Just Watch:
http://www.youtube.com/watch?v=JNHLMWIN_rs&feature=player_embedded#!GUILD INFO
The official PA Forum guilds will be PVE East Coast Guilds according to a vote we took last thread.
The Imperial Guild is <Remarkable Circumference>, which can be found
here.
The Republic Guild is <Rigorous Scholarship>, which can be found
here.
The EU PVE Republic Guild is
Disregard for Canon.
Star Wars: The Old Republic is a MMORPG developed by Bioware's new MMO division in Texas set in the Old Republic era of Star Wars, 200 years after the conclusion to KotOR. You'll take one of two sides, either the Imperial or Republic side. There's a lot of interesting things about it, but first, watch these:
DeceivedHope
Those trailers, done by Blur Studio, are awesome and set up the setting for SW:TOR.
SW:TOR is a massive undertaking by Bioware, a subsidiary of Electronic Arts. How massive?
It's going to cost like
a hojillion dollars.
It's the size of
10 KotORs recorded back to back. 40 Star Wars Novels worth of content, approximately.
It has a
crapton of planets. One chunk of one of the planets is reportedly about the size of Kalimdor as a reference point. The planets vary in size though.
It's got
music for days. Original music as well as music from the movies that you know and love.
It has on rails style
Space Combat, which you'll either like because you played Starfox 64 way too much or hate because you want X-Wing vs. TIE Fighter with new graphics.
While the game itself has been one of the worst kept secrets ever since before it was announced in 2008, it is now coming pretty close to release. Simply stated, this game is similar to the Everquest model of MMOs, which has evolved into being the WoW model of MMOs. It has some cool new stuff, some stuff you'll recognize, and hopefully will combine the two in a good way.
BETA:
The Beta is currently ongoing. The rules for it are pretty simple. You can tell people you're in the beta, but that's about it. While it's OK to link leaked videos/photos here, it's probably not a good idea to break any NDA on the forum, so it's best, if you're in the beta, to probably not talk about it. Leaked info has come up and probably will continue to come up as we are on the 5th month of extended beta testing compared to the summer and fall early zone beta testing. Some people from the December beta test were chosen to renew for the January beta tests, so I'm not entirely sure how many invites they're sending out. The beta tests in December were sent out through a survey thing, but from now on, all beta invites are supposed to be coming straight from Bioware. The last beta test apparently had about 2000 people involved.
Release Date:
There's no release date officially announced. Spring 2011 was the first window given. Then it was Spring 2011 after March 31st. Then it was April 1st to December 31st. Technically, it could still be getting release in Spring. There's no way to know for sure what's going on though. There's some speculation about waiting to see what happens at E3.
Now that's out of the way, let's break it down for ya.
StoryStory? You ask. WoW has a story. You say.
Indeed. WoW has lore. Pretty much all MMOs have Lore. TOR has a story similar to Bioware's single player games. This means that you will likely be getting a very in depth experience. Each class will have their own fully voiced and unique storyline. Pretty intense, no? As it's all fully voiced, immersion here is a big deal. This includes player characters. The cinematic trailers give you some idea.
A great way to see where the story is coming from is these
awesome timeline videos. They explain why the galaxy is the way it is, and where your class of choice plays its part.
On top of that, you can check out some of the Dark Horse
webcomics that are being made for this game. People have had mixed reactions to them though. I think they're generally thought of as terrible by the assembled masses here. There's also some books, but those are kind of neither here no there.
I'll put up the full walkthrough in the video section where you'll see some of the dialogue. They don't really show the use of companions in the trailer, but Bioware has confirmed that there are indeed companions as this is Bioware game. Naturally, you will be able to bone some of your companions. Actually, that was speculation...but not really.
ClassesEvery class has its own unique storyline. This will probably be bad news to anyone susceptible to alts, as Bioware appears to be trying very hard to getting you to play through each class to experience each unique story. A big thing for Bioware is how each class is supposed to feel iconic. To that end, it's useful to think of these classes in terms of who they're based on.
Each faction has 4 classes. 2 of those classes are force users as Jedi or Sith, depending on faction. As it stands, you will not be allowed to change factions.
At level 10, you will be able to pick one of two paths for your class to take, called an "Advanced Class." It's useful to think of each Advanced Class as a spec, but it's also worth noting that each advanced class has a shared trait tree for the whole class and two distinct trees for that advanced class, which can vary as much as healing to DPS.
Each class has 5 unique companions as well as a droid on their ship that they can use for a few purposes.
I'll list the classes along with their advanced classes and what they're used for.
Imperial
Bounty Hunter. Obviously, the Boba Fett like character.
Advanced Classes:
Shared Tree: Firebug. Shit's on fire, yo.
Powertech:
Shield Tech: Ranged tanking
Advanced Prototype: Sustained DPS
Mercenary:
Arsenal: Ranged Burst DPS
Bodyguard: Heal/Support
Companions:
Mako
Blizz
Sith Inquisitor. The Palpatine like class.
Advanced Classes:
Shared Tree: Madness. DoTs amongst other things.
Sith Sorcerer
Lightning: Ranged DPS
Corruption: Healer
Sith Assassin
Deception: Stealth DPS
Darkness: Tank
Companions:
Khem Val
Sith Warrior. The Darth Vader class.
Advanced Classes:
Shared Tree: Rage. Lightsaber improvement.
Sith Juggernaut
Vengeance: Melee DPS
Immortal: Tank
Sith Marauder
Annihilation: Sustained DPS
Carnage: Burst DPS
Companions:
Vette
Imperial Agent. Not necessarily based on a character from the movies. The general idea appears to be a young, up and coming Tarkin from the Original Trilogy.
Advanced Classes:
Shared tree: Lethality. Poison.
Operative
Concealment: short range DPS
Medic: Healing
Sniper
Marksmanship: Ranged DPS
Engineering: Debuffing/DPS
Companions:
Kaliyo Djannis
Republic
Smuggler. This is the Han Solo archetype.
Advanced Classes:
Shared Tree: Dirty Fighting: DoTs and CC
Scoundrel
Sawbones: Healer
Scrapper: Stealth, short range DPS
Gunslinger
Saboteur: Sustained DPS
Sharpshooter: Burst DPS
Companions:
Bowdaar
Jedi Knight. The Luke Skywalker or younger Anakin Skywalker class. Obi Wan fits here too.
Advanced Classes:
Shared tree: Focus: Improved Force and lightsaber power.
Jedi Sentinel
Watchman: Sustained DPS
Combat: Burst DPS
Jedi Guardian
Vigilance: Burst DPS
Defense: Tank
Companions:
T7-01
Jedi Consular. This is your Yoda class. Similar to Inquisitor.
Advanced Classes:
Shared tree: Balance: Enhances lightsaber/force attacks.
Jedi Shadow
Infiltration: Stealth DPS
Kinetic Combat: Tank
Jedi Sorcerer
Telekinetics: Ranged DPS
Seer: Healer
Companions: TBA
Trooper. This is based off of the Troopers you saw in some of the animated series like The Clone Wars.
Advanced Classes
Shared Tree: Assault Specialist. Explosives.
Commando
Gunnery: Ranged DPS
Combat Medic: Healer
Vanguard
Tactics: Close range DPS
Shield Specialist: Tank
Companions: Tanno Vik
Crafting
Crafting, which Bioware calls "Crew Skills," is something we know a good deal about as a result of interviews and such. You can see the main explanation on how it's handled
On the Main Site.
A brief summary is that you don't actually do any crafting. You order your companions to craft. Now, crafting can take three separate paths. Gathering, crafting, or missions. Gathering basically means that while you're out in the world, you or your companion can gather from some material. It also means that back at the ship, you can send your other companions out on gathering missions. Crafting itself consists of taking the crafted material and telling your companion to make you some crap. That can take from 5 minutes to nearly a full day depending on exactly what the thing they're making is. Mission crafting basically means you are sending out your companions to get you loot or change your good/bad alignment. That'll be explained more clearly with the professions each class contains.
Gathering Skills
Bioanalysis: collecting genetic material from plants and creatures.
Scavenging: collecting materials and parts from old/damaged technology.
Slicing: collecting things through computer systems or hacking lockboxes.
Archaeology: collecting crystals for any variety of things.
Crafting Skills
Armormech: Armor making.
Armstech: Weapon making.
Artifice: Jedi and Sith artifact creation.
Biochem: chemical enhancing serums and implants.
Cybertech: Reverse engineering stuff for items.
Synthweaving: Sounds like cloth armor.
Mission Skills
Treasure Hunting: Track down valuable items.
Diplomacy: Negotiation skills. Likely will affect alignment.
Underworld Trading: Trading stuff to get items.
Investigation Mission: Discover/solve problems.
Flashpoints (Fancy Word for Instances) and Raids
Flashpoints are SWTOR's word for dungeons basically. Originally, they were supposed to be 1 time instanced events that you go to and play. Testers thought the one time part was bullshit, so these are apparently repeatable now. This will mostly act as a placeholder until the game comes out, and I'll start putting up strategies.
Republic Flashpoints
The Esseles: Early level flashpoint. You get access to it leaving the starting planet.
Taral V: Mid level flashpoint. You go to the planet Taral V to rescue a prisoner.
Imperial Flashpoints
Black Talon: Early level flashpoint. You get access to it leaving the starting planet.
Boarding Party: Mid level flashpoint. You have to track down an escaped Republic prisoner.
Shared Flashpoint
Directive 7: High level flashpoint. Droids are involved. My personal guess is HK47 might be involved.
Raid
Eternity Vault. Set on Belsavis. It's potentially related to prisoners of the Rakata Empire.
PlanetsThere really is a truly impressive number of planets.
Republic Planets:
Ord Mantell: This is the starting planet for the Smuggler and the Trooper. This world is supposed to carry players from level 1-10.
Tython: This is the starting planet for the Jedi Consular and Jedi Knight. This world is supposed to carry players from level 1-10, and is where Jedi get their first light saber.
Coruscant: This is the second planet that Jedi are off to, and is also the planet where the Jedi get their ship.
Sith Planets
Korriban: This is your starting planet for the Sith Warrior and Sith Inquisitor. This is a level 1-10 world, and this is where the Sith get their lightsaber.
Hutta: This is the starting planet for the Bounty Hunter and Imperial Agent. It is a level 1-10 world.
Dromund Kass: This is the capital of the Sith Empire and likely the second planet for the Sith characters.
Planets Open to Both
Balmorra: Potential War Zone. Sith occupied this planet, but the Republic is sending forces there.
Alderaan: Confirmed War Zone. Currently in Civil War with the Republic and Sith both backing certain sides.
Tatooine: Open to both sides. The Imperial Military has a presence on the planet. Republic base is Anchorage. One of the earliest planets open to both sides.
Taris: Potential War Zone. Mostly a barren wasteland still.
Belsavis: Potential War Zone. Republic prison used to be here that's now in chaos.
Voss: A planet where both sides are supposed to be peacefully angling for an alliance with the Voss.
Hoth: Most likely a War Zone. Both sides fighting over the technology of ships that crashed here after a battle.
Nar Shadda: Likely not a real war zone for both sides, as the Hutts control this planet and likely don't want a bunch of Jedi and Sith fighting in their streets.
Corellia: Apparently under Republic control, but apparently Imperials are going through back channels to attempt to get a foothold here.
Ilum: Potential Warzone. This is the lightsaber crystal production planet, and both sides want control of it.
Quesh: Under Republic Control with the Sith and Hutts both desirous of taking control over this planet for the lucrative chemicals made here.
Check out descriptions of them all
on Wookiepedia.
MediaThe best media guide to me is this long developer walkthrough. They are from 2 years ago though, but it gives you a nice flavor for what this game has to offer. It does look better now though.
Part 1Part 2Part 3Part 4
Recent News:
May 13th Update:
Sith Inquisitor Trailer and Info.
March 12th Update:
Mid Level Flashpoint Walkthrough.
March 8th Update:
Guild stuff
January 28th Update: New Game System Revealed:
Flashpoints. These are basically the game's instances.
January 21st Update: New Planet
Quesh is added bringing the number of planets to 17.
Relevant Links:Darth Hater: this is basically the main fansite. They stay on top of the updates, so you don't have to go searching the internet for any glimmer of information.
The Old Republic: This is the official site. You can sign up for the beta here or wade through their media and holonet sections.
What We Know So Far: This is a post on the official forum which is a compendium of everything that is known about the game at the current moment. The guy has done a great job keeping it updated.
Story spoilers contained herein:
Hands on Impressions. This is a compendium of first hand impressions from conventions regarding where the game is at in the first few levels. It has a ton of good info that has not been released officially in any capacity about the actual gameplay.
And regarding the playa hate:
Why You Gotta Playa Hate?Pre-Order Information:
Standard (digital or physical): $59.99, includes 3 day early game access, and a color stone that will make your lightsaber or blaster bolts gold.
Digital Deluxe: $79.99, includes 3 day early game access, the color stone, a Flare Gun like in the 'Hope' trailer, a Training Droid that'll pewpew things for you, a HoloDancer of a Twi'lek for those who like head tentacles, a HoloCam that... I dunno, records video in-game? And a neat STAP speeder bike.
Collector's Ed: $149.99, Everything above, but a 7 day early game access an Exclusive Mouse Droid and no it doesn't look like the one we know and love, and an Exclusive in-game vendor that'll, I dunno hang out on your ship and sell you neat stuff. Plus all that other crap that you'll likely shove into your closet somewhere eventually. Except for the soundtrack and authenticator, those are nice.
PS: Any of you looking for the Digital or Digital Deluxe versions, have fun with the 40 Gig download!
Posts
Archaeology is the study of crystal formations and archaeological finds. Crystal formations contain crystals that an Artificer can use to construct lightsaber modifications and armor for Force users. Archaeological finds contain artifact fragments of Force-imbued technology. These valuable items contain ancient formulas and algorithms used in Artifice and Synthweaving. Archaeological finds possibly conceal rare datacron components that are used in the creation of attribute-enhancing Matrix Cubes. Archaeologists can send their companions on missions to gather resources.
Bioanalysis (Gathering)
Bioanalysis is the practice of collecting genetic material from creatures and vegetation. Genetic materials include cell fibers, bacterial strains, toxic extracts, and medicinal fluids. Biochemists use these materials to create medpacs to restore health, stimulants (one-time injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions. The crafting skill Biochem utilizes Bioanalysis resources. Bioanalysts can send their companions on missions to gather resources.
Scavenging (Gathering)
Scavenging is the art of salvaging useful parts and base materials such as metals, alloys, and synthetic components from potential technological resources – junk piles, fallen droids, abandoned cargo, and broken-down vehicles. The crafting skills Armormech, Armstech, and Cybertech utilize Scavenging resources. Scavengers can send their companions on missions to gather resources.
Slicing (Gathering)
Slicing is the art of accessing secure computer systems and lockboxes to acquire valuable items, credits, and tech materials. Common slicing targets include electronic safes, data stations, security mainframes, and biometric footlockers. They contain lockboxes that can yield valuable items, credits, rare tech materials used to construct prototype and artifact droid armor and generators, and mission discovery objects that unlock challenging missions that can potentially yield great rewards. Slicers can send their companions on missions to retrieve these valuable items.
Armormech (Crafting)
Armormech is the ability to work with hard metals, alloys, and synthetic materials to construct armor for non-Force users. Vendor-purchased fluxes are used during the armor creation process to refine the materials to ensure suitability. Armormechs can reverse engineer their crafted armor and possible discover new ways to improve armor creation. The gathering skill Scavenging provides crafting resources for Armormech.
Armstech (Crafting)
Armstech is the ability to work with hard metals, alloys, and synthetic materials to craft blasters and blaster modifications. Vendor-purchased fluxes are used during the blaster creation process to refine the materials to ensure suitability. Crafted blasters include blaster, pistols blaster rifles, sniper rifles, and assault cannons. Blaster modifications include scopes, barrels, and triggers. Armstech can reverse engineer and possibly discover new ways to improve blaster creation. The gathering skill Scavenging provides crafting resources for Armstech.
Artifice (Crafting)
Artifice is the delicate skill of constructing lightsaber modifications, armor overlays and underlays, focii, and feet and wrist items for Force users. Lightsaber modifications include power crystals, color crystals, focus lens, hilts, and emitter matrices that augment a Force user's combat attributes. Color crystals also determine the lightsaber's beam color. Armor overlays and underlays provide additional armor protection and augment combat prowess. Artificers can reverse engineer their crafted focii, feet, and wrist armor and possibly discover new ways to improve armor creation. The gathering skill Archaeology provides crafting resources for Artifice.
Biochem (Crafting)
Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums, and biological implants. Biochemists use these materials to create medpacs to restore health, stimulants (one-time injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions. Biochemists can reverse engineer their crafted implants and possibly discover new ways to improve implant creation. The gathering skill Bioanalysis provides crafting resources for Biochem.
Cybertech (Crafting)
Cybertech is the skill to assemble droid armor, earpieces, grenades, armor overlays and underlays, electro weapons, generators, and feet and wrist items for non-Force users. Armor overlays and underlays provide additional armor protection and augment combat ability. Earpieces are external mini-computers that are worn on or near the ear. They enhance combat prowess by giving audio and visual feedback to the wearer or through direct neural feedback via an external nerve relay. Cybertechs can reverse engineer their crafted droid, feet and wrist armor, earpieces, electro weapons, and generators, and possibly discover new ways to improve their creation. The gathering skill Scavenging provides crafting resources for Cybertech.
Synthweaving (Crafting)
Synthweaving is the process of fabricating synthetic materials out of crystals, various chemicals, and artifact fragments to construct armor for Force users. Vendors provide premade solutions, suspensions, and composites that are used during the Synthweaving process. Synthweavers can reverse engineer their crafted armor and possibly discover new ways to improve armor creation. The gathering skill Archaeology provides crafting resources for Synthweaving.
Treasure Hunting (Missions)
Treasure Hunting is the ability to track down and recover valuable items by following a series of clues. Companions sent on Treasure Hunting missions can return with rare gemstones used to construct prototype and artifact earpieces, focii, blasters, and electro weapons, lockboxes that can contain valuable items or credits, and gifts for companions to raise their Affection rating.
Underworld Trading (Missions)
Underworld Trading entails the exchange of goods and services on the galactic black market. Sending your companions on Underworld Trading missions can yield rare spices used to construct prototype and artifact implants, rare heavy armor crafting materials used to construct prototype and artifact droid and heavy armor, and gifts for companions to raise their Affection rating.
Diplomacy (Missions)
Diplomacy is the art of conducting and managing negations. Sending your companions on diplomatic missions can influence your light side or dark side standing. In addition to light side and dark side influence, possible Diplomacy rewards include rare light armor crafting materials used to construct prototype light armor, and gifts for companions to raise their Affection rating.
Investigation (Missions)
Investigation is the skill of researching, gathering, analyzing, and decoding secret information. Sending your companions on Investigation missions can yield valuable items in the form of rare medium armor crafting materials used to construct prototype and artifact medium armor, prototype schematics for all crafts, and gifts for companions to raise their Affection rating.
Join the Sith Empire.
Republic is babies.
I can't wait to punch Sith in the junk.
I wonder how many threads we'll have until this battle station is fully armed and operational.
Anything I see pop out of stealth. On principle.
My understanding is that the SI is a pretty tough kill. That it pwns a lot of PvP. Or is that the precise reason you have hate on for them? Because I think you're gonna see a lot of popped-collar bois grinding on Sith Inquisitors. It's a smash-button, "I win, you lose" class.
I'm going to play a Smuggler, but the class I'll love to hate will be any Jedi who lectures me and tells me to control-my-emotions. Are Jedis even allowed to love?
That said, the SI appears to have some inspirations from the "drain health, endure" style of classes, which typically can be fairly strong in the prolonged fights TOR claims to have.
For what it is worth, one beta tester I talked with in WOW claimed the SI is really broken in PvP. No doubt, as you say, it will get adjusted, but right now they appear to be the biggest ePeen on the block, or where ever it is Sith place their ePeens these days, (it might be fruit I hear, that would explain all the anger and loathing).
It's mostly the popped-collar bois Seething their way to victory. It brings out the dark side in me.
They had better give us a disgustingly large number of character slots.
Steam - Wildschwein | The Backlog
Grappling Hook Showdown - Tumblr
Double-points if you pop the collar with a faux-hawk! Faux-Hawk Sith! Deadly, but stylish. Now with nostril-choking body wash for extra seethe.
Future Sith recruits?
Hehe and of course, I kid. I can totally see how playing Sith will be a ton of fun. But once I saw smugglers get an irrelevant and ridiculously large cowboy hat, I was sold.
I'd be happy with 8.
I'm guessing two more after this one since the threads are like twice as big as they used to be before release since this will probably carry us into the pre order beta test in September, and then we'll actually have some stuff we'll actually be able to talking about playing the game.
SteamID: devCharles
twitter: https://twitter.com/charlesewise
still praying for the ability to somehow get trophies of bounties from the main bounty hunter story.
Luke, at that speed, will you be able to pull out in time?
<Insert tasteless Leia Joke here>
Only if he uses the Force when preparing to fire at the thermal exhaust port.
Edit: BANZAI! *Shakes fist.*
Why, that is recent at all!
On the issue of classes, I really want to play every class in the Empire, but only the Smuggler interests me on the Republic side. I would really, really enjoy playing an evil Imperial Smuggler, if only such a thing existed.
But yeah, go Empire or go home.
PSN : TheDagon
Pretty much every game ever : TheDagon
And it's better than ever.
canItouchyourhairohmygosh
I wrote most of it in my management class. I figured it was a more productive use of time.
SteamID: devCharles
twitter: https://twitter.com/charlesewise
You're truly management material.
Next, he learns how to delegate someone to write the thread title for him. Then after it is written, how to take credit for it to his immediate report, while BCCing his report's boss.
You're in the "Captain Needa School of Management" right?
"Repeat after me: 'I have altered the deal. Pray I don't alter it any further.'"
Too bad Just SWTOR got taken down..apparently a Trooper video was coming tomorrow, a class which we've barely heard anything about so far.
In better news, we now have 12 members in Disregard For Canon. Woo!
He's already passed that chapter. Didn't you read the end of the last thread?
You can't use that word. THAT'S OUR WORD!
Enlist in Star Citizen! Citizenship must be earned!
SteamID: devCharles
twitter: https://twitter.com/charlesewise
True. Once you start blasting engineers out the air lock, you just can't stop. Once they hit the vacuum of space, the pop like stale gum.