Little model I'm whipping up for a game. She's sitting at around 3800 polys. (Many are still quads, so It's probably closer to the high 5000s when she's triangulated.) I've put in about 40 hours into it. I'm going to be UV mapping tomorrow and then rigging her up. I haven't chosen an engine yet as I'm still in the asset making phase.
Created with blander 2.5 - I may just make the game using blender's own game engine, but the game is *VERY* text heavy and there is next to no text management in Blender's engine.
I like Torque because it has an awesome scripting engine, but Torque export support was removed in Blender 2.5
Source would be better if it had scripting support. Recoding the engine just to tweak it is waaay overkill.
Crystalspace + CELStart? I donno.