The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.
I'm working on a Pen-And-Paper system. Without getting too much into it, it's a system that is built to handle a wide array of tests. I'm building a baseline system to cover basic things like "Push something heavy" while being able to easily be expanded to to handle... I dunno... Puppeteering Battles (with fire-breathing marionettes) at a moment's notice. I'm working on establishing the baseline, and I want to make sure that I'm covering at least the majority of things that occur. What I need help with is a comprehensive list of commonplace actions that you or your players undergo in a game. As a very basic starting list (for brevity's sake opposite counterparts will be omitted) :
Attack
Lie
Charm/Persuade somebody
Hide (yourself or an object)
Steal
Treat an Injury
Cast a Spell
Track someone or something
Disable Trap
Recall Knowledge
Run
Jump
Climb
Move Something Heavy
Throw
Pick a Lock
Forage for Food
Fix something