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[Discussion On] FATE of the POKéMON LEAGUE: A homebrew FATE Hack

Super NamicchiSuper Namicchi Orange County, CARegistered User regular
edited May 2012 in Critical Failures
So I was inspired quite a bit by Marshmallow's many pokeymans games here in CF and it struck me, after playing a lot of FATE recently, that you could probably adapt the game to represent the wild and woolly world of Pokemon quite well. So I've brewed up a small google document and would like your feedback.

Things in particular I'd like to hear about:

Suggestions to clean up certain pieces; for example I'm sure someone out there would have a better idea for differentiating the types a little more in the glossary.
Initial Impressions; did you think it was cool? Would you play it if I ran it?
Things I missed; this is still a huuuuge WIP at the moment, and I think I covered the essentials to run a decent game of PokeFATE... but if you see some holes let me know!
Numbers suggestions; I've come up with these numbers pretty much just by eyeballing things. If you have an idea for changing a mechanic let me know; I'll definitely put them down in the doc as ideas since I want to playtest this and get an idea for what works and what doesn't.

Things I WOULDN'T like to hear about:

Rules explanations; this is written for people who know what I mean when I use a term like aspect or stress - if you need these terms explained I'm more than willing to help out but I'm not going to fill the document will a full system reference.
Move suggestions; if you want to make up some moves, by all means! I'm not planning on making a move list though since I think it's a pretty simple process.
Names; I like these names and think they're easy to grok. If you have name ideas throw them out there but don't expect much!

and without further ado, link is HERE

Super Namicchi on

Posts

  • Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    very disappoint! no one is interested in giving it a shot? :(

  • DesyDesy She/Her YeenRegistered User regular
    This sounds right up my nerdy ally.

    I wanna be a Master. A Pokemon Master!

    Who's with me?

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  • SakutianSakutian Registered User regular
    Looking this over it strikes me once again that FATE is an amazingly adaptable system and that it can be used to improve on almost anything. Hands down what you've done here beats the pants off of Pokemon tabletop games I've played in the past. If you ever wanted to give a playtest a shot I think it would be a blast to give this a try.

    Now comes the part where I am mean and rip things apart.

    I see you have the farmework for the various weaknesses and advantages of a few of the types already set in place. For example fighting types dealing more damage to normal types and flying types dealing more damage to bug types. I'm just wondering if you are planing to expand that further as the game develops.

    I'd personally love to see crafting in the form of basic traps, gadgets, pokefood, and pokeballs brought it but I fully understand if that isn't something you'd want to consider.

    Nice work Arcanis.

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  • DarthDadaD20DarthDadaD20 Registered User new member
    *Necrobump* This is great. An amazing frame work. My friends want to get into Pokemon TableTop Adventures....and its just so crunchy. Now, I am a pathfinder/D&D player, so I am good with crunch....but I just want to tell cool stories, battles are the very least of my roleplaying wants. I want to live out the adventures of the games, manga, and even *Sudders* the anime. I think that FATE will be the perfect system for me to do that. THank you for your work Arcanis- It will be put to good use. Any more that anyone has to provide would be appreciated.

  • Grunt's GhostsGrunt's Ghosts Registered User regular
    I'd love to see this in action. When I first saw this thread ages ago I'd never even seen FATE but now, I'm more familiar with I'm interested!

  • Grunt's GhostsGrunt's Ghosts Registered User regular
    Looking at this, something I might add would be a pokemon capture rating and trainer skill. Basically a Pokemon would have a capture rating, which is how hard it is to catch them. As their health drops, they lose one point per maybe 3 points of health (showing it becoming easier to capture). Once it gains Taken Out, you can attempt to catch it with a Pokeball which adds X to capturing and then you roll Trainer skill and if you meet or beat the capture rating, you get it.

    Example: Ash is trying to catch a Pikachu (CR 4, HP 6) When Pikachu loses his health and gains Taken Out, his CR is 2. Ash as one Pokeball with gives +1 towards Capturing pokemon. Ash's Trainer skill is 3 and he rolls a +2 which gives him 3 and he catches Pikachu.

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