions by teammates it's not even funny. (You can pop malz ults, save people from eve stuns, punt away AD carries that are wrecking team fights..) Plus he's very item independent beyond buying GP5 items if you're roaming a lot.
Downsides, he can't put out much damage unless you build him AP, which I tend to shy away from for PUG games, I concentrate more on CD and defensive mana items so I can spam. And he's terrible at farming.
Once pulverize is 5, hitting that, and his passive will just about completely kill a wave. You might need a slight amount of AP.
If you roar, you can smack down a wave in under 10 seconds.
His auto attack is pretty decent at low levels so getting last hits shouldn't be too tough. With the right items and build Ali can be intimidating from level 1.
Tharrr's no escape.
A stacking slow on his passive with no other changes would make him OP.
his heal is self only though, so he can't really save anyone with it. what really makes it strong is the cleanse.
What sort of build are you running?
easily one of my favorite champs, with nasus/renekton/malph/soon yorick I hope
lol
no
wait, philostone nerf? what could they possibly nerf about it?
I'm dead serious."
They haven't given specifics, just that it's way too powerful and they're planning on nerfing it.
If you use mana and aren't a hard carry? Philstone is a no brainer. If you're a support? Fuck it, get 3 of those things.
It's at the "ah shit everybody's using it, how can we make it non-mandatory" phase at the moment.
Jarvan actually wins in a straight-up fight at 6, surprisingly. Jarvan is kind of strong.
Try it out yourself if you don't believe me. Play defensive early-game and alternate taking ranks in Q and W (with one point in E at 4.) Laning against Philostone GP is the most helpless I've ever felt on Annie during the laning phase. My burst would do half his health and he'd just heal it up and out-harass me. He's also good in a straight-up fight against other melee champions and can 1v1 many of them, largely due to his passive and free heal+cleanse.
And yes, Philostone nerf has been confirmed as very likely. I imagine they'll reduce the regen and/or do something to prevent stacking them.
http://pc.ign.com/articles/117/1174757p1.html
I'm dead serious."
gave me the mile high boner of anticipation for yorick I was hoping for
I'd probably enjoy skarner too but I have the tanky dps category covered by enough dudes already, so unless he does something really unique I dunno if I'll grab him
They really need to find a better solution to this kind of thing.
There's always going to be SOMETHING that everyone is abusing. This month it's philostone, last month it was HoG and/or revolver, next month it will be something else. Nerfing the fotm item just because it's fotm is dumb and leads nowhere.
Nidalee.
When I'm having a good game with Nid it's them vs me, rather than them vs us. No joke.
The thing that all the items you mention have in common is that they allow people to take infinite harass and never get pushed out of their lane. They've said that's a kind of gameplay they don't like, so they're going to nerf all of the different ways to do it.
The right way to do it is to buff every other item in the game, giving people who don't buy a philostone (or whatever) a greater advantage.
Edit: actually, that might just be dumb too. I don't know.
This is why I tend to play tanks and support I think, because I'm always watching the map.
That said, I tried out Olaf again and he's pretty rad! The change they made to his Q makes a huge difference and his passive makes for such easy jungling. Also running around with 78 Armor Pen with just a Ghostblade is glorious.
I either play her full on support like I play Janna. Her W makes for some amazing survivability. If you're running away the ball comes to you and you can drop a slow field that is pretty wide that also gives you a run speed boost. RoA/Aegis/random other AP support items, Attach ball to tank/melee, rake in assists.
Full on AP Carry. RoA/Nashor's Tooth/Wit's End/AP AP. Both the AS/AP items sync -very- well with her passive. Drop the ball on the melee, W, auto-attack. When they decide it's time to GTFO you hit R and they asplode. All of her damage being AOE is nice too. With full cooldowns you can zip that ball all over the place wreaking havoc!
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
That is the best gameplay (well, within reason. I don't have a problem with whiny baby AD carries with flash / ghost crying about not being able to get fed. Take ignite, as bullshit as it is, if you want kills). I think sustainment is a valid strategy to use.
The easiest solution would be a decent anti-regen / anti-heal item viable for laning. that would allow gameplay and counter-gameplay, which is better than just removing options that plenty of players find fun.
I'll tenatively agree that one of the problems with sustain gameplay is that there isn't any real counterplay. Ignite is a burst heal counter, not a sustain counter, and it doesn't do a thing against a good sustain champ other than increase your own burst. I don't think it has anything to do with Flash + Ghost or countering AD carries though - AD carries get their sustain on by going bot with Soraka.
I don't know that an item-based counter would work though, or at least I can't picture what that item would look like or how that gameplay would be good. Remember, the whole point of sustain is that you have long periods where you're not fighting (think laning against a good Nidalee), so short of an aura item with a big radius I don't see how you'd shut that down. That doesn't bring any real gameplay though, not to mention that forcing people to rush a specific item to win their lane is kind of shitty.
I don't think anyone would disagree that playing sustain is fun right now. Winning is fun. I think a lot of people would agree that laning against sustain is one of the crappiest things in the game right now and forces a lot of passivep lay ("Oh hey, Hextech Vlad just went from 20% to 70% in one creepwave, why would I bother to attack him again?") Short of them finding some way to do interesting counter gameplay I'd rather they just make sustain less powerful so I can actually attack enemy champions and feel like it matters.
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it is Okay For Items To Be Good At Things.
Preferable, in fact. A bad champ is still going to get played. A bad item never will.
Edit: @UrQuan- I take issue with you basing your stat prices off of the tier-1 items.