A new game type, mixing the back-and-forth of Control Point maps with the limited lifespan of the Arena mode. In Attrition, every Control Point has an associated spawn point and a limited number of spawns that it can provide. Every time a player spawns from the point's spawn point, its available spawns goes down by one. When the Control Point has no more spawns, it becomes neutral and locked, and no more players will spawn from it. Victory goes to the last team to have players still on the map. Alternatively, if one team gains control of all unlocked points, they win by default.
My favorite musical instrument is the air-raid siren.
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
Fixed a client crash during demo playback
Fixed a SourceTV crash
Dedicated servers can now have both SourceTV and Replay enabled at once
"replay [config file]" and "+tv_enable 1" should be used to launch the server
Team Fortress 2
Added TF birthday replacement models for health kits and ammo packs
Added TF birthday Party Hat and Noisemaker
Fixed The Short Circuit attacking friendly projectiles
Fixed The Short Circuit being hidden when the Engineer taunts
Fixed an infinite crits exploit using The Diamondback
Fixed The Widowmaker not returning the correct amount of ammo when multiple targets are hit
Fixed supply closets regenerating players while they are taunting
Fixed the Select Style UI text overlapping the image of the model
Fixed the sunbeams hat effect
Updated the localization files
Updated the gamehaptics file:
Added draw/recoil forces for The Widowmaker, The Short Circuit, The Diamondback, and The Machina
Added crit fire force for The Widowmaker and The Diamondback
Refined reload force for Flare Gun/Detonator
Bot changes:
Fixed crash with Demoman
bots trying to detonate stickybombs that had already been destroyed
Added tf_bot_kill console command (syntax identical to tf_bot_kick)
Bots obey melee only mode a bit better
Added func_nav_avoid to allow map creators control over where bots "like" to go
Fixed issue with Demoman bot reloading between each stickybomb he fired, causing him to be very slow at setting traps/destroying sentries
Bots never taunt if carrying the flag now
Aiming logic for Huntsman sniper bots
Sniper bots prioritize enemy snipers more aggressively, as well as enemy engineers now
Improved Demoman bot sentry gun sticky bombing
Bots will no longer try to use health entities assigned to the enemy team
Added simplistic behaviors for Chargin' Targe, and various consumables (Bonk drink, sandvich, etc)
Medic
bots stay a bit closer to their patient now
Sniper
bots go after very nearby enemies with their melee weapon now
Added func_tfbot_hint entity to allow map creators to tell sniper bots good places to lurk
Sniper
bots opportunistically fire on viable targets they encounter while on the way to their desired lurking spot
Spy
bots are more aggressive about backstabbing an engineer before sapping his nest now
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
The problem I see is, since the lives are shared by the team, it will just result in players bitching at other players for being newbs or playing shittier classes.
Posts
Attrition
A new game type, mixing the back-and-forth of Control Point maps with the limited lifespan of the Arena mode. In Attrition, every Control Point has an associated spawn point and a limited number of spawns that it can provide. Every time a player spawns from the point's spawn point, its available spawns goes down by one. When the Control Point has no more spawns, it becomes neutral and locked, and no more players will spawn from it. Victory goes to the last team to have players still on the map. Alternatively, if one team gains control of all unlocked points, they win by default.
Some kind of bug with playing demos and the way it records sound effects.. Source engine demos have been doing it since day 1.
http://www.tf2items.com/id/cabbs
and whatever duplicates you can see there I guess.
Hey You did that. We're working on cp_stoneyridge together with Xzzy. We've tested the shit out of it, and we're (slowly) detailing it currently.
Oh, and Hey You also made koth_moonshine, I guess if you like good maps.
I'm surprised this didn't mention rolling nades detonating.
Anyone want next OP or should I just toss mine back up?
a) Bacon legs
b) Bunny hopping
c) Taunt kills while cloaked
If I recall, there was a data loss, and it would have meant starting over from the beginning. Too bad, cause I liked it quite a bit too.
Ka-Chung!
Ka-Chung!
I think there's a random chance for bacon legs to happen. I swear I've seen it after the removal.
Paaaaaaaaaaaaaaaaa-rrrrrrrrrrrrrrrr-ty!
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
The problem I see is, since the lives are shared by the team, it will just result in players bitching at other players for being newbs or playing shittier classes.
Wednesday, 8pm EST if I remember right.