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The Guiding Principles and New Rules
document is now in effect.
You've been given unlimited resources to make your dream game.
Posts
Small scale (one city) fantasy rpg where you play a shapeshifter trying to get a few identities going, your cover recently blown elsewhere. You make a few identities, maybe figure out how to step into a few more and get sucked into a complex social ecosystem of guilds, classes and maybe some anachronistic gangs, trying to keep up all of your cover identities and secure your place in society a bit. Climb ladders, keep up appearances, make your detractors and those suspicious of you look bad by taking their shape and fucking a horse in public. Shapeshifter hunters poke around a lot and you might need to get your assassin on sometimes, or impersonate a king and outlaw a thing or two or...
Throw in a really good character creator, maybe a big threat-problem only You, The Player can solve and an easy way to keep track of everything and I think that'd be a lot of fun to play.
Probably pull a Duke Nukem Forever. Just guzzle resources forever to live in luxury while continually tossing out all game progress for the new "cool thing".
If I actually got something done?
Well, three things come to mind.
One is one of those Sports Manager games, but with space marines, killer robots, and the like. Also, no sports. You run a group of space mercenaries. Run the books, hire hot shots, do missions, run PR. No actual going out on the missions, of course. You just yell at your employees afterwards.
Next one is less likely to be a boring mess. X-Com FPS with completely destructible terrain. Disposable grunts, continually advancing tech on both sides of the war giving bigger and better weapons. Multiplayer co-op missions, procedural generation. All that.
And every interview, every employee would claim they "couldn't get Chryssalids to work" and "Maybe in the sequel."
The version released to reviewers would bare out the claim.
The wide release wouldn't. But Chryssalids wouldn't show up in screenshots or video.
The third is River City Roguelike. The title covers it, I suppose.
Why I fear the ocean.
I want this, sort of like the Voyager episode where they hit the junk yard and Tom's like, "I'll take it!" except instead of a manipulative starfighter, its a Kushan Heavy Cruisier. Hell, one of the things I've always said about Voyager is that, plot wise, it functioned more as a video game than a television show.
oh my god
It would be an open world(city?) Mage: The Awakening RPG, similar in style and tone to Vampire: The Masquerade: Bloodlines.
You'd start out as an Apostate who just recently Awakened, and get to choose your path(Acanthus, Mastigos, Moros, Thyrsus, etc.), then your actions and paths determine which Order you join, if any(Silver Ladder, Free Council, hell, I'd even give them a Scelesti and Tremere path).
Basically Bloodlines on a much larger, more open ended scale. With magic.
And paradox.