[Starcraft 2] THIS THREAD IS OVER. POST IN THE NEW ONE.

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  • MuridenMuriden Registered User regular
    edited September 2011
    PantsB wrote:
    "cheesey fucking faggot."

    I do enjoy the company of dairy products and other men. Thank you for noticing.

    Muriden on
    MrGulio.332 - Lover of fine Cheeses. Replays
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  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    PantsB wrote:
    Kind of glad how the Stephano thing turned out. Mill was talking out of their ass, but Stephano can keep playing after paying a fine.

    The Patch always brings out such bm. I went on a winning streak yesterday (after a long losing streak, MMR swings weeee) winning 8 of 9. I got 5 no ggs, 1 "<name>: <name> has been defeated"/pause, 1 "you're in plat aren't you. No one 2 bases in plat" (while he was trying to 1 rax expand with 1 bunker), and 1 "cheesey fucking faggot."

    lots of players think an awful lot of themselves.

    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • Joe KJoe K Registered User regular
    mEEksa wrote:
    Broodlords should be morphed before you get near the Terran army. Then move them along, and when the vikings come to pick them off, chain fungal them to death and laugh your way to the bank. And yes, absolutely, your army should always be with the broodlords. Never send them off by themselves.

    Thanks Meeks. Looks like I've been engaging/positioning wrong and paying the price. What you're saying makes complete sense.
    Sceptre wrote:
    Woooh! Masters baby!

    Congrats!

  • CantidoCantido Registered User regular
    Spaffy wrote:
    I imagine this link would probably make your head explode: http://www.urbandictionary.com/define.php?term=toss

    Yyyyup. That's a bro-toss alright.

    3DS Friendcode 5413-1311-3767
  • TannerMSTannerMS "I'm confidence cause I'm zerg!" Registered User regular
    Someone needs to clear this up for me. Does the game pause itself sometimes after a player leaves? Does it matter if I unpause before leaving? I know there have been bugs and fixes in the past. What's the deal with this stufF?

  • Joe KJoe K Registered User regular
    edited September 2011
    Variable wrote:
    PantsB wrote:
    Kind of glad how the Stephano thing turned out. Mill was talking out of their ass, but Stephano can keep playing after paying a fine.

    The Patch always brings out such bm. I went on a winning streak yesterday (after a long losing streak, MMR swings weeee) winning 8 of 9. I got 5 no ggs, 1 "<name>: <name> has been defeated"/pause, 1 "you're in plat aren't you. No one 2 bases in plat" (while he was trying to 1 rax expand with 1 bunker), and 1 "cheesey fucking faggot."

    lots of players think an awful lot of themselves.

    That's teh Dunning-Krueger effect: http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect. First (and hardest) thing to understand when you suck at something is that you do in fact suck at it. If you can get your head in that space, improvements quickly follow.

    Joe K on
  • Joe KJoe K Registered User regular
    TannerMS wrote:
    Someone needs to clear this up for me. Does the game pause itself sometimes after a player leaves? Does it matter if I unpause before leaving? I know there have been bugs and fixes in the past. What's the deal with this stufF?

    it pops up the "paused" options screen where hitting S gets you to exit the game and hit the scoreboard. I miss it often as I'm constantly 0-S'ing, and the 0 kindof makes it go away....

  • kedinikkedinik Captain of Industry Registered User regular
    edited September 2011
    TannerMS wrote:
    Someone needs to clear this up for me. Does the game pause itself sometimes after a player leaves? Does it matter if I unpause before leaving? I know there have been bugs and fixes in the past. What's the deal with this stufF?

    A lot of people accidentally misclick or mistype a pause as they quit.

    Then people realized that if the winner leaves a paused game, battle.net records it as a draw. So bitter trolls started intentionally pausing every lost game before they left.

    And then Blizzard fixed that bug, so no longer anything to worry about.

    kedinik on
    I made a game! Hotline Maui. Requires mouse and keyboard.
  • SpaffySpaffy Fuck the Zero Registered User regular
    Sceptre wrote:
    So I just decided to try out a new PvZ opener that popped up on Team Liquid.

    It's called the "Gateway Forge" style, and the idea is that you get 5 quick +1 zealots to pressure the zerg while securing your expansion. I made a few modifcation (faster warp gate research for one) but it seemed to work out so far. It lets me get up a really early expansion, force a bunch of roaches then you can do whatever you want. You can tell by the way the early game plays out that the build has some potential, but I definitely got lost in the midgame.

    Here are some replays of it vs a Masters Zerg:

    repimg-33-233017.jpg

    repimg-33-233018.jpg

    Interesting build! Will definitely try it. Although it's perhaps a sad state of affairs that it's designed to take you into the midgame even with a zerg.

    ALRIGHT FINE I GOT AN AVATAR
    Steam: adamjnet
  • TannerMSTannerMS "I'm confidence cause I'm zerg!" Registered User regular
    edited September 2011
    I just don't see any way that a calm reaction to that timing doesn't put the zerg waaay ahead. It might catch you off guard the first time, but it's completely transparent! Your tech is behind, you're going to have to make tons of cannons no matter how many roaches he makes, and you're not likely to do any damage (other than forcing the early warren).

    If there actually is no good response to something that can never be hidden, it's broken as fuck.

    TannerMS on
  • kedinikkedinik Captain of Industry Registered User regular
    edited September 2011
    Yeah, I've been crippled by a few secret zealot massings myself (Dhaaaaaaaaaal), but since then I've pretty reliably scouted it and secured a big early lead with roach defense into pressure. It's functionally indistinct from a more delayed and manageable 2-gate cheese.

    kedinik on
    I made a game! Hotline Maui. Requires mouse and keyboard.
  • KambingKambing Registered User regular
    Yea, it seems like it relies on the zerg being greedy, but people will figure out that the forge is a sign of aggression and not turtling. I think the build has better long-term potential with the forge as your third building by your nexus (not scouted by the zerg) or maybe doing a variation of it off a FFE.
    Spaffy wrote:
    Interesting build! Will definitely try it. Although it's perhaps a sad state of affairs that it's designed to take you into the midgame even with a zerg.

    Get used to it. You shouldn't expect to be passive against a zerg for the first 10 minutes of the game and then magically be even with them. The mechanics of the two races dictate otherwise. You have to look for some early pressure to keep the zerg honest instead of immediately turtling up.

    @TwitchTV, @Youtube: master-level zerg ladder/customs, commentary, and random miscellany.
  • MMMigMMMig Registered User regular
    edited September 2011
    I've held off Dhal's early zealot pressure with just lings.

    Even better if you intercept mid-map and micro the lings.
    Even better if you just dance lings and delay the zealots even more (APM, anyone?).

    Haven't seen replay, but Dhal's version was 2-gate into forge, which was easily scoutable if you're aware of the build.
    He posted about the build on the forums a few hours before our game so I kept an eye out for it. ^______^'


    But yeah you gotta scout it.

    MMMig on
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    wra
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    this game is so cool

    I love seeing helion expand in nearly every tvz. not for the build itself but it somehow makes the matchup more fun to watch even though it seems like it would become less interesting. there's an understood back and forth to the early game of standard tvz that ... I dunno it makes it awesome in some way.

    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • PantsBPantsB Fake Thomas Jefferson Registered User regular
    If I'm not able to significantly delay a Zerg going hatch first, and I'm FFE I'll often send 2 zealots at my opponent's nat or third. Worst case I get some scouting, best case I kill a queen and some drones and force an overreaction of lings/roaches. I've even killed a 3rd a few times when the Z had essentially nothing and was focused on not overcreating units so much that they didn;t make enough to kill it in time. Other times I've hurt the hatch enough that it was fairly easy to snipe with blink stalkers or DTs. The only time it really backfires is against low econ roach rushes.

    11793-1.png
    day9gosu.png
    QEDMF xbl: PantsB G+
  • SceptreSceptre Registered User regular
    I have an enormous amount of trouble trying to play PvZ in the mid game. Either I tech way way too hard and have no units, or I dont tech hard enough and just die later.

  • OremLKOremLK Registered User regular
    Sceptre wrote:
    I have an enormous amount of trouble trying to play PvZ in the mid game. Either I tech way way too hard and have no units, or I dont tech hard enough and just die later.

    That's how PvT feels as well. Protoss in general is very weak during that gap between having only Gateway units and getting higher tech up. I hope the Immortal buff helps ease the transition... Early returns are positive, at least.

    My zombie survival life simulator They Don't Sleep is out now on Steam if you want to check it out.
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    sometimes when I feel like maybe I can attack, stim, shields, couple of medivacs

    and I scan and see multiple templar with 50 energy

    sometimes I pee a little

    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • MMMigMMMig Registered User regular
    My APM went from 140 avg to 80ish.

    bm

    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • redraptorredraptor Registered User regular
    edited September 2011
    Dear Terran players, I invented more micro for you.

    When a group of marines, ghost, marauder get fungaled. Tell the medivacs to heal the ghosts. For each medivac you have a ghost that can not die to a fungal, because it gets healed faster than the fungal dps.

    This effectively lengths EMP vs fungal even more, since you have to fungal the medivac to death to even touch a single ghost, without using some other unit to sacrifice on the ghost (assuming it is not covered by tanks and whatever else.)

    I have not seen anyone do this ever, I bet a lot of people don't even know you can tell the medivac WHAT to heal.

    redraptor on
  • 815165815165 Registered User regular
    redraptor wrote:
    Dear Terran players, I invented more micro for you.

    When a group of marines, ghost, marauder get fungaled. Tell the medivacs to heal the ghosts. For each medivac you have a ghost that can not die to a fungal, because it gets healed faster than the fungal dps.

    I have not seen anyone do this ever, I bet a lot of people don't even know you can tell the medivac WHAT to heal.

    This is my favourite thing about the fungal change, it barely changes anything in ZvP but infesters were clearly making ZvT too Zerg favoured. :^:

  • redraptorredraptor Registered User regular
    It was like that before the patch too.

  • ShenShen Registered User regular
    Aite, 100th win this season. Think I'll call it there for the forseeable future, not really been having fun with SC2 for the past couple of weeks. 100-86, decent enough.

    3DS: 2234-8122-8398 | Battle.net (EU): Ladi#2485
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  • OremLKOremLK Registered User regular
    About the Forge/+1 zealots attack... It bears some more testing. It's definitely scoutable and the zerg can definitely hold it without actually losing workers/queens/hatches with a calm, correctresponse, but Protoss isn't as behind as it may seem for a number of reasons. You're forcing units/static defenses instead of drones, you get an early head start on an upgrade advantage, and it's pretty easy to save the zealots unless the Zerg gets fast Zergling speed and waaay overcommits to speedlings (essentially putting them all-in versus a Protoss with a forge up).

    I do think it delays the Protoss expansion more than I'd like, but if we're talking about a 3gate expo map, it's really not much later than it would otherwise be.

    One side perk that I like is that this is virtually the safest Protoss opening in the game against 6-9pool cheese. There's something to be said for that, as long as it doesn't auto-die to Roach/Ling all-ins, which is the biggest thing I want to test out.

    My zombie survival life simulator They Don't Sleep is out now on Steam if you want to check it out.
  • MMMigMMMig Registered User regular
    edited September 2011
    Shen wrote:
    Aite, 100th win this season. Think I'll call it there for the forseeable future, not really been having fun with SC2 for the past couple of weeks. 100-86, decent enough.

    Aw dude, play customs and mono battles with us!
    I only have 39 ladder wins this season.

    Ladder isn't a measure of your ePeen.
    Proxy hatch is a measure of your ePeen.

    MMMig on
    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • MuridenMuriden Registered User regular
    MMMig wrote:
    Shen wrote:
    Aite, 100th win this season. Think I'll call it there for the forseeable future, not really been having fun with SC2 for the past couple of weeks. 100-86, decent enough.

    Aw dude, play customs and mono battles with us!
    I only have 39 ladder wins this season.

    Ladder isn't a measure of your ePeen.
    Proxy hatch is a measure of your ePeen.

    Proxy hatch + 30 Queens you mean.

    MrGulio.332 - Lover of fine Cheeses. Replays
    301787-1.png
  • PantsBPantsB Fake Thomas Jefferson Registered User regular
    Muriden wrote:
    MMMig wrote:
    Shen wrote:
    Aite, 100th win this season. Think I'll call it there for the forseeable future, not really been having fun with SC2 for the past couple of weeks. 100-86, decent enough.

    Aw dude, play customs and mono battles with us!
    I only have 39 ladder wins this season.

    Ladder isn't a measure of your ePeen.
    Proxy hatch is a measure of your ePeen.

    Proxy hatch + 30 Queens you mean.

    I had a game yesterday where a Z tried to proxy hatch me (FFE) on Antiga after I blocked his nat with a pylon. I put a pylon in the smoke, a cannon in the smoke in range of his hatch and one on the extreme range of the pylon (outside the vision of the hatch) outside the smoke.

    Oh how weI laughed

    11793-1.png
    day9gosu.png
    QEDMF xbl: PantsB G+
  • Panda4YouPanda4You Registered User regular
    Hells yes, four insta-quitters, afk:ers and placement fodder in a row! I haven't won this much all week!

  • mysticjuicermysticjuicer [he/him] I'm a muscle wizard and I cast P U N C HRegistered User regular
    Panda4You wrote:
    Hells yes, four insta-quitters, afk:ers and placement fodder in a row! I haven't won this much all week!

    Attendance OP. ;)

    narwhal wrote:
    Why am I Terran?
    My YouTube Channel! Featuring silly little Guilty Gear Strive videos and other stuff!
  • s_86s_86 Registered User regular
    edited September 2011
    -

    s_86 on
  • ShenShen Registered User regular
    MMMig wrote:
    Shen wrote:
    Aite, 100th win this season. Think I'll call it there for the forseeable future, not really been having fun with SC2 for the past couple of weeks. 100-86, decent enough.

    Aw dude, play customs and mono battles with us!
    I only have 39 ladder wins this season.

    Ladder isn't a measure of your ePeen.
    Proxy hatch is a measure of your ePeen.

    I would, but EU :( I shall instead blare kpop through my speakers to simulate the effect

    3DS: 2234-8122-8398 | Battle.net (EU): Ladi#2485
    ladi.png
  • mEEksamEEksa Registered User regular
    OremLK wrote:
    About the Forge/+1 zealots attack... It bears some more testing. It's definitely scoutable and the zerg can definitely hold it without actually losing workers/queens/hatches with a calm, correctresponse, but Protoss isn't as behind as it may seem for a number of reasons. You're forcing units/static defenses instead of drones, you get an early head start on an upgrade advantage, and it's pretty easy to save the zealots unless the Zerg gets fast Zergling speed and waaay overcommits to speedlings (essentially putting them all-in versus a Protoss with a forge up).

    I do think it delays the Protoss expansion more than I'd like, but if we're talking about a 3gate expo map, it's really not much later than it would otherwise be.

    One side perk that I like is that this is virtually the safest Protoss opening in the game against 6-9pool cheese. There's something to be said for that, as long as it doesn't auto-die to Roach/Ling all-ins, which is the biggest thing I want to test out.

    I really don't see how it could hold a roach/ling all-in. You would need to have like 5-6 cannons up before it hits to have hope of holding it.

  • redraptorredraptor Registered User regular
    http://www.youtube.com/watch?v=2WXvLj5TCKw

    Nice friggin digs.

    InControl's room is bigger than all of the Korean team houses together.

  • FrozenzenFrozenzen Registered User regular
    To be fair, incontrol is larger than all the korean team members together.

  • mEEksamEEksa Registered User regular
    I would die if there was an 'always stocked Monster fridge'. Literally, caffeine/guarana overdose.

  • mysticjuicermysticjuicer [he/him] I'm a muscle wizard and I cast P U N C HRegistered User regular
    edited September 2011
    *lol* That opening was fantastic.

    That house is goddamn gorgeous...

    mysticjuicer on
    narwhal wrote:
    Why am I Terran?
    My YouTube Channel! Featuring silly little Guilty Gear Strive videos and other stuff!
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited September 2011
    OremLK wrote:
    There's something to be said for that, as long as it doesn't auto-die to Roach/Ling all-ins, which is the biggest thing I want to test out.

    It wouldn't. If you save your zealots, you have a bunch of zealots with +1 sitting inside your base. The roaches are never the dangerous part of 2base roach/ling all-ins like Losira popularized. The dangerous part is the speedlings that the roaches bust your wall down and allow in, and your zealots will tear them up.

    Once the lings are down, you can clean up roaches. Zealots do okay against slow roaches off creep because they can't be kited. You may lose some buildings but you should be okay as long as you didn't get caught totally by surprise.

    Dhalphir on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    s_86 wrote:
    Panda4You wrote:
    Hells yes, four insta-quitters, afk:ers and placement fodder in a row! I haven't won this much all week!

    Those bearly qualify as wins.

    Unbearable.

  • FrozenzenFrozenzen Registered User regular
    Really nice house though, although I hope EG managed to get some results from it.

    With koreans coming to the bigger competitions it's really hard to catch up though.

  • 815165815165 Registered User regular
    I bet all EG said to recruit Puma is that he can have a real bed for a few weeks and only have to share a room with one person.

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