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Grand Theft Auto 5 reveal trailer Nov 2

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Posts

  • RandomHajileRandomHajile Not actually a Snatcher The New KremlinRegistered User regular
    Skull2185 wrote:
    Big Isy wrote:
    How about something entirely new, Paris? Or Rome? Or Tokyo? I dunno, just give me something fresh. And I wanna reiterate what some folks have already said; NO RELATIONSHIPS!

    edit: I would love it if you could play as a dirty cop. That would really be a change for the series. I mean, core gameplay kinda remains the same but still.

    Dirty Cop would be neat.

    I think it'd be cool if the protagonist in GTA V was some badass chick. Why's GTA always gotta be about dudes?

    Because they will get Michelle Rodriguez to voice her, and just, no.

  • -Tal-Tal Registered User regular
    I would actually be OK if they used Liberty City again.

    Or space.

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  • MattieMattie Registered User regular
    I think it's about damn time we have another GTA set in Europe.

    3DS Code 0001-3323-2884
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  • KadokenKadoken Giving Ends to my Friends and it Feels Stupendous Registered User regular
    Rockstar if you love me you'll let me go back to my bar in Tokyo.
    If they are going to do the same thing they did with the GTA3 era, they'll be going back to Vice City, then San Andreas. Is there any big South American city that would be good? Maybe they can base their game in Juarez.

  • Dox the PIDox the PI Registered User regular
    I wonder if you'll play as a female this time

    probably not :(

  • KrieghundKrieghund Registered User regular
    Can't get to bang hookers if you're female, dude.

  • AllforceAllforce Registered User regular
    San Andreas could see missions involving drug trafficking and rampant gang violence in Mexico (or whatever it was called in RDR, which would be a cool tie-in).

  • Dox the PIDox the PI Registered User regular
    Krieghund wrote:
    Can't get to bang hookers if you're female, dude.

    I'm pretty sure you can....

    Also, Setting in Vegas pleaseeee

  • dbrock270dbrock270 Registered User regular
    I'm guessing Vice City again.

    I loved GTA IV, I can see where the hate came from, but I thought the game was great, and the DLC was really incredible.

  • BullioBullio Registered User regular
    edited October 2011
    I'll hold judgement until I see the trailer, but I don't see myself getting too excited for this. I though IV was alright, but the series has felt more like a chore to get through since San Andreas for me. 3 and VC had something going on that totally sucked me in and wouldn't let go. The last open world game that captured that kind of magic for me was RDR, and I think the setting had a lot to do with it. I know what to expect from the world of GTA and the story that runs through it, and I just don't have any interest in rehashing the same shit with different people again.

    I would love to see a more dynamic world, and I think it'd do a ton to revive the magic of the series. You're given a basic plot premise, maybe something like "my brother who was leader of this gang died and now I'm in control so I'm going to run this show my way now", and the way you behave in the game determines which missions, contacts, and plotline you get. So if you want to be a drug and weapon peddler, or an assassination outfit, or a demolition group, or rebuild the neighborhood your group has destroyed through years of violence, or tell them to fuck off and join the PD and ultimately take your gang down, or go rogue psycho vigilante and kill everyone, the world and the game change to that style of play and is affected by your actions. Nothing really changes in GTA's settings, and it's starting to drive me nuts. If I want to burn the fucker down, I want it to feel that way. I want my actions to seriously impact the city on some fundamental level. There's so much potential in the series, but nothing exciting has been done with it in years.

    That got away from me and a little more ranty than I was expecting, but I seriously don't expect anything exciting to happen with this. Maybe some mechanic refinements, but overall I expect it's going to be the same god damned game we've been playing since GTA3.

    Bullio on
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  • CarbonFireCarbonFire See you in the countryRegistered User regular
    My hype for this will be based entirely on what setting they choose. I was really hoping for a 60's London, or something wilder, but that seems highly unlikely with that greenback-looking V.

    If it's just a retread of Vice City or San Andreas....pass.
    Dirty Cop? Maybe. Maybe.

    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • billwillbillwill Registered User regular
    Yes, let's all say we'll "pass" on the damn game before any footage is even seen. That makes perfect sense.

    Rockstar, just give me great graphics and physics and bring back a little of the ridiculousness. I don't quite need Saints Row level of insanity, but having the military come in with tanks when I get to six stars? I miss that.

    And I really don't care about the story. 90% of what I do in every GTA game is fuck around.

    I hate you and you hate me.
  • AlgertmanAlgertman Registered User regular
    Maybe it won't suck balls like IV did.

  • Zilla360Zilla360 21st Century. |She/Her| Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered User regular
    All I want is planes to mess around in. Helicopters just aren't as fun.

  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    I will play anything that Rockstar puts out at this point

    GTA4 had a fantastic story and Red Dead Redemption's was somehow even better

    I keep hoping the main character will be a lady just because I know that would make so many people mad

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    PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
  • Muddy WaterMuddy Water Quiet Batperson Registered User regular
    Here's hoping for something completely different.

  • NuzakNuzak Registered User regular
    hitting a guy on a motorbike with your SUV in GTA4 is one of the most incredibly satisying ways to kill somebody in any game, ever. WHAM-BOMF"urgh!"-PLATCH. you can just feel the weight of the body and the power of the impact and the consistency of the front bumper just from the sounds and the euphoria physics. it's witchcraft.

    having said that, yes, a more grounded tone (yes please!) means more grounded firefights- less slaughtering of gangbangers by the hundred in a warehouse would be nice. i know GTA's in the past are about escalation but jeez. i really liked the missing with little jacob where he gives you the pump-action shotgun and you take out 3 guys in a house. that felt real, and gritty, and criminal. tighter controls in combat would be nice too. uncharted manages good, realistic movement and tight gunplay, it shouldn't be beyond GTA.

    i wonder if they are gonna change the "drive here listening to a dude, kill some people/chase some people then kill them when the scripted chase ends" formula. that would be nice. less of an interactive movie feel. the hospital assassination/job interview assassinations would have been amazing if there was more than one way to tackle it, not just how they said. couldn't i wait until the lawyer is by a window and lob a bomb in there? or snipe him from a window? or yeah, set up an interview, beat him to death with his own laptop, and stuff his body in a wardrobe while i calmly walk out trying to to get my face on cctv? as it was, they were just gimmicky spins on drive here kill that avoid cops.

  • NuzakNuzak Registered User regular
    Magic Pink wrote:
    Yeah, sorry GTA, I'm dating Saint's Row now and he does everything you were too afraid to do.

    i don't even see how they are even in competition these days. it's like comparing assassin's creed to saint's row. or crackdown. they cater to different tastes.

  • CantidoCantido Registered User regular
    3DS Friendcode 5413-1311-3767
  • Big ClassyBig Classy Registered User regular
    http://kotaku.com/5853279/

    Apparently their 'source' tells them its set in Los Angeles

  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited October 2011
    If we're in utopia, and people listened to to wacky forum ideas, I'd kill for a character creator with 6 set archtypes (i.e. dirty cop). Each one has it's own narrative of 8 or so hours, and they all intertwine (like the 3 GTAIV products). That way you get really tight concise stories (like the Episodes), but also give players the ability to make their own characters and play the game in whatever order the want for the full story.

    EvilBadman on
    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman; Steam- EvilBadman; Twitter - EvilBadman
  • Samir Duran DuranSamir Duran Duran Registered User regular
    They should bring back airplanes, those were the shit.

    And there won't be trees that pop up in front of you literally half a second before you slam into them since we aren't playing on PS2's anymore so bonus.

    In fact they could just remake GTA:SA without the old style bullshit cops/army and I'd buy it probably.

    Ani121OD.pngSpr_3e_121.gifAni121OD.png
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    They should make GTA Rio de Janeiro.

    Huge city, 6 million people, dense concrete jungles downtown, tropical forests 20 minutes away, very interesting topography, going from flat endless slums to hilly foresty rich neighborhoods, drug traffic AND paramilitary groups, corrupt government officials and cops, 2 big airports and a few smaller ones, helicopters all over the place, beaches, bitches, Brazilian Empire-age hundreds of years old buildings, the tallest building in South America, all kinds of cars from junky VW beetles to jaguars, tight windy hill roads and very wide straight avenues, back alleys and beach front streets, police cars slowly driving around with rifles poking out the window, rogue caravans of 3 cars full of armed drug dealers trying to invade another gang's territory, several army, navy and air force bases, including tanks, APCs, an Air Carrier, choppers and supersonic fighters, frigates...

    Plus the Christ the Redeemer statue (800m up in the mountain), the Sugar Loaf and its cable car, shit, the list is endless.

    Picture Vice City + San Fierro + Los Santos and some pieces of LC.

    It would be the best GTA ever. They'd retire the series after it.

    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
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  • Local H JayLocal H Jay Registered User regular
    if they added in any level of destructibility to the environment, be it trees falling over or building deformation, it'd look amazing. if there's one thing BF3 has taught me, it's that smashing a helicopter into a building is much more entertaining when i level the whole place instead of bouncing off it.

  • A British NerdA British Nerd Registered User regular
    -Tal wrote:
    space
    The final frontier.

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  • DrezDrez Registered User regular
    I really hope GTAV is not boring.

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    We have that too.
    Trees falling over things and Helicopters crashing into buildings.
    oh, and there is an airport with a car road going right behind the main landing strip
    you can't go there when a plane is taking off or landing.

    But a cab once ignored this
    and got blown away to the bay
    it was really awesome (except for the cabbie who died).

    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
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  • DrezDrez Registered User regular
    Nuzak wrote:
    Magic Pink wrote:
    Yeah, sorry GTA, I'm dating Saint's Row now and he does everything you were too afraid to do.

    i don't even see how they are even in competition these days. it's like comparing assassin's creed to saint's row. or crackdown. they cater to different tastes.

    Good tastes and bad tastes?

    [/ducks]

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • Dox the PIDox the PI Registered User regular
    Big Isy wrote:
    http://kotaku.com/5853279/

    Apparently their 'source' tells them its set in Los Angeles

    Maybe we'll get a nice beach this time

  • DurkhanusDurkhanus Commander Registered User regular
    I liked the suggestion in the SE++ thread of putting it in Detroit. At five stars, Robocop comes after you.

  • NightslyrNightslyr Registered User regular
    Nuzak wrote:
    hitting a guy on a motorbike with your SUV in GTA4 is one of the most incredibly satisying ways to kill somebody in any game, ever. WHAM-BOMF"urgh!"-PLATCH. you can just feel the weight of the body and the power of the impact and the consistency of the front bumper just from the sounds and the euphoria physics. it's witchcraft.

    having said that, yes, a more grounded tone (yes please!) means more grounded firefights- less slaughtering of gangbangers by the hundred in a warehouse would be nice. i know GTA's in the past are about escalation but jeez. i really liked the missing with little jacob where he gives you the pump-action shotgun and you take out 3 guys in a house. that felt real, and gritty, and criminal. tighter controls in combat would be nice too. uncharted manages good, realistic movement and tight gunplay, it shouldn't be beyond GTA.

    i wonder if they are gonna change the "drive here listening to a dude, kill some people/chase some people then kill them when the scripted chase ends" formula. that would be nice. less of an interactive movie feel. the hospital assassination/job interview assassinations would have been amazing if there was more than one way to tackle it, not just how they said. couldn't i wait until the lawyer is by a window and lob a bomb in there? or snipe him from a window? or yeah, set up an interview, beat him to death with his own laptop, and stuff his body in a wardrobe while i calmly walk out trying to to get my face on cctv? as it was, they were just gimmicky spins on drive here kill that avoid cops.

    I am intrigued by your thoughts and would like to subscribe to your newsletter. All of that echoes my feelings exactly.

    Digression:

    My favorite way to kill people in IV was to barrel into oncoming traffic head-to-head. Since cars don't have airbags, and apparently no one wears seat belts, drivers die from hitting their heads on the windshields (complete with slumping on the horn for dramatic effect). If you do it right, you can start a chain reaction which ripples down the line of traffic. I used to challenge myself to see how many drivers in the line would die from the initial impact. Then, of course, mow down the rest with my arsenal.

  • SurikoSuriko AustraliaRegistered User regular
    edited October 2011
    The best crashes were when the driver's foot pushed down on the accelerator when they died and the car darted off in a random direction.

    Suriko on
  • UnbreakableVowUnbreakableVow Registered User regular
    GTAIV was amazing

    I was so excited by this announcement today

    I'm hoping they'll forgo Las Venturas and San Fierro from San Andreas, but just take Los Santos, put it in modern times and greatly expand on the scope of the city like they did with Liberty City in IV

  • UnbreakableVowUnbreakableVow Registered User regular
    Also my favorite minigame in all the previous GTAs was when I get bored and just decided that I would hijack the closest car and accelerate as fast as possible without touching the steering

    Just let the physics do their work and it usually yielded entertaining results

  • Muddy WaterMuddy Water Quiet Batperson Registered User regular
    I hope this game is like Breaking Bad. You play as a successful businessman that loses his job/home/wife and then gets diagnosed with cancer/another disease, and then you get thrown into a downward spiral of crime and other ridiculous situations in order to survive.

    I came across this idea on the Something Awful forums and I think it would really work well with the GTA formula. Also, whatever Nuzak said. For an open world game, the missions are far too scripted.

  • HyperAquaBlastHyperAquaBlast Registered User regular
    I had a lot of fun in the original and 3 but after that GTA hasn't excited me at all.

    Crackdown and Just Cause are what I look for now in open world games.

    Unless there is a big surprise, I was hoping the next GTA would go slightly into the future.

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  • UnbreakableVowUnbreakableVow Registered User regular
    While I usually don't mind there being only one specific way to kill a dude in a game, chases are different

    If this asshole is speeding away on a motorcycle and I get a well-placed sniper shot on his head, that fucker should go down

    I shouldn't have to chase him to the "correct" area

  • jimbo034jimbo034 Registered User regular
    I hope it's set in LA and there's an awesome techno soundtrack so I can reenact Drive.

  • SurikoSuriko AustraliaRegistered User regular
    edited October 2011
    The mission structure is the principle thing that bugs me about GTA games. The way it should be done is something like... say you have a mission to kill a guy. Some local candidate for mayor wants a blackmailer scrubbed (or something). He tells you where the target works (+GPS waypoint on map), where the target lives (+GPS waypoint), and that the guy works a 9-5 job. Then it's all up to you.

    Maybe you want to go to his home when he's out and confront him there when he returns? Add in some little cutscene of the MC terrorising him a bit or whatever.

    Maybe you catch the guy as he's going to work? Press down on the accelerator a little and pull off a hit-and-run. Or hey, just walk up to him with a baseball bat and rearrange his organs on the pavement.

    As he's driving to or home from work? Drive next to him and nudge him off a cliff or over a bridge, or do a drive-by shooting out your window. Maybe wait on a hill or building overlooking his route and play Oswald.

    When he's at work? Talk to the receptionist while in a suit and pretend to have a meeting with him. Once you're in his office, you could pull a little number with a silenced pistol, or make creative use of some office furniture, before breaking the window and making an escape. Maybe try gunning down the security that comes to investigate and shoot your way out.

    That would be a good GTA mission structure. Have the mission just set the very basics of what needs to be done, then leave it up to you to accomplish. Hell, given the few cutscenes and extra assets that'd be needed, it'd probably be less development work than many of the missions that are usually done in GTA games too.

    Suriko on
  • -Tal-Tal Registered User regular
    I love that idea

    it is a lot better than having 80% of the missions devolve into a bad third-person shooter

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This discussion has been closed.