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Merchant MMO - Tradewind Cove

1235

Posts

  • JoshWWJoshWW Registered User regular
    edited March 2007
    mspencer wrote: »
    Is this down right now? I keep getting
    Warning: mysql_result(): Unable to jump to row 0 on MySQL result index 3 in /home/content/t/e/n/tennousei/html/login.php on line 15
    Authentication Failed
    when trying to log in.

    The site may have experienced a reset in the MYSQL server. Sorry about that, the new domain guarantees 99% uptime. Also a new update needs to be implemented to kick players back to the login page if they logout, forget, and then return to a bookmarked page for the middle of the game. Right now that causes an ugly looking page to show up and you wouldn't be able to play until you went and logged in.

    JoshWW on
    Check out my Browser Based Merchant MMO - Tradewind Cove.
  • TheFallenLordTheFallenLord Registered User regular
    edited March 2007
    at last lvl 2. goooood.

    Bleh. I'm still level 1. I haven't been playing much, but I've definatly been sucking. Seem to be having problems turning profits. Back to the market!

    TheFallenLord on
  • DjinniDjinni Registered User regular
    edited March 2007
    Nerdtendo wrote: »
    I had that same problem when logging on, and when I realized my mistake, I felt dumb.

    Make sure to use your login name, and not your character name.

    Yeah, I feel pretty dumb now.

    I can log in now that I'm actually using my user name and not my character name.

    Djinni on
    DOAsig.jpg
  • NastymanNastyman Registered User regular
    edited March 2007
    Djinni wrote: »
    Nerdtendo wrote: »
    I had that same problem when logging on, and when I realized my mistake, I felt dumb.

    Make sure to use your login name, and not your character name.

    Yeah, I feel pretty dumb now.

    I can log in now that I'm actually using my user name and not my character name.

    You guys aren't alone. I've done that before... Many times. and I've done the exact opposite (using account name instead of character) when logging on to the town crier. Very confusing.

    Nastyman on
    [SIGPIC][/SIGPIC]
  • locomotivemanlocomotiveman Registered User regular
    edited March 2007
    I can't figure out the purpuse of the investment market. Should I be able to click on something in there and have a stock or future in whatever material it is or what?

    locomotiveman on
    aquabat wrote:
    I actually worked at work on Saturday. Also I went out on a date with a real life girl.


    Can you like, permanently break the forums?
  • NastymanNastyman Registered User regular
    edited March 2007
    whathaveidone.jpg

    Dear God, what have I done to the knife market?

    Nastyman on
    [SIGPIC][/SIGPIC]
  • JoshWWJoshWW Registered User regular
    edited March 2007
    I can't figure out the purpuse of the investment market. Should I be able to click on something in there and have a stock or future in whatever material it is or what?

    That can be an option in the future, right now it just shows the market values of the items' materials and allows you to memorize a moment in time to compare to future values. Memorization shows up in the quick view with + and - and also above the Town Square when sorting by category.

    JoshWW on
    Check out my Browser Based Merchant MMO - Tradewind Cove.
  • locomotivemanlocomotiveman Registered User regular
    edited March 2007
    OK cool thanks thats what I'd come to expect.

    locomotiveman on
    aquabat wrote:
    I actually worked at work on Saturday. Also I went out on a date with a real life girl.


    Can you like, permanently break the forums?
  • NastymanNastyman Registered User regular
    edited March 2007
    If you have any knives get out of the market now. I'm going to crash it soon, probably the next day or later today.

    edit: steel and tin too, you better get out while you can.

    Nastyman on
    [SIGPIC][/SIGPIC]
  • locomotivemanlocomotiveman Registered User regular
    edited March 2007
    Are you going to announce when you get closer to the time so some of us can buy low and hold?

    locomotiveman on
    aquabat wrote:
    I actually worked at work on Saturday. Also I went out on a date with a real life girl.


    Can you like, permanently break the forums?
  • NastymanNastyman Registered User regular
    edited March 2007
    I've already got all the knives so just take a peak in my store sometime soon and I'll have some low prices so you can make a little profit. I'll announce when I'm going to inflate the market again so that everybody can buy low and make out like bandits, but if you try to beat me to the punch and crash the market while I'm hoarding knives I will smite you so hard.

    edit: I'll post here with the prices in my store once I change them.

    Nastyman on
    [SIGPIC][/SIGPIC]
  • NastymanNastyman Registered User regular
    edited March 2007
    Alright I'm going to go ahead and change the prices in my store. I'll drop the prices even further after the market drops a little bit.

    Small Knife: 1k
    Butcher Knife 2k
    Steel Dagger: 2.5k
    Throwing Dagger: 2.5k
    Tin Dagger: 3k
    Rusted Knife: 4.5k

    Nastyman on
    [SIGPIC][/SIGPIC]
  • locomotivemanlocomotiveman Registered User regular
    edited March 2007
    Thank you kindly.

    locomotiveman on
    aquabat wrote:
    I actually worked at work on Saturday. Also I went out on a date with a real life girl.


    Can you like, permanently break the forums?
  • TheFallenLordTheFallenLord Registered User regular
    edited March 2007
    So I bought a mirror sword...Great! Except nobody is buying them. :(.

    TheFallenLord on
  • NastymanNastyman Registered User regular
    edited March 2007
    Prices cut in half in my shop. Xander Crews is the name.

    Nastyman on
    [SIGPIC][/SIGPIC]
  • TheFallenLordTheFallenLord Registered User regular
    edited March 2007
    Whee, finally managed to unload my stupid mirror sword, I'm about halfway through 1st level finally. Seems to go a lot faster when you have more $$ to throw around. :)

    edit: Ahaha, getting totally hosed trying to turn a profit using Xander's store. I'm gonna get stuck holding knives when the market crashes.

    TheFallenLord on
  • NastymanNastyman Registered User regular
    edited March 2007
    you gotta be quick!

    Nastyman on
    [SIGPIC][/SIGPIC]
  • MalkorMalkor Registered User regular
    edited March 2007
    I am going to be buying up body stuff so's I can sell my Golden Armor at a ridiculous profit. Then I'll sell whatever I buy at a super loss if the armor sells for enough. Help me help you

    Malkor on
    14271f3c-c765-4e74-92b1-49d7612675f2.jpg
  • EnvyEnvy Registered User regular
    edited March 2007
    I'm blowing this game out of the water. I just leveled to level 3 in 2 days, and now I have more money than people that have 300+ more transactions than me.

    Envy on
    or you could shut it up.
  • thorgotthorgot there is special providence in the fall of a sparrowRegistered User regular
    edited March 2007
    Yeah, you got lucky. Some of us have to scrape by.

    A few more good deals and I'll hit 3.

    Can somebody explain to me how to play the market? I've read the forums and the explanations there just confused me.
    Whee, finally managed to unload my stupid mirror sword, I'm about halfway through 1st level finally. Seems to go a lot faster when you have more $$ to throw around. :)

    edit: Ahaha, getting totally hosed trying to turn a profit using Xander's store. I'm gonna get stuck holding knives when the market crashes.

    The same thing happened to me, but I already had a few hundred k, so I just waited it out and sold what I had bought at a loss of around 500 each.

    thorgot on
    campionthorgotsig.jpg
  • EnvyEnvy Registered User regular
    edited March 2007
    It's quite simple. This is how I made over a million in one day. I gather all my money, buy the most expensive thing I can find (helps level in no time) and then buy things that are related to the item to bring up the market value. This boosts the net worth. Once I sell that expensive item, I then sell off the other smaller items that boosted the net worth of the original expensive item. Repeat.

    Envy on
    or you could shut it up.
  • MalkorMalkor Registered User regular
    edited March 2007
    That's what I've been doing with body. I sell off the cheaper items at a smaller profit at my store though, this way there might be a base to buy up the more expensive items as I gain more money.

    Malkor on
    14271f3c-c765-4e74-92b1-49d7612675f2.jpg
  • JoshWWJoshWW Registered User regular
    edited March 2007
    Yeah, this strategy becomes more difficult as more players affect the market, but the more influence you gain over the economy, the more you're able to exert, naturally.

    JoshWW on
    Check out my Browser Based Merchant MMO - Tradewind Cove.
  • ErgandarErgandar Registered User regular
    edited March 2007
    Is there a default interest rate for the bank?

    I'm currently purchasing items in the town center for minor profit.

    Ergandar on
    RachelSig.jpg
  • thorgotthorgot there is special providence in the fall of a sparrowRegistered User regular
    edited March 2007
    Is there any interest rate for the bank at all?

    thorgot on
    campionthorgotsig.jpg
  • TheFallenLordTheFallenLord Registered User regular
    edited March 2007
    Is it worth buying a stand right away, or should I build up more capital first?

    TheFallenLord on
  • thorgotthorgot there is special providence in the fall of a sparrowRegistered User regular
    edited March 2007
    How much do you have? It probably isn't worth it until you're at least 25k, but I would wait until you're in the hundreds of thousands. After all, what are you going to sell to other people?

    thorgot on
    campionthorgotsig.jpg
  • TheFallenLordTheFallenLord Registered User regular
    edited March 2007
    thorgot wrote: »
    How much do you have? It probably isn't worth it until you're at least 25k, but I would wait until you're in the hundreds of thousands. After all, what are you going to sell to other people?

    I'm at 18k right now, I'll give it some time.

    TheFallenLord on
  • thorgotthorgot there is special providence in the fall of a sparrowRegistered User regular
    edited March 2007
    Really, until you start getting the great "buy at 50k, sell at 60k" type deals, you can't afford to waste 10k on something that is more useful for people playing the market.

    thorgot on
    campionthorgotsig.jpg
  • Legoman05Legoman05 Registered User regular
    edited March 2007
    What about a way of crafting things- incorporate it as a downtime feature.

    Say, I buy some metal from the market, go to make a dagger, and then 8 real time hours later, after I get out of class, boom, dagger.

    Gives people a reason to come back to the game.

    Also, it'd be interesting if there was something else that you could do with capital, other than just buy and sell more goods. Otherwise, what you end up with is that you're really just doing the same thing over and over again, only with higher dollar amounts attached to it. It'd be great if, for instance, you could buy your own factory that, when funded with iron, would make daggers, for instance.

    That could even be incorporated with the downtime feature - for, say, $10,000, you can get a 2-slot factory. Buy a forge and put it in one slot, and some iron to drop into the other, and sooner than later, the iron is a dagger.

    Upgrade to a 4-slot factory, and now you can have either crafting going on in paralell, or, if you're going to be away for a while, put three iron and one forge, so it crafts for the next 24 hours.

    Legoman05 on
  • TheFallenLordTheFallenLord Registered User regular
    edited March 2007
    Legoman05 wrote: »
    What about a way of crafting things- incorporate it as a downtime feature.

    Say, I buy some metal from the market, go to make a dagger, and then 8 real time hours later, after I get out of class, boom, dagger.

    Gives people a reason to come back to the game.

    Also, it'd be interesting if there was something else that you could do with capital, other than just buy and sell more goods. Otherwise, what you end up with is that you're really just doing the same thing over and over again, only with higher dollar amounts attached to it. It'd be great if, for instance, you could buy your own factory that, when funded with iron, would make daggers, for instance.

    That could even be incorporated with the downtime feature - for, say, $10,000, you can get a 2-slot factory. Buy a forge and put it in one slot, and some iron to drop into the other, and sooner than later, the iron is a dagger.

    Upgrade to a 4-slot factory, and now you can have either crafting going on in paralell, or, if you're going to be away for a while, put three iron and one forge, so it crafts for the next 24 hours.

    I really like this idea. You could class the items and what they're worth by the materials that go in to them. Maybe you could also have it so a player could break an item down in to bits of the materials its made of.

    TheFallenLord on
  • thorgotthorgot there is special providence in the fall of a sparrowRegistered User regular
    edited March 2007
    Wouldn't production just cause all the prices to slowly go down?

    thorgot on
    campionthorgotsig.jpg
  • TheFallenLordTheFallenLord Registered User regular
    edited March 2007
    thorgot wrote: »
    Wouldn't production just cause all the prices to slowly go down?

    It depends on what the players make I suppose. As of right now, theres no reason to have an item, except to re-sell it for more money.

    What really needs to happen is for items to become useful. Then we'll have an actual supply and demand market. At that point, player created items become interesting, because if someone makes something really cool, more people will want it, driving the price up (and the market for the materials its made of).

    edit: Also, thorgot, stop sniping the turnaround buy low sell high stuff, I'm trying to make a quick buck here ;-) .

    TheFallenLord on
  • Legoman05Legoman05 Registered User regular
    edited March 2007
    Simple - make the items expendable.

    Each person becomes the quartermaster for a small military unit. The better equipment you give your guys, the better they do, and the better budget from the government you get. Your job is to subjugate your neighbors.

    So, you can make money either from putting items to use on the military front, or by reselling them.

    This would also solve the problem of market flooding - all items are 'used' eventually for some purpose, so there would be a perpetual demand.

    Hell, if you felt like it, players could be parts of different factions for another layer of depth. Sell weapons to your enemies and you'll get rich, but you'll lose land and thus budget from the government. Not to mention being considered a traitor...

    The budget also accounts for another means of offline leveling, as is attractive in an online, web-based MMO. If I wanted to sit at my computer and game all day, I'd play WoW. If I want a fun MMO that I can play between classes, I'll play this game.

    Legoman05 on
  • MalkorMalkor Registered User regular
    edited March 2007
    Most of this stuff has been thrown around for future improvements to the game. Apprentices should be coming soon which he said would make use of items, have stats and such.

    Malkor on
    14271f3c-c765-4e74-92b1-49d7612675f2.jpg
  • MalkorMalkor Registered User regular
    edited March 2007
    Someone should totally drive up the prices for swords and bows.

    Malkor on
    14271f3c-c765-4e74-92b1-49d7612675f2.jpg
  • JoshWWJoshWW Registered User regular
    edited March 2007
    Legoman05 wrote: »
    Simple - make the items expendable.

    Each person becomes the quartermaster for a small military unit. The better equipment you give your guys, the better they do, and the better budget from the government you get. Your job is to subjugate your neighbors.

    So, you can make money either from putting items to use on the military front, or by reselling them.

    This would also solve the problem of market flooding - all items are 'used' eventually for some purpose, so there would be a perpetual demand.

    Hell, if you felt like it, players could be parts of different factions for another layer of depth. Sell weapons to your enemies and you'll get rich, but you'll lose land and thus budget from the government. Not to mention being considered a traitor...

    The budget also accounts for another means of offline leveling, as is attractive in an online, web-based MMO. If I wanted to sit at my computer and game all day, I'd play WoW. If I want a fun MMO that I can play between classes, I'll play this game.

    I like this idea, when the game expands to cover more ground we'll see where that goes and if enough people support a direction like this then I could happen.

    JoshWW on
    Check out my Browser Based Merchant MMO - Tradewind Cove.
  • RansomsmomRansomsmom Registered User regular
    edited March 2007
    Once the apprentice system is implemented then many of the items bought and sold in town will suddenly become even more valuable since you will be able to use them on your apprentice to up his/her stats. Stores will become more usefull then too since the treasure your apprentice brings back will have diffrent attributes or qualities AND some of the treasure your apprentice can wear. I have a feeling stores are about to become a much bigger part of the game then they have in the past. Should get interesting.

    Ransomsmom on
  • JoshWWJoshWW Registered User regular
    edited March 2007
    I'm getting a lot of the new work done on the update tonight, when it goes live there will be a crap ton of new items to collect by sending your apprentice treasure hunter on missions.

    JoshWW on
    Check out my Browser Based Merchant MMO - Tradewind Cove.
  • DeswaDeswa Registered User regular
    edited March 2007
    JoshWW wrote: »
    I'm getting a lot of the new work done on the update tonight, when it goes live there will be a crap ton of new items to collect by sending your apprentice treasure hunter on missions.
    I would suggest buying some health potions, I imagine their price will be going up soon.

    Thanks for the update JoshWW

    Deswa on
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