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Starforge: Dude, you got Halo in my Minecraft.

EchoEcho ski-bapba-dapModerator, Administrator admin
edited May 2012 in Games and Technology
Just a movie for now because that's all I have. Go watch.

http://www.youtube.com/watch?v=YxBSYit49c8

Echo on
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Posts

  • hatedinamericahatedinamerica Registered User regular
    Hell yeah! Just got done reading RPS's blurb about this and watching the video a few minutes ago.

    Consider me intrigued to the max. And maybe slightly aroused.

  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    Holy crap.

    If all they had was a list of things they wanted in this game I would say this would never be.

    But since I have just watched the video I got to say, this looks really, really cool.

    A Capellan's favorite sheath for any blade is your back.
  • EnigEnig a.k.a. Ansatz Registered User regular
    edited May 2012
    I gave it a try earlier today. Felt pretty rough (especially movement), but that is to be expected at this stage in development. The potential is pure awesome though.

    Download (torrent) here: http://www.starforge.com/StarForge_V0.1.torrent


    Edit: Important to note that the video above shows stuff in development which is not in the currently-downloadable release, but will be implemented soon.

    Enig on
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  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    I just imagine the guy getting smacked by the spinny things and going "Oof! I'm alright! I'm alright!" And getting up somewhat wobbly and dusting himself off. And then walk into the next one.

    http://www.youtube.com/watch?v=H8zNM9xDgfc

  • TheKoolEagleTheKoolEagle Registered User regular
    god damn, there are quite a few sandbox games coming out that I am slightly aroused for, this one made the cut for sure.

    uNMAGLm.png Mon-Fri 8:30 PM CST - 11:30 PM CST
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited May 2012
    Y'know they could change the name. I mean it's Minecraft in space, they could just call it, I dunno, Starcraft or something catchy like that.
    Thanks folks, I'll be here all week. :rotate:

    Axen on
    A Capellan's favorite sheath for any blade is your back.
  • Linespider5Linespider5 ALL HAIL KING KILLMONGER Registered User regular
    The whole bit with the physics system making you bump against upright geometry, fall over, crawl, and all that really caught my interest a lot. In a lot of ways, FPS avatar mechanics haven't changed much since Quake 1. Things that look human but are really just perpetually upright camera tripods that only fall over when dead.

    This seems to shatter that quite a lot.

    One suggestion, though:

    The game logo is beyond fugly and has to be redone, for the love of God.

  • MrDelishMrDelish Registered User regular
    How do I spawn a flying ship? This is all I want.

  • jothkijothki Registered User regular
    Starbound is totally just a ripoff of this game.

  • AntithesisAntithesis Registered User regular
    I really hope that this ends up having a catapult.

  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    Procedural generation seems to finally giving up the goods. It's doing so many fun things, and I am all kinds of happy about that.

    Nice to see voxels making a return too.

  • AtheraalAtheraal Registered User regular
    This looks shit-hot and i can't wait to play a more fleshed out version with everyone.

  • Undead MonkeyUndead Monkey Anchorage, AKRegistered User regular
    I've never played Minecraft. I will be playing this all day, erry day.

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  • iRevertiRevert Tactical Martha Stewart Registered User regular
    Oh

    Fuck

    Yes

  • hatedinamericahatedinamerica Registered User regular
    Couple more videos I saw last night that appear to use an older version but show some cool stuff nonetheless.

    http://www.youtube.com/watch?v=TNLONygiL0Q


    http://www.youtube.com/watch?v=FRlgk1xC_PQ

  • ghost_master2000ghost_master2000 Registered User regular
    Oh my god. A non 8-bit minecraft plus space? I need to change my pants... that'll teach me to read any threads while at work.

  • hatedinamericahatedinamerica Registered User regular
    Bump for new video~ Physics-based building destruction? HOLY SMOKES
    http://www.youtube.com/watch?v=OSmlrPcXumc


    Pledged $35 to their Indiegogo thing because duh. Look at this shit. How could I possibly resist?!

  • MrDelishMrDelish Registered User regular
    those weapons are everything I wanted Borderlands' weapons to be

    man, this looks like it could be the beautiful symbiosis of games that I've loved (Battlezone, Halo, Red Faction, among others) if it pans out

  • DrovekDrovek Registered User regular
    Why is this so awesome?

    Did it steal all the awesome?
    Is nothing else going to be awesome after this?

    steam_sig.png( < . . .
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    Drovek wrote: »
    Why is this so awesome?

    Did it steal all the awesome?
    Is nothing else going to be awesome after this?

    This is the reason the price of barrels of Awesome are at historic highs.

    At this rate we will need to find alternative sources to Awesome soon.

    A Capellan's favorite sheath for any blade is your back.
  • hatedinamericahatedinamerica Registered User regular
    Interview.

    Their Indiegogo campaign is over 40k now with quite a bit of time left. Really hoping this "goes viral," as the kids say, and blows the goal out of the water because if anything deserves it it's this.

  • DirtmuncherDirtmuncher Registered User regular
    Pledged.
    It looks fun. Halo meets Terraria, there is a demo on their site.

    Hopefully they will reach the 75k marker.

    steam_sig.png
  • subediisubedii Registered User regular
    Drake wrote: »
    Procedural generation seems to finally giving up the goods. It's doing so many fun things, and I am all kinds of happy about that.

    Nice to see voxels making a return too.

    Watching that first video pretty much instantly reminded me of Crysis' map editor. It's interesting to see where that can go as an actual gameplay method.

  • ThumpenThumpen Registered User regular
    I just impulse-contributed $15 because why not? Looks like they've got talent and ideas, and I love what they're trying to do.

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Looks like they redesigned the logo from the first iteration. Looks good.

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Contributed the base perk because this looks amazing. My first ever indie campaign contribution. This means a lot.

  • override367override367 ALL minions Registered User regular
    edited November 2012
    This looks good if they'd drop the QWOP movement, you try to jump next to a wall and it jumps off the wall instead of jumping up in the air

    override367 on
  • AkimboEGAkimboEG Mr. Fancypants Wears very fine pants indeedRegistered User regular
    I'm all for a physics-based movement and animation system, but they really need to tone things down. All the videos I've seen look wonky as hell.

    Give me a kiss to build a dream on; And my imagination will thrive upon that kiss; Sweetheart, I ask no more than this; A kiss to build a dream on
  • GarthorGarthor Registered User regular
    I'm highly doubtful that any heavily-simulated movement system can actually work in a game. Keyboard and mouse do not provide the input necessary to include things such as future intent, which would be required to make something like this feel like anything but a drunken hippo on ice. Most FPS games are "hovering camera with instant acceleration" for a reason.

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    AkimboEG wrote: »
    I'm all for a physics-based movement and animation system, but they really need to tone things down. All the videos I've seen look wonky as hell.

    well its an alpha made by three guys in their spare time for 2 years

    I'm sure they can smooth it out

    I'm keen to see what a new movement system brings.

  • DirtmuncherDirtmuncher Registered User regular
    Well there is a free playable demo on their site, you just need to register to download. It's still in alpha so all the finetuning still needs to be done.
    At least their is allready playable content. A lot of crowdfunded stuff only make promises.

    In a few days they will post a new gameplay video.

    steam_sig.png
  • BroncbusterBroncbuster Registered User regular
    Guess I'm going to check out a demo tonight! Looks pretty bad ass.

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    Origin: Broncbuster
  • CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    Movement's the main gripe I have with this so far; when they flesh it out and make it less floaty then they can have all my dicks.

    488W936.png
  • override367override367 ALL minions Registered User regular
    Dhalphir wrote: »
    AkimboEG wrote: »
    I'm all for a physics-based movement and animation system, but they really need to tone things down. All the videos I've seen look wonky as hell.

    well its an alpha made by three guys in their spare time for 2 years

    I'm sure they can smooth it out

    I'm keen to see what a new movement system brings.

    Right but the direction they're taking the movement system is hugely counter productive

    Even good developers with 8 figure budgets would have a hard time with it

  • LanrutconLanrutcon The LabyrinthRegistered User regular
    Ok, wow. That first video. Holy shit.

    Capture.jpg~original
    Currently playing: GW2 and TSW
  • DrovekDrovek Registered User regular
    OK, tried the free Alpha they have for download.

    I completely agree on the movement comments before. It just feels weak.

    steam_sig.png( < . . .
  • GarthorGarthor Registered User regular
    Dhalphir wrote: »
    AkimboEG wrote: »
    I'm all for a physics-based movement and animation system, but they really need to tone things down. All the videos I've seen look wonky as hell.

    well its an alpha made by three guys in their spare time for 2 years

    I'm sure they can smooth it out

    I'm keen to see what a new movement system brings.

    Right but the direction they're taking the movement system is hugely counter productive

    Even good developers with 8 figure budgets would have a hard time with it

    One could say an advantage of indie games is that it lets the developers play with ideas that no publisher would touch with a ten foot pole.

    Sometimes this is not actually much of an advantage.

  • BroncbusterBroncbuster Registered User regular
    Pretty weird how your gun can make you "fly"

    Agreed with the movement. Looks promising.

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    Origin: Broncbuster
  • VoranthVoranth MI NOMBRE, POR CIERTO ES DONTÉ!Registered User regular
    edited November 2012
    This game looks amazing, gonna have to donate to the cause when I have a bit of extra cash (the developers also just live a few hours away from me). My roommate and I are Minecraft Survival mode fanatics so this is definitely on our list. Looking forward to eventually building space elevators.

    EDIT: Just skipped through some of the developer walkthrough, the dev was explaining that tunneling underneath your enemies defenses in fort wars is a totally viable tactic. Sold.

    Voranth on
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    PS4: Voranth
  • pabhpabh Registered User regular
    wow. I had to get this just for the gun video. triple chainsaws. plus comedy running

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