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[Heavy Gear] Stompy Bot Productions announces new Heavy Gear vidya!
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Ran outta glue putting my dudes together, bit of a bummer.
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I was fielding 3 model Tactical Insertion Team with a Dark Jaguar (MBZK, smoke launchers) and two Dark Mambas (1 had an HGLC, the other an HGL). Took out a Warrior in the final turn in the first game after everyone started breathing down my neck. Took out the heavy hover tank in the second game after 3 rounds' worth of constant attacks on it eventually netted in it having a -5 to defense rolls (Combat speed, Heavy Damage, Coordinated Attack, Crossfire, Stunned). The MoS was insane on the final attack.
How big is it?
SRA Strike Cadre: 2x Mambas (one Heavy Grenade Launcher), Jager (LBZK), 2x Black Adders
NG Fire Support Squad: Headhunter (LAC), 2x Hunters, 2x Grizzlies (Recon Drone, 2x Att, Def 3)
I figure both armies would be fairly distinct with plenty of toys to play with and mechanics to learn. I suspect that the SRA cadre will have a harder time with it, as they're pretty much a short-range tank hunter squad. A tag and some long range fire from the NG squad could be tough.
EDIT: Oh right. Winner gets the most kills.
Dammit. So my pilot got put in a coma, but on the bright side? I made a cheat sheet to remind me about every little thing I need to survive. Namely how Reinforced Cockpit lets me try to ignore stuns, etc etc.
DP9 has a pretty badass sale just announced. 60 bucks or more off of all the core units for North and South armies.
This all coincides pretty well with DP9 giving away free rulebooks. I may be able to get a decent HG Seattle community going, finally. Good. Good.
YEEEEEEEEEEEEESSSSSSS
None of it matters. Goddamn finally.
Still I am going to get arena back out and see if they want to try it or since I showed people had built arenas to play to continue to try to build one
Ideally
Hussar:
Tier 1 Slots (7): Advanced Fire Control (2), HRG Reload (1), Frag Cannon (2), Field Armor II (2)
Tier IV Turret (1): Power generator for Heavy Railgun
Tier V Turret (1): (Sniper) Heavy Grenade Launcher
Tier IV Manipulators (2): Heavy Railgun (7, Held in both arms), Buckler (Left Arm) (1)
Realistically (Taking advantage of Dual Wield)
Hussar:
Tier 1 Slots (7): Advanced Fire Control (2), Frag Cannon (2), Buckler (Front/Right) (1), Field Armor II (2)
Tier IV Turret (1): Stabilizer (LFG, 3) LFG Reload (1)
Tier V Turret (1): Stabilizer (LFG, 3) LFG Reload (1)
Tier IV Manipulators (2): 2x LFG (4)
The Pugilist Monstrosity (With Dual Wield, of course.)
Hussar:
Tier 1 Slots (7): Advanced Actuators (3), Ram Plate (2), Field Armor II (2)
Tier IV Turret (1):Advanced Actuators (3), Chassis Reinforcement (1)
Tier V Turret (1): Advanced Actuators (3), Buckler (Front/Right) (1), Smoke Launcher (1)
Tier IV Manipulators (2): Heavy Spike Gun (2), Mauler Fist (1), Buzz Saw (1) for each hand
Though War for Cybertron was a happy surprise, and I'd like to be surprised by this
And yeah, first-time dev is a whole lot of risk.
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Here's a few shots of the Drake, a new Southern strider
Not really a fan, it doesn't really jive well with the Southern aesthetic
It really looks like an Infinity TAG as opposed to an upscaled gear
Oddly enough, it was painted by the guy who does all of the infinity studio models.