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Help an Indie PnP Dev

CMSBoydCMSBoyd Registered User regular
edited April 2012 in Critical Failures
Hello all,

I'm working on a Pen-And-Paper system. Without getting too much into it, it's a system that is built to handle a wide array of tests. I'm building a baseline system to cover basic things like "Push something heavy" while being able to easily be expanded to to handle... I dunno... Puppeteering Battles (with fire-breathing marionettes) at a moment's notice. I'm working on establishing the baseline, and I want to make sure that I'm covering at least the majority of things that occur. What I need help with is a comprehensive list of commonplace actions that you or your players undergo in a game. As a very basic starting list (for brevity's sake opposite counterparts will be omitted) :

Attack
Lie
Charm/Persuade somebody
Hide (yourself or an object)
Steal
Treat an Injury
Cast a Spell
Track someone or something
Disable Trap
Recall Knowledge
Run
Jump
Climb
Move Something Heavy
Throw
Pick a Lock
Forage for Food
Fix something

Thanks in advance!

CMSBoyd

CMSBoyd on
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