[Starcraft 2] THIS THREAD IS OVER. POST IN THE NEW ONE.

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  • PoolCuePoolCue Registered User regular
    reapers are like worse versions of vultures

    still two hit workers like bosses

    but has no zone control (spider mines)

    and trades supremely crazy speed for cliff walking and okay speed

  • MMMigMMMig Registered User regular
    edited September 2011
    Reapers are only useless because everything else out of that barracks is pretty damn good.

    I'd trade Hydras for reapers any day.
    Maybe even all day.

    MMMig on
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    wra
  • CantidoCantido Registered User regular
    We have dismissed that unit.

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  • EuphemonEuphemon itsudemo sagashiteiruyo dokka ni kimi no sugata woRegistered User regular
    You forgot ridiculous building sniping. A group of reapers drops pretty much any building in seconds.

    iG3kv1d.png
  • ParadisoParadiso Registered User regular
    ZvP on Shattered Temple. I check back into my main to inject and notice that, yes, I had two spires and no infestation pit. Plan went from "Let's do some light harass and get up to hive" to "Guess we're going balls out upgraded mutas." It was more effective than I thought it'd be.

  • kedinikkedinik Captain of Industry Registered User regular
    Sometimes pros showboat by expo-sniping with reaper squads in won macro games.

    I get the impression marauder/medivac does the same job better, though.

    I made a game! Hotline Maui. Requires mouse and keyboard.
  • OremLKOremLK Registered User regular
    edited September 2011
    There's a lot of shit you can do with Reapers that people are hardly even exploring. That's the problem with nerfing one of Terran's harassment abilities (in this case, Blue Flame) and calling it a fix for the imbalance of the race as a whole--they have like six other ways to harass opponents. There are so many tools in the Terran kit that nobody even messes around with right now.

    I'm okay with Terran having the best and most diverse harassment abilities in the game, it seems to fit well with the style of the race, but then you add on the best early game all-ins/defense from all ins, and an equally strong (if not stronger) straight-up army to Protoss or Zerg, and it just winds up being a big problem.

    That's why I still think the most elegant fix is to nerf MULEs and/or Marines. You have to hit the race at its core to really put a dent in the imbalance.

    OremLK on
    My zombie survival life simulator They Don't Sleep is out now on Steam if you want to check it out.
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Hey...did anything develop with Naniwa besides him leaving Dignitas?

    And has there been any update on Stephano?

  • mEEksamEEksa Registered User regular
    There has been no new news on either Naniwa or Stephano.

  • OremLKOremLK Registered User regular
    edited September 2011
    Here's my first attempt at 2base Immortal +1/+1 in PvZ... execution was very sloppy.

    repimg-33-232733.jpg

    ROTD submission in honor of 1.4 I guess?

    OremLK on
    My zombie survival life simulator They Don't Sleep is out now on Steam if you want to check it out.
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    OremLK wrote:
    Here's my first attempt at 2base Immortal +1/+1 in PvZ... execution was very sloppy.

    repimg-33-232733.jpg

    ROTD submission in honor of 1.4 I guess?

    Added to the OP!

    Need a voice actor? Hire me at bengrayVO.com
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  • Joe KJoe K Registered User regular
    Variable wrote:
    also brood lords eat thors

    not so much the thors, all though they help, its the massive amount of vikings that you can produce upon sniffing a spire being out, and which counter everything Zerg in the air cost effectively.

    if Z commits to maintaining air superiority, a couple of tanks and marines clean up the paltry ground army left over.

    as for the Browder quote, I'm looking for it, and I thought that it was originally provide by Ked.

  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    If the zerg has a macro lead (as they need to win), now with faster building Ultras I think a Broodlords-->Surprise 5/3 Ultras transition will be awesome because then the Terran has like 30 food in Vikings doing nothing during battles.

  • Joe KJoe K Registered User regular
    edited September 2011
    Spose if you can defend it may as well put your macro hatch there.
    Make hydras tier 1 and some kind of medium dps unit so I can use them to kill rocks. That is my secret agenda for hydra tier1.

    also make the hrydra a 1 food unit. range upgrade doesnt unlock until lair, speed as an additional upgrade.

    and no major penalty for being off creep. i sortof understand queens not being useful off creep, but hydras? I don't even...

    patchnotes : remove MAJOR from penalty.
    made evolution chamber a requirement for pool.

    Joe K on
  • Joe KJoe K Registered User regular
    3clipse wrote:
    If the zerg has a macro lead (as they need to win), now with faster building Ultras I think a Broodlords-->Surprise 5/3 Ultras transition will be awesome because then the Terran has like 30 food in Vikings doing nothing during battles.

    that's just so god damn much gas sunk in tech paths and units that you're going to throw away...

  • mEEksamEEksa Registered User regular
    Joe K wrote:
    3clipse wrote:
    If the zerg has a macro lead (as they need to win), now with faster building Ultras I think a Broodlords-->Surprise 5/3 Ultras transition will be awesome because then the Terran has like 30 food in Vikings doing nothing during battles.

    that's just so god damn much gas sunk in tech paths and units that you're going to throw away...

    Yeah but it is common in a long macro game to have the resources to afford it. I think a broodlord into ultra transition is going to be very strong now, the Terran will beat the broodlord wave but then get torn apart by the follow-up ultras.

  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Joe K wrote:
    3clipse wrote:
    If the zerg has a macro lead (as they need to win), now with faster building Ultras I think a Broodlords-->Surprise 5/3 Ultras transition will be awesome because then the Terran has like 30 food in Vikings doing nothing during battles.

    that's just so god damn much gas sunk in tech paths and units that you're going to throw away...

    lolbanelings?

    If you're sitting on 5-6 bases, you have the gas income.

  • piLpiL Registered User regular
    O.K. I'm about to craft some Stars for the first time in a long time. I expect this to go horrible. I wish infestors were as fun as ghosts.

  • piLpiL Registered User regular
    Same story as season 2. Lose my match. Still end up gold. What was that match for? What would have happened if I won?

  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    That match places you based on where your MMR is, because you have no average holding it down.

    If you have, say, a diamond MMR, but have been in plat for so many games that you're not getting placed, that match can promote you. Or demote you, if the reverse is true.

  • KambingKambing Registered User regular
    edited September 2011
    mEEksa wrote:
    Joe K wrote:
    3clipse wrote:
    If the zerg has a macro lead (as they need to win), now with faster building Ultras I think a Broodlords-->Surprise 5/3 Ultras transition will be awesome because then the Terran has like 30 food in Vikings doing nothing during battles.

    that's just so god damn much gas sunk in tech paths and units that you're going to throw away...

    Yeah but it is common in a long macro game to have the resources to afford it. I think a broodlord into ultra transition is going to be very strong now, the Terran will beat the broodlord wave but then get torn apart by the follow-up ultras.

    That has always been the thing to do in late-game zvt. Force an overcommit on vikings and then swap to ultras to punish it.

    Note that this is primarily because if you lose air dominance, it makes no sense to try to catch up with corruptor/brood. It is better to swap with a ground army (usually with AA in the form of infestors) where your opponent is likely much weaker.

    Kambing on
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  • Joe KJoe K Registered User regular
    3clipse wrote:
    Joe K wrote:
    3clipse wrote:
    If the zerg has a macro lead (as they need to win), now with faster building Ultras I think a Broodlords-->Surprise 5/3 Ultras transition will be awesome because then the Terran has like 30 food in Vikings doing nothing during battles.

    that's just so god damn much gas sunk in tech paths and units that you're going to throw away...

    lolbanelings?

    If you're sitting on 5-6 bases, you have the gas income.

    except that banelings have a purpose, just like the scourge did, another "sappling" unit.

    they are a unit that you're going to throw away. They're also the only early game unit that can take care of massive amounts of marines, zealots, AND put holes in the ubuiquitous wall-in that both P and T do every game. Their utility holds through out the game...

    and if you're actually sitting on 5-6 bases, chances are, you've got the game won. It's far more difficult to get the gas needed on 3-4 which is the more likely spot that you will be at when you need them.

    As opposed to Terran who can sit on one base and make a massive amount of marines, a half dozen tanks and a bunch (> 10 vikings) and the zerg has no answer.

  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Joe.

    Infestors.

  • mEEksamEEksa Registered User regular
    Joe K wrote:
    3clipse wrote:
    Joe K wrote:
    3clipse wrote:
    If the zerg has a macro lead (as they need to win), now with faster building Ultras I think a Broodlords-->Surprise 5/3 Ultras transition will be awesome because then the Terran has like 30 food in Vikings doing nothing during battles.

    that's just so god damn much gas sunk in tech paths and units that you're going to throw away...

    lolbanelings?

    If you're sitting on 5-6 bases, you have the gas income.

    except that banelings have a purpose, just like the scourge did, another "sappling" unit.

    they are a unit that you're going to throw away. They're also the only early game unit that can take care of massive amounts of marines, zealots, AND put holes in the ubuiquitous wall-in that both P and T do every game. Their utility holds through out the game...

    and if you're actually sitting on 5-6 bases, chances are, you've got the game won. It's far more difficult to get the gas needed on 3-4 which is the more likely spot that you will be at when you need them.

    As opposed to Terran who can sit on one base and make a massive amount of marines, a half dozen tanks and a bunch (> 10 vikings) and the zerg has no answer.

    There is just...so much wrong with this post.

  • Joe KJoe K Registered User regular
    Kambing wrote:
    mEEksa wrote:
    Joe K wrote:
    3clipse wrote:
    If the zerg has a macro lead (as they need to win), now with faster building Ultras I think a Broodlords-->Surprise 5/3 Ultras transition will be awesome because then the Terran has like 30 food in Vikings doing nothing during battles.

    that's just so god damn much gas sunk in tech paths and units that you're going to throw away...

    Yeah but it is common in a long macro game to have the resources to afford it. I think a broodlord into ultra transition is going to be very strong now, the Terran will beat the broodlord wave but then get torn apart by the follow-up ultras.

    That has always been the thing to do in late-game zvt. Force an overcommit on vikings and then swap to ultras to punish it.

    after a couple losses to the mass vikings destroying my coruptor/Brood force, I think that's what I'm going to have to do... Drop the Ultra Bay as soon as I morph the GS and start crackling speed.

    Still don't know how to stop the vikings from picking off OLs, even if they're huddled over queens and spores.

  • Joe KJoe K Registered User regular
  • Joe KJoe K Registered User regular
    mEEksa wrote:
    Joe K wrote:
    3clipse wrote:
    Joe K wrote:
    3clipse wrote:
    If the zerg has a macro lead (as they need to win), now with faster building Ultras I think a Broodlords-->Surprise 5/3 Ultras transition will be awesome because then the Terran has like 30 food in Vikings doing nothing during battles.

    that's just so god damn much gas sunk in tech paths and units that you're going to throw away...

    lolbanelings?

    If you're sitting on 5-6 bases, you have the gas income.

    except that banelings have a purpose, just like the scourge did, another "sappling" unit.

    they are a unit that you're going to throw away. They're also the only early game unit that can take care of massive amounts of marines, zealots, AND put holes in the ubuiquitous wall-in that both P and T do every game. Their utility holds through out the game...

    and if you're actually sitting on 5-6 bases, chances are, you've got the game won. It's far more difficult to get the gas needed on 3-4 which is the more likely spot that you will be at when you need them.

    As opposed to Terran who can sit on one base and make a massive amount of marines, a half dozen tanks and a bunch (> 10 vikings) and the zerg has no answer.

    There is just...so much wrong with this post.

    Please expand, I'm interested. If you're nice, I'll post replays of what I'm talking about when I get home.

  • TheBogTheBog Registered User regular
    3clipse wrote:
    If the zerg has a macro lead (as they need to win), now with faster building Ultras I think a Broodlords-->Surprise 5/3 Ultras transition will be awesome because then the Terran has like 30 food in Vikings doing nothing during battles.

    Why is the terran going vikings. Don't ghosts counter both of those things?

  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Joe K wrote:
    3clipse wrote:
    Joe.

    Infestors.

    two days ago, sure.

    Fungal is still excellent. The 1.5/2 DPS loss did not suddenly make it a terrible spell. It's still amazing.

  • Salvation122Salvation122 Registered User regular
    Kambing wrote:
    mEEksa wrote:
    Joe K wrote:
    3clipse wrote:
    If the zerg has a macro lead (as they need to win), now with faster building Ultras I think a Broodlords-->Surprise 5/3 Ultras transition will be awesome because then the Terran has like 30 food in Vikings doing nothing during battles.

    that's just so god damn much gas sunk in tech paths and units that you're going to throw away...

    Yeah but it is common in a long macro game to have the resources to afford it. I think a broodlord into ultra transition is going to be very strong now, the Terran will beat the broodlord wave but then get torn apart by the follow-up ultras.

    That has always been the thing to do in late-game zvt. Force an overcommit on vikings and then swap to ultras to punish it.

    And then watch your ultras evaporate to 3/3 stimmed Marauders and thors

  • HozHoz Cool Cat Registered User regular
    edited September 2011
    If you're mech, you're going to counter broods with vikings. But if you wipe the map clean of Brood Lords with your Vikings and you still have 30 food of vikings (you wouldn't get that much in the first place, but whatever) you've just won the game. Your vikings go on harass and your army goes in for the kill, no zerg unit is going to come out fast enough.

    Hoz on
  • Joe KJoe K Registered User regular
    TheBog wrote:
    3clipse wrote:
    If the zerg has a macro lead (as they need to win), now with faster building Ultras I think a Broodlords-->Surprise 5/3 Ultras transition will be awesome because then the Terran has like 30 food in Vikings doing nothing during battles.

    Why is the terran going vikings. Don't ghosts counter both of those things?

    when i get the spire, i usually go with muta harass. That usually prompts viking production. I'm also teching to Hive, and Greater Spire. When the GS is close to finished, I'll build about 10 corrs, part of which will be morphed to bros.

    And that's when the large force of vikings appears. I'll have a decent sized chuck of army in slings, maybe 50, but it doesnt matter when seige tanks show up.

  • Joe KJoe K Registered User regular
    3clipse wrote:
    Joe K wrote:
    3clipse wrote:
    Joe.

    Infestors.

    two days ago, sure.

    Fungal is still excellent. The 1.5/2 DPS loss did not suddenly make it a terrible spell. It's still amazing.

    for clumps of marines, sure. even having to fungal peons multiple times isnt a huge deal. the more important thing is the extreme difficulty in grabbing a single thor, which I've had change the outcomes of battles/games before.

  • TheBogTheBog Registered User regular
    I don't see how mutas prompt vikings. Vikings aren't very good vs mutas and ghosts are actually amazing vs them. But more often than not it'll nudge the terran into thors.

  • Joe KJoe K Registered User regular
    TheBog wrote:
    I don't see how mutas prompt vikings. Vikings aren't very good vs mutas and ghosts are actually amazing vs them. But more often than not it'll nudge the terran into thors.

    It usually prompts Vikings because, while thors are great at killing muta balls, they're fairly immobile, not quite as slow as broods, and mutas can harass where the thors arent with impunity.

  • WhatWhat Registered User regular
    Joe K wrote:
    TheBog wrote:
    I don't see how mutas prompt vikings. Vikings aren't very good vs mutas and ghosts are actually amazing vs them. But more often than not it'll nudge the terran into thors.

    It usually prompts Vikings because, while thors are great at killing muta balls, they're fairly immobile, not quite as slow as broods, and mutas can harass where the thors arent with impunity.

    You do not make Vikings to fight Mutas. I don't why you would think that.

    Kambing said it best. Force Vikings -> Roll with 3/5 Ultras. Easy Peasy.

  • BiosysBiosys Registered User regular
    welp

    followed the instructions in the relocalization thread

    can finally start sc2

    click on find match

    it be broked

    now for a lovely 9 hour download

  • KambingKambing Registered User regular
    Yeah, mid- and late-game ghosts are an interesting, recent development in tvz. But the problem is that you can't reactively make ghosts in sufficient numbers upon scouting hive and greater spire tech. You have to be building them up in the later parts of the mid-game in order to use them as an answer to a brood army. Note that many terrans are starting to do this anyways anyways to respond to infestor play.

    @TwitchTV, @Youtube: master-level zerg ladder/customs, commentary, and random miscellany.
  • MMMigMMMig Registered User regular
    I'm more interested in the late game tossgirl.

    :winky:

    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • piLpiL Registered User regular
    God I'm so bad. This sucks.

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