They are also the best race to intercept with, once you are out of a grav well (3-LY IIRC) their speed triples and they can dance around anything in the battlespace. , Darkside is also correct, Not only do they have the best tech chances overall (Crazy chances for beams, plasma tree, bio) they also research insanely fast. They get a research point for every 70 credits spendt, Compare to 87 for Morrigi/hHuman, 100/106 Tarka/Hiver and 120 for Zuul. They can bring the most torp tubes to battle, their Blazer Dreads can support 16 cutting beams, 16!
Space dolphins may seen nice weak and slow, but give them a chance and soon you will see, why it doesn't pay to be Suul'ka.
<rintaro> Maybe "Coke" doesn't like postings about "Pepsi" on their website?
<--- Is not Moe
Nothing brings a smile to my face quite like bombing the oh-so-peaceful civilian Liir into fish paste.
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lu tzeSweeping the monestary steps.Registered Userregular
Vaguely interested in this so I headed over the Kerberos forums to see what's up, and walked straight into a thread where Mecron was calling some of the fans "shitebirds".
They really shouldn't let him post without his meds
Vaguely interested in this so I headed over the Kerberos forums to see what's up, and walked straight into a thread where Mecron was calling some of the fans "shitebirds".
They really shouldn't let him post without his meds
Is he the community manager or a developer or something?
CEO of Kerberos - They treat their forums as an extension of their office. Mecron is rather short with people that aren't respectful - especially prolific posters that should know better.
I linked directly Board Guidelines page in my information Post for this very reason - its subtitled "Repeat after me: We're not on Teh Internets anymore... "
It may seem a little different from most places, but its the main reason we have a board and community that not only is rather warm and friendly, but we can speak directly to the CEO, the Lorewriter, the Lead Producer and many others without having everything filtered through PR.
<rintaro> Maybe "Coke" doesn't like postings about "Pepsi" on their website?
<--- Is not Moe
That is super cool, should probably check those forums out.
On a different subject, I went into the game planning to have the Liir as my main race but quickly turned to the Hiver side. I wonder if the second game will be able to turn me back to the true path of the crazy space dolphin.
And this just in, with the advent of the game solely using Steam, they have improved upon the DLC's functionality. Previously if you did not own the DLC you would see another player who was using the DLC as using the default ship skins - now they have it so that you will be able to see the skins. woot
<rintaro> Maybe "Coke" doesn't like postings about "Pepsi" on their website?
<--- Is not Moe
I spent several years on the Kerberos forums. Being able to talk to the people involved in the game without having to go through PR is nice, especially the lore sections. On the other hand, Mecron in particular is aggravatingly obtuse. You can't get a straight answer from him on anything. They make no effort to organize information productively, but you'll be lambasted if you ask a question that's been covered in some other thread already.
It's a valiant effort to combat the tendency towards terrible that many official game forums have, but it's net effect is to make the forums useless and unwelcoming to anyone who isn't willing to visit every day and read every thread. I won't be going back there.
On the subject of races: I started the game torn between Liir and humans. As my opponents got better, Liir became harder and harder to pull off. I ended up playing humans because I could just build a bigger economy and more ships that way. Then trade and the Morrigi came out, and took the big money strategy to it's logical conclusion.
A lot of people seem to really like hivers. I don't really understand why. Sure they've got a good defensive setup, but their stunted tech tree and slow expansion just feel so restrictive to me.
I spent several years on the Kerberos forums. Being able to talk to the people involved in the game without having to go through PR is nice, especially the lore sections. On the other hand, Mecron in particular is aggravatingly obtuse. You can't get a straight answer from him on anything. They make no effort to organize information productively, but you'll be lambasted if you ask a question that's been covered in some other thread already.
It's a valiant effort to combat the tendency towards terrible that many official game forums have, but it's net effect is to make the forums useless and unwelcoming to anyone who isn't willing to visit every day and read every thread. I won't be going back there.
On the subject of races: I started the game torn between Liir and humans. As my opponents got better, Liir became harder and harder to pull off. I ended up playing humans because I could just build a bigger economy and more ships that way. Then trade and the Morrigi came out, and took the big money strategy to it's logical conclusion.
A lot of people seem to really like hivers. I don't really understand why. Sure they've got a good defensive setup, but their stunted tech tree and slow expansion just feel so restrictive to me.
They are the perfect race for someone who loves to macromanage economy. As the Hivers you expand slowly but cheaply, and you can get by with very few ships and low combat tech because your fleets can be everywhere (almost) at once. You just build a juggernaut economy while playing defensively for the first half of the game, then swarm everyone to death with huge fleets (preferably from farcasters).
And don't underestimate hiver cruisers with accuracy headsections and armor piercing mass drivers in every slot. Who needs advanced tech when you have brute force?
And don't underestimate hiver cruisers with accuracy headsections and armor piercing mass drivers in every slot. Who needs advanced tech when you have brute force?
Bugs! Quick get the laser cannons! OH GOD ROCKs! so many rocks, why why are the~KErsplat!
<rintaro> Maybe "Coke" doesn't like postings about "Pepsi" on their website?
<--- Is not Moe
They are the perfect race for someone who loves to macromanage economy. As the Hivers you expand slowly but cheaply, and you can get by with very few ships and low combat tech because your fleets can be everywhere (almost) at once. You just build a juggernaut economy while playing defensively for the first half of the game, then swarm everyone to death with huge fleets (preferably from farcasters).
I get that, but you can build an industrial juggernaut more quickly as humans, and defend into a powerful late game as the Morrigi.
The durability of hiver ships is really nice, but the limits of the gate system makes it difficult to really start moving large amounts of ships around all at once.
They do make it easy to defend new colonies though. I can see the appeal there. Losing a prime world to a couple of ERs isn't very fun.
I do hope there will be some way to convince friendly Hivers that, no, actually, I'd rather not they drop their gates in orbit over every planet in my empire, thanks. Even if they are really awesome about helping to defend us both against the Zuul. You know, apart from shooting them all.
Seeing as how shooting at them makes them stop being friendly.
Because for serious I had to step up my biological warfare program like WOAH the last time I let that happen.
I do hope there will be some way to convince friendly Hivers that, no, actually, I'd rather not they drop their gates in orbit over every planet in my empire, thanks. Even if they are really awesome about helping to defend us both against the Zuul. You know, apart from shooting them all.
Seeing as how shooting at them makes them stop being friendly.
Because for serious I had to step up my biological warfare program like WOAH the last time I let that happen.
Good news, they have explicitly addressed this with the new diplomancy systems. I'll try to did the info up but in short you have options that specially address hiver gate concerns(not to mention the bigger gates are now stations ^.^) You can create neutral zones and even limit ship number by size class per provence.
Edit: this is all I got so far
Gates are negotiated via Diplomatic channels.
--Arinn
Agent.Nihilist on
<rintaro> Maybe "Coke" doesn't like postings about "Pepsi" on their website?
<--- Is not Moe
Hivers also don't go from worst race in the game to best race at endgame anymore. Farcasters aren't something you get after antimatter, you get a few tiers of them to progressively work up because Hiver expansion was too ridiculously slow if you were playing against a competent human player. I'm not sure of the details entirely, but I'm really pleased with the change because playing against anyone but another Hiver in multiplayer was like asking them to punch you over and over for 100+ turns until you could power to farcasters and then realize it doesn't matter because you're dead already.
I do hope there will be some way to convince friendly Hivers that, no, actually, I'd rather not they drop their gates in orbit over every planet in my empire, thanks. Even if they are really awesome about helping to defend us both against the Zuul. You know, apart from shooting them all.
Seeing as how shooting at them makes them stop being friendly.
Because for serious I had to step up my biological warfare program like WOAH the last time I let that happen.
See, I always want to play these kinds of games and I end up buying them and becoming totally overwhelmed and I don't touch them after a few weeks or a month. Sins of a Solar Empire, Star Ruler, and others, all great games but I just can't play them.
See, I always want to play these kinds of games and I end up buying them and becoming totally overwhelmed and I don't touch them after a few weeks or a month. Sins of a Solar Empire, Star Ruler, and others, all great games but I just can't play them.
Star Ruler and SoaSE both overwhelmed me too, but SotS really worked. Don't worry about doing things optimally when you start out - just explore the game and do whatever looks cool. You'll eventually learn what works and what doesn't.
This game is going to be a massive timesink for me and my friends. Think I have 200+ hours sunk into the first game, and this looks so much better. I'm a sucker for 4x.
Didn't realise we had a separate thread for this. In any case, my friends and I all have this pre-ordered and are ready to play the shit out of it come friday.
Half of us got it from steam for the tarka/hiver bonus pack, and the rest got it from wherever you get the liir bonus pack from.
They are the perfect race for someone who loves to macromanage economy. As the Hivers you expand slowly but cheaply, and you can get by with very few ships and low combat tech because your fleets can be everywhere (almost) at once. You just build a juggernaut economy while playing defensively for the first half of the game, then swarm everyone to death with huge fleets (preferably from farcasters).
I get that, but you can build an industrial juggernaut more quickly as humans, and defend into a powerful late game as the Morrigi.
The durability of hiver ships is really nice, but the limits of the gate system makes it difficult to really start moving large amounts of ships around all at once.
They do make it easy to defend new colonies though. I can see the appeal there. Losing a prime world to a couple of ERs isn't very fun.
To be honest a lot of the appeal is the theme. I love the idea of space bugs, other races may be more powerful but I like the way hivers do things and the idea of snaring system after system into my unbreakable net is a nice mental image. I never even really tried the Tarka or Zuul because I did not like their themes, but I am sure they are great fun to play.
Another thing that hivers do really well is mining. No other race can as easily strip mine every uninhabitable planet in sight and pour those delicious rocks onto the hive forgeworld. Producing multiple dreadnoughts per turn ain't no thing.
Didn't realise we had a separate thread for this. In any case, my friends and I all have this pre-ordered and are ready to play the shit out of it come friday.
Half of us got it from steam for the tarka/hiver bonus pack, and the rest got it from wherever you get the liir bonus pack from.
Should have them all join the PA SotS steam group!
Re; Hivers
One thing I like about hivers is their ability to abuse minelayers early in the game. You can accomplish a lot with a little by spamming mines around your gate.
I think my list goes: zuul > tarka > morrigi > human > liir
one underrated thing about zuul is the grappling hooks, you can really fuck someones day if you grapple them and explode plasma in their face
I love slapping Grappling hooks on a ship with boarding pods so you can be sure to pump 3 full pods/assault shuttles right into their guts.
I just wish you got to keep the ships when you won...
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
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lu tzeSweeping the monestary steps.Registered Userregular
Don't you get increased chance of salvage from captured ships, or is that my imagination?
Posts
Space dolphins may seen nice weak and slow, but give them a chance and soon you will see, why it doesn't pay to be Suul'ka.
<--- Is not Moe
They really shouldn't let him post without his meds
It's like Ghandi in Civ IV, wiping out India in the game is always a pleasure when it's against that smug bastard.
Is he the community manager or a developer or something?
I linked directly Board Guidelines page in my information Post for this very reason - its subtitled "Repeat after me: We're not on Teh Internets anymore... "
It may seem a little different from most places, but its the main reason we have a board and community that not only is rather warm and friendly, but we can speak directly to the CEO, the Lorewriter, the Lead Producer and many others without having everything filtered through PR.
<--- Is not Moe
I say this as someone who's been mildly... corrected by him.
On a different subject, I went into the game planning to have the Liir as my main race but quickly turned to the Hiver side. I wonder if the second game will be able to turn me back to the true path of the crazy space dolphin.
<--- Is not Moe
It's a valiant effort to combat the tendency towards terrible that many official game forums have, but it's net effect is to make the forums useless and unwelcoming to anyone who isn't willing to visit every day and read every thread. I won't be going back there.
On the subject of races: I started the game torn between Liir and humans. As my opponents got better, Liir became harder and harder to pull off. I ended up playing humans because I could just build a bigger economy and more ships that way. Then trade and the Morrigi came out, and took the big money strategy to it's logical conclusion.
A lot of people seem to really like hivers. I don't really understand why. Sure they've got a good defensive setup, but their stunted tech tree and slow expansion just feel so restrictive to me.
The reference sections can be upwards of thirty entries long.
As for forums, I love Kerberos, but personally the developers can be total dicks. (even if you deserve it).
They are the perfect race for someone who loves to macromanage economy. As the Hivers you expand slowly but cheaply, and you can get by with very few ships and low combat tech because your fleets can be everywhere (almost) at once. You just build a juggernaut economy while playing defensively for the first half of the game, then swarm everyone to death with huge fleets (preferably from farcasters).
<--- Is not Moe
I get that, but you can build an industrial juggernaut more quickly as humans, and defend into a powerful late game as the Morrigi.
The durability of hiver ships is really nice, but the limits of the gate system makes it difficult to really start moving large amounts of ships around all at once.
They do make it easy to defend new colonies though. I can see the appeal there. Losing a prime world to a couple of ERs isn't very fun.
Seeing as how shooting at them makes them stop being friendly.
Because for serious I had to step up my biological warfare program like WOAH the last time I let that happen.
Good news, they have explicitly addressed this with the new diplomancy systems. I'll try to did the info up but in short you have options that specially address hiver gate concerns(not to mention the bigger gates are now stations ^.^) You can create neutral zones and even limit ship number by size class per provence.
Edit: this is all I got so far
<--- Is not Moe
Are you talking AI or players?
And i might be up for a launch day game.
Star Ruler and SoaSE both overwhelmed me too, but SotS really worked. Don't worry about doing things optimally when you start out - just explore the game and do whatever looks cool. You'll eventually learn what works and what doesn't.
Half of us got it from steam for the tarka/hiver bonus pack, and the rest got it from wherever you get the liir bonus pack from.
To be honest a lot of the appeal is the theme. I love the idea of space bugs, other races may be more powerful but I like the way hivers do things and the idea of snaring system after system into my unbreakable net is a nice mental image. I never even really tried the Tarka or Zuul because I did not like their themes, but I am sure they are great fun to play.
Another thing that hivers do really well is mining. No other race can as easily strip mine every uninhabitable planet in sight and pour those delicious rocks onto the hive forgeworld. Producing multiple dreadnoughts per turn ain't no thing.
Should have them all join the PA SotS steam group!
Re; Hivers
One thing I like about hivers is their ability to abuse minelayers early in the game. You can accomplish a lot with a little by spamming mines around your gate.
one underrated thing about zuul is the grappling hooks, you can really fuck someones day if you grapple them and explode plasma in their face
I love slapping Grappling hooks on a ship with boarding pods so you can be sure to pump 3 full pods/assault shuttles right into their guts.
I just wish you got to keep the ships when you won...
<--- Is not Moe