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[Wargame: European Escalation] 1st Free DLC for Airland Battle out now!

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Posts

  • canuckontcanuckont Registered User regular
    You can use the Trucks to refill at the FOBs, but FOBs arent refillable once they are gone they are gone.

    But you can put more then one FOB down

    I saw a kid get handed a JB poster by who I presume was his parents outside my store today....he tore it in half infront of his horrified parents.....There's hope for our youth yet!
  • Dongs GaloreDongs Galore Registered User regular
    edited April 2012
    Finally got back into this after taking a month off to play Mass Effect 3. Very first game, I found myself playing NATO with pubs against Bastable and co., who promptly massacred my poor Franco-German infantry brigade with massed Soviet heavy armor, while my own French armored support got bogged down in a forest and arrived too late to affect the course of the engagement. D:

    Serves me right for neglecting this thread, I guess. Since there seems to be a decently-sized group of PA players now, would you guys like me to add a list of steam/in-game IDs to the OP?

    Dongs Galore on
  • cpugeek13cpugeek13 Registered User regular
    I'd love to play some comp stomps with you guys on vent. Feel free to add my steam name.

  • kaliyamakaliyama Left to find less-moderated fora Registered User regular
    Finally got back into this after taking a month off to play Mass Effect 3. Very first game, I found myself playing NATO with pubs against Bastable and co., who promptly massacred my poor Franco-German infantry brigade with massed Soviet heavy armor, while my own French armored support got bogged down in a forest and arrived too late to affect the course of the engagement. D:

    Serves me right for neglecting this thread, I guess. Since there seems to be a decently-sized group of PA players now, would you guys like me to add a list of steam/in-game IDs to the OP?

    That was my 2nd or 3rd game ever - had a great time! thx for the fun game.

    fwKS7.png?1
  • BastableBastable Registered User regular
    edited April 2012
    subedii wrote: »
    How long do games usually last?

    Any where from 10 mins to 2 hrs from personal experience. Point based games are usually over in under 20min accepting 1500 points per player and at least one side being aggressive.

    Bastable on
    Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
    "I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."

  • BastableBastable Registered User regular
    edited April 2012
    Finally got back into this after taking a month off to play Mass Effect 3. Very first game, I found myself playing NATO with pubs against Bastable and co., who promptly massacred my poor Franco-German infantry brigade with massed Soviet heavy armor, while my own French armored support got bogged down in a forest and arrived too late to affect the course of the engagement. D:

    Serves me right for neglecting this thread, I guess. Since there seems to be a decently-sized group of PA players now, would you guys like me to add a list of steam/in-game IDs to the OP?

    Yeah add the steam id's to the op.

    Ironically your Franco Germans were checked by bmp riding nazi commies (east Germans), mixed t80s just chucked HE into the town, bit touch and go for a moment. Your team mates let you down by not flanking my expensive t80s, although to be fair he was tangled up with Pedro's t55s and 72s, letting Kali's t72 wave pour into the rupture.

    Kali through my subliminal influence is learning the value of massed t72: the best sponge.
    The t72 b also give access to 2.3km range and top teir damage.

    Bastable on
    Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
    "I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."

  • DashuiDashui Registered User regular
    How's the netcode? I'm debating getting this thanks to the Steam sale, and I have a friend who just bought it, too, but he's halfway across the world.

    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • kaliyamakaliyama Left to find less-moderated fora Registered User regular
    Dashui wrote: »
    How's the netcode? I'm debating getting this thanks to the Steam sale, and I have a friend who just bought it, too, but he's halfway across the world.

    Great. Our threesome today were in seattle, NZ and los angeles and we didn't have a problenm.

    fwKS7.png?1
  • stopgapstopgap Registered User regular
    i suggest people add me for wargame fun times, info is on the sig. I have little idea what I am doing yet though I learn quick.

    steam_sig.png
  • BastableBastable Registered User regular
    canuckont wrote: »
    I find waiting in the Game lobby a breeze since you can mess with your unit decks during the wait period.

    Nothing like OCD kicking in and trying tweak the deck to the best possible combination.

    Playing during the day is pretty easy to find a match I find

    This I've gone from BMP 1 infantry to BTR infantry to BMP 2 infantry and now have BTR infantry with east germans in bmps.

    And tanks man keep swapping t55s and t62s with each other, while match to match mixing or not using T64's T72s and T80s.

    NATO was much easier leo 1s leo 2s solved.

    Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
    "I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."

  • canuckontcanuckont Registered User regular
    Bastable wrote: »
    canuckont wrote: »
    I find waiting in the Game lobby a breeze since you can mess with your unit decks during the wait period.

    Nothing like OCD kicking in and trying tweak the deck to the best possible combination.

    Playing during the day is pretty easy to find a match I find

    This I've gone from BMP 1 infantry to BTR infantry to BMP 2 infantry and now have BTR infantry with east germans in bmps.

    And tanks man keep swapping t55s and t62s with each other, while match to match mixing or not using T64's T72s and T80s.

    NATO was much easier leo 1s leo 2s solved.

    They were the first tanks I unlocked on NATO and have been in every deck since. Leo 2 is probably my most used unit along with Deltas (nothing beats seeing somebody with T80s going into the bush and Deltas poping some Carl G's into them)

    For pact tanks I've leaned more towards T-62MV/M1 and for infantry I've been using the Czech with BTRs

    I saw a kid get handed a JB poster by who I presume was his parents outside my store today....he tore it in half infront of his horrified parents.....There's hope for our youth yet!
  • cpugeek13cpugeek13 Registered User regular
    I hate to say it, but i just don't get this game. Maybe its just too slow, or maybe theres just too much micromanagement, but its somehow both boring and overwhelming. Don't get me wrong, I love strategy wargames like Men of War, but this is just not very much fun. And yes, I played a couple games online and it still didn't click. I'll give it another go this week, but to be honest, I'm kind of regretting buying it.

  • BloodsheedBloodsheed Registered User regular
    Got my first win just now (after many losses and a Draw), but not how I wanted to do it.

    I'm not sure of the map name, but it's the one with the large central island with 2 4 point objectives on it. 2v2, I was playing PACT, opposing team was NATO.

    I creep forward onto the island to start with a force made up mostly of helo (the armed transports) borne infantry backed up with gunships and a small bit of arty support from base, taking the southern objective and digging in, keeping a large field inside the zone open for resupplying my large helo force. My partner runs up the right side with an armored force and takes a mid-reinforcement objective and digs in with arty.

    The enemies make a few runs onto the island from the north bridge but never get a foothold, instead falling back and occupying the forest on the north side of the bridge. I run small helo raids with my gunships and transports, wiping out several command trucks in the objective between the bridge and their base before falling back from AA. It seems like it's going to be a long slog, neither side pushing in the center, dueling arty trying to soften up the northern bridgehead, my partner getting smacked a few times but holding once my helos respond. I figured we should have a big lead since they are losing a lot of points to arty and each attack/raid, but it's close, points wise.

    And then my partner quits. I take a look at what he was doing and... I know it was a noob game but... he was sending strings of single tanks against the enemy, most of which were running out of gas. He had 3k points unspent. I think I found the reason the points were close.

    So, I figure, well, I can't really micromanage two fronts at this point of my skill level, so, might as well go out in a blaze of glory. I spend 75% of my newly acquired points on Gunships and send them up the right flank. The rest is split between a tank force I just rush up the gut and 6 squadrons of helo Inf I run around the uncontested left flank and land just outside their base. They have AA, but against 20-30 Helos (I send in my already built force too), it does nothing. My infantry overwhelm their base defenses, destroying their command and routing their AA. The tanks all die on the bridgehead, but the helos, having mopped up the right flank, destroyed that force too and moved to finish up their base defenders.

    I really didn't think that would work and feel terrible about winning a close, tactical game with a (helo) human wave attack.

    Xbox Live, Steam, PSN: Eclibull
  • Dongs GaloreDongs Galore Registered User regular
    Gunship rushes are pretty much the "gamiest" tactic right now... it isn't that they're unbalanced, per se, since a comparably-sized force of AA will destroy them, but nobody buys that much AA unless they know you're going to do it.

  • BloodsheedBloodsheed Registered User regular
    edited April 2012
    Gunship rushes are pretty much the "gamiest" tactic right now... it isn't that they're unbalanced, per se, since a comparably-sized force of AA will destroy them, but nobody buys that much AA unless they know you're going to do it.

    Yeah, I didn't realize that before I did it. It was a case of thinking how fragile the gunships are in "normal" numbers when faced with even a smaller number of AA and how much micro they require, so I thought "Well more are going to crash and burn if I just throw them at the objective and ignore them". I didn't realize that there was some tipping point where the wave of gunship fire overwhelms the rate of AA return. I dislike gamy tactics, in general, so I felt bad about accidently pulling it off and apologized to them for that. To be fair, I'm pretty sure my infantry rush would have still taken their base zone, but the gunships were what got me the points.

    I did have a question for those more experienced. I'm having a hell of a time with supply shortages, all around. What's the general number of FOBs you want to throw down at different point totals at the start of the match to last you? Also, is there anything to do with all your supply movers when you do run out of FOB supply and they're out of supply as well? Seems silly to have this fleet of empty trucks/helos sitting somewhere and just continue to buy new ones.

    Bloodsheed on
    Xbox Live, Steam, PSN: Eclibull
  • BastableBastable Registered User regular
    edited April 2012
    cpugeek13 wrote: »
    I hate to say it, but i just don't get this game. Maybe its just too slow, or maybe theres just too much micromanagement, but its somehow both boring and overwhelming. Don't get me wrong, I love strategy wargames like Men of War, but this is just not very much fun. And yes, I played a couple games online and it still didn't click. I'll give it another go this week, but to be honest, I'm kind of regretting buying it.

    This seems odd as one of the pluses of this game is that it's about tactics, unit composition and flanking as opposed to micro. One of the complaints is that there is not enough micro (where is unit facing controls, hold fire till range, pause/timed commands ect).

    The majority of reviews such as rock paper shotgun, tom chick, bruce Geryk mention it is not micro intensive. I think the closest complaint to yours was Rob Zacny stating low levels of micro but that the unit numbers/types resulted in information overload; if you don't know the game what difference are all the T62's/ shilkas variants. http://flashofsteel.com/index.php/2012/03/17/three-moves-ahead-episode-160-no-standing-on-the-european-escalator-to-war/

    Pod cast where they discuss war-game for an hr.

    Men of war is a lot more micro intensive, you can actually wasd/mouse direct control units and screw around with individuals equipment inventory so i'm not sure why you think the lesser amount of micro in Wargames is comparatively onerous.

    Bastable on
    Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
    "I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."

  • BastableBastable Registered User regular
    Bloodsheed wrote: »
    Gunship rushes are pretty much the "gamiest" tactic right now... it isn't that they're unbalanced, per se, since a comparably-sized force of AA will destroy them, but nobody buys that much AA unless they know you're going to do it.

    Yeah, I didn't realize that before I did it. It was a case of thinking how fragile the gunships are in "normal" numbers when faced with even a smaller number of AA and how much micro they require, so I thought "Well more are going to crash and burn if I just throw them at the objective and ignore them". I didn't realize that there was some tipping point where the wave of gunship fire overwhelms the rate of AA return. I dislike gamy tactics, in general, so I felt bad about accidently pulling it off and apologized to them for that. To be fair, I'm pretty sure my infantry rush would have still taken their base zone, but the gunships were what got me the points.

    I did have a question for those more experienced. I'm having a hell of a time with supply shortages, all around. What's the general number of FOBs you want to throw down at different point totals at the start of the match to last you? Also, is there anything to do with all your supply movers when you do run out of FOB supply and they're out of supply as well? Seems silly to have this fleet of empty trucks/helos sitting somewhere and just continue to buy new ones.

    The problem with supplies is that damaged units take much more supplies than they should right now. The slowed the repair rate down but for got to lower the supply draw over time/tick meaning supplies go down horrendously fast. When they patch it later this week the supply draw will not be so horrendous unless you're using a ton of MLRS

    Generally unless I have arty I actually do away with the fob so I can get more units, the most FOB's I ever have is one. The empty supply vehs are just that after the supplies are used up, hide them in a corner /forests.


    Thing about AA is that guns will stun lock them, and missiles will one/two shot and cause area damage to grouped helos

    Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
    "I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."

  • canuckontcanuckont Registered User regular
    Ok, I have done it accidently but how to you "undeploy" units at the start?

    I saw a kid get handed a JB poster by who I presume was his parents outside my store today....he tore it in half infront of his horrified parents.....There's hope for our youth yet!
  • Dongs GaloreDongs Galore Registered User regular
    canuckont wrote: »
    Ok, I have done it accidently but how to you "undeploy" units at the start?

    Right click on them. It might take a second, but they should disappear and refund your points.

  • Dongs GaloreDongs Galore Registered User regular
    Bloodsheed wrote: »
    Gunship rushes are pretty much the "gamiest" tactic right now... it isn't that they're unbalanced, per se, since a comparably-sized force of AA will destroy them, but nobody buys that much AA unless they know you're going to do it.

    Yeah, I didn't realize that before I did it. It was a case of thinking how fragile the gunships are in "normal" numbers when faced with even a smaller number of AA and how much micro they require, so I thought "Well more are going to crash and burn if I just throw them at the objective and ignore them". I didn't realize that there was some tipping point where the wave of gunship fire overwhelms the rate of AA return. I dislike gamy tactics, in general, so I felt bad about accidently pulling it off and apologized to them for that. To be fair, I'm pretty sure my infantry rush would have still taken their base zone, but the gunships were what got me the points.

    I did the same thing in one of my first games, too, right down to apologizing at the end when my opponent explained that it was frowned upon.

    On the other hand, I recently played another 3v3 game where the enemy team (who had named themselves after characters from Blackadder Goes Fourth, which was pretty awesome) tried a gunship rush with about a dozen Mi24s, and they ended up getting massacred by my relatively small AA force (two SAS squads, two American Stinger squads, and three Chaparrals) - although they still killed all my heavy armor and most of my APCs, stopping my advance and forcing us onto the defensive for the rest of the game.

  • Dongs GaloreDongs Galore Registered User regular
    On another note - it seems like all the U.S. regular infantry are noticeably inferior to their European counterparts. I assume that's partly to balance the superiority of the Bradley as a transport, but I have to wonder if it's partly a bit of chauvinism on the part of Eugen, as French developers (although the Chasseurs are also pretty bad).

    I admit I don't know too much about the difference in training quality in the 1980s, but I do recall that at the time the Europeans themselves weren't regarded very highly as frontline forces (the joke being that the Germans, Benelux and Danish armies all went home every weekend). Of course, that's from a British perspective, and we do tend to shit on the continentals at every opportunity. I suppose it could represent the American Army redeploying its best-trained units to other theatres of war, the fact that the Americans aren't fighting over their own homelands, or the post-Vietnam malaise still affecting Army prestige...

  • pedro0930pedro0930 Registered User regular
    Chasseurs may be bad, but they are still a 10 men squad at only $5. Chasseurs FAMAS on the other hand is the best $10 rifle squad at both anti-infantry and anti-tank.

    Eugene says that transport choice is indeed the reason why Riflemen stats are so bad. Probably why USSR's motostrelki is in the same boat. Although to be honest I am not too satisfy with the answer since Bradley is not really more cost effective than other vehicle of similar capability, so I don't feel it's much of an advantage since you are paying for it.

  • BastableBastable Registered User regular
    edited April 2012
    It might be a reflection that during the 70s and 80s inspite of on paper being a professional military a lot of the US infantry training was still based on turning out chaps that could at least hold their rifles in the shortest amount of time. I think the UK was fairly unique in having full time professionals even in the rifle battalions, which is pretty similar to the British army prior to WW1 and 2. The mainland euros have had a long and fairly effective history of conscription based militaries with professional NCO's and officers.

    The US infantry and the Soviet motor rifles are both avg and in their cheapest transports can be two vetted to cost 22 points, which is only two points more than the cezch vyd's and French chasser Famas. The accuracy of the rifles is then similar to the more expensive units. Remember each point of accuracy = 5% and each vet =7.5%.

    Bastable on
    Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
    "I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."

  • BastableBastable Registered User regular
    edited April 2012
    Gunship rushes are pretty much the "gamiest" tactic right now... it isn't that they're unbalanced, per se, since a comparably-sized force of AA will destroy them, but nobody buys that much AA unless they know you're going to do it.

    Vet your SAM's

    http://dl.dropbox.com/u/55238673/Flanking chezks.wargamerpl

    drop in your eugen war game folder in user\savedgames

    16 Choppers versus 2 Tunguska's.

    Choppers panic as my T72 HMGs start opening up.

    Also this match has made me put BMP2 in my deck instead of motor strelki (czek), those BMP have auto cannons that can shoot helos out to 1.5km.

    Bastable on
    Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
    "I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."

  • DashuiDashui Registered User regular
    I caved and I bought it, did the first mission and then played multiplayer. I got DESTROYED. I ended that MP game with only 60 points. But I had 13 stars so I decided to unlock some units.

    I'm probably making a huge mistake, but as an American I made my NATO deck pure, grade-A beefy American. As I'm half-Russian, I think I'll do the same for PACT. I found a game where it was advertising explicitly for low levels, and actually had a good match. Anti-tank units are not to be trifled with, it seems, and they helped me win that battle.

    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • BloodsheedBloodsheed Registered User regular
    My first (clean) win yesterday, playing as NATO on Hell's Highway, my only job was to basically hold Foxtrot (the little town in the forest on the left side). My two partners and I built a line right across the map, another player holding the objective across the highway from Foxtrot while the third focused on arty (so many rockets). The PACT forces kept trying to flank or push in but we'd coordinate forces to fill the gaps until they finally fell back and began a slow, grinding series of skirmishes. They kept trying to muster forces but I had multiple squads of French Recon infantry slowly pushing through the hedgerows, and every time they began to gather they got rockets zeroed in on them.

    Near the end (which ended on points, as neither side could successfully push), I had seeded every approach with US Anti-tank troops dropped off by helicopters. Many died, but it was fantastic watching enemy armored pushes be blunted by missiles suddenly erupting from treeline after treeline. Best was the groups (eventually killed by arty) I had setup watching down the main highway that basically forced the enemy to reinforce their lines slogging through the country side instead of using the fast move option.

    Xbox Live, Steam, PSN: Eclibull
  • SynthesisSynthesis Honda Today! Registered User regular
    Bastable wrote: »
    Gunship rushes are pretty much the "gamiest" tactic right now... it isn't that they're unbalanced, per se, since a comparably-sized force of AA will destroy them, but nobody buys that much AA unless they know you're going to do it.

    Vet your SAM's

    http://dl.dropbox.com/u/55238673/Flanking chezks.wargamerpl

    drop in your eugen war game folder in user\savedgames

    16 Choppers versus 2 Tunguska's.

    Choppers panic as my T72 HMGs start opening up.

    Also this match has made me put BMP2 in my deck instead of motor strelki (czek), those BMP have auto cannons that can shoot helos out to 1.5km.

    I haven't done much Wargame recently, but I have to say, your description alone makes me smile, Bast.

  • AiserouAiserou Registered User regular
    Do you get more XP for playing against people in MP? I have a friend I play with and traditionally we stick to comp stomping in RTS games because we are both kind of terrible, but I think I'd be able to get him into a few low level games if it was worth it. Currently we are both level 2 and getting around 20-25 xp per match which seems pretty low to me.

  • canuckontcanuckont Registered User regular
    Just had a game with PACT chopper rush
    Killed my Leo 2s and first two Charpells(sp?). It was clear two of them went that route, since they had 8 Havocs.
    Our team quickly pumped out AA and I dropped some deltas in their starting area.
    They didnt last long after that.

    I like to keep my force small at the start and well rounded to deal with any encounter. I find it makes it easier to deal with silly tactics and you can rush to a closer reinforcment spot to call in a larger force after you've got a good handle on the enemy weakness.

    I saw a kid get handed a JB poster by who I presume was his parents outside my store today....he tore it in half infront of his horrified parents.....There's hope for our youth yet!
  • pedro0930pedro0930 Registered User regular
    edited April 2012
    Yes, playing MP has much higher experience gain. An important component for XP gain is the average player level of the game.

    Honestly I haven't seen any determined chopper rush for quite sometime. The last time I was defeated by chopper rush was because our opponent went all chopper and immediately clicked ready. So the game started before we were able to deploy our AA. Of course, we immediately bought some AA but they got to our base while our AA were not yet in position. Although between tank AAMG and auto cannon on IFV my team was actually winning in points. We lost because they killed our last CV.

    pedro0930 on
  • BastableBastable Registered User regular
    New bug fix patch

    [Edit]: The patch is now Live

    Please find below the information for the patch that will be updated during the night:
    - fix the bug of wrong initial position on « Alamo (Pact) » map.
    - fix the bug preventing to use some areas of the « Straight Ahead » map.
    - fix the bug increasing the repairing costs for units next to a FOB/supply unit.
    - improve some helicopters' fixed autocannon (Gazelle Canon, Mi-2, …)'s targeting against moving target.
    - improve pathfind in cities (no more trafic jams!).
    - improve movement of troops moving in convoy (more spacing, some more realistic and less units caught in enemy AoE weapons).

    Thank you for your patience.

    Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
    "I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."

  • BastableBastable Registered User regular
    Aiserou wrote: »
    Do you get more XP for playing against people in MP? I have a friend I play with and traditionally we stick to comp stomping in RTS games because we are both kind of terrible, but I think I'd be able to get him into a few low level games if it was worth it. Currently we are both level 2 and getting around 20-25 xp per match which seems pretty low to me.

    Like pedro said, even if you lose do not leave the match stay till the end so you collect the EXP/stars. Also if the opposing team has high level chaps they actually multiply your exp gain, check the debrief screen it'll have breakdowns.

    Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
    "I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."

  • pedro0930pedro0930 Registered User regular
    Bastable wrote: »
    New bug fix patch

    [Edit]: The patch is now Live

    Please find below the information for the patch that will be updated during the night:
    - fix the bug of wrong initial position on « Alamo (Pact) » map.
    - fix the bug preventing to use some areas of the « Straight Ahead » map.
    - fix the bug increasing the repairing costs for units next to a FOB/supply unit.
    - improve some helicopters' fixed autocannon (Gazelle Canon, Mi-2, …)'s targeting against moving target.
    - improve pathfind in cities (no more trafic jams!).
    - improve movement of troops moving in convoy (more spacing, some more realistic and less units caught in enemy AoE weapons).

    Thank you for your patience.

    Also, apparently now patch will no longer break replays.

  • cpugeek13cpugeek13 Registered User regular
    So, I gave this game another shot. I even won my first match today. I'm warming up to the games system more and more, but man, they really need to make it more accessible to newbies. Also, the supply system is cool, but also kind of a pain to maintain. I haven't yet gotten into any deep strategies, but I'm sure that there are plenty. A question though, what exactly do forests do? I know they make it harder to see troops, but do they also make them harder to hit?

  • BastableBastable Registered User regular
    Forests: They make it harder to see units, infantry gain the most from this and shorter line of fire (think LAW's and RPG's). The only unit that can shoot without a direct line of sight on forests is flame thrower units and artillery/mortars.

    Forests also slow down wheeled and tracked vehicles some times bogging them or throwing tracks.

    Cover including forests do not decrease chance to hit. Although building cover does seem to attenuate the damage to a noticeable degree.

    Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
    "I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."

  • DashuiDashui Registered User regular
    edited April 2012
    ARE YOU FUCKING SERIOUS, GAME?

    After having a string of bad matches, I finally get into a 4v4 game where all was going well. Out of 6,000 points needed to win, we were less than 900 away from victory. We actually coordinated our moves and I was making a final push up into the enemy's stronghold, which would then turn into a flanking maneuver attacking the enemy on the other side of the map. It was a beautiful sight.

    AND THEN MY GAME CRASHED. NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

    I'm rather upset right now.

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • BastableBastable Registered User regular
    Worst thing is you lose all that experience as well, the french for good and for bad have decided all disco's are interdit

    Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
    "I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."

  • BastableBastable Registered User regular
    edited April 2012
    Dashui wrote: »
    ARE YOU FUCKING SERIOUS, GAME?

    After having a string of bad matches, I finally get into a 4v4 game where all was going well. Out of 6,000 points needed to win, we were less than 900 away from victory. We actually coordinated our moves and I was making a final push up into the enemy's stronghold, which would then turn into a flanking maneuver attacking the enemy on the other side of the map. It was a beautiful sight.

    AND THEN MY GAME CRASHED. NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

    I'm rather upset right now.

    Check your logs send the crash report to eugene. I've had the same thing happen to me twice. The suspicious part of me notes that it was when I was busy winning and causing 50% of the damage to enemy teams.

    HACKS I say HACKS! (net code just spits the dummy I guess)

    logs location instructions 1. Click on the Windows Start button then on the Windows username link present at the top right.
    2. Open AppData folder (*)
    3. Open Local folder then Temp folder.
    4. Right mouse click the latest game error report "000008_WarGame Final_xxx.dmp" file.
    5. Click on "Send to" then on "Compressed (zipped) folder".
    [i/]

    Bastable on
    Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
    "I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."

  • BastableBastable Registered User regular
    Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
    "I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."

  • DashuiDashui Registered User regular
    edited April 2012
    I should add everyone here to my Wargame friends list. Do we have a list somewhere?

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
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