By the way, I had the MOST AMAZING pack of M13 ever last night.
The rare was Gilded Lotus, and the foil at the back was a Vampire Nocturnis.
God, that's one sexy card in Foil.
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Dusdais ashamed of this postSLC, UTRegistered Userregular
It just occurred to me that I *have* a guilded lotus, but didn't think to include it in my deck. Herp derp.
Also most of my hate for red comes from my affinity for green and black styles. I lose lots of creatures to bullshit like Chandra's Fury. Those sorts of jabs are devastating to early green and most exalted stuff, hence my interest in Fog Banks and counterspells from blue.
silence1186Character shields down!As a wingmanRegistered Userregular
I LOVE LOVE LOVE Red Deck Wins, I've played it in pretty much every format at some point or another. There's nothing like getting in some quick damage with cheaper creatures, having your opponent stabilize, and then killing them with Cursed Scroll + Lightning Bolt + a Forked Fireblast. Or in current terms, Volt Charging to boost a Shrine of Burning Rage to lethal levels.
Fog bank still dies to a chandra's fury or any direct damage spell. Its only immune to combat damage.
Its odd that you like green dudes but detest red. Red and green have traditionally been strong ally colours. Right now 2 of the "top decks" use red and green as a base for their aggressive strategy.
I currently play a Goblins deck at FNM, and while I don't go 4-0, it typically can do 3-1. Nothing better than just steamrolling to victory at all costs; it either wins fast, or loses fast.
It's awesome when you can swing for 8 on turn 3 with 4 goblins, and when you can tap Krenko for tokens with haste when the chieftain is out. Goblin Chieftains have a dangerous job; most dont even live past a turn =D
Squeeze in 4 x goblin wardriver over artillerize. Krenko's ability + that guys is bananas.
[SIGPIC][/SIGPIC] Mmmmm....toasty.
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silence1186Character shields down!As a wingmanRegistered Userregular
Oh man, I remember Goblins at the height of the Skullclamp debacle. What an incredibly degenerate deck that was, Skullclamp Goblins. After that I recall there were troubles with Goblin Lackey in Extended, and then Goblin Recruiter into Goblin Ringleader Food Chain combo. Took them a while to work out all the kinks between the good "old" Goblins and the good "new (Onslaught era)" Goblins.
Hrm, interesting ideas. I'll try that out tonight with some playtesting with friends. I'd have to go buy the Shrines at the comic book store on Friday (we only really got back into playing around Dark Ascension), but the Shrines are amazing.
I'm also trying to make a Nicol Bolas (Grixis?) deck, just because I really like the Nicol Bolas planeswalker card. Unfortunately, I dont have the snapcaster mages that everyone else online has, so I'm trying to think of other ideas:
Having put a decent amount of thought into the creation of a similar deck, it seems to me that the greatest risk is getting bum-rushed by a swarm of little creatures. Killing Wave is a decent answer, but I suspect that a heavier black investment and a playset of Mutilates might be better. Unless you've got Bonfire of the Damned, because right now that's the best card in the format. Board wipers are vital in terms of staying alive against aggro decks.
In terms of Snapcaster Mage substitutes, you could try Augur of Bolas, or if you're really desperate, Archaeomancer is a pseudo-Snapcaster for the budget-minded. Oh, and I can't not recommend Forbidden Alchemy, probably my favorite card in Standard right now and an amazing tool to dig for answers.
The major thing you're missing for a control deck is card draw/filtering. The reason this is key is that a control deck needs to be flexible to answer a wide variety of threats, so being able to draw more cards than your opponent each game let's you find those pinpoint answers. Instant speed card draw is the preferred method, as it allows you to keep mana open on the opponent's turn and respond with a counterspell or removal on their turn, and then draw cards if they don't do anything that's worth spending a card on.
Second, killing wave is really bad here. You simply will not have the pressure with creatures or direct damage that makes losing life a hard choice for a creature-based deck to make.
Consider:
Black Sun's Zenith
Mutilate
Slagstorm
Magmaquake
Curse of Death's Hold
Third, your threat suite and planeswalker suite is...subpar. Griselbrand is great, since can draw you scads of cards (if your life total is high enough). Chandra is bad (what are you planning on copying? Searing spear?), this Liliana is ok (draws a card a turn, even if it can only be a swamp) but Liliana of the Veil might be better - handles hexproof, gets value from flashaback stuff, etc. Bolas makes a fine answer.
If you get your hands on snapcasters, an easy substitution is 1 removal spell (maybe the dismember or one doom blade), 1 duress and 1 whipflare. Suddenly every spell that doesn't have flasback gets better just by the merit of having him there.
Having put a decent amount of thought into the creation of a similar deck, it seems to me that the greatest risk is getting bum-rushed by a swarm of little creatures. Killing Wave is a decent answer, but I suspect that a heavier black investment and a playset of Mutilates might be better. Unless you've got Bonfire of the Damned, because right now that's the best card in the format. Board wipers are vital in terms of staying alive against aggro decks.
In terms of Snapcaster Mage substitutes, you could try Augur of Bolas, or if you're really desperate, Archaeomancer is a pseudo-Snapcaster for the budget-minded. Oh, and I can't not recommend Forbidden Alchemy, probably my favorite card in Standard right now and an amazing tool to dig for answers.
Yeah, I had the same thoughts. I figured 3 killing waves and 3 whipflares should be enough to stop creature rush, with a vapor snag or duress to drop things like Hero of Bladehold from nuking me early. Augur of Bolas is a good suggestion though; gets more more instants and a chump blocker at least. Now I need to figure out what to take out to stick 4x Augurs in.
I have a deck right now that involves making the Stuffy Doll the fight target. It's basically a ton of Elves with Elvish Archdruid to ramp mana to cast huge X costs for Fireball / Red Sun's Zenith, and then have things fight the stuffy dolls for extra damage.
Oh I've seen it, I think it would just be great to have some in play that way, and tokens seems like a good way to do that. Plus I expect it'll get a good laugh at FNM or the like.
wow i just added up my collection folder rares not including my trades or standard deck im playing itd cost me over 1100 to buy from cfb. i wonder how much my lgs would give me for them they are just sitting there.
Did an 8 man draft of M13 tonight. It wasn't as bad as I remembered core set drafting. 3-0'ed with W/U fliers, which was pretty good.
Depends when the last time you drafted a core set was. M10/M11/M12/M13 are miles better than Tenth and earlier.
It helps that the last two core sets have featured an aggressive mechanic (Bloodthirst and Exalted, respectively) which encourage attacking and reduce the number of ground stalls
Also tied in with Exalted, there seems to be a LOT more evasion dudes running around than normal in M13. It might just be my imagination, but there are a crazy number of common fliers (War Falcon, Welkin Tern, Bloodhunter Bat, Wind Drake, Faerie Invaders, Griffin Protector, Dragon Hatchling, Aven Squire, and Battleflight Eagle) plus guys like Bladetusk Boar, Tormented Soul, Spiked Baloth, and even Giant Scorpion/Deadly Recluse that all have ways of discouraging blocking. Four different common enchantments give at least +2 to power (two of which also grant evasion), two more common enchantments turn off blocking (along with Goblin Battle Jester), and green getting Prey Upon helps one of the traditionally least evasive/blocker-removing colors get in there more than usual. Plus the usual suite of removal and tricks in several different forms.
I've started brewing a Jund control deck, and it's a blast to play so far. Still trying to figure out when to mulligan, but Faithless Looting really helps in the early game.
And I'm surprised Mimic Vat isn't seen more often, tonight I largely won a game by snagging a Vexing Devil with one. If you manage to exile a thragtusk with one, that's 3 mana for 5 life and a 3/3 body, every turn.
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silence1186Character shields down!As a wingmanRegistered Userregular
Thragtusk is giving me nightmares of Kitchen Finks all over again. It's so good.
I've started brewing a Jund control deck, and it's a blast to play so far. Still trying to figure out when to mulligan, but Faithless Looting really helps in the early game.
And I'm surprised Mimic Vat isn't seen more often, tonight I largely won a game by snagging a Vexing Devil with one. If you manage to exile a thragtusk with one, that's 3 mana for 5 life and a 3/3 body, every turn.
Mimic Vat has a very limited scope where it is good. Specifically, decks with great ETB effects against control decks. In most games, any creature you have on the Vat will be trumped by whatever's next in your curve, so it's only worth the investment when you've got a long time to make a difference with it. As such, it's a solid sideboard card in certain decks, particularly ones built with Birthing Pod in mind.
Posts
The rare was Gilded Lotus, and the foil at the back was a Vampire Nocturnis.
God, that's one sexy card in Foil.
Also most of my hate for red comes from my affinity for green and black styles. I lose lots of creatures to bullshit like Chandra's Fury. Those sorts of jabs are devastating to early green and most exalted stuff, hence my interest in Fog Banks and counterspells from blue.
Its odd that you like green dudes but detest red. Red and green have traditionally been strong ally colours. Right now 2 of the "top decks" use red and green as a base for their aggressive strategy.
See R/G Aggro or Naya Aggro/Pod.
From the latest SCG Open.
Mmmmm....toasty.
4x Goblin Fireslinger
4x Goblin Arsonist
4x Goblin Chieftain
2x Krenko, Mob Boss
4x Krenko's Command
4x Goblin Grenade
4x Artillerize
4x Brimstone Volley
2x Zealous Conscripts
2x Thundermaw Hellkite
2x Arms Dealer
Mountains
... some other stuff
It's awesome when you can swing for 8 on turn 3 with 4 goblins, and when you can tap Krenko for tokens with haste when the chieftain is out. Goblin Chieftains have a dangerous job; most dont even live past a turn =D
Mmmmm....toasty.
Shrine of Burning Rage? Maybe for the 5-drops?
Path of Exile: snowcrash7
MTG Arena: Snow_Crash#34179
Battle.net: Snowcrash#1873
2x Sulfur Falls
4x Dragonskull Summit
2x Evolving Wilds
7x Swamp
3x Mountain
3x Island
3x Duress
3x Tragic Slip
3x Killing Wave
3x Disspate
3x Vapor Snag
3x Ponder
3x Searing Spear
3x Whipflare
2x Nicol Bolas
1x Karn Liberated
1x Chandra
1x Liliana of the Dark Realms
2x Gilded Lotus
1x Griselbrand
1x Stormtide Leviathan
1x Balefire Dragon
1x Charmbreaker Devils
Im hoping that's enough removal and interference to let me get enough mana out to get my planeswalkers and stuff online. Any suggestions?
In terms of Snapcaster Mage substitutes, you could try Augur of Bolas, or if you're really desperate, Archaeomancer is a pseudo-Snapcaster for the budget-minded. Oh, and I can't not recommend Forbidden Alchemy, probably my favorite card in Standard right now and an amazing tool to dig for answers.
Consider:
Desperate Ravings
Forbidden Alchemy
Think Twice
Faithless Looting
Second, killing wave is really bad here. You simply will not have the pressure with creatures or direct damage that makes losing life a hard choice for a creature-based deck to make.
Consider:
Black Sun's Zenith
Mutilate
Slagstorm
Magmaquake
Curse of Death's Hold
Third, your threat suite and planeswalker suite is...subpar. Griselbrand is great, since can draw you scads of cards (if your life total is high enough). Chandra is bad (what are you planning on copying? Searing spear?), this Liliana is ok (draws a card a turn, even if it can only be a swamp) but Liliana of the Veil might be better - handles hexproof, gets value from flashaback stuff, etc. Bolas makes a fine answer.
Consider:
Grave Titan
Consecrated Sphinx
My recommendations:
-3 killing wave
-1 ponder
-3 searing spear
-3 vapor snag
-1 chandra
-1 stormtide
-1 balefire dragon
-1 charmbreaker
-2 gilded lotus
-1 tragic slip
-1 liliana otdr
-1 bolas
-1 dissipate
-2 swamp
-1 dragonskull summit
+1 darkslick shores
+2 blackcleave cliffs
+2 pristine talisman
+2 doom blade
+1 go for the throat
+1 dismember
+2 black sun's zenith
+3 think twice
+2 desperate ravings
+1 consecrated sphinx
+3 mana leak
+2 liliana of the veil
Mmmmm....toasty.
Mmmmm....toasty.
Yeah, I had the same thoughts. I figured 3 killing waves and 3 whipflares should be enough to stop creature rush, with a vapor snag or duress to drop things like Hero of Bladehold from nuking me early. Augur of Bolas is a good suggestion though; gets more more instants and a chump blocker at least. Now I need to figure out what to take out to stick 4x Augurs in.
They gave Green maindeckable removal, but tied it to the color pie by making it dependent on what Green is good at (big stompy creatures).
the "no true scotch man" fallacy.
That is dirty
I must do this now
Mmmmm....toasty.
Y/N
A list of things, should you be of the gifting persuasion
A list of things, should you be of the gifting persuasion
http://magiccardswithgooglyeyes.tumblr.com/
A list of things, should you be of the gifting persuasion
Man, fuck Jace. And fuck all of blue.
I just found my two Curse of Death's Hold. There's my answer to a zerg rush. My Exalted Deck is ready for tomorrow, mwahahahahahaha...
some of them dont like innistrad though so take from that what you will
Depends when the last time you drafted a core set was. M10/M11/M12/M13 are miles better than Tenth and earlier.
It helps that the last two core sets have featured an aggressive mechanic (Bloodthirst and Exalted, respectively) which encourage attacking and reduce the number of ground stalls
Path of Exile: snowcrash7
MTG Arena: Snow_Crash#34179
Battle.net: Snowcrash#1873
And that's just the commons!
R*SC: BladeCruiser
Check out my GTAV-PC custom race tracks inspired by real life racing circuits!
What format?
And I'm surprised Mimic Vat isn't seen more often, tonight I largely won a game by snagging a Vexing Devil with one. If you manage to exile a thragtusk with one, that's 3 mana for 5 life and a 3/3 body, every turn.
Mimic Vat has a very limited scope where it is good. Specifically, decks with great ETB effects against control decks. In most games, any creature you have on the Vat will be trumped by whatever's next in your curve, so it's only worth the investment when you've got a long time to make a difference with it. As such, it's a solid sideboard card in certain decks, particularly ones built with Birthing Pod in mind.
3 mana inferno titan with haste every turn huzzah!