[TF2] Team Hatress 2

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Posts

  • KupiKupi Registered User regular
    Dispatch from the Department of Bad Ideas:

    Attrition

    A new game type, mixing the back-and-forth of Control Point maps with the limited lifespan of the Arena mode. In Attrition, every Control Point has an associated spawn point and a limited number of spawns that it can provide. Every time a player spawns from the point's spawn point, its available spawns goes down by one. When the Control Point has no more spawns, it becomes neutral and locked, and no more players will spawn from it. Victory goes to the last team to have players still on the map. Alternatively, if one team gains control of all unlocked points, they win by default.

    My favorite musical instrument is the air-raid siren.
  • xzzyxzzy Registered User regular
    UEAKCrash wrote:
    Why do all replays start with some sort of sharp sound? It's usually the jarate noise.

    Some kind of bug with playing demos and the way it records sound effects.. Source engine demos have been doing it since day 1.

  • CabbsCabbs Registered User regular
    Got a Description Tag I don't want. How much is it worth, and does anyone want it?

    http://www.tf2items.com/id/cabbs

    and whatever duplicates you can see there I guess.

  • UEAKCrashUEAKCrash heh Registered User regular
    edited August 2011
    Spoit wrote:
    Whatever happened to that one person who was making the custom maps for testing here. Db_heights was pretty neat

    Hey You did that. We're working on cp_stoneyridge together with Xzzy. We've tested the shit out of it, and we're (slowly) detailing it currently.

    Oh, and Hey You also made koth_moonshine, I guess if you like good maps.

    UEAKCrash on
  • AuburnTigerAuburnTiger Registered User regular
    Still looking to trade my Strange Bushwaka for a Strange Syringe Gun.

    XBL: Flex MythoMass
  • UEAKCrashUEAKCrash heh Registered User regular
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    I'm surprised this didn't mention rolling nades detonating.


    Anyone want next OP or should I just toss mine back up?

  • AuburnTigerAuburnTiger Registered User regular
    I want the old Sandman back.

    XBL: Flex MythoMass
  • xzzyxzzy Registered User regular
    Things I want back:

    a) Bacon legs
    b) Bunny hopping
    c) Taunt kills while cloaked

  • SkexisSkexis Registered User regular
    Spoit wrote:
    Whatever happened to that one person who was making the custom maps for testing here. Db_heights was pretty neat

    If I recall, there was a data loss, and it would have meant starting over from the beginning. Too bad, cause I liked it quite a bit too.

  • LokiamisLokiamis Registered User regular
    xzzy wrote:
    Things I want back:

    a) Bacon legs
    b) Bunny hopping
    c) Taunt kills while cloaked

    I think there's a random chance for bacon legs to happen. I swear I've seen it after the removal.

  • PMAversPMAvers Registered User regular
    Paaaaaaaaaaaaaatch!
    Paaaaaaaaaaaaaaaaa-rrrrrrrrrrrrrrrr-ty!
    Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
    Fixed a client crash during demo playback
    Fixed a SourceTV crash
    Dedicated servers can now have both SourceTV and Replay enabled at once
    "replay [config file]" and "+tv_enable 1" should be used to launch the server

    Team Fortress 2
    Added TF birthday replacement models for health kits and ammo packs
    Added TF birthday Party Hat and Noisemaker
    Fixed The Short Circuit attacking friendly projectiles
    Fixed The Short Circuit being hidden when the Engineer taunts
    Fixed an infinite crits exploit using The Diamondback
    Fixed The Widowmaker not returning the correct amount of ammo when multiple targets are hit
    Fixed supply closets regenerating players while they are taunting
    Fixed the Select Style UI text overlapping the image of the model
    Fixed the sunbeams hat effect
    Updated the localization files
    Updated the gamehaptics file:
    Added draw/recoil forces for The Widowmaker, The Short Circuit, The Diamondback, and The Machina
    Added crit fire force for The Widowmaker and The Diamondback
    Refined reload force for Flare Gun/Detonator

    Bot changes:

    Fixed crash with Demoman

    bots trying to detonate stickybombs that had already been destroyed
    Added tf_bot_kill console command (syntax identical to tf_bot_kick)
    Bots obey melee only mode a bit better
    Added func_nav_avoid to allow map creators control over where bots "like" to go
    Fixed issue with Demoman bot reloading between each stickybomb he fired, causing him to be very slow at setting traps/destroying sentries
    Bots never taunt if carrying the flag now
    Aiming logic for Huntsman sniper bots
    Sniper bots prioritize enemy snipers more aggressively, as well as enemy engineers now
    Improved Demoman bot sentry gun sticky bombing
    Bots will no longer try to use health entities assigned to the enemy team
    Added simplistic behaviors for Chargin' Targe, and various consumables (Bonk drink, sandvich, etc)

    Medic
    bots stay a bit closer to their patient now

    Sniper
    bots go after very nearby enemies with their melee weapon now

    Added func_tfbot_hint entity to allow map creators to tell sniper bots good places to lurk

    Sniper
    bots opportunistically fire on viable targets they encounter while on the way to their desired lurking spot

    Spy
    bots are more aggressive about backstabbing an engineer before sapping his nest now

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    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
  • Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    Valve, just return tauntswitching. What justification was there for removing it? Disguising tauntkills? That is splitting some fine hairs right there.

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  • UEAKCrashUEAKCrash heh Registered User regular
    Back to honc, babies.

  • devericdeveric MinneapolisRegistered User regular
    restarted HBDC

  • Bruce ForsythBruce Forsyth Registered User regular
    Kupi wrote:
    Dispatch from the Department of Bad Ideas:

    Attrition

    The problem I see is, since the lives are shared by the team, it will just result in players bitching at other players for being newbs or playing shittier classes.

  • cardboard delusionscardboard delusions USAgent PSN: USAgent31Registered User regular
    When is item reset again?

  • ElixirElixir Saving Your Ass Alchemists and Belts EverywhereRegistered User regular
    When is item reset again?

    Wednesday, 8pm EST if I remember right.

    ElixirSulfClipCropped1(s)1.jpg


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