I think there are a few places, like speech, where the designers obviously wanted to differentiate The Elders Scrolls way of doing things from Fallout. Trouble is, it mostly highlights the fact that the Fallout system was better.
I wish they'd done the same thing they did with the lockpicking game and just go ahead and steal the stuff that works from Fallout. It's not like anyone would have minded.
0
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
edited December 2011
Screenshots abound! Click to embiggen. EDIT: For whatever reason I can't get the thumbnails to work, so I spoiled 'em.
Also, this lady... lives in the ground I guess? She was floating through the rock and attacking spiders, then tried to have a conversation. Needless to say, I bugged the fuck out of there.
Speech should always be a convenience skill, allowing you to get more info for a quest easier. The problem with Speech in Skyrim is not necessarily the skill itself, but Bethsoft's quest writing. There should be many more opportunities for Speech to come into play on a larger variety of quests; both of the new Fallouts have speech checks littered everywhere, and many of them lead to cool things or optional missions, or unlock easier ways of doing something. Not enough Speech skill? No problem, just go about the quest the conventional, likely harder way.
Lots of Speech checks would encourage replays and improve replayability, I'd think.
There is still the problem there that everyones speech will be about the same. Most people will just take the speech option every time they have it, so they'll have the same speech. They could have changed the perks as well, but then they would just be "Your x is more effective" perks which are boring and I don't think should be in the game anyway.
Perhaps Speech could be made into a more active-use skill? Something along the order of having to make bribes starting out to raise your Speech, which would give you the option to either do that or not bother and go about things the normal way?
I just like Speech as a concept for a skill, and it's been used well in the past, both in older TES games and in newer Fallouts. We just have to figure out a way to deal with the issue of it being a generalist skill in a post Major/Minor skill world where everything now levels you up.
- The Four Horsemen of the Apocalypse (2017, colorized)
Did you know that if you hit Z while in Beast Form you roar causing all your enemies to flee in terror? Thus allowing you to laugh manically as you tear them all apart as they scream in fear.
I told a buddy of mine about that one. He'd been playing the game for nearly 90 hours and was a werewolf, but had no idea about the Roar.
o.o
I didn't know that!
...It still doesn't address my biggest gripe, though: your claws max-out at 80 damage, once you hit level 45.
They're always too conservative with damage for these kinds of things, as far as im concerned, if im willing to forgo inventory, the ability to use health potions and stats leveling in a fight make me goddamn unstoppable
OK, heres my grand unified theory of why speech should be removed. Skills in skyrim serve one of 2 purposes. 1. They differentiate characters and reward you for what you are doing. A warrior guy who gains 1 handed isn't gaining 2 handed. You make the choice to have gains in one of these skills at the cost of gaining another school or 2. They are essentially part of level scaling, these are the skills you don't sacrifice to gain, such as alchemy, smithing, and enchanting. The purpose these skills serve is to give you more powerful potions/armor as you are gaining in level. Assuming you don't go out of your way to grind them, the theory is that they should be providing appropriate items for whatever leveling you have. Speech breaks these two categories, it isn't raised at the cost of something else, and it doesn't act as a gatekeeper to except money, that might have been their intention during design, but money is useless in this game.
Edit: What I would have liked would be a shout skill or some perks, some way to be a more shout based character.
They're always too conservative with damage for these kinds of things, as far as im concerned, if im willing to forgo inventory, the ability to use health potions and stats leveling in a fight make me goddamn unstoppable
Well, in fairness, you don't exactly forego health pot use.
It's just that your health pots are now all the bodies you leave on the ground.
But yeah, they need to crank-up the claw damage, and give you some base armor & resistances.
So I upgraded my graphics cards, and the game is super pretty now. But as people have said, that last patch really dicked everything up. I think I'm going to wait till it's fixed to get back in.
Am I the only one who things health potions should be by percent rather than a set amount?
Minor potions are 20% health.
Medium are 40%.
Big are 80%.
Hueg are teh %100
To be honest, I'm not a fan of pots in general, but they've been staples of TES games for so long I just tolerate them as being part of the package (...BethSoft wants to give me an 'immersive experience' - and the way to do that is to have me pause the game, as a core part of the combat, and click on stacks of consumable items?)
But yeah, percentage-based would be nicer.
As would some kind of auto-potion mechanics that just quaffs the damn things for me when I get low, instead of me having to hit tab, go through the inventory screen and click on the 'Minor Health Potion' label ten times.
Does anyone know when they're releasing a fix for this?
Im on 360 and its unplayable after the patch, all my dragons hang frozen in the air, until you get near them and they randomly spazz out and either jerkily slam into the ground and clip through it, or just do some other crazy shit. Getting near them also lags my game, and theres random lag everywhere.
Its annoying because I'd been playing for 90 hours before this started happening without a single problem, no lagging, not even a freeze.
Im guessing theres no way to delete the patch either.
The annoying thing was I downloaded the patch and everything was fine for a long time, its just all of a sudden (I think they released another fix or something, because the moment everyone said dragons were no longer flying backwards, I started to notice mine were, and worse).
Prohass on
0
MaratastikJust call me Mara, please!Registered Userregular
So I'm level 43 and it's taking me waaaay more than 10 skill levels to gain a level up. I thought the cap was at 50?
Does anyone know when they're releasing a fix for this?
Im on 360 and its unplayable after the patch, all my dragons hang frozen in the air, until you get near them and they randomly spazz out and either jerkily slam into the ground and clip through it, or just do some other crazy shit. Getting near them also lags my game, and theres random lag everywhere.
Its annoying because I'd been playing for 90 hours before this started happening without a single problem, no lagging, not even a freeze.
Im guessing theres no way to delete the patch either.
The annoying thing was I downloaded the patch and everything was fine for a long time, its just all of a sudden (I think they released another fix or something, because the moment everyone said dragons were no longer flying backwards, I started to notice mine were, and worse).
There's supposed to be a patch heading out next week. It will probably end up depending on how fast Microsoft sends it through certification.
So I'm level 43 and it's taking me waaaay more than 10 skill levels to gain a level up. I thought the cap was at 50?
You get a certain number of points per skill up that is based off the level of the skill. The number of points you need increases as you get higher levels.
Dammit - what did the last patch do to the game (on PC)? I crash literally every 5 minutes without warning.
I was using the memory mod and a couple of other mods - deleted the .exe that the memory mod updated but didn't make a difference. Is this crashing lots for anyone else?
In unrelated news - The Girl With The Dragon Tattoo Sampler from Reznor/Atticus released on Friday makes for fantastic Skyrim music.
Man, I wanted to do that. It was my first instinct. But Shadowmere was right there and he does die from falls and traps. So I couldn't. And that is a rough fight, let me tell you.
daedra hearts now? There's another two inside the shrine as well. It's the only place in the game where you can really farm daedra hearts, since all 4 of them respawn in a few days.
PSN: Ubeltanzer Blizzard: Ubel#1258
0
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
I don't recognize half that armor... are you using mods, if so which ones?
Also, the embiggening doesn't seem to work.
Eep. I'll edit to make the big photos actually show up.
I'm using two main mods. First is the Dovahkiin dragonplate helm, and the second is Ebony Templar Retexture. I ditched the helm in favor of the dragonplate helmet, cuz you know, Dragonborn. And I like the burgundy/red highlights on the ebony armor, and the grey/steel look is a little bit cleaner than the jet black.
Edit: thumbnails ain't working for whatever reason, so I spoiled 'em.
OK, heres my grand unified theory of why speech should be removed. Skills in skyrim serve one of 2 purposes. 1. They differentiate characters and reward you for what you are doing. A warrior guy who gains 1 handed isn't gaining 2 handed. You make the choice to have gains in one of these skills at the cost of gaining another school or 2. They are essentially part of level scaling, these are the skills you don't sacrifice to gain, such as alchemy, smithing, and enchanting. The purpose these skills serve is to give you more powerful potions/armor as you are gaining in level. Assuming you don't go out of your way to grind them, the theory is that they should be providing appropriate items for whatever leveling you have. Speech breaks these two categories, it isn't raised at the cost of something else, and it doesn't act as a gatekeeper to except money, that might have been their intention during design, but money is useless in this game.
Edit: What I would have liked would be a shout skill or some perks, some way to be a more shout based character.
Speech as solely a perk tree I could maybe see, but having it being as a shout line is something I wouldn't want. I like the shout system and all, but the game focuses far too heavily on it, and significantly hurts anyone who doesn't go through at least the first half of the main quest. I even feel that shouts also diminish the uniqueness and utility of some of the magic skills, but that's just me. I sincerely hope that future DLC doesn't go crazy with adding to the shout stuff, especially if it's to the detriment of other stuff.
- The Four Horsemen of the Apocalypse (2017, colorized)
OK, heres my grand unified theory of why speech should be removed. Skills in skyrim serve one of 2 purposes. 1. They differentiate characters and reward you for what you are doing. A warrior guy who gains 1 handed isn't gaining 2 handed. You make the choice to have gains in one of these skills at the cost of gaining another school or 2. They are essentially part of level scaling, these are the skills you don't sacrifice to gain, such as alchemy, smithing, and enchanting. The purpose these skills serve is to give you more powerful potions/armor as you are gaining in level. Assuming you don't go out of your way to grind them, the theory is that they should be providing appropriate items for whatever leveling you have. Speech breaks these two categories, it isn't raised at the cost of something else, and it doesn't act as a gatekeeper to except money, that might have been their intention during design, but money is useless in this game.
Edit: What I would have liked would be a shout skill or some perks, some way to be a more shout based character.
Speech as solely a perk tree I could maybe see, but having it being as a shout line is something I wouldn't want. I like the shout system and all, but the game focuses far too heavily on it, and significantly hurts anyone who doesn't go through at least the first half of the main quest. I even feel that shouts also diminish the uniqueness and utility of some of the magic skills, but that's just me. I sincerely hope that future DLC doesn't go crazy with adding to the shout stuff, especially if it's to the detriment of other stuff.
I don't agree, I was at least 35 before I even climbed the mountain. The only shout I've really bothered with is the phantom sound one and I've probably only used that a dozen times. There's just no real call for them with my build.
Meant to ask this before but kept forgetting. Does anyone else have a problem with the "Faster Attack" shout(Elemental something) not allowing you to use it 90% of the time? I'm sure there's something I'm doing and not realizing it, but I've been two swords out, slicing a dragon and wanted to slice faster, and it wouldn't shout, but other shouts would work. Any reasoning why?
Also, I find it funny how before Skyrim came out, a lot of people were upset about skills getting boiled down or outright removed, but now there are actually arguments to be made about removing still more skills from the game. Not that I disagree; I would not miss Speech, and a lot of what advancing that skill does could just as effectively be handled by changes in vendor behavior as your character levels.
I need to console in a full set of heavy sneak gear for Lydia or something because god damn does she enjoy alerting everyone in a 10 mile radius that I'm coming.
I need to console in a full set of heavy sneak gear for Lydia or something because god damn does she enjoy alerting everyone in a 10 mile radius that I'm coming.
Lydia is not a stealth character. All followers have their own skills that improve as their level increases, and unlike your character, their skills do not improve through use. Sneak is not one of her skills, so giving her lighter armor won't help you get through a dungeon quietly.
All of the the Housecarls use One-Handed, Heavy Armor, Archery and Block.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
Posts
I wish they'd done the same thing they did with the lockpicking game and just go ahead and steal the stuff that works from Fallout. It's not like anyone would have minded.
Also, this lady... lives in the ground I guess? She was floating through the rock and attacking spiders, then tried to have a conversation. Needless to say, I bugged the fuck out of there.
Perhaps Speech could be made into a more active-use skill? Something along the order of having to make bribes starting out to raise your Speech, which would give you the option to either do that or not bother and go about things the normal way?
I just like Speech as a concept for a skill, and it's been used well in the past, both in older TES games and in newer Fallouts. We just have to figure out a way to deal with the issue of it being a generalist skill in a post Major/Minor skill world where everything now levels you up.
- The Four Horsemen of the Apocalypse (2017, colorized)
o.o
I didn't know that!
...It still doesn't address my biggest gripe, though: your claws max-out at 80 damage, once you hit level 45.
That's just a joke.
Edit: What I would have liked would be a shout skill or some perks, some way to be a more shout based character.
Well, in fairness, you don't exactly forego health pot use.
It's just that your health pots are now all the bodies you leave on the ground.
But yeah, they need to crank-up the claw damage, and give you some base armor & resistances.
I don't recognize half that armor... are you using mods, if so which ones?
Also, the embiggening doesn't seem to work.
Minor potions are 20% health.
Medium are 40%.
Big are 80%.
Hueg are teh %100
To be honest, I'm not a fan of pots in general, but they've been staples of TES games for so long I just tolerate them as being part of the package (...BethSoft wants to give me an 'immersive experience' - and the way to do that is to have me pause the game, as a core part of the combat, and click on stacks of consumable items?)
But yeah, percentage-based would be nicer.
As would some kind of auto-potion mechanics that just quaffs the damn things for me when I get low, instead of me having to hit tab, go through the inventory screen and click on the 'Minor Health Potion' label ten times.
Im on 360 and its unplayable after the patch, all my dragons hang frozen in the air, until you get near them and they randomly spazz out and either jerkily slam into the ground and clip through it, or just do some other crazy shit. Getting near them also lags my game, and theres random lag everywhere.
Its annoying because I'd been playing for 90 hours before this started happening without a single problem, no lagging, not even a freeze.
Im guessing theres no way to delete the patch either.
The annoying thing was I downloaded the patch and everything was fine for a long time, its just all of a sudden (I think they released another fix or something, because the moment everyone said dragons were no longer flying backwards, I started to notice mine were, and worse).
Mehrune Dagon spoiler
"BUT BEFORE YOU GO MORTAL, ONE LAST CHALLENGE!"
*dual Dremora summon*
/use Unrelenting Force
*dremora bouncing down the moutain*
"...GOD DAMNIT MORTAL"
There's supposed to be a patch heading out next week. It will probably end up depending on how fast Microsoft sends it through certification.
I was using the memory mod and a couple of other mods - deleted the .exe that the memory mod updated but didn't make a difference. Is this crashing lots for anyone else?
In unrelated news - The Girl With The Dragon Tattoo Sampler from Reznor/Atticus released on Friday makes for fantastic Skyrim music.
Man, I wanted to do that. It was my first instinct. But Shadowmere was right there and he does die from falls and traps. So I couldn't. And that is a rough fight, let me tell you.
how are you gonna get the
Eep. I'll edit to make the big photos actually show up.
I'm using two main mods. First is the Dovahkiin dragonplate helm, and the second is Ebony Templar Retexture. I ditched the helm in favor of the dragonplate helmet, cuz you know, Dragonborn. And I like the burgundy/red highlights on the ebony armor, and the grey/steel look is a little bit cleaner than the jet black.
Edit: thumbnails ain't working for whatever reason, so I spoiled 'em.
I love it
Speech as solely a perk tree I could maybe see, but having it being as a shout line is something I wouldn't want. I like the shout system and all, but the game focuses far too heavily on it, and significantly hurts anyone who doesn't go through at least the first half of the main quest. I even feel that shouts also diminish the uniqueness and utility of some of the magic skills, but that's just me. I sincerely hope that future DLC doesn't go crazy with adding to the shout stuff, especially if it's to the detriment of other stuff.
- The Four Horsemen of the Apocalypse (2017, colorized)
If you have the 4GB launcher (which you should), just run that after you copy the script extender's files to your game's directory.
I don't agree, I was at least 35 before I even climbed the mountain. The only shout I've really bothered with is the phantom sound one and I've probably only used that a dozen times. There's just no real call for them with my build.
Shaka Fallenwall.
Intentionally?
:^:
Also, I find it funny how before Skyrim came out, a lot of people were upset about skills getting boiled down or outright removed, but now there are actually arguments to be made about removing still more skills from the game. Not that I disagree; I would not miss Speech, and a lot of what advancing that skill does could just as effectively be handled by changes in vendor behavior as your character levels.
Yeah, you get a message saying "weapon already enchanted" or something, so if you're planning on using it, keep some unenchanted weapons available
Lydia is not a stealth character. All followers have their own skills that improve as their level increases, and unlike your character, their skills do not improve through use. Sneak is not one of her skills, so giving her lighter armor won't help you get through a dungeon quietly.
All of the the Housecarls use One-Handed, Heavy Armor, Archery and Block.
the dunmer lady in whiterun and...?
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