oh god I've never made an OP before I did it wrong didn't I oh god oh god I'm so sorry guys all I wanted to do was tell you about this neat game I didn't mean to do it so bad
http://www.youtube.com/watch?v=3gQrDjAdOVM&feature=player_embedded
Wargame: European Escalation is an RTS by Eugen Studios, the developer behind last year's acclaimed theatre-level WW2 strategy game RUSE. W:EE emphasizes large-unit tactics on a grand scale, affording the player command of Battalion or Regiment-sized NATO or Warsaw Pact forces, fighting for control over massive, meticulously detailed stretches of Central Europe.
This time, however, the little mans and tanks are set in the 1980s, and the maps are even larger (16x16 kilometers, which is... a lot of kilometers) and the tanks are even shootier and the mans are even manlier. RUSE was notable for emphasizing careful deployment, battlefield intelligence and reconnaissance, and W:EE improves on this formula quite well, while shifting from RUSE's relatively sedate battles of attrition to the much more mobile, heavily mechanized warfare of the 1980s.
Features
- Highly detailed maps up to 16km wide
- Scaleable zoom from theater-wide to street level
- 8 distinct nations with historically accurate unit rosters
- Realistically modeled armored warfare
- Combined arms warfare including infantry, helicopters, tanks and artillery.
- Persistent units in single-player (veteran units carry over between missions)
The game's incredibly detailed unit roster includes dozens of accurately-modeled units, allowing the player to design a personalized army list incorporating units from any of the 4 countries which make up each side - The United States, United Kingdom, France and West Germany for NATO against the USSR, East Germany, Poland and Czechoslovakia on the Warsaw Pact.
All four countries have their own infantry, tanks, artillery and helos. You can mix-and-match a completely international force, or, if you so desire, you can build an entirely British or Czech army. Since the unit lists closely follow real life, they do reflect the contemporary doctrines of the respective militaries: For example, British forces emphasize light infantry, elite airborne troops and heavy armor, while the Polish Army is built around mechanized infantry supported by a lot of Soviet hand-me-downs.
W:EE is now available on Steam!
Reviews
Strategy Informer - 8.5/10
RTSguru - 8/10
OutofEight - 7/8
Steam Names For Multiplayer Tankshoots
Dongs Galore: Dongs Galore (Kung Fu Treachery ingame)
Bastable: Bastables
Pedro0930: Brother Pedro
Canuckont: Canuckont
Dashui: Dashui
Stopgap: Stopgap
Pharezon: Pharezon
Albino Bunny: Royal Canterlot Voice
Posts
I'll take three copies.
I am utterly content with this.
Instead of showing unidentified enemy units as counters, it seems like you can't see them at all without actually having eyes on them (artillery has unlimited range now, presumably to balance this out) There's also no more base building - you get one HQ and can purchase a starting force before the game starts.
I think the lack of ruses is an attempt to refine the system into something more realistic, while the changes in general appear to be geared towards reflecting the time period and the faster-paced combat involved in modern armored warfare. They do still seem to be going for a lot of strategic depth - the previews refer to fuel as a logistical consideration for vehicles, as well as difficult terrain causing damage to tank tracks.
Its hard to separate the hype from reality right now, but they certainly claim to be trying for a deeper, more realistic game than RUSE was.
Edit: There's still a territory system, though, which apparently affects where your reinforcements enter the map from.
http://www.youtube.com/watch?v=cD1df8wOrBI
This is a great video to get a feel for the game:
http://www.youtube.com/watch?v=NVeNnQT7uF4&feature=youtu.be&t=36m3s
edit: you can skip to the 36min mark to just watch his game replay and get a good idea for how the game works. The earlier stuff is going over the UI, etc.
I haven't had the chance to play much, but the single-player campaign is pretty good so far. It's divided into four different self-contained sets of missions, each set in a different Cold War flashpoint scenario (FRG-DDR border skirmishes, Polish Civil War, Warsaw Pact invasion over Able Archer, and a fourth one that only unlocks after the other three). It's a bit unusual in that there's no actual characters - just an overview of events - but that works pretty well in context, since the game is about large unit actions in WWIII and not about the adventures of Colonel Butts, Savior of Europe.
They also do a surprisingly good job of keeping the scenarios realistic, considering how hard it is to come up with a decent European War situation that doesn't lead to a full-scale nuclear exchange.
What I am saying is its a pretty fun game you should buy it if you like somewhat grognardy strategy games that aren't set in WW2.
Is there by any chance anyone who has played World in Conflict and this game, and can comment on how they compare?
EDIT: Noticed the first video in the comments now, and I don't know any German, but holy fuck that looks like World in Conflict.
EDIT: Ok, there's a second video... that might be in English (I mean, damn)... still haven't seen any terrain deformation by skimming it, but I'll watch it later when I have time. First impressions are still that it looks very barren and not as good as World in Conflict... (have I mentioned the name of that game enough yet... yeah, I want someone to play it online with).
Basically, World in Conflict uses a vastly smaller scale and significantly less realistically-modeled units.
Does it have a cover system for infantry?
Yes, it has one for all units, mostly hedgerows/forest/buildings.
Moving vehicles into forests tends to have them throw tracks or get stuck in mud temporarily, though.
Hope they fixed some of the minor issues in unit naming/identification (that's not a T-80U! You've put a lot of work in this, get it right!), I would definitely like to check it out.
Tank engagements take place over kilometers. Fuel and ammunition are both limited and require resupply via supply trucks or helicopter (it isn't as finicky as it sounds - tanks have enough shells to keep operating for a long time, but fancier stuff like TOW missiles or helicopter rocket pods run out fast). Artillery can fire across the map. Recon elements are essential for not getting ambushed by infantry in the treelines. There's also a morale system: units which take heavy fire can panic, causing them to start falling back from their positions.
At the same time it actually looks really nice, and the unit list is ridiculously complete. Pretty much every tank has three or four variant models with distinct stats. Moreover, it feels quite satisfying to put together a combined-arms operation using French artillery and American gunships to suppress enemy armor around a town before helicoptering in British paratroopers to occupy it while German tank squadrons take the flanks. (You could also do it with German artillery and British helos and American infantry and French tanks, of course)
What I'm saying is this is a grognard's TBS game dressed up like an AAA RTS title. And that's a good thing!
Here's a review:
http://www.outofeight.info/2012/02/wargame-european-escalation-review.html
It really does feel like a realtime Steel Panthers. Smaller scale of course, but..
Someone put me over the fence, one way or the other.
Set in the 1980s? Pfft, people had the worst hairstyles back then.
But the later T55's are accurate guns although low pen, and the final version has the effective M1 killer in Soviet tank missle form. So maybe I'll get rid of my T72's as I hardly use them or the T80s.
The reasoning still continues, and this is before I turn to if i want to swap my East German recon platoons and soviet atgm teams in favour of German and polish para's.
This game is magnificent. I love the multiple kilometre engagement ranges alongside infantry gunning down a hind from a forest at less than 50m.
There are some crash issues concerning DX 11 which the dev's have said they're looking into, but my god this game is addictive especially the multiplayer with it's los, recon helos, tanks, corrected/accurate arty fire.
2012 Game of the year for me, I'm calling it in febuary.
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
And what better way to address them than by calling in artillery?
It models morale breaking/rout, stunning of infantry/crew men due to overwhelming fire power (arty/rkt's auto cannon fire). Fences are driven over and broken (as is long grass/wheat) fires start burning down grass and trees removing cover concealment.
Lot's of little touches like T80s/M1 eating more fuel resulting in shorter ranges and necessitate supply trucks or choppers more often than Longer ranged Leo2/T72's and Amx's.
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
That was during beta and of course for some reason I can't remember bit's of my life.
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
You just sold me.
Godamnit...I need a new PC
so we can watch glorious mans die on Germany's plains.
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
Does it take a hour to beat a 4v4 team or is it something in the 20-30min range?
Whoa, wait: there's logistics?