To be honest, it just makes me wish I was playing Nocturne instead. Not saying the game is bad, but still...
0
Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
I watched the Persona 4 anime. I've not actually played the game (my copy is still in its plastic as I never did finish Persona 3, despite buying it for the PS2 and the PSP), but the story seemed anaemic.
There's a goddamn world inside the television, why do you assume that the killer is a person and not a monster? And then it actually was just a serial killer. But surprise there's a big camera-eye that is going to fill the world with the fog that got no mention outside of one episode
I enjoyed the Persona 3 social links. You just had to consider the main character as a psychopath. He knows friends give him power so he'll say anything to those around him to be liked. He'll pretend to be the perfect boyfriend, but in his heart, he doesn't give a single fuck.
Homogeneous distribution of your varieties of amuse-gueule
Actually I did love the ability to dangerously veer between raging asshole and smarmy dick in the course of a single conversation. Not enough to deal with the awful hacking minigame and endless crashes though.
Homogeneous distribution of your varieties of amuse-gueule
I watched the Persona 4 anime. I've not actually played the game (my copy is still in its plastic as I never did finish Persona 3, despite buying it for the PS2 and the PSP), but the story seemed anaemic.
There's a goddamn world inside the television, why do you assume that the killer is a person and not a monster? And then it actually was just a serial killer. But surprise there's a big camera-eye that is going to fill the world with the fog that got no mention outside of one episode
I enjoyed the Persona 3 social links. You just had to consider the main character as a psychopath. He knows friends give him power so he'll say anything to those around him to be liked. He'll pretend to be the perfect boyfriend, but in his heart, he doesn't give a single fuck.
The killer is whoever is putting people inside the TVs, the world is just their weapon. It's hard to condense an 80 hour game into 8.5 hours - for people who've beaten the game the anime is great because they can fill in the blanks and it really elaborates on some little scenes in a great way.
There's more on-going dialogue throughout P4 that hints on the final boss, and there's a whole extra dungeon in the game that elaborates further. P4's social links are better written in that the protagonist doesn't come across as a manipulative player (unless you want him to be).
Regarding Devil Survivor 2, does Assassinate do extra damage to boss units that show up by themselves like Dubhe? Seems like it would, which is nifty. On Day 4 with a magic MC, generally tearing shit up with little issue - beaten Ghost Q, Botis and Neko Shogun so far. My best demons never seem to be the ones I fuse specially though, Ghost Q/mana restorer is basically a worse version of a Kishin/Beast combo and King Frost isn't anything special outside of his nifty race skill.
Pretty broke buying new 4/5 star demons as they appear, but its still way cheaper than the compendium >.> Also I've completely forgotten what the elementals are good for, haha.
Regarding Devil Survivor 2, does Assassinate do extra damage to boss units that show up by themselves like Dubhe?
Yes, it does. But be careful of certain oddball situations where you can get assassinate reflected, because it will reflect for full damage and likely one-shot yourself. I think the big ones to look out for are the ones that have the "protects leader from fatal blows" passive along with reflect physical, because there is one type of demon that does have it. (I forget where though)
There are also some demons that have Tetrakarn(reflect first physical attack used), that can tag you if you're not paying attention.
Persona 5 should incorporate Alternate Reality Gaming elements. Like, you have to walk around town and make at least one real friend in your neighborhood, and that becomes a Social Link.
Regarding Devil Survivor 2, does Assassinate do extra damage to boss units that show up by themselves like Dubhe?
Yes, it does. But be careful of certain oddball situations where you can get assassinate reflected, because it will reflect for full damage and likely one-shot yourself. I think the big ones to look out for are the ones that have the "protects leader from fatal blows" passive along with reflect physical, because there is one type of demon that does have it. (I forget where though)
There are also some demons that have Tetrakarn(reflect first physical attack used), that can tag you if you're not paying attention.
Fun story about one of my DS1 playthroughs.
(Ending spoilers.)
Babel killed himself by trying to Power Hit my MC with Phys Repel. lulz.
Phys repel is silly broken in DS2. Purple mirror that literally reflects everything, phys repel/anti most on MC and a tyrant with some nulls, anti rest and phys repel is basically an unbeatable party.
Purple mirror is only there because I enjoy having something that repels literally everything.
Phys repel is silly broken in DS2. Purple mirror that literally reflects everything, phys repel/anti most on MC and a tyrant with some nulls, anti rest and phys repel is basically an unbeatable party.
Purple mirror is only there because I enjoy having something that repels literally everything.
Snapped up a copy of SMT1 for 100 yen today at a flea market. No idea if it actually works, still have to get an actual Super Famicom to find out. Still neat though. Slowly working my way to a full set of the series.
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
Book and everything? Need pictures of that if so.
I might be buying a Kaneko Works I(SMT1) soon. Really excited.
Gonna cost me, but it's hardcover, so it should be worth it.
I watched the Persona 4 anime. I've not actually played the game (my copy is still in its plastic as I never did finish Persona 3, despite buying it for the PS2 and the PSP), but the story seemed anaemic.
I am the exact opposite, I generally play the Shin Megami Tensei games for the gameplay since I am not a huge fan of the metaphysical weirdness that the stories generally revolve around. So the fact that Persona 4 had a simple understandable goal made the plot of the game about 100 times more interesting then any of the other SMT games that I have played.
Man, I'm on the 4th day on Devil Survivor 2 and it's been awesome so far.
It basically fixed nearly every problem that I had with it's prequel. No characters I want to strangle(yet, didn't meet all of them.), only one escort mission so far, good music, character designs that are inoffensive, interesting story ect. It's been a blast, and it's the only game that managed to pry my hands away from Soulcalibur V.
I also find it amusing that the pseudo social-links in this game are actually more well done than the real deal in the Persona games.
Man, I'm on the 4th day on Devil Survivor 2 and it's been awesome so far.
It basically fixed nearly every problem that I had with it's prequel. No characters I want to strangle(yet, didn't meet all of them.), only one escort mission so far, good music, character designs that are inoffensive, interesting story ect. It's been a blast, and it's the only game that managed to pry my hands away from Soulcalibur V.
I also find it amusing that the pseudo social-links in this game are actually more well done than the real deal in the Persona games.
What do you mean by the social links thing? So far they're exactly the same (in battle bonus, unlock additional demons) though I've yet to get any past 3 midway through day 5.
And $10 for FES is a bargain, bought that immediately. Maybe this time I'll finish it!
E: Why in the fresh hell is it 4.5GB? P3P is just 1!
Man, I'm on the 4th day on Devil Survivor 2 and it's been awesome so far.
It basically fixed nearly every problem that I had with it's prequel. No characters I want to strangle(yet, didn't meet all of them.), only one escort mission so far, good music, character designs that are inoffensive, interesting story ect. It's been a blast, and it's the only game that managed to pry my hands away from Soulcalibur V.
I also find it amusing that the pseudo social-links in this game are actually more well done than the real deal in the Persona games.
When people say "escort mission," are they including missions where they have to protect or ensure the safety of certain NPCs? Because those are very annoying in DS:O, but there aren't that many actual escort missions that I've found so far (two playthroughs) and they don't seem that hard to me (except for maybe the annoying one at the end of Gin's route).
Man, I'm on the 4th day on Devil Survivor 2 and it's been awesome so far.
It basically fixed nearly every problem that I had with it's prequel. No characters I want to strangle(yet, didn't meet all of them.), only one escort mission so far, good music, character designs that are inoffensive, interesting story ect. It's been a blast, and it's the only game that managed to pry my hands away from Soulcalibur V.
I also find it amusing that the pseudo social-links in this game are actually more well done than the real deal in the Persona games.
When people say "escort mission," are they including missions where they have to protect or ensure the safety of certain NPCs? Because those are very annoying in DS:O, but there aren't that many actual escort missions that I've found so far (two playthroughs) and they don't seem that hard to me (except for maybe the annoying one at the end of Gin's route).
There is one "escort" that at least in original version of DS was pretty damn bullshit, the one with miss mari vs kudlak. She had to land the killing blow, and she did tiny amounts of damage while almost dying to him every round.
I watched the Persona 4 anime. I've not actually played the game (my copy is still in its plastic as I never did finish Persona 3, despite buying it for the PS2 and the PSP), but the story seemed anaemic.
There's a goddamn world inside the television, why do you assume that the killer is a person and not a monster? And then it actually was just a serial killer. But surprise there's a big camera-eye that is going to fill the world with the fog that got no mention outside of one episode
I enjoyed the Persona 3 social links. You just had to consider the main character as a psychopath. He knows friends give him power so he'll say anything to those around him to be liked. He'll pretend to be the perfect boyfriend, but in his heart, he doesn't give a single fuck.
It's hard to condense an 80 hour game into 8.5 hours - for people who've beaten the game the anime is great because they can fill in the blanks and it really elaborates on some little scenes in a great way.
I imagine it is, but the anime was pretty slow paced. They could easily have moved the social link stuff into the background and got the plot established up front.
Homogeneous distribution of your varieties of amuse-gueule
I watched the Persona 4 anime. I've not actually played the game (my copy is still in its plastic as I never did finish Persona 3, despite buying it for the PS2 and the PSP), but the story seemed anaemic.
There's a goddamn world inside the television, why do you assume that the killer is a person and not a monster? And then it actually was just a serial killer. But surprise there's a big camera-eye that is going to fill the world with the fog that got no mention outside of one episode
I enjoyed the Persona 3 social links. You just had to consider the main character as a psychopath. He knows friends give him power so he'll say anything to those around him to be liked. He'll pretend to be the perfect boyfriend, but in his heart, he doesn't give a single fuck.
It's hard to condense an 80 hour game into 8.5 hours - for people who've beaten the game the anime is great because they can fill in the blanks and it really elaborates on some little scenes in a great way.
I imagine it is, but the anime was pretty slow paced. They could easily have moved the social link stuff into the background and got the plot established up front.
Nah, the game is mostly social links :P Your typical month was 1 rainy day spent in the dungeon, 29 days fixing people's problems.
Man, I'm on the 4th day on Devil Survivor 2 and it's been awesome so far.
It basically fixed nearly every problem that I had with it's prequel. No characters I want to strangle(yet, didn't meet all of them.), only one escort mission so far, good music, character designs that are inoffensive, interesting story ect. It's been a blast, and it's the only game that managed to pry my hands away from Soulcalibur V.
I also find it amusing that the pseudo social-links in this game are actually more well done than the real deal in the Persona games.
When people say "escort mission," are they including missions where they have to protect or ensure the safety of certain NPCs? Because those are very annoying in DS:O, but there aren't that many actual escort missions that I've found so far (two playthroughs) and they don't seem that hard to me (except for maybe the annoying one at the end of Gin's route).
There is one "escort" that at least in original version of DS was pretty damn bullshit, the one with miss mari vs kudlak. She had to land the killing blow, and she did tiny amounts of damage while almost dying to him every round.
Okay, I can understand that. But i guess I wouldn't classify that as an escort mission by my own definition, so the comments make more sense now.
That one isn't too bad though - just save right before and test out how much damage you do to Kudlak. Work it out SI you do enough in one or two turns that he only has 20-40 HP left. Then leave it to Kresnik.
Also, I played Strange Journey before DS1 and it's hard for me to dislike the Kudlak/Kresnik thing. I thought it was a cool section.
Man, I'm on the 4th day on Devil Survivor 2 and it's been awesome so far.
It basically fixed nearly every problem that I had with it's prequel. No characters I want to strangle(yet, didn't meet all of them.), only one escort mission so far, good music, character designs that are inoffensive, interesting story ect. It's been a blast, and it's the only game that managed to pry my hands away from Soulcalibur V.
I also find it amusing that the pseudo social-links in this game are actually more well done than the real deal in the Persona games.
When people say "escort mission," are they including missions where they have to protect or ensure the safety of certain NPCs? Because those are very annoying in DS:O, but there aren't that many actual escort missions that I've found so far (two playthroughs) and they don't seem that hard to me (except for maybe the annoying one at the end of Gin's route).
There is one "escort" that at least in original version of DS was pretty damn bullshit, the one with miss mari vs kudlak. She had to land the killing blow, and she did tiny amounts of damage while almost dying to him every round.
Okay, I can understand that. But i guess I wouldn't classify that as an escort mission by my own definition, so the comments make more sense now.
That one isn't too bad though - just save right before and test out how much damage you do to Kudlak. Work it out SI you do enough in one or two turns that he only has 20-40 HP left. Then leave it to Kresnik.
Also, I played Strange Journey before DS1 and it's hard for me to dislike the Kudlak/Kresnik thing. I thought it was a cool section.
Oh, I liked it in general once I figured out to box him in and whittle him down for her. But it is a mission I can understand why people complain about it.
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
Escort mission is general parlance for when you're responsible for the safety of NPCs.
So the original DS is pretty much entirely made up of them, and yeah that Mari/Kudlak fight was immensely irritating.
And I like how the "Oh, it's not too bad, you just need to savescum your damage" is an actual response to that.
I actually beat it on my first try, due to using my magic MC to melee attack him down slooowly after killing everything else on the battlefield. It was an incredibly annoying fight overall though.
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
I did it my first try too
Through sheer blind luck that I happened to leave him at like 10 HP
Escort mission is general parlance for when you're responsible for the safety of NPCs.
So the original DS is pretty much entirely made up of them, and yeah that Mari/Kudlak fight was immensely irritating.
And I like how the "Oh, it's not too bad, you just need to savescum your damage" is an actual response to that.
I'm not saying it is a good mechanic. It's a shitty mechanic. I don't like the mechanic.
But Kudlak and Mari and your team are all clustered in the same southwestern area of the map and you can very quickly figure out how to solve the little problem.
So, I personally think it's very easy to mitigate the shittiness of this partcular mechanic, and that there are far more egregious examples throughout DS:O. I don't dispute that it is rather dumb.
Also, I think you can go ahead and kill Kudlak without failing the mission. He disappears from the game at that point, doesn't he? You just don't unlock Kudlak, Kresnik, or Mari. It's optional. Unlike most of the other missions where you have to keep NPCs alive. The worst examples, for me, are:
Haru during pre-Babel fight at the end of Gin's route and Black Frost who is kind of a dumbass in the "I can't magical punishment them?" fight.
But the whole Black Frost thing is so cute, I can forgive it.
I never had issues with any of the other guard missions actually, unless day 8 adds some hellish ones.
the one at gins route was pretty standard iirc in 3 people guard while main does whatever, as main is an unkillable dancemachine at that point :P.
Gin's route:
Atsuro escorts Haru. Haru dies if hit once. Enemy teams that warp in have Phantasma and Chaos Wave and warp in at four spots on map, quite often.
Enemies with Phantasma have higher Speed relative to movement-only actions. And they can reach Haru's position at the synth with Chaos Wave without even warping across the chasm.
Posts
To be honest, it just makes me wish I was playing Nocturne instead. Not saying the game is bad, but still...
I enjoyed the Persona 3 social links. You just had to consider the main character as a psychopath. He knows friends give him power so he'll say anything to those around him to be liked. He'll pretend to be the perfect boyfriend, but in his heart, he doesn't give a single fuck.
Actually I did love the ability to dangerously veer between raging asshole and smarmy dick in the course of a single conversation. Not enough to deal with the awful hacking minigame and endless crashes though.
The killer is whoever is putting people inside the TVs, the world is just their weapon. It's hard to condense an 80 hour game into 8.5 hours - for people who've beaten the game the anime is great because they can fill in the blanks and it really elaborates on some little scenes in a great way.
There's more on-going dialogue throughout P4 that hints on the final boss, and there's a whole extra dungeon in the game that elaborates further. P4's social links are better written in that the protagonist doesn't come across as a manipulative player (unless you want him to be).
Regarding Devil Survivor 2, does Assassinate do extra damage to boss units that show up by themselves like Dubhe? Seems like it would, which is nifty. On Day 4 with a magic MC, generally tearing shit up with little issue - beaten Ghost Q, Botis and Neko Shogun so far. My best demons never seem to be the ones I fuse specially though, Ghost Q/mana restorer is basically a worse version of a Kishin/Beast combo and King Frost isn't anything special outside of his nifty race skill.
Pretty broke buying new 4/5 star demons as they appear, but its still way cheaper than the compendium >.> Also I've completely forgotten what the elementals are good for, haha.
Yes, it does. But be careful of certain oddball situations where you can get assassinate reflected, because it will reflect for full damage and likely one-shot yourself. I think the big ones to look out for are the ones that have the "protects leader from fatal blows" passive along with reflect physical, because there is one type of demon that does have it. (I forget where though)
There are also some demons that have Tetrakarn(reflect first physical attack used), that can tag you if you're not paying attention.
Don't be obtuse. Be acute instead! ^_^
Fun story about one of my DS1 playthroughs.
(Ending spoilers.)
Also, wtf. I'm having trouble with the fight against the Tribhvana in DDS2.
Purple mirror is only there because I enjoy having something that repels literally everything.
3DS: 1607-3034-6970
3DS: 1607-3034-6970
Although that might just be a symptom of the dance spells being overpowered as hell in general :P.
PSN: BrightWing13 FFX|V:ARR Bright Asuna
I might be buying a Kaneko Works I(SMT1) soon. Really excited.
Gonna cost me, but it's hardcover, so it should be worth it.
I am the exact opposite, I generally play the Shin Megami Tensei games for the gameplay since I am not a huge fan of the metaphysical weirdness that the stories generally revolve around. So the fact that Persona 4 had a simple understandable goal made the plot of the game about 100 times more interesting then any of the other SMT games that I have played.
It basically fixed nearly every problem that I had with it's prequel. No characters I want to strangle(yet, didn't meet all of them.), only one escort mission so far, good music, character designs that are inoffensive, interesting story ect. It's been a blast, and it's the only game that managed to pry my hands away from Soulcalibur V.
I also find it amusing that the pseudo social-links in this game are actually more well done than the real deal in the Persona games.
XBL: GamingFreak5514
PSN: GamingFreak1234
What do you mean by the social links thing? So far they're exactly the same (in battle bonus, unlock additional demons) though I've yet to get any past 3 midway through day 5.
And $10 for FES is a bargain, bought that immediately. Maybe this time I'll finish it!
E: Why in the fresh hell is it 4.5GB? P3P is just 1!
Animated sequences. And all those pointers to the 0kb files where the JP voice lines go.
:rotate:
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
'It is a title screen.
Something pushes a button.'
When people say "escort mission," are they including missions where they have to protect or ensure the safety of certain NPCs? Because those are very annoying in DS:O, but there aren't that many actual escort missions that I've found so far (two playthroughs) and they don't seem that hard to me (except for maybe the annoying one at the end of Gin's route).
Everyone misunderstood what Persona 3 was really about. Tartarus was actually a giant bakery.
There is one "escort" that at least in original version of DS was pretty damn bullshit, the one with miss mari vs kudlak. She had to land the killing blow, and she did tiny amounts of damage while almost dying to him every round.
That disturbs me.
Also, I assume Holy Dance would be more prayerful.
I imagine it is, but the anime was pretty slow paced. They could easily have moved the social link stuff into the background and got the plot established up front.
Nah, the game is mostly social links :P Your typical month was 1 rainy day spent in the dungeon, 29 days fixing people's problems.
Damn straight. I will burn my bread.
XBL: GamingFreak5514
PSN: GamingFreak1234
Okay, I can understand that. But i guess I wouldn't classify that as an escort mission by my own definition, so the comments make more sense now.
That one isn't too bad though - just save right before and test out how much damage you do to Kudlak. Work it out SI you do enough in one or two turns that he only has 20-40 HP left. Then leave it to Kresnik.
Also, I played Strange Journey before DS1 and it's hard for me to dislike the Kudlak/Kresnik thing. I thought it was a cool section.
Oh, I liked it in general once I figured out to box him in and whittle him down for her. But it is a mission I can understand why people complain about it.
So the original DS is pretty much entirely made up of them, and yeah that Mari/Kudlak fight was immensely irritating.
And I like how the "Oh, it's not too bad, you just need to savescum your damage" is an actual response to that.
Through sheer blind luck that I happened to leave him at like 10 HP
I'm not saying it is a good mechanic. It's a shitty mechanic. I don't like the mechanic.
But Kudlak and Mari and your team are all clustered in the same southwestern area of the map and you can very quickly figure out how to solve the little problem.
So, I personally think it's very easy to mitigate the shittiness of this partcular mechanic, and that there are far more egregious examples throughout DS:O. I don't dispute that it is rather dumb.
Also, I think you can go ahead and kill Kudlak without failing the mission. He disappears from the game at that point, doesn't he? You just don't unlock Kudlak, Kresnik, or Mari. It's optional. Unlike most of the other missions where you have to keep NPCs alive. The worst examples, for me, are:
But the whole Black Frost thing is so cute, I can forgive it.
the one at gins route was pretty standard iirc in 3 people guard while main does whatever, as main is an unkillable dancemachine at that point :P.
Gin's route:
Enemies with Phantasma have higher Speed relative to movement-only actions. And they can reach Haru's position at the synth with Chaos Wave without even warping across the chasm.
The result is a potentially very obnoxious fight.