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[PSI.RUN] Sign-ups closed! Everyone send in your Runners!

summerycleptsummeryclept Registered User regular
edited July 2011 in Critical Failures
[SIZE=+3]SUBJECTS NOW IN TRANSPORT. SEE FOLLOWING POST FOR DETAILS.
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19.21.2.10.5.3.20.19 / 12.5.22.5.12 / 23.9.14.5










They took your past.
You got away.
They want you back.

RUN.


~ + + + ~

THE ELEVATOR PITCH

Psi.Run is an indie game that's been floating around for a while. It's lurking somewhere around "soon to be officially released" status, but there's a few playtest documents out there. The game's solid, though, and has very simple rules.

Here's the jist: You're a Runner, somebody with special powers that some kind of organization - for now, we'll call them Chasers - abducted. You have amnesia. You have no idea what they did to you or why, or who they are. What you do know is that you've just escaped, and you have to run. Right now.

You're a "Runner" because, of course, you're running away. They're "Chasers", you can probably figure out why.

Throughout the game, you'll move throughout a major city trying to evade capture. As you go, you'll slowly start to fill in your past and figure out the details, and hopefully escape the Chasers for good. You start play with a blank slate of a character, then flesh them and their memories out more and more.

The game can work with a GM and a single Runner, or even up to fifteen Runners. I'd personally like to try just three to see how it goes, so we'll start there.

Setting and information: it's a major city, but a fictional one so we can have creative freedom. Let's call it Ocean City, how about. Information about the Chasers will be revealed during play, since you guys have amnesia anyway.
~ + + + ~

CREATING A RUNNER
First, some facts:
- Someone captured all of you.
- You don't remember anything.
- You were being transported in a vehicle, but it crashed. You escaped.
- Now they're after you, trying to get you back.

The game starts immediately after the vehicle crashes.

1. Describe your Runner's appearance. If they look in the mirror, what do they see?

2. Think of a few questions. At least two, but no more than six. These questions should seek information about your Runner's personal history. Don't answer them yet. These serve as the keys to figuring out your Runner's past.

Think of what your Runner is like or what they have on them when they escape, and use that for inspiration. And don't overthink it!

Divide your questions so that you refer to each of these categories:
- some questions about your powers ("Why don't I bleed?")
- some questions about your skills, talents, quirks, etc. ("Why don't I like to be touched?")
- and some about your immediate past or current circumstances ("Where is my family?")

You have to have at least one question about your power. And, again, you need to have at least two questions, and no more than six. Even if you think of a really, really good seventh question - you can only have six!

Also, it's totally cool if you can't think of any - if this is the case, ask another player to bounce an idea off of you. But remember, no thinking of answers!

About your power - think of what you can do, not what caused it. "I can read minds" is fine, but don't explain HOW or WHY you can read minds. Leave that as a mystery to be figured out! If you're dying of curiosity, make it one of your questions. As far as power level goes, keep it interesting, supernatural, and useful - so useful the Chasers want you back - but not so overbearingly strong that you're invulnerable or can walk over anything. You should be thinking along the lines of Firestarter, if you haven't already.

Other than that, it doesn't matter what your power is, exactly! Have fun with that. But just to be clear - if it goes haywire, it can cause problems (although if you pick something subtle and defensive, I'll take care of the monkey wrench for you) and if it can hurt people, the Chasers probably have an (exploitable) defense against it.

And that's it!
~ + + + ~

THE TRAIL
We make a note of each scene where the Runners have been. For example, the very first scene is going to be: "CRASH". If the Runners went to a hospital for their next scene, we'd add "HOSPITAL" up there after Crash:

CRASH - HOSPITAL

and so on, and so on, until we have:

CRASH - HOSPITAL - ON THE BUS - BEACH - CITY HALL - DREAMSPACE - HIGHWAY

This is the trail. It'll be up in one of the first posts for everyone to see. Remember how you're being chased? The Runners will be somewhere in this trail, and the Chasers will be up there too. Whenever you roll dice (see below) and make the Chasers move, I'll move them along the trail to symbolize how they're finding you. If they move into the scene you're in, the Chasers are there, right now, trying to catch you.

The trail can branch off if the Runners split up. In the above example, some might to from ON THE BUS to the BEACH, while others instead choose to go to THE TRAIN STATION. All it means is you're split up and we've got a branched-off trail. The Chasers, unfortunately, don't thin out - each branch of the trail gets their own set of Chasers, so you always remain in danger, even split up.

DICE

Whenever a Runner does something important or the GM says something important happens, we use dice. I'll pretty much let you know when to roll.

1. Say what you want your Runner to do. "I want to hide," for example. Keep active, make it about your Runner. "I don't want them to notice me," is too weak, passive, doesn't work - instead, phrase it as: I want..., I do..., I try..., etc.

Don't get too ambitious. "I go through the back door and disable all the security alarms and knock out the guard." Instead, let's do it just one step at a time, starting with the alarms.

2. The Runner gets 3 dice to start with - 1 for doing something important, 1 for maybe getting caught, and 1 for maybe triggering a memory.
- If you risk being injured (mentally, emotionally, or physically), add 1 die.
- If you use one of your Psi Powers, it might get out of control and hurt those around you, so add 1 die.
- If you're not hurt right now, add 1 die.

3. Roll the dice, obviously.

4. Arrange dice as you see fit. You'll now match the dice up as you like with the categories below. If you have extra dice, discard any you don't use.

"First say" means that person gets to describe the initial outcome, then pass it on for someone else - the player who rolled or the GM - to finalize it.

GOAL - Relating to whether or not you succeed at what you wanted to do.
- on a 4-6, you achieve your goal. GM gets first say.
- on a 1-3, you fail your goal. Player gets first say.

HARM - Put a die here if there's a risk of injury.
- on a 5-6, you are unharmed! Player gets first say.
- on a 4, you're hurt for the rest of the scene. Player gets first say.
- on a 3, you're hurt for the rest of the session (in this case, for about three or four scenes). GM gets first say.
- on a 2, you're permanently hurt. GM gets first say.
- on a 1, you're dying. Player gets first say.

Decide if your action would harm you or others.

If you're injured, another player can try to heal you by naming that as their goal and rolling the dice.

If you're dying, another player can attempt to save you by naming that as their goal and rolling the dice.
If the harm is mental or emotional, a 1 will probably mean just permanent injury as well.

REVEAL - This decides if you trigger a memory flashback.
- on a 6, you have a memory that answers one of your questions. Player has first say.
- on a 4-5, you have a memory that answers one of your questions. Other players have first say.
- on a 1-3, you gain no memory.

If the other players get first say, they get to pick one of your questions for you and suggest an answer which you then finalize. Instead, however, they can give you a new question, to a maximum of six total questions.

PSI - Put a die here if you're using a Psi Power.
- on a 5-6, your power causes no trouble. Player gets first say.
- on a 3-4, the power goes wild. People are injured, things break. It would make the local news. GM has first say.
- on a 1-2, Brainstorm. People are dead, things are destroyed. It would make the national news. GM has first say.

CHASE - Whether or not the Chasers get closer to you.
- on a 5-6, they make no progress towards you.
- on a 3-4, they move one scene closer towards you.
- on a 1-2, they move two scenes closer towards you.

GM always gets first say here.

===============================

If the Chasers are in the scene with you due to movement on the trail, we take the CHASE category out and replace it with CAPTURE until the Runners flee to a different scene (to do this, you have to make a roll with your goal being, "I escape" or "I get far, far away" or something like that).

CAPTURE
- on a 4-6, no one gets captured. GM gets first say.
- on a 2-3, somebody gets caught. GM gets first say.
- on a 1, everybody gets caught. Other players have first say.

That's not all. If you get captured, we then - just for you - take CAPTURE off the table and replace it with DISAPPEARING FOREVER.

DISAPPEARING FOREVER
- on a 4-6, you don't disappear. Player has first say.
- on a 1-3, you disappear forever. GM has first say.

In order to escape, you've probably guessed it - roll the dice and make escape your goal. We then take DISAPPEARING FOREVER off the table and replace it with CHASE, and you start 1 scene ahead of the Chasers.

And, yes, you can try to rescue a captured runner. Same as above, make it a goal. However, if a Runner disappears forever, that's it. The end for their character.
~ + + + ~

THE ENDGAME
If your Runner dies or you Disappear Forever, you get to craft your character's epilogue, and if you still want to play, you get to be a co-GM! You get to play some NPCs, make some special GM choices, etc.

Otherwise, this is how the game ends: when one player, it only takes one, answers all of their questions. When that happens, everyone plays out the scene they're in, and we advance to the Crossroads.

THE CROSSROADS
These are special scenes where no one rolls dice, and you're no longer running.

First, everyone answer this question:

(my character) is no longer running because he or she is:
- home
- turning the tables
- on a quest
- hidden
- trapped
- lost
- making a discovery


If you're the one who ended the game by answering all your questions, you get to answer this first. Pick any ending you want! Then, go in order from most answers to fewest. On your turn, eliminate as many endings from the above list as you have answers, and then the other players get to pick what happens to you based on what's left. Then you write your own epilogue.
~ + + + ~

So, if you're interested, I'm looking for at least a post a day - just to keep things moving - and as many as you'd like. !sign up in something bold and colorful if you're interested, and go ahead and submit your Runner to me via PM, if you don't mind. We'll start the game with three people, although I don't mind adding a fourth, fifth max if the interest is there. Inactive players or players who need to drop out for any reason, we'll assume their Runner got caught by the Chasers.

summeryclept on
«1

Posts

  • summerycleptsummeryclept Registered User regular
    edited July 2011
    Reserved.

    summeryclept on
  • RingoRingo He/Him a distinct lack of substanceRegistered User regular
    edited July 2011
    Interested!

    Ringo on
  • FecklessRogueFecklessRogue Registered User regular
    edited July 2011
    Sounds neat. Time to think of some questions.

    FecklessRogue on
  • SolarSolar Registered User regular
    edited July 2011
    This seems very intruiging!

    Solar on
  • summerycleptsummeryclept Registered User regular
    edited July 2011
    Great! Make sure you guys send in your Runners to me through PM, and then we're pretty much good to go.

    summeryclept on
  • immortal squishimmortal squish Registered User regular
    edited July 2011
    Wow, this game sounds pretty interesting! Still want a fourth? If it helps, I promise to die quickly and in a hopefully entertaining fashion ;)

    immortal squish on
    <3
  • EgosEgos Registered User regular
    edited July 2011
  • summerycleptsummeryclept Registered User regular
    edited July 2011
    Wow, this game sounds pretty interesting! Still want a fourth? If it helps, I promise to die quickly and in a hopefully entertaining fashion ;)

    Go for it! PM me your Runner.

    summeryclept on
  • AlfredRAlfredR I take weekends off from the internet Registered User regular
    edited July 2011
    Man, showing up too late to a game I've been dying to check out. Can't blame a guy for fluttering his eyelashes and hoping you'll take a fifth though, can you? :)

    AlfredR on
  • OptimusZedOptimusZed Registered User regular
    edited July 2011
    I'll be watching this closely. It seems like a very interesting game. If I wasn't swamped with other stuff to do I'd probably be trying to horn my way in to this. ;-)

    OptimusZed on
    We're reading Rifts. You should too. You know you want to. Now With Ninjas!

    They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
  • summerycleptsummeryclept Registered User regular
    edited July 2011
    AlfredR wrote: »
    Man, showing up too late to a game I've been dying to check out. Can't blame a guy for fluttering his eyelashes and hoping you'll take a fifth though, can you? :)

    Sure thing, but five is my max! If this takes off well, the game can play for tons more, but I want to see how it runs first with what we have. Send me your Runner!

    summeryclept on
  • AlfredRAlfredR I take weekends off from the internet Registered User regular
    edited July 2011
    AlfredR wrote: »
    Man, showing up too late to a game I've been dying to check out. Can't blame a guy for fluttering his eyelashes and hoping you'll take a fifth though, can you? :)

    Sure thing, but five is my max! If this takes off well, the game can play for tons more, but I want to see how it runs first with what we have. Send me your Runner!

    Thank you kindly and I'll do it right now! :)

    AlfredR on
  • RingoRingo He/Him a distinct lack of substanceRegistered User regular
    edited July 2011
    I haven't made a runner yet (and probably won't get a chance until tomorrow) so anyone else interested in this game, sign up and submit your runner before I take your spot

    Ringo on
  • immortal squishimmortal squish Registered User regular
    edited July 2011
    Heh, now you should have plenty of time, Ringo :P

    immortal squish on
    <3
  • summerycleptsummeryclept Registered User regular
    edited July 2011
    edit: Actually, I'm going to let you be in reserves, if you want, Ringo, just so we can go ahead and get this under way. I'll have the first post up in a bit!

    summeryclept on
  • summerycleptsummeryclept Registered User regular
    edited July 2011
    This thread will be the OOC and brainstorming thread, if necessary. Putting up an IC thread now.

    summeryclept on
  • AlfredRAlfredR I take weekends off from the internet Registered User regular
    edited July 2011
    I am officially expsited.

    Yup. Pun factory. Right here. The time is now. 8-)

    I'll keep my stupid jokes to myself...

    AlfredR on
  • RingoRingo He/Him a distinct lack of substanceRegistered User regular
    edited July 2011
    I will be the best reserve! Can't wait to see you guys get started

    ah, apparently the IC thread is here

    Ringo on
  • AlfredRAlfredR I take weekends off from the internet Registered User regular
    edited July 2011
    Squish and me: Psychic in character, and apparently out of character too.

    Also, this whole "narrate other people's revelations" thing is kind of cool so far.

    AlfredR on
  • summerycleptsummeryclept Registered User regular
    edited July 2011
    AlfredR wrote: »
    Squish and me: Psychic in character, and apparently out of character too.

    Also, this whole "narrate other people's revelations" thing is kind of cool so far.

    It is! It's fun to give over liberty of your character and see what people come up with.

    summeryclept on
  • immortal squishimmortal squish Registered User regular
    edited July 2011
    It will be very interesting to see how all the characters end up, that's for sure ;)

    immortal squish on
    <3
  • summerycleptsummeryclept Registered User regular
    edited July 2011
    "Hell yeah, that's what I'm talking about!" Rock settles himself into the drivers seat, and grabs a cheap beer from the back. As he pops the cap of the bottle using a ledge on the dashboard, he leaves quite a gash in the leather panel.

    Beer in one hand, Rock starts up the car. He gasses the engine, red lining the engine as he takes a big gulp of the off-brand special. "I ain't riding around town rockin' this shit, gotta be somethin' on the radio," he casual tosses the iPod aside, ripping it's cable from the socket. He scans the radio while sipping beer for a minute before finding anything but country western or talk radio.

    And then a throbbing base line comes through the speakers, joined by a soulful guitar. "Ah yeah, this shit right here!" As the drums come rushing into the jam, Rock is already tapping out the same beat on the steering wheel.

    As he finishes beer number one, he slams the car into reverse. Shooting out of the parking space, the empty beer goes flying out the window as Rock zooms around back of the building. Red Hot Chilli Peppers blasting out the windows the whole way.
    I am taking a victory lap around the complex before I stop in front of the store to pick up my shoplifting companions.


    Remember everyone, the game is about not getting noticed by powerful authority figures.

    summeryclept on
  • AlfredRAlfredR I take weekends off from the internet Registered User regular
    edited July 2011
    No one would ever suspect runaways to get up to these shenanigans!

    It's the perfect cover

    AlfredR on
  • immortal squishimmortal squish Registered User regular
    edited July 2011
    hehe, I figured, what the hell. A case of beer in the back, some tunes on the radio. Let's rock this mother out!

    (Please don't kill me)

    immortal squish on
    <3
  • AlfredRAlfredR I take weekends off from the internet Registered User regular
    Sorry for vanishing! Just now got logged back in to PA since the switch over!

  • AlfredRAlfredR I take weekends off from the internet Registered User regular
    Feckless, nooooo! You were the 2nd of us!

  • FecklessRogueFecklessRogue Registered User regular
    Yeah, hopefully it becomes plausible for you guys to rescue me if I get taken. I mean, I'm going to roll for escape, too, and here's my fingers crossed. I still haven't used my PSI power. Maybe that will come in handy to escape.
    Probably not
    I'm dead.

  • immortal squishimmortal squish Registered User regular
    You know, if you hadn't forgotten my milk, maybe I'd help you out :P

    <3
  • FecklessRogueFecklessRogue Registered User regular
    Damn! I knew I forgot something! Isn't that always the way with shopping? That's why we needed to make a list.

  • summerycleptsummeryclept Registered User regular
    I honestly don't know how you can forget "milk my escaped comrade needs to bend to his will like a waterbender from Avatar" while shopping.

  • AlfredRAlfredR I take weekends off from the internet Registered User regular
    I honestly can't believe our attackers aren't getting their daily supply of Vitamin D curdle their stomachs damn it

  • immortal squishimmortal squish Registered User regular
    Curdling ingested milk, definitely the dark side of lactose bending.

    <3
  • FecklessRogueFecklessRogue Registered User regular
    edited July 2011
    Thank you Squish for trying to save me. It is not just anyone that would smash themselves into a tree and maim themselves for another player. At least you got captured heroically sailing through the forest at high speeds in a rocking car. I just didn't look where I was going.

    Fun note: between your last roll and mine, we rolled a combined 17 on 8d6. That is barely above 2 a die. We are the best! High-five!

    I think that Alfred should maybe just run before our bad luck entangles him too. How do you feel about me trying to break us free once 01's reveal is done? What's my plan? Mayhem. People may die.
    Psst. Squish, your posted reveal was for one of my questions. You should probably choose one of Alfred's.


    FecklessRogue on
  • AlfredRAlfredR I take weekends off from the internet Registered User regular
    I... I could always explode another forest? Does... does that seem like it should become a reoccurring theme with this band of runaways?

  • FecklessRogueFecklessRogue Registered User regular
    Very similar to what I'm thinking, except I'm thinking that I'm going to try and escape and intentionally put a low score in my PSI. I'm trapped, I'm cornered, and they are all holding futuristic gizmos. I wonder just how powerful my electronic frying powers can get.

    Best case, I can load my Escape and Harm scores up so that I flee and don't get hurt. Worst case scenario, me, our Tracker buddies, and their flying Choppermobiles all go to Runner hell together.

    It makes RP sense for my shell-shocked, multiple perspective talking character to freak out about now. And it makes meta game sense in that we don't risk you getting captured and ending the game. However, Summery, if that plan isn't in the spirit of the game, let me know and I'll think of something else.

  • summerycleptsummeryclept Registered User regular
    Oh, dude, go for it. I'm behind whatever you guys concoct one-hundred percent. Dice manipulation is part of this.

  • AlfredRAlfredR I take weekends off from the internet Registered User regular
    edited July 2011
    Make the world burn, Feckless!

    EDIT: Also, I totally need to roll to escape again don't I? Since I rolled to get to the car and now the car is back in the woods?

    AlfredR on
  • immortal squishimmortal squish Registered User regular
    I think you're still free for the moment, tossed from the wreckage of our lovely vehicle maybe?

    Also, I obviously suck at reading comprehension and have edited my input for Alfred's reveal appropriately.

    Oh, and HELL YEAH, BLOW SOME SHIT UP YO!

    <3
  • summerycleptsummeryclept Registered User regular
    If you actually got back in the car, then yes, you need to roll to get away, and add rolling for harm in there as well.

    If you never got in the car, and you just made it back to the car, then you're clean.

  • FecklessRogueFecklessRogue Registered User regular
    As a warning, this weekend I'll be visiting family back home. I should still be able to check in, but expect BBCode errors and the like. :P
    or is that :bz :bz code errors?

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