The image size limit has been raised to 1mb! Anything larger than that should be linked to. This is a HARD limit, please do not abuse it.
Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
I was glossing over the content directory to see how hard it would be to port this to iPad when I stumbled apon the XML file that has all the dialog. Then I saw the raw tiles for the Soulcaster part in a nice grid. Instead of porting I thought of making a lua scripted interpreter to put on little puppet shows.. *cough*
So I was wondering what the stances are on moding it? Making your own maps, levels, fanfic dialog, etc. All the content is in proprietary compressed xnb format so would it be ok to build a program that would extract the images to png? Not asking to upload the pictures to anywhere, just when someone installs the scripting engine I am thinking about, it would find the directory where the game is installed, extract the sprites to its directory and run them there.
Also, to be fair, while I am fairly good in C/C++/OpenGLES coding, I am also good at not finishing projects:P So is it ok to open source said engine using the BSD licence? It will be mainly coded around the cocos2dx engine as I am familiar with it on a bad iPhone game I made a month back and it being able to run on windows/mac.