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The Guiding Principles and New Rules document is now in effect.
Anyone notice how some things (mattresses and the copy machines in Highrise) are totally impenetrable? A steel wall, yeah that makes sense, but bullets should obliterate copy machines.
I don't know about you, but I always buy a bullet proof printer. Its a lot more expensive, but I think the advantages are apparent.
Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
edited February 2007
I did notice that music visualisation thingy struggling when it had more than about 300 triangles moving simultaneously... That might be due to the partial transparency effect and the extreme age of my system though.
Everything else was fine though.
If shockwave can already do 3d, what is the point of getting flash to do 3d as well?
Flash is the most widely used plugin in the world, and not only available preinstalled on most computers now, but on cellphones, and other mobile devices, like the PSP.
Shockwave is not.
Take that into account, the mere fact that this can be run on a PSP (or will be able to soon, once they upgrade the version of flash in the firmware) and you see why this becomes important.
Also, don't forget the corresponding massive developer base for flash, whereas there is practically none for Shockwave. EVERYONE knows flash. It's taught in highschools now. Not so much for Shockwave.
The visualiser is pretty choppy for me too, and this PC is about 2 or 3 years old. Looks pretty interesting but it's nothing that's wowing me at the moment.
If shockwave can already do 3d, what is the point of getting flash to do 3d as well?
Flash is the most widely used plugin in the world, and not only available preinstalled on most computers now, but on cellphones, and other mobile devices, like the PSP.
Shockwave is not.
Take that into account, the mere fact that this can be run on a PSP (or will be able to soon, once they upgrade the version of flash in the firmware) and you see why this becomes important.
Also, don't forget the corresponding massive developer base for flash, whereas there is practically none for Shockwave. EVERYONE knows flash. It's taught in highschools now. Not so much for Shockwave.
I learned Director first at Uni, and it's where i feel so much more comfortable. From then, i just couldn't get my head properly around ActionScript. But yeah, Flash is basically what everyone's interested in, anyway.
edit: i didn't try the music visualization last night, just did now, and it was mostly fine but did chug a little (like, minor framerate drops, nothing more) when it got a bit busy. But everything else was smooth.
Oh shit, I thought the demos were all just stills until I realised you could move them
Some of them even have a full screen mode, too. Click the little rectangle-within-a-rectangle icon on the bottom right. It's pretty mindblowing on the panorama one.
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Battle.net: Fireflash#1425
Steam Friend code: 45386507
Where Madness and the Fantasical Come to Play
SE++ Map Steam
This is great.
Now someone port the EVE client and we're done.
I like that their bump-map test sphere is a Globe too...
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
I would say the difference is that that game is done using Shockwave and not flash
Where Madness and the Fantasical Come to Play
one more step towards the grand unification of Flash and Shockwave?
I didn't realize shockwave and flash were different things.
Nobody who has internet access at work is going to get anything done, once people start making games with this. Nobody.
XBL: LiquidSnake2061
i'd say my system's hardly great, and it ran just fine for me.
Same here. I'm running on a 4 year old machine and it's all smooth an silky for me.
Where Madness and the Fantasical Come to Play
Everything else was fine though.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
Same. This is just another reason for me to get off my lazy ass and actually learn actionscript, so I can start prototyping my game ideas.
Probably nothing as it doesn't seem to work with the Wii (yet, anyway).
Flash is the most widely used plugin in the world, and not only available preinstalled on most computers now, but on cellphones, and other mobile devices, like the PSP.
Shockwave is not.
Take that into account, the mere fact that this can be run on a PSP (or will be able to soon, once they upgrade the version of flash in the firmware) and you see why this becomes important.
Also, don't forget the corresponding massive developer base for flash, whereas there is practically none for Shockwave. EVERYONE knows flash. It's taught in highschools now. Not so much for Shockwave.
I'M A TWITTER SHITTER
This is pretty neato stuff, thumbs up!
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SoogaGames Blog
I learned Director first at Uni, and it's where i feel so much more comfortable. From then, i just couldn't get my head properly around ActionScript. But yeah, Flash is basically what everyone's interested in, anyway.
edit: i didn't try the music visualization last night, just did now, and it was mostly fine but did chug a little (like, minor framerate drops, nothing more) when it got a bit busy. But everything else was smooth.
Some of them even have a full screen mode, too. Click the little rectangle-within-a-rectangle icon on the bottom right. It's pretty mindblowing on the panorama one.
I'M A TWITTER SHITTER
Running it in a browser window maxed at 1920 does, but running it in a smaller window and the performance shoots up
Man.
http://blog.papervision3d.org/2007/02/22/another-new-material-demo/
http://www.unitzeroone.com/papervision/paperPhong/Main.html
(notice the lighting as you rotate the rhino model)
I'M A TWITTER SHITTER