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Grand Theft Auto 5 reveal trailer Nov 2
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Because they will get Michelle Rodriguez to voice her, and just, no.
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Xbox Live Gamertag: Suplex86
If they are going to do the same thing they did with the GTA3 era, they'll be going back to Vice City, then San Andreas. Is there any big South American city that would be good? Maybe they can base their game in Juarez.
probably not
I'm pretty sure you can....
Also, Setting in Vegas pleaseeee
I loved GTA IV, I can see where the hate came from, but I thought the game was great, and the DLC was really incredible.
I would love to see a more dynamic world, and I think it'd do a ton to revive the magic of the series. You're given a basic plot premise, maybe something like "my brother who was leader of this gang died and now I'm in control so I'm going to run this show my way now", and the way you behave in the game determines which missions, contacts, and plotline you get. So if you want to be a drug and weapon peddler, or an assassination outfit, or a demolition group, or rebuild the neighborhood your group has destroyed through years of violence, or tell them to fuck off and join the PD and ultimately take your gang down, or go rogue psycho vigilante and kill everyone, the world and the game change to that style of play and is affected by your actions. Nothing really changes in GTA's settings, and it's starting to drive me nuts. If I want to burn the fucker down, I want it to feel that way. I want my actions to seriously impact the city on some fundamental level. There's so much potential in the series, but nothing exciting has been done with it in years.
That got away from me and a little more ranty than I was expecting, but I seriously don't expect anything exciting to happen with this. Maybe some mechanic refinements, but overall I expect it's going to be the same god damned game we've been playing since GTA3.
If it's just a retread of Vice City or San Andreas....pass.
Dirty Cop? Maybe. Maybe.
Rockstar, just give me great graphics and physics and bring back a little of the ridiculousness. I don't quite need Saints Row level of insanity, but having the military come in with tanks when I get to six stars? I miss that.
And I really don't care about the story. 90% of what I do in every GTA game is fuck around.
GTA4 had a fantastic story and Red Dead Redemption's was somehow even better
I keep hoping the main character will be a lady just because I know that would make so many people mad
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
having said that, yes, a more grounded tone (yes please!) means more grounded firefights- less slaughtering of gangbangers by the hundred in a warehouse would be nice. i know GTA's in the past are about escalation but jeez. i really liked the missing with little jacob where he gives you the pump-action shotgun and you take out 3 guys in a house. that felt real, and gritty, and criminal. tighter controls in combat would be nice too. uncharted manages good, realistic movement and tight gunplay, it shouldn't be beyond GTA.
i wonder if they are gonna change the "drive here listening to a dude, kill some people/chase some people then kill them when the scripted chase ends" formula. that would be nice. less of an interactive movie feel. the hospital assassination/job interview assassinations would have been amazing if there was more than one way to tackle it, not just how they said. couldn't i wait until the lawyer is by a window and lob a bomb in there? or snipe him from a window? or yeah, set up an interview, beat him to death with his own laptop, and stuff his body in a wardrobe while i calmly walk out trying to to get my face on cctv? as it was, they were just gimmicky spins on drive here kill that avoid cops.
i don't even see how they are even in competition these days. it's like comparing assassin's creed to saint's row. or crackdown. they cater to different tastes.
http://www.youtube.com/watch?v=X6bv85hoQBM
Apparently their 'source' tells them its set in Los Angeles
And there won't be trees that pop up in front of you literally half a second before you slam into them since we aren't playing on PS2's anymore so bonus.
In fact they could just remake GTA:SA without the old style bullshit cops/army and I'd buy it probably.
Huge city, 6 million people, dense concrete jungles downtown, tropical forests 20 minutes away, very interesting topography, going from flat endless slums to hilly foresty rich neighborhoods, drug traffic AND paramilitary groups, corrupt government officials and cops, 2 big airports and a few smaller ones, helicopters all over the place, beaches, bitches, Brazilian Empire-age hundreds of years old buildings, the tallest building in South America, all kinds of cars from junky VW beetles to jaguars, tight windy hill roads and very wide straight avenues, back alleys and beach front streets, police cars slowly driving around with rifles poking out the window, rogue caravans of 3 cars full of armed drug dealers trying to invade another gang's territory, several army, navy and air force bases, including tanks, APCs, an Air Carrier, choppers and supersonic fighters, frigates...
Plus the Christ the Redeemer statue (800m up in the mountain), the Sugar Loaf and its cable car, shit, the list is endless.
Picture Vice City + San Fierro + Los Santos and some pieces of LC.
It would be the best GTA ever. They'd retire the series after it.
Trees falling over things and Helicopters crashing into buildings.
oh, and there is an airport with a car road going right behind the main landing strip
you can't go there when a plane is taking off or landing.
But a cab once ignored this
and got blown away to the bay
it was really awesome (except for the cabbie who died).
Good tastes and bad tastes?
[/ducks]
Maybe we'll get a nice beach this time
I am intrigued by your thoughts and would like to subscribe to your newsletter. All of that echoes my feelings exactly.
Digression:
My favorite way to kill people in IV was to barrel into oncoming traffic head-to-head. Since cars don't have airbags, and apparently no one wears seat belts, drivers die from hitting their heads on the windshields (complete with slumping on the horn for dramatic effect). If you do it right, you can start a chain reaction which ripples down the line of traffic. I used to challenge myself to see how many drivers in the line would die from the initial impact. Then, of course, mow down the rest with my arsenal.
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I was so excited by this announcement today
I'm hoping they'll forgo Las Venturas and San Fierro from San Andreas, but just take Los Santos, put it in modern times and greatly expand on the scope of the city like they did with Liberty City in IV
Just let the physics do their work and it usually yielded entertaining results
I came across this idea on the Something Awful forums and I think it would really work well with the GTA formula. Also, whatever Nuzak said. For an open world game, the missions are far too scripted.
Crackdown and Just Cause are what I look for now in open world games.
Unless there is a big surprise, I was hoping the next GTA would go slightly into the future.
If this asshole is speeding away on a motorcycle and I get a well-placed sniper shot on his head, that fucker should go down
I shouldn't have to chase him to the "correct" area
Maybe you want to go to his home when he's out and confront him there when he returns? Add in some little cutscene of the MC terrorising him a bit or whatever.
Maybe you catch the guy as he's going to work? Press down on the accelerator a little and pull off a hit-and-run. Or hey, just walk up to him with a baseball bat and rearrange his organs on the pavement.
As he's driving to or home from work? Drive next to him and nudge him off a cliff or over a bridge, or do a drive-by shooting out your window. Maybe wait on a hill or building overlooking his route and play Oswald.
When he's at work? Talk to the receptionist while in a suit and pretend to have a meeting with him. Once you're in his office, you could pull a little number with a silenced pistol, or make creative use of some office furniture, before breaking the window and making an escape. Maybe try gunning down the security that comes to investigate and shoot your way out.
That would be a good GTA mission structure. Have the mission just set the very basics of what needs to be done, then leave it up to you to accomplish. Hell, given the few cutscenes and extra assets that'd be needed, it'd probably be less development work than many of the missions that are usually done in GTA games too.
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it is a lot better than having 80% of the missions devolve into a bad third-person shooter