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Asura's Wrath - Makes people so ANGRY! (GAME\DEMO OUT NOW on 360\PS3)
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It was really fun in an absurd over the top way. It's somewhat rare these days that I actually was annoyed at the end of the demo that there wasn't more to play.
I will not, however, be buying the game at launch. Just from the demo I'm going to guess the game itself is going to be extremely short. It's gonna be a $20 or less title for me. Plus I suspect it's going to have some insanely bullshit achievements.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
I know what you mean. Even though I preordered it already, if reviews are "meh" I'll cancel and get it 2 months later for $20.
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Alright, I went back and failed every input. A vast majority actually don't have any sway on the outcome of the QTE. Failing some do result in your life draining and then dying or simply taking a hit to the health bar. For me, this means one of 2 things:
1) You are possibly graded at the end of each Episode on if you completed all of the QTE inputs.
or
2) They simply didn't put all of the fail animations in the demo so they simply made some of the QTEs have no consequence for failure.
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I'll probably give it a play sooner or later, but probably not at launch.
PSN ID: suzukaGongen
Yeah.
I dunno. It was over the top, and I know this is a demo and everything, but the over-the-top stuff didn't feel earned, so it lacked impact. Like, over the top compared to what else? There was no sense of any of it being out of the ordinary for the characters doing it, so...hmm.
Gigantic gray man commands a smaller battleship to attack a guy he himself cannot destroy. Hmmm.
Main character has a bottomless well of rage that trumps anything because he can apparently get angry enough to do anything he needs to, and enemies frequently hurt him more badly in cutscenes without killing him then they do in actual gameplay. Hmmm.
I think I would've liked it more if the game was more continuous. You're constantly seeing the flow of action chopped into little camera sequences that break you out of association with the character. You're flying offscreen to emphasize how far a guy can hit you, rather than doing some kind of pan or zoom that keeps you there.
It just doesn't feel like you earn anything you do, because it's all about filling the meter to unleash the next quick time event and you only damage your opponents as the plot dictates.
Setting feels like it could be a lot of 'twelve elaborately dressed people who lived forever on an almost barren world.'
PSN ID: suzukaGongen
You could make an argument that this is basically "Heavy Rain: The Anime".
But no, in truth this is by all accounts "Anime: The Game".
I kind of wish they just stopped making traditional Anime altogether and just make each new series an interactive super-crazy videogame instead. Even though that would also bring us back to the dark days of paying $50 for VHS tapes.
The one major complaint though is that some of the fight portions dragged way too long. Maybe it's because I wasn't playing it right, but the part where the guy pulls out his sword took like 15 minutes for me before unlocking the next wave.
The other major complaint? Lack of an awesome Anime theme song.
I'm not talking about that J-Pop shit, I'm talking 80's metal:
http://www.youtube.com/watch?v=xPoXcwO5gHg&hd=1
There's simply no way most of you were playing through the parts where he's punching at super speed and this song wasn't playing in your head. I'm going to get this on 360 just so I can add it in every time.
But seriously, the game sorely needs an awesome theme song, since they nailed everything else down.
If we still had more shows like this today instead of the softcore porn passing off as kid's shows, we'd probably get our Anime Thread back.
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I know, it's a major challenge, but I'm sure they can pull it off.
And for those unaware, here are at least three iconic Anime moments the game is clearly drawing inspiration from.
http://www.youtube.com/watch?v=GoJkEhBxdHo&hd=1
http://www.youtube.com/watch?v=RuViG2-w_To&hd=1
http://www.youtube.com/watch?v=ET6D2a_tJdM&hd=1&feature=related&hd=1
I'm sure there's plenty I missed in the demo, and the final game will undoubtedly have many more.
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but i swear to god that's the same music from when you fight the dude in episode 11
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PS3 only which makes me rage
SteamID: Baroque And Roll
Dvorak, New World Symphony, 4th Movement.
And knowing is half the battle.
And now you must go watch One Piece. You can thank me later.
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However when it comes to this type of QTE-focused experience I think you really CANT have a "fail" screen after every single missed button press. It seems to be more about watching an interactive narrative and having to go back and re-watch the same scene play out over and over while you try to get back to the spot you missed pressing "Y" on originally would be more infuriating than anything.
I like Professor's idea that this should just be a new style of "interactive" anime going forward. Needs more tentacle though.
Also, the game runs considerably better on the 360. I had choppiness and screen tearing issues on PS3.
The battles also turn into a thing of beauty when you don't miss any QTE prompts. Catch the dude's sword the first time he lunges it at you and watch what happens.
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if i'm only hitting circle in order to build the bar in order to do another BURST!!!!!! sequence then why even give me the option of combat? shit is stupid
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Well, except one...
http://www.youtube.com/watch?v=ogd42V0k1-0&hd=1&list=FLrc1NJTyjqhuoj88qsmm_Iw&index=147&feature=plpp_video&hd=1
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So far the only difference I saw was a slight change in the terrain after catching that first sword attack. It would be awesome if they could work in different finishers and such.
Heck, how about a fight where nabbing perfectly timed QTE's let you completely school the opposing enemy? Sometimes a hero has a right to show off, too.
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Also the sword thing made me think of this:
http://www.youtube.com/watch?feature=player_detailpage&v=0L1Mu8h95P0#t=186s
Well, you can look at it this way: It's a modern take on all those old FMV games like Dragon's Lair.
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
This is the DBZ game my pre-teen self always wanted! Most likely going to pick this up :^:
From the demo there doesn't seem to be aside from how much of your burst bar you fill up.
I suspect in the full version it will be the same dealy but you'll be ranked every chapter and that will depend on how good you hit the QTE's; and I'm sure there'll be achievements for getting only excellent in every one which will induce so much rage that eyes will bleed.
I hate that my OCD is such an achievement whore because games I might be casually interested in (el shaddai was the last one) I pass up because there are achievements I know I won't be able to get with my poor skills at games like these. So I await the achievement list.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
This seems to be more of a big-budget beat'em than anything, though without any "normal" stages in the demo, it's difficult to see if the combat system will have any more depth to it. That said, I hope the boss battles only get more epic from here. You have to wonder what they'll do to top a guy so large his fingernails are the size of mountains.
i dunno the last segment of episode 11 was pretty over the top
i literally laughed out loud at the part where you get propelled off the surface and actually achieve atmospheric entry
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*laugh* Yeah, I thought of this later. There might not be any "mook killing" beyond the stuff like the warship assaulting you when Stone Butt ordered it too.
That game was a QTE fest.
p sure there are, as shown in trailers, but I dont understand why that wasn't included over double bosses