I think Sporky's comments are pretty much right on the money. I'm cautiously optimistic about what Kinect will do in ME3, but I don't think the whole "better with Kinect" thing has yet to really do anything groundbreaking.
I am seriously trying not to talk down on it or anything here, those are just genres/game types for which a dedicated "Kinect exclusive" title has not been developed, to my knowledge.
And I won't be the guy who says that one game isn't enough for representation or anything like that, but people should know what their choices are. If someone enjoys A-list horror games or RPGs, it's disingenuous to recommend a Kinect to them because there's one third rate game of that type available for it. I don't know if this is the case for any given genre, but the last thing you want is for someone to buy it on your recommendation and then be disappointed.
I understand what you're getting at, but it's a bit narrow minded in its reasoning. I guess that is because I view the Kinect differently than you. I don't see it as a new control mechanism for the games I normally enjoy. I see it as a new control mechanism for new games I might normally not enjoy.
Fruit Ninja, for example, is something I would never in a million years buy to be played with a controller. It probably wouldn't even be a thing, but it's something different that gives a whole new dimension to the hobby. Dance Central is another one. There certainly isn't a giant log of great games to go with the device (and I really doubt there ever will be), but there is certainly enjoyment to be had, and not just by those on the fringe who don't normally like the typical controller-based genres.
I understand what you're getting at, but it's a bit narrow minded in its reasoning. I guess that is because I view the Kinect differently than you. I don't see it as a new control mechanism for the games I normally enjoy. I see it as a new control mechanism for new games I might normally not enjoy.
I don't think we see it any differently. Maybe I should've put in something about "if you expect to be able to play these sorts of games on Kinect, it might not be for you?"
I thought I was being very fair. I didn't say don't buy it, I didn't say don't consider it, I didn't say you will never enjoy it or you'll find it personally offensive to your tastes. I said perhaps it might not be for you at this time, which is the mildest wording possible.
I understand what you're getting at, but it's a bit narrow minded in its reasoning. I guess that is because I view the Kinect differently than you. I don't see it as a new control mechanism for the games I normally enjoy. I see it as a new control mechanism for new games I might normally not enjoy.
I don't think we see it any differently. Maybe I should've put in something about "if you expect to be able to play these sorts of games on Kinect, it might not be for you?"
I thought I was being very fair. I didn't say don't buy it, I didn't say don't consider it, I didn't say you will never enjoy it or you'll find it personally offensive to your tastes. I said perhaps it might not be for you at this time, which is the mildest wording possible.
I guess. I took it as "If you like all these genres, you're probably not going to be happy with the Kinect."
I'm basically just saying Kinect does the fringe genres very well. But you're right in that if you want a Kinect to play a FPS by running around your living room like the Super Scope commercial, you'll be sourly disappointed.
What is the point of even saying "if you like hypothetical genre X, Y, Z which isn't really represented or viable on the Kinect, then Kinect isn't for you!"
It's pretty obvious at this stage what is and isn't readily available and what is and isn't working with the peripheral.
A more worthwhile point of consideration is, what DOES the Kinect offer; if you are after a physical style of gaming, what does Kinect bring to the table?
You don't buy a Kinect to play fucking JRPGs, so why even bring them up?
Party games like Just Dance, Fruit Ninja, Happy Action Theatre? Go crazy man.
But hey, it's just Sporky going on about what Kinect can't do again...
0
FiggyFighter of the night manChampion of the sunRegistered Userregular
Yea... honestly, I can't say that I'd want to do that at all. Maybe if I was over someone else's house and I wasn't risking smashing my own things. :P
On a big TV, in a big enough room, the dancing games are fun at parties. And they feel way more natural than waving a wiimote around.
This is one of the main draws for me having a Kinect. My family room is fairly large (if a bit narrow) and I can easily make room for it. There is a nice area for Kinect-related activities and areas around it for people who don't want to be part of that. Leaving Fruit Ninja up is great, as is Dance Central. The organic nature of these games draws people in.
Happy Action Theater looks like another good one for that, but I've yet to try it.
Years ago, when I had a Wii, no one really bothered with it when I had people over. Now and then there would be some home run derby action going (Wii Sports) but it was fairly short lived. I would always have one eye on the people playing too, because I was worried about drunk people unfamiliar with the remote breaking something. It's nice that with the Kinect, I have none of those concerns. Unless someone flat out falls into something.
What is the point of even saying "if you like hypothetical genre X, Y, Z which isn't really represented or viable on the Kinect, then Kinect isn't for you!"
It's pretty obvious at this stage what is and isn't readily available and what is and isn't working with the peripheral.
Last page you were ticking things off a list like Kinect was sufficient in all of these genres.
Don't you agree with what I said afterward?
As a fan of the Kinect, you want people to like it, right? You don't want people to feel misled and disappointed if they buy it because you said they could play story-heavy games, shmups, realistic racers etc. Doesn't that make sense?
Stick to promoting what the Kinect does well. We all agree on that, right?
Years ago, when I had a Wii, no one really bothered with it when I had people over. Now and then there would be some home run derby action going (Wii Sports) but it was fairly short lived. I would always have one eye on the people playing too, because I was worried about drunk people unfamiliar with the remote breaking something. It's nice that with the Kinect, I have none of those concerns. Unless someone flat out falls into something.
Or punching things / each other. Kinect is dangerous man.
Also; get Happy Action Theater, it's totally pointless and stupid, but so, so awesome and fun.
What is the point of even saying "if you like hypothetical genre X, Y, Z which isn't really represented or viable on the Kinect, then Kinect isn't for you!"
It's pretty obvious at this stage what is and isn't readily available and what is and isn't working with the peripheral.
A more worthwhile point of consideration is, what DOES the Kinect offer; if you are after a physical style of gaming, what does Kinect bring to the table?
You don't buy a Kinect to play fucking JRPGs, so why even bring them up?
Party games like Just Dance, Fruit Ninja, Happy Action Theatre? Go crazy man.
But hey, it's just Sporky going on about what Kinect can't do again...
I dunno. I don't think anyone buys a Kinect to play Mass Effect or Forza but you brought that up.
Party games are well and good if that's your cup of tea. But so far my experience with my Kinect games mirrors my experience with Wii Sports, in that it was fun for maybe a few hours and then I never went back to it. And I do think the Kinect is much more interesting than waggle controls.
Anyways, from what I can see it seems like the only option (for the moment) when it comes to Kinect is simple party style games? I don't think there's anything wrong with saying "if you want more out of your games, this isn't for you right now" or "I think the Kinect is cool, and I wish they would make some games that I would be interested in playing for it".
Wow, that 3DS really lacks for full body control games or rock simulators. Spess mehrines are thin on the ground and blowjob distributors are nowhere to be seen.
I'm going to repeatedly post in 3DS threads how the 3DS has none of these things and that people who really want full body control, guitars, spess mehrines and blowjobs better look elsewhere, because that 3DS is really lacking those things and they will be missing out if they buy one...
Yea... honestly, I can't say that I'd want to do that at all. Maybe if I was over someone else's house and I wasn't risking smashing my own things. :P
On a big TV, in a big enough room, the dancing games are fun at parties. And they feel way more natural than waving a wiimote around.
This is one of the main draws for me having a Kinect. My family room is fairly large (if a bit narrow) and I can easily make room for it. There is a nice area for Kinect-related activities and areas around it for people who don't want to be part of that. Leaving Fruit Ninja up is great, as is Dance Central. The organic nature of these games draws people in.
Happy Action Theater looks like another good one for that, but I've yet to try it.
Years ago, when I had a Wii, no one really bothered with it when I had people over. Now and then there would be some home run derby action going (Wii Sports) but it was fairly short lived. I would always have one eye on the people playing too, because I was worried about drunk people unfamiliar with the remote breaking something. It's nice that with the Kinect, I have none of those concerns. Unless someone flat out falls into something.
Yea. In general I really can't see myself playing anything but Party, Fitness or Casual games via Kinect... As for other genres, you need only look at the Wii to see how limited they'd be. Before that though, wasn't there an arcade game or peripheral released or planned long ago that used body gestures for control?
Even running with other kinds of games being put on the Kinect... I think it's impractical. A game that uses a physical controller need only consider how much space that controller/person would take up when playing. The mileage a player gets in a game that requires meatspace motion varies immensely depending on how big a person's TV is, how much room they have to move, etc, etc. It would be really crappy if I was dying in an FPS because my gaming area simply wasn't wide enough for me to do a 100% strength gesture on a grenade toss or something.
Not to mention the physical shape of some of the people that are playing these games.
tastydonuts on
“I used to draw, hard to admit that I used to draw...”
Wow, that 3DS really lacks for full body control games or rock simulators. Spess mehrines are thin on the ground and blowjob distributors are nowhere to be seen.
I'm going to repeatedly post in 3DS threads how the 3DS has none of these things and that people who really want full body control, guitars, spess mehrines and blowjobs better look elsewhere, because that 3DS is really lacking those things and they will be missing out if they buy one...
I'll be sure to point you to the thread when someone asks if they should buy one on that basis. There's nothing wrong with pointing out a platform's lack of support in specific areas, as long as you're civil and on topic with your criticism.
Happy Action Theater is dangerous. We played the demo and there's a part where high fives make fireworks and give you points. My son quickly realized that any contact makes sparks and I was soon slapped, karate chopped, and punched until a misplaced punch landed somewhere sensitive and I ended that game immediately.
Happy Action Theater is dangerous. We played the demo and there's a part where high fives make fireworks and give you points. My son quickly realized that any contact makes sparks and I was soon slapped, karate chopped, and punched until a misplaced punch landed somewhere sensitive and I ended that game immediately.
Did he get bonus points for that hit?
“I used to draw, hard to admit that I used to draw...”
Happy Action Theater is dangerous. We played the demo and there's a part where high fives make fireworks and give you points. My son quickly realized that any contact makes sparks and I was soon slapped, karate chopped, and punched until a misplaced punch landed somewhere sensitive and I ended that game immediately.
Did he get bonus points for that hit?
And the best thing? When you hi-5 you also get an Achievement.
I could let the fucky 70's disco star run all freaking day...
0
FiggyFighter of the night manChampion of the sunRegistered Userregular
Happy Action Theater is dangerous. We played the demo and there's a part where high fives make fireworks and give you points. My son quickly realized that any contact makes sparks and I was soon slapped, karate chopped, and punched until a misplaced punch landed somewhere sensitive and I ended that game immediately.
Did he get bonus points for that hit?
And the best thing? When you hi-5 you also get an Achievement.
I could let the fucky 70's disco star run all freaking day...
Yea. In general I really can't see myself playing anything but Party, Fitness or Casual games via Kinect... As for other genres, you need only look at the Wii to see how limited they'd be. Before that though, wasn't there an arcade game or peripheral released or planned long ago that used body gestures for control?
Even running with other kinds of games being put on the Kinect... I think it's impractical. A game that uses a physical controller need only consider how much space that controller/person would take up when playing. The mileage a player gets in a game that requires meatspace motion varies immensely depending on how big a person's TV is, how much room they have to move, etc, etc. It would be really crappy if I was dying in an FPS because my gaming area simply wasn't wide enough for me to do a 100% strength gesture on a grenade toss or something.
Not to mention the physical shape of some of the people that are playing these games.
The space issue is definitely valid and will always be a problem for a lot of customers. Here's some pics from my daughter's birthday party like a week ago, 4 of us playing Just Dance and we were still smacking each other but it still worked well because we had more than enough space. When you're playing 1 player games though you have more than enough room and it's as-advertised. I just wish they'd make more games that aren't just for kids or dancers for the thing because I want to throw grenades and shoot stuff while I duck and jump around.
0
FiggyFighter of the night manChampion of the sunRegistered Userregular
The thing was never really designed for four players anyway, so I'm just impressed it was even functional like that. Not sure what they could have done differently to allow for four people to flail around in a room and not hit each other.
Maybe a Kinect Bundle that comes with a 30'x30' outdoor tent.
My game room is too small for it truthfully - I really should rotate the room to allow for more space but I really like how it's setup right now - it gives me a nice separate space for board gaming and painting. And yes, it gave him extra points for the crotch punch. I think we have to buy it - he's played the demo a lot.
What is the point of even saying "if you like hypothetical genre X, Y, Z which isn't really represented or viable on the Kinect, then Kinect isn't for you!"
It's pretty obvious at this stage what is and isn't readily available and what is and isn't working with the peripheral.
Last page you were ticking things off a list like Kinect was sufficient in all of these genres.
Don't you agree with what I said afterward?
As a fan of the Kinect, you want people to like it, right? You don't want people to feel misled and disappointed if they buy it because you said they could play story-heavy games, shmups, realistic racers etc. Doesn't that make sense?
Stick to promoting what the Kinect does well. We all agree on that, right?
From my experience since Christmas that would NOT be a massively long list. Dubious body recognition, poor 'games', space issues. I've tried all the Kinect titles with a demo now and there's not one I'd like to buy, and I'd like to think I enjoy most types of games (I'm not against waggle/shake and mini games. My wii gets considerably more use than than the Kinect).
I can only get 1 player Kinect unless I move my couch out. And the couch is like 300 pounds so that isn't an option. It's probably for the best anyway since I can tell the wife "oh I'm sorry babe we can't do a dance off in Dance Central"
Posts
I understand what you're getting at, but it's a bit narrow minded in its reasoning. I guess that is because I view the Kinect differently than you. I don't see it as a new control mechanism for the games I normally enjoy. I see it as a new control mechanism for new games I might normally not enjoy.
Fruit Ninja, for example, is something I would never in a million years buy to be played with a controller. It probably wouldn't even be a thing, but it's something different that gives a whole new dimension to the hobby. Dance Central is another one. There certainly isn't a giant log of great games to go with the device (and I really doubt there ever will be), but there is certainly enjoyment to be had, and not just by those on the fringe who don't normally like the typical controller-based genres.
I don't think we see it any differently. Maybe I should've put in something about "if you expect to be able to play these sorts of games on Kinect, it might not be for you?"
I thought I was being very fair. I didn't say don't buy it, I didn't say don't consider it, I didn't say you will never enjoy it or you'll find it personally offensive to your tastes. I said perhaps it might not be for you at this time, which is the mildest wording possible.
I guess. I took it as "If you like all these genres, you're probably not going to be happy with the Kinect."
I'm basically just saying Kinect does the fringe genres very well. But you're right in that if you want a Kinect to play a FPS by running around your living room like the Super Scope commercial, you'll be sourly disappointed.
On a big TV, in a big enough room, the dancing games are fun at parties. And they feel way more natural than waving a wiimote around.
It's pretty obvious at this stage what is and isn't readily available and what is and isn't working with the peripheral.
A more worthwhile point of consideration is, what DOES the Kinect offer; if you are after a physical style of gaming, what does Kinect bring to the table?
You don't buy a Kinect to play fucking JRPGs, so why even bring them up?
Party games like Just Dance, Fruit Ninja, Happy Action Theatre? Go crazy man.
But hey, it's just Sporky going on about what Kinect can't do again...
This is one of the main draws for me having a Kinect. My family room is fairly large (if a bit narrow) and I can easily make room for it. There is a nice area for Kinect-related activities and areas around it for people who don't want to be part of that. Leaving Fruit Ninja up is great, as is Dance Central. The organic nature of these games draws people in.
Happy Action Theater looks like another good one for that, but I've yet to try it.
Years ago, when I had a Wii, no one really bothered with it when I had people over. Now and then there would be some home run derby action going (Wii Sports) but it was fairly short lived. I would always have one eye on the people playing too, because I was worried about drunk people unfamiliar with the remote breaking something. It's nice that with the Kinect, I have none of those concerns. Unless someone flat out falls into something.
Last page you were ticking things off a list like Kinect was sufficient in all of these genres.
Don't you agree with what I said afterward?
As a fan of the Kinect, you want people to like it, right? You don't want people to feel misled and disappointed if they buy it because you said they could play story-heavy games, shmups, realistic racers etc. Doesn't that make sense?
Stick to promoting what the Kinect does well. We all agree on that, right?
Or punching things / each other. Kinect is dangerous man.
Also; get Happy Action Theater, it's totally pointless and stupid, but so, so awesome and fun.
I dunno. I don't think anyone buys a Kinect to play Mass Effect or Forza but you brought that up.
Party games are well and good if that's your cup of tea. But so far my experience with my Kinect games mirrors my experience with Wii Sports, in that it was fun for maybe a few hours and then I never went back to it. And I do think the Kinect is much more interesting than waggle controls.
Anyways, from what I can see it seems like the only option (for the moment) when it comes to Kinect is simple party style games? I don't think there's anything wrong with saying "if you want more out of your games, this isn't for you right now" or "I think the Kinect is cool, and I wish they would make some games that I would be interested in playing for it".
Wow, that 3DS really lacks for full body control games or rock simulators. Spess mehrines are thin on the ground and blowjob distributors are nowhere to be seen.
I'm going to repeatedly post in 3DS threads how the 3DS has none of these things and that people who really want full body control, guitars, spess mehrines and blowjobs better look elsewhere, because that 3DS is really lacking those things and they will be missing out if they buy one...
Yea. In general I really can't see myself playing anything but Party, Fitness or Casual games via Kinect... As for other genres, you need only look at the Wii to see how limited they'd be. Before that though, wasn't there an arcade game or peripheral released or planned long ago that used body gestures for control?
Even running with other kinds of games being put on the Kinect... I think it's impractical. A game that uses a physical controller need only consider how much space that controller/person would take up when playing. The mileage a player gets in a game that requires meatspace motion varies immensely depending on how big a person's TV is, how much room they have to move, etc, etc. It would be really crappy if I was dying in an FPS because my gaming area simply wasn't wide enough for me to do a 100% strength gesture on a grenade toss or something.
Not to mention the physical shape of some of the people that are playing these games.
I'll be sure to point you to the thread when someone asks if they should buy one on that basis. There's nothing wrong with pointing out a platform's lack of support in specific areas, as long as you're civil and on topic with your criticism.
Did he get bonus points for that hit?
And the best thing? When you hi-5 you also get an Achievement.
I could let the fucky 70's disco star run all freaking day...
Buying this now.
The space issue is definitely valid and will always be a problem for a lot of customers. Here's some pics from my daughter's birthday party like a week ago, 4 of us playing Just Dance and we were still smacking each other but it still worked well because we had more than enough space. When you're playing 1 player games though you have more than enough room and it's as-advertised. I just wish they'd make more games that aren't just for kids or dancers for the thing because I want to throw grenades and shoot stuff while I duck and jump around.
Maybe a Kinect Bundle that comes with a 30'x30' outdoor tent.
Also yeah, 4 player Just Dance can get brutal man.
From my experience since Christmas that would NOT be a massively long list. Dubious body recognition, poor 'games', space issues. I've tried all the Kinect titles with a demo now and there's not one I'd like to buy, and I'd like to think I enjoy most types of games (I'm not against waggle/shake and mini games. My wii gets considerably more use than than the Kinect).
All of them just feel so horribly...unpolished.
PSN: SirGrinchX
Oculus Rift: Sir_Grinch