Arg, sorry. Just saw a single Nurgle card on the most recent map, and I guess figured Nurgle was just stalling instead of deliberately messing with me (you've totally woken the dragon, now, by the way /internettoughguy).
In retrospect, I should have realized Nurgle's post came after the map post, and we still live under the tyranny of linear time.
I just wanted you to get in on this little kickback we're having in the middle of the map :P
BobCescaIs a girlBirmingham, UKRegistered Userregular
edited December 2011
Degenerate Royalty - 3 - If played in a region with three or more corruption tokens, this card's cost is reduced by three. (It's printed cost is still used to calculate your domination value.)
Warpstone Discovery -
In the end phase when Old World cards are resolved, any player with at least one follower
in any region containing at least one Warpstone token draws a Chaos card.
(Limit one card per player each round.)
Spell Effects -
NORSCA: Plague Touch - The defense value of each enemy figure in this region is reduced by 1, to a min of 1.
TROLL COUNTRY: Changer of Ways - The text effects of other Chaos cards in this region are canceled.
KISLEV: Persistence of Change - If TZ kills one or more figures in battle in this region this round, he may choose to not discard this card in the end phase, leaving it in place for next round.
THE EMPIRE: Influenza - This region's Resistance is reduced by two.
BRETONNIA: Rain of Pus - The defense value of Nurgle's figures in this region is increased by one.
ESTALIA: Field of Ecstasy - None of the figures in this region roll battle dice this round.
ESTALIA: Blood Frenzy - At the beginning of battle in this region, Khorne rolls two battle dice here and applies any resulting hits before regular battle dice are rolled.
Warpstone Discovery -
In the end phase when Old World cards are resolved, any player with at least one follower
in any region containing at least one Warpstone token draws a Chaos card.
(Limit one card per player each round.)
Spell Effects -
NORSCA: Plague Touch - The defense value of each enemy figure in this region is reduced by 1, to a min of 1.
TROLL COUNTRY: Changer of Ways - The text effects of other Chaos cards in this region are canceled.
KISLEV: Persistence of Change - If TZ kills one or more figures in battle in this region this round, he may choose to not discard this card in the end phase, leaving it in place for next round.
THE EMPIRE: Influenza - This region's Resistance is reduced by two.
THE EMPIRE: Influenza - This region's Resistance is reduced by two.
BRETONNIA: Rain of Pus - The defense value of Nurgle's figures in this region is increased by one.
ESTALIA: Field of Ecstasy - None of the figures in this region roll battle dice this round.
ESTALIA: Blood Frenzy - At the beginning of battle in this region, Khorne rolls two battle dice here and applies any resulting hits before regular battle dice are rolled.
Warpstone Discovery -
In the end phase when Old World cards are resolved, any player with at least one follower
in any region containing at least one Warpstone token draws a Chaos card.
(Limit one card per player each round.)
Spell Effects -
NORSCA: Plague Touch - The defense value of each enemy figure in this region is reduced by 1, to a min of 1.
TROLL COUNTRY: Changer of Ways - The text effects of other Chaos cards in this region are canceled.
KISLEV: Persistence of Change - If TZ kills one or more figures in battle in this region this round, he may choose to not discard this card in the end phase, leaving it in place for next round.
THE EMPIRE: Influenza - This region's Resistance is reduced by two.
THE EMPIRE: Influenza - This region's Resistance is reduced by two.
BRETONNIA: Rain of Pus - The defense value of Nurgle's figures in this region is increased by one.
ESTALIA: Field of Ecstasy - None of the figures in this region roll battle dice this round.
ESTALIA: Blood Frenzy - At the beginning of battle in this region, Khorne rolls two battle dice here and applies any resulting hits before regular battle dice are rolled.
Plunged into Chaos
Each player immediately scores 1 victory point for each Peasant token he has claimed.
The player who has claimed the most Peasant tokens scores 3 additional victory points. -
Discard this card instead of adding it to the Old World track.
Khorne scores 4 VP's.
Round 3, Draw phase
Khorne: draw 2; 7 in hand, 14 remaining in deck Nurgle: draw 2; 3 in hand, 15 remaining in deck Tzeentch: may choose to discard before drawing to five; 10 or 11 cards remaining in deck Slaanesh: draw 2; 7 in hand, 14 remaining in deck
BTW, that is the first time I've EVER seen Persistence stay in ANY game, here or live.
Nice job, Jako!
My first game on these boards, fourth overall (I was Khorne, first time ever) I kept sending warriors into Tilea, and persistence stayed for something like three turns. Tzeentch warp shielded his Lord a couple of times, which I guess would have been great here too if some jerk hadn't blocked the card slot. My card slot (spoiler alert: all card slots belong to Tzeentch - accept this or enjoy a new life as a three-winged un-butterfly with horns of broken glass).
Warpstone Discovery -
In the end phase when Old World cards are resolved, any player with at least one follower
in any region containing at least one Warpstone token draws a Chaos card.
(Limit one card per player each round.)
Upgrades -
Bloodsworn - Stats: (1/1/1) Acolytes - When summoned from the board instead of your stockpile, an Acolyte may bring a Warpstone token if present from its origin to its destination
Spell Effects -
KISLEV: Persistence of Change - If TZ kills one or more figures in battle in this region this round, he may choose to not discard this card in the end phase, leaving it in place for next round.
BRETONNIA: Battle Cry - No corruption tokens may be placed in this region during this round.
TILEA: The Final Rotting - At the end of the battle phase, kill one enemy Cultist or Warrior in this region for each of your corruption tokens here.
TILEA: Abyssal Pact - Enemy figures contribute nothing to your opponents' domination values here.
Posts
I just wanted you to get in on this little kickback we're having in the middle of the map :P
Rain of Pus in Bretonnia. 4/6 PP
In Tilea
5/6 PP
In Tilea.
3/6PP
2/7 PP
Influenza in The Empire. 3/6 PP
OW Card Effects -
In the end phase when Old World cards are resolved, any player with at least one follower
in any region containing at least one Warpstone token draws a Chaos card.
(Limit one card per player each round.)
Spell Effects -
TROLL COUNTRY: Changer of Ways - The text effects of other Chaos cards in this region are canceled.
KISLEV: Persistence of Change - If TZ kills one or more figures in battle in this region this round, he may choose to not discard this card in the end phase, leaving it in place for next round.
THE EMPIRE: Influenza - This region's Resistance is reduced by two.
BRETONNIA: Rain of Pus - The defense value of Nurgle's figures in this region is increased by one.
ESTALIA: Field of Ecstasy - None of the figures in this region roll battle dice this round.
ESTALIA: Blood Frenzy - At the beginning of battle in this region, Khorne rolls two battle dice here and applies any resulting hits before regular battle dice are rolled.
Tzeentch is active.
The Black Hole of Cygnus X-1
Changed link to Influenza card play.
Was Rain of Pus.
The Black Hole of Cygnus X-1
4/6 PP
1/6 PP
Thanks for clearing that up.
Influenza to the Empire. 2/6 PP
OW Card Effects -
In the end phase when Old World cards are resolved, any player with at least one follower
in any region containing at least one Warpstone token draws a Chaos card.
(Limit one card per player each round.)
Spell Effects -
TROLL COUNTRY: Changer of Ways - The text effects of other Chaos cards in this region are canceled.
KISLEV: Persistence of Change - If TZ kills one or more figures in battle in this region this round, he may choose to not discard this card in the end phase, leaving it in place for next round.
THE EMPIRE: Influenza - This region's Resistance is reduced by two.
THE EMPIRE: Influenza - This region's Resistance is reduced by two.
BRETONNIA: Rain of Pus - The defense value of Nurgle's figures in this region is increased by one.
ESTALIA: Field of Ecstasy - None of the figures in this region roll battle dice this round.
ESTALIA: Blood Frenzy - At the beginning of battle in this region, Khorne rolls two battle dice here and applies any resulting hits before regular battle dice are rolled.
Khorne is done.
Tzeentch is active.
The Black Hole of Cygnus X-1
3/6 PP
0/6PP
And rest.
1/6 PP
0/6 and out
0/6 PP TIME TO SLEEP
OW Card Effects -
In the end phase when Old World cards are resolved, any player with at least one follower
in any region containing at least one Warpstone token draws a Chaos card.
(Limit one card per player each round.)
Spell Effects -
TROLL COUNTRY: Changer of Ways - The text effects of other Chaos cards in this region are canceled.
KISLEV: Persistence of Change - If TZ kills one or more figures in battle in this region this round, he may choose to not discard this card in the end phase, leaving it in place for next round.
THE EMPIRE: Influenza - This region's Resistance is reduced by two.
THE EMPIRE: Influenza - This region's Resistance is reduced by two.
BRETONNIA: Rain of Pus - The defense value of Nurgle's figures in this region is increased by one.
ESTALIA: Field of Ecstasy - None of the figures in this region roll battle dice this round.
ESTALIA: Blood Frenzy - At the beginning of battle in this region, Khorne rolls two battle dice here and applies any resulting hits before regular battle dice are rolled.
Kislev: 2 dice; 3 dice
Bretonnia: 2 dice; (+1 defense)
Estalia: 2 dice
Tilea: 2 dice
Please roll in listed order.
The Black Hole of Cygnus X-1
Take out the Lord
Kislev round 2: 3d6o6h4 1 take out the bloodletter.
Miss
Estalia, rd. 2: 2d6h4 3
Kill them all.
Tilea, rd. 2: 2d6h4 0
Whiff
Board at the End of Battle Phase
Domination Step
Norsca: +1 VP
Troll Country: +1 VP
The Empire: +6 VP
Bretonnia: +3 VP
Tilea: +3 VP
Corruption Step
Norsca: +2
Troll Country: +3 DAC
Kislev: +1
Bretonnia: +4 DAC
Estalia: +2
Tilea: +2; +4 DAC
Check for ruined regions - None
Updated Victory Points:
Khorne: 0
Nurgle: 6 + 9 = 15
Tzeentch: 2 + 2 = 4
Slaanesh: 6 + 3 = 9
The Black Hole of Cygnus X-1
Board at the beginning of the End Phase
1. Remove Chaos Cards from the Board - One card may remain.
2. Hero Tokens are resolved - None
3. Resolve Old World cards - All players except Nurgle draw one Chaos card.
4. Score Ruined Regions - None
5. Advance Threat Dials - All had 1 DAC except Khorne, who had 2. All tick once except Khorne, who ticks twice.
Khorne:
6 - +4 VP
12 - Upgrade Card
Nurgle:
10 - Remove one corruption
Tzeentch:
9 - Upgrade Card
Slaanesh:
11 - Upgrade Card
Updated Victory Points:
Khorne: 0 + 4 = 4
Nurgle: 15
Tzeentch: 4
Slaanesh: 9
6. Check for Game end - The game does not end.
Things that need to happen:
The Black Hole of Cygnus X-1
Plunged into Chaos
Each player immediately scores 1 victory point for each Peasant token he has claimed.
The player who has claimed the most Peasant tokens scores 3 additional victory points. -
Discard this card instead of adding it to the Old World track.
Khorne scores 4 VP's.
Round 3, Draw phase
Khorne: draw 2; 7 in hand, 14 remaining in deck
Nurgle: draw 2; 3 in hand, 15 remaining in deck
Tzeentch: may choose to discard before drawing to five; 10 or 11 cards remaining in deck
Slaanesh: draw 2; 7 in hand, 14 remaining in deck
Khorne may begin the Summoning Phase when ready.
The Black Hole of Cygnus X-1
Like, a lot. Super duper discarding! (down with Vanilla - it's all the system's fault).
Nice job, Jako!
The Black Hole of Cygnus X-1
My first game on these boards, fourth overall (I was Khorne, first time ever) I kept sending warriors into Tilea, and persistence stayed for something like three turns. Tzeentch warp shielded his Lord a couple of times, which I guess would have been great here too if some jerk hadn't blocked the card slot. My card slot (spoiler alert: all card slots belong to Tzeentch - accept this or enjoy a new life as a three-winged un-butterfly with horns of broken glass).
6/7 PP
I hope you have another one of those for Tilea
The Final Rotting in Tilea, 4/6 PP
In Troll Country, sending an acolyte with a warpstone to the Badlands.
5/6 PP
In Tilea
7/7 PP
(sorry about the delay. In-laws wireless isn't working for some unknown reason )
OW Card Effects -
In the end phase when Old World cards are resolved, any player with at least one follower
in any region containing at least one Warpstone token draws a Chaos card.
(Limit one card per player each round.)
Upgrades -
Acolytes - When summoned from the board instead of your stockpile, an Acolyte may bring a Warpstone token if present from its origin to its destination
Spell Effects -
BRETONNIA: Battle Cry - No corruption tokens may be placed in this region during this round.
TILEA: The Final Rotting - At the end of the battle phase, kill one enemy Cultist or Warrior in this region for each of your corruption tokens here.
TILEA: Abyssal Pact - Enemy figures contribute nothing to your opponents' domination values here.
Khorne is active.
The Black Hole of Cygnus X-1
5/7 PP
3/6
Warp Shield - 0
In Troll Country
5/6 PP