Yeah, HD Collection is an insane value. I'm highly curious as to how MGS will look played off a PS1 disc on the PS3 on my 50" plasma. It's going to be... bad?
Do you get Metal Gear and Metal Gear 2: Solid Snake as bonuses in the HD Collection since the versions of 2 and 3 in the HD Collection are Substance and Subsistence?
If so, then the only answer to how to play Metal Gear, if you have all of them is Chronological. That's how I plan to. When my HD Collection arrives.
Unless I've been lied to by horrible, horrible people, the HD collection has Substance and Subsistence, yes. Pretty much I'm looking at this as I paid about $12 for Peace Walker and got three games I've played before and one I haven't as bonus content. Full of win. And man, I really DO want to play chronological, but I think it won't have the same impact.
They are, but with a catch. MGS3 is missing Snake vs Monkey, the Boss rush mode, and very strangely that dream sequence easter egg. MGS2 is missing the skateboarding game. Other than that, they've got all the remaining bells and whistles, like the camera overhaul and MG1 and 2 in MGS3 and all the virtual mission stuff in MGS2.
And I'd throw my vote for chronological. I did it, it's fine. But only if you've already played every game out there and are just doing a general replay. It's absolutely not something to do for a fresh playthrough.
It's also missing the Secret Theater, which is sad because Secret Theater is the best thing.
I just want to know how it controls on the vita, the HD remakes are pretty bad tbh.
You're crazy man. This HD collection, slightly missing features notwithstanding, is so far my Ur example of how an HD remake should be done. Everything about it is completely top notch.
And I've never even held a Vita, but if it really is just a dualshock with a screen in the middle, it should in theory control perfectly fine. But I have no first hand experience, and somebody earlier mentioned it felt like ass, so I dunno.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
And the L2/R2 buttons are remapped to the back touchpad. I hear some people don't like that. But haven't played a game that uses the back touchpad yet, so I don't know what that's about.
Remember, Peace Walker has additional story content and bonus story missions after you beat the main game.
In fact, you might need a guide to find all of it.
Damnit, now you've spoiled it! We shall never see mxmarks being all smug about beating Peacewalker and thinking it's all over, only for us to tell him that he hasn't seen the TRUE ending.
Bought Metal Gear Solid and it's downloading on the vita as I write this. Not gonna start on the series til I've finished Uncharted 3 (another amazing series I've gone through entirely) and then another, non series type game. Possibly Condemned but it'll likely be Enslaved as it seems like it won't be too long. Just want to break up the marathon game series' runs.
MGS1 holds up very well. The graphics are, well, PS1 era, but their anime inspired designs means if you squint your eyes right they still look and move like human beings. Twin Snakes ended up being a poor remake because Shadow Moses isn't designed with all the new gameplay features introduced in MGS2. Classic though? It's still fun to play, and you can always find some hidden codec conversation you've missed. Seriously, the game accounts for everything. Even if you have a mono sound system!
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Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
It's weird how Twin Snakes is made too easy by the new Sons of Liberty gameplay features breaking the established (and unchanged) level geometry, yet
MGS4's take on Shadow Moses was still plenty of fun and challenging even with a plethora of new gameplay features.
The snow storm screws with your visibility, you have to fight the unmanned UGs differently than the Geonome soldiers, and you're given different objectives. It's also really, really fast because Shadow Moses is actually a ridiculously small area, which is why the original PS1 game is designed for you to backtrack constantly. All of Shadow Moses covers only a single act in MGS4.
I'm throwing caution to the wind and just starting the mega-super-ultra-awesome-epic run through of the entire Metal Gear series. Still have to finish Uncharted off but I'm near enough done with that.
So I wanna be starting with metal gear that comes in Metal Gear Solid 3hd right?
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Forever Zefirocloaked in the midnight glory of an event horizonRegistered Userregular
Yeah, if you're playing in release order
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Yeah it'll be my first time playing those original games and I've never actually finished 3 and 4. Or even tried Snakeeater or peacewalker for that matter. I got about 5 hours into 4 but because the console was in the living room I had to skip the bulk of the cut scenes. And let's face it; ain't a metal gear game if you're not viewing the fmvs.
If you discover Metal Gear 1 and 2 are not your thing, just skip to MGS1.
No harm done. They don't really tie into the MGS series too heavily.
Eeeeh, Metal Gear 2 is very playable in comparison to MG1. And it is rather important to the story. You hear tons of references to Snake confronting Big Boss in Zanzibar Land. I'd give it a try, it doesn't have the same level of frustration attached to it as MG1. You can finish it in around 2 hours if you look up a guide as well.
If you discover Metal Gear 1 and 2 are not your thing, just skip to MGS1.
No harm done. They don't really tie into the MGS series too heavily.
Eeeeh, Metal Gear 2 is very playable in comparison to MG1. And it is rather important to the story. You hear tons of references to Snake confronting Big Boss in Zanzibar Land. I'd give it a try, it doesn't have the same level of frustration attached to it as MG1. You can finish it in around 2 hours if you look up a guide as well.
I've never actually sat down and powered my way through MG2, so I can't speak with authority. But from what I've heard from others, a lot of the stuff that they talk about in MGS about those events... don't actually happen. Or at least there's a lot of embellishing and bullshitting going on. For example:
The story Snake tells of his and Grey Fox's epic fist fight in the middle of a minefield?
I'm just saying certain key events in MG2 are referenced probably a least three dozen times throughout MGS1, MGS2, and MGS4. If you've really never played it, you should at least once if you want to get all you can out of MG's story. Some things are retconned, but others aren't.
So I'm looking at buying MGS 2 and 3 HD during the Xbox sale today, but I'm a bit concerned about the talk I keep hearing about the lack of pressure-sensitive buttons on the 360. Is it really that big of a deal? Are the controls for the 360 version adapted to account for that lack? I haven't played MGS3 at all and haven't played 2 since it released, so I don't really remember how the control scheme worked.
Are there any special features with those MGS HD games? How is Peace Walker? I never played that one. How does it translate onto the big screen and with a controller? How does the co-op work, online or same screen?
If you discover Metal Gear 1 and 2 are not your thing, just skip to MGS1.
No harm done. They don't really tie into the MGS series too heavily.
I would actually take that a step further and suggest not playing them at all until you've played the modern games, and here's why.
Part of what made playing MGS such a remarkable experience for me back in 1998 was the feeling of having been dropped in after everything important had ever happened. The game is heavy with history, but not exposition, and there's a major difference between the two. Exposition is when every damned detail is spoon-fed to you from the get go, whereas Metal Gear Solid is a world traumatized by events you never saw, and could never even hope to get your head around. We get pieces of stories, but never the whole picture, but everything you see, and everyone you meet is the product of this same calamitous past. It's bigger than life.
And it's done very few favors if you can tie those events to tiny sprites poking at each other.
As a matter of fact, the player's ignorance to that history is actually quite a bonus to the game's thematic effectiveness. So Meryl, right? Her gung-ho enthusiasm has everything to do with the fact that she cannot fully appreciate the reality of the history she has unwittingly been rolled into - just like you, the uninitiated player. She's your audience identification character, and we're meant to share her disillusionment.
This is why I get nervous when I hear people call for a MGS film that tells the story of Snake Eater. I'd say that's all wrong. The basic structure and story line of MGS is all about living in age after the heroes are all gone. So much of Snake Eater's resonance comes from already knowing the ruin that comes after. By the way? Big Boss is absolutely the main character of Metal Gear Solid, or, at least, he's the most important character. Every conflict in that game stems from who he was and what he did. We never see him, but you're living in his world.
So, there you go. I'd vote to skip them altogether.
He's a main character but he's not the hero, he's a fallen/tragic hero. Which is made explicitly clear in MGS4's ending.
The Boss' death broke Big Boss. He was never the same afterwards. And while well intentioned, he still helped lead the world to the brink of ruin and slavery. Outer Heaven was a monstrous organization that promoted war, strife and used and exploited the cycle of violence for its own benefit. He admits he was wrong, and the whole fallout of the Patriots and War Economy was the result of a bunch of old fools hopelessly trying to enforce a twisted version The Boss' will on the world. Snake is the true hero, who despite being a pawn for much of his life, never compromised what he believed in.
Also, did you guys know there's a minigun Raiden can use in World Marshall's lobby? I completely missed that the first time through.
Yeah, HD Collection is an insane value. I'm highly curious as to how MGS will look played off a PS1 disc on the PS3 on my 50" plasma. It's going to be... bad?
Yes, terribad. Most PSX legacy scaled up on an HD screen look absolutely terribad, there is a reason why most PS1 games are not included in HD collections, like Silent Hill for instance. I would have to assume because it looks incredibly bad. Those games were made to be played on old school 4:3 tubes.
You are far better off emulating PS1 titles on your PC. You can apply all sorts of filters, including getting rid of most aliasing "jaggies", shaders and so on.. so it becomes tolerable. Either that, or opt to play them on a handheld like Vita or PSP (If available).
Sprite games, like old-school RPGs (Chrono Trigger, et al) look as good as they did when they released. On 50" screens they look the same, just 10x larger. Pixels are more noticeable of course, but it doesn't look like mud smeared on your screen like old 3D polygon games do.
This isn't the end of the world, but you can see it from here.
I wanna get the MGS collection myself, so far having played, MGS1, MGS2, MGS3...and Rising. I have a 360 so I'll probably never be able to play MGS4, but Peacewalker sounds cool, and playing Metal Gear and Metal Gear 2 in their MSX versions on a console is neat. Do we have confirmation that they're included in the collection?
Dear Lord, REVENGEANCE has a lot of Codec conversations.
"Oh, it's getting kinda late, I guess I'll just listen to the new Codec things and then turn it off." *Half an hour later.* "Oh my god, there is still new content what is this"
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It's also missing the Secret Theater, which is sad because Secret Theater is the best thing.
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You're crazy man. This HD collection, slightly missing features notwithstanding, is so far my Ur example of how an HD remake should be done. Everything about it is completely top notch.
And I've never even held a Vita, but if it really is just a dualshock with a screen in the middle, it should in theory control perfectly fine. But I have no first hand experience, and somebody earlier mentioned it felt like ass, so I dunno.
Ain't every day a school day.
In fact, you might need a guide to find all of it.
Damnit, now you've spoiled it! We shall never see mxmarks being all smug about beating Peacewalker and thinking it's all over, only for us to tell him that he hasn't seen the TRUE ending.
...seriously though, favorite metal gear.
I can't believe it but I am so excited about leveling up tortillas that I kind of avoid missions. Gotta keep MOON WRASSE's Morale up!
So I wanna be starting with metal gear that comes in Metal Gear Solid 3hd right?
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
No harm done. They don't really tie into the MGS series too heavily.
As far as that goes, just read the plot synopsis in MGS1. They did a lot of retconning from the old games to MGS1.
Eeeeh, Metal Gear 2 is very playable in comparison to MG1. And it is rather important to the story. You hear tons of references to Snake confronting Big Boss in Zanzibar Land. I'd give it a try, it doesn't have the same level of frustration attached to it as MG1. You can finish it in around 2 hours if you look up a guide as well.
I've never actually sat down and powered my way through MG2, so I can't speak with authority. But from what I've heard from others, a lot of the stuff that they talk about in MGS about those events... don't actually happen. Or at least there's a lot of embellishing and bullshitting going on. For example:
http://www.youtube.com/watch?v=uguVbE_3ORk
Yeah... Apparently there really are mines in the room. Around the perimeter I guess. But it's certainly not what you were likely expecting.
I wouldn't say it's not worth playing. But MGS definitely romanticizes it more than it actually was.
I would actually take that a step further and suggest not playing them at all until you've played the modern games, and here's why.
Part of what made playing MGS such a remarkable experience for me back in 1998 was the feeling of having been dropped in after everything important had ever happened. The game is heavy with history, but not exposition, and there's a major difference between the two. Exposition is when every damned detail is spoon-fed to you from the get go, whereas Metal Gear Solid is a world traumatized by events you never saw, and could never even hope to get your head around. We get pieces of stories, but never the whole picture, but everything you see, and everyone you meet is the product of this same calamitous past. It's bigger than life.
And it's done very few favors if you can tie those events to tiny sprites poking at each other.
As a matter of fact, the player's ignorance to that history is actually quite a bonus to the game's thematic effectiveness. So Meryl, right? Her gung-ho enthusiasm has everything to do with the fact that she cannot fully appreciate the reality of the history she has unwittingly been rolled into - just like you, the uninitiated player. She's your audience identification character, and we're meant to share her disillusionment.
This is why I get nervous when I hear people call for a MGS film that tells the story of Snake Eater. I'd say that's all wrong. The basic structure and story line of MGS is all about living in age after the heroes are all gone. So much of Snake Eater's resonance comes from already knowing the ruin that comes after. By the way? Big Boss is absolutely the main character of Metal Gear Solid, or, at least, he's the most important character. Every conflict in that game stems from who he was and what he did. We never see him, but you're living in his world.
So, there you go. I'd vote to skip them altogether.
Also, did you guys know there's a minigun Raiden can use in World Marshall's lobby? I completely missed that the first time through.
Ninja... with a gun!
You are far better off emulating PS1 titles on your PC. You can apply all sorts of filters, including getting rid of most aliasing "jaggies", shaders and so on.. so it becomes tolerable. Either that, or opt to play them on a handheld like Vita or PSP (If available).
Sprite games, like old-school RPGs (Chrono Trigger, et al) look as good as they did when they released. On 50" screens they look the same, just 10x larger. Pixels are more noticeable of course, but it doesn't look like mud smeared on your screen like old 3D polygon games do.
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"Oh, it's getting kinda late, I guess I'll just listen to the new Codec things and then turn it off." *Half an hour later.* "Oh my god, there is still new content what is this"