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So, a few games came out over the last couple of years that showed great promise but were miserably broken on release. A few notable ones:
Titan's Quest
Dungeon Lords
Boiling Point
I see people praising Titan's Quest now so I'm assuming it was fixed? How about Dungeon Lords...they released that collector's edition which supposedly fixed a lot of the issues with the game...is it any good?
And Boiling Point looked pretty fucking cool but it was a buggy nightmare. Any input on its current state? Has it been patched up or fan patched to workable goodness?
Titan's Quest is alright, though I'm forgoing the expansion pack for the time being to bet on Silverfall not being released as a buggy piece of shit.
Was kind of ambivalent towards Silverfall until my character found a pair of elementally enhanced katar, then later a chainsaw to go nuts on zombies with. I'm really hoping the retail version doesn't feel half finished like Sacred did.
Curious about Dungeon Lords, myself. I barely made it past the incredibly bad SFX in the opening menu and uninstalled in the sewers under the main (first?) town. Didn't feel like tossing $40 at a metal case with no proof that the actual content was there for the CE.
Yeah, Titan Quest is fairly stable these days as long as you're not running it on ancient hardware. They've come out with a few patches since release that have fixed most of the problems as well as done some gameplay balancing (weakened Ternion Attack, improved a lot of weaker skills, lowered drop rates slightly for bosses while noticeably improving drop rates for regular enemies, and so on). I'm under the impression that the online portion of the game is still a bit unstable, but as long as you stick to single player, it should work fine.
The biggest problem I have with Titan Quest is the same one I had with Dungeon Siege I -- you essentially take one path from start to finish, killing everything in your path with no real choices to be made beyond which pretty to use or not. The thing that kept me playing TQ was the fact the whole game was based on classical mythology.
Once I finished, I dabbled with the concept of a fighter who's sole goal was to see how far he could smack monsters across the map. The best fight I had was this guy hitting one monster off the screen, then killing its party, only to watch the first monster drop back to the map once the fight was finished.
Despite playing with the physics, I didn't take that guy more than halfway through the first act, and haven't played the game since.
The last patch for Boiling Point brought it up to a playable state. Quite an awesome game now, easily in the same ranks as Bloodlines and Deus Ex with the latest patch.
BornToHula on
Origin is the exact same as my Steam, in case you're needing a Support or Assault in BF3.
The last patch for Boiling Point brought it up to a playable state. Quite an awesome game now, easily in the same ranks as Bloodlines and Deus Ex with the latest patch.
Did it modify driving physics at all? I know there were larger fundamental bugs with the game, but driving always gave me a headache.
I started playing Titan Quest again recently - this time following some of the character build guides I've dragged up (I want to take at least one character all the way through and I'll be damned if I get hours into it to discover I've made some irreversible mistake of talent combinations), and enjoying it immensely more than the first few times I started it. I never got far enough to discover some of the bugs or imbalances that people were talking about, but so far it runs better than I remember (I admit I have made at least one hardware upgrade since it was released), and I haven't encountered any major bugs so far at all, and I'm at the end of Act I.
The one game I'm hoping will be "fixed" soon is the PC version of R6:Vegas. They have put out 4(?) patches since release, and not one of them has added proper widescreen support. Not to mention the slim pickings when it comes to graphics/performance settings.
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Was kind of ambivalent towards Silverfall until my character found a pair of elementally enhanced katar, then later a chainsaw to go nuts on zombies with. I'm really hoping the retail version doesn't feel half finished like Sacred did.
Curious about Dungeon Lords, myself. I barely made it past the incredibly bad SFX in the opening menu and uninstalled in the sewers under the main (first?) town. Didn't feel like tossing $40 at a metal case with no proof that the actual content was there for the CE.
Steam ID : rwb36, Twitter : Werezompire,
Once I finished, I dabbled with the concept of a fighter who's sole goal was to see how far he could smack monsters across the map. The best fight I had was this guy hitting one monster off the screen, then killing its party, only to watch the first monster drop back to the map once the fight was finished.
Despite playing with the physics, I didn't take that guy more than halfway through the first act, and haven't played the game since.
Origin is the exact same as my Steam, in case you're needing a Support or Assault in BF3.
Did it modify driving physics at all? I know there were larger fundamental bugs with the game, but driving always gave me a headache.
The one game I'm hoping will be "fixed" soon is the PC version of R6:Vegas. They have put out 4(?) patches since release, and not one of them has added proper widescreen support. Not to mention the slim pickings when it comes to graphics/performance settings.
XBL/PSN-Polaris314/Twitter/DJ P0LARI5