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Starforge: Dude, you got Halo in my Minecraft.
Posts
Consider me intrigued to the max. And maybe slightly aroused.
If all they had was a list of things they wanted in this game I would say this would never be.
But since I have just watched the video I got to say, this looks really, really cool.
Download (torrent) here: http://www.starforge.com/StarForge_V0.1.torrent
Edit: Important to note that the video above shows stuff in development which is not in the currently-downloadable release, but will be implemented soon.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
http://www.youtube.com/watch?v=H8zNM9xDgfc
This seems to shatter that quite a lot.
One suggestion, though:
The game logo is beyond fugly and has to be redone, for the love of God.
Nice to see voxels making a return too.
XBL: InvaderJims
Bnet: Pudgestomp#11153
Fuck
Yes
http://www.youtube.com/watch?v=TNLONygiL0Q
http://www.youtube.com/watch?v=FRlgk1xC_PQ
http://www.youtube.com/watch?v=OSmlrPcXumc
Pledged $35 to their Indiegogo thing because duh. Look at this shit. How could I possibly resist?!
man, this looks like it could be the beautiful symbiosis of games that I've loved (Battlezone, Halo, Red Faction, among others) if it pans out
Did it steal all the awesome?
Is nothing else going to be awesome after this?
This is the reason the price of barrels of Awesome are at historic highs.
At this rate we will need to find alternative sources to Awesome soon.
Their Indiegogo campaign is over 40k now with quite a bit of time left. Really hoping this "goes viral," as the kids say, and blows the goal out of the water because if anything deserves it it's this.
It looks fun. Halo meets Terraria, there is a demo on their site.
Hopefully they will reach the 75k marker.
Watching that first video pretty much instantly reminded me of Crysis' map editor. It's interesting to see where that can go as an actual gameplay method.
well its an alpha made by three guys in their spare time for 2 years
I'm sure they can smooth it out
I'm keen to see what a new movement system brings.
At least their is allready playable content. A lot of crowdfunded stuff only make promises.
In a few days they will post a new gameplay video.
Origin: Broncbuster
Right but the direction they're taking the movement system is hugely counter productive
Even good developers with 8 figure budgets would have a hard time with it
Currently playing: GW2 and TSW
I completely agree on the movement comments before. It just feels weak.
One could say an advantage of indie games is that it lets the developers play with ideas that no publisher would touch with a ten foot pole.
Sometimes this is not actually much of an advantage.
Agreed with the movement. Looks promising.
Origin: Broncbuster
EDIT: Just skipped through some of the developer walkthrough, the dev was explaining that tunneling underneath your enemies defenses in fort wars is a totally viable tactic. Sold.
PS4: Voranth