You were all so helpful when I asked questions about the Avengers that I decided to ask more dumb questions!
Some background: In this card game I'm making, there is a type of card called Memories or Experiences or something similar. They represent events in the hero's life which, in the end, increase the hero's power or emotional reserves. They might be some training, a superhero-esque event such as having your powers suddenly increase, or a mundane event such as having a child.
The cards have to be:
(a) An event or experience which, once dealt with, makes the hero stronger in some way (wisdom, bravery, empathy, intelligence etc are in the game system as well as being physically powerful). This part is not too difficult to do - most difficult experiences can be portrayed as positive if you try hard, e.g. A Comrade Falls - A fellow hero falls in battle. Afterwards, the memory of their sacrifice sustains you in a life-threatening situation.
(b) Generic, Quintessential Superhero Tropes. This is the harder part. These cards have to try and sum up superhero stories, and this is the main reason I'm here asking for help. What have I missed? What am I including that I shouldn't be?
There are 4 types: Hero Life, Home Life, Crises, and Training. 10 cards in each.
The card names (provisional, don't worry about the wording, just the trope they represent) are:
Hero Life:
A Comrade Falls
Romance With A Fellow Hero
Romance with A Villain
Temporary Power Loss
Temporary Power Boost
Alien Encounter
Time Travel Encounter
Brainwashed/Mind Controlled
Duplicated/Cloned.
Near-Death Experience
Home Life:
Wedding Bells
It's Over/Divorce
A True Friend/A Friend In Need
Death In The Family
Losing a Friend
One Peaceful Day
A Child is Born
New Romance
Public/Secret ID Clash
A Pure Clear Good Memory
Training:
Endurance Training
Willpower Training
Strategy Training
Defensive Combat Style
All-Out Attack
Research
Outnumbered and Alone
Stealth/Wetwork
Courage Under Fire
Danger Room Malfunction
Crises/Troubles:
Drugs
Drink
Bad Romance
Secret ID In Danger
Crippling Injury
The Lure Of Power
Greed
Anger Management
Crossing The Line
Crisis Of Faith
Turning To Evil
So, any biggies I've missed? Thanks in advance.
I figure I could take a bear.
Posts
Team stuff for training? could lead to solo/team abilities
A game reset type ability, or a removal ability , called Retcon would be funny I think.
Crisis
My Whole Life Is A Lie! Find out you're actually a robot or something sent to kill Superguy.
Framed! Doctor Douchebag put you in the picture for the murder of orphan Annie.
Crossover!
Home Life
Family/Friend taken Hostage
Hero Life
Team-Up. You join forces with the Amazing Plant-Dude.
Choose Your Own Chat 1 Choose Your Own Chat 2 Choose Your Own Chat 3
That's interesting, but I need to make all of them have a positive side for the heroes. I have a 'Mastermind villain' mechanic in the game.
What could the upside of 'Someone's Behind It All' be?
You mean when the hero realises (perhaps due to the villain's rhetoric) that they are similar?
Team-Up gave me a clever idea for a card special ability. Thanks.
The others are cool too. I remember that I never saw The Man-Thing except in team-ups.
You're unmasking the mastermind! Getting to the bottom of his nefarious plots!
Choose Your Own Chat 1 Choose Your Own Chat 2 Choose Your Own Chat 3
Ah - I can think of a game way to effectively make a Mastermind become more like a normal villain. That might be the special power of a card like that!
Interesting.
Exactly!
Government registration/bureaucratic meddling is always a good one. This sort of thing:
I don't know if you're looking for team stuff, but "The Old Order Changeth!" is always a perennial. If the card has artwork, it should be like one of those covers with all the floating heads and question marks. A whole new team! Who will go?! Who will stay?!
So what you're basically looking for is those events which recur in superhero stories, quite independent of theme or character or whatever?
The obvious one is Death and Rebirth. This is classic hero's-journey stuff, every superhero dies and comes back to life at some point. Other good ones; Approach Mentor? Confront Alternate Self? Redeem Old Foe? Defeat Nemesis? Save The World?
Choose Your Own Chat 1 Choose Your Own Chat 2 Choose Your Own Chat 3