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Ok, I bought Trauma Center for my DS because I wanted to play docter. There was this game for the PC called "Emergency Room" where you played an ER docter and you had to follow particular procedures to cure the patient. Now, I can understand that the DS isn't going to feature all the real nuances of susgury, but the problem is I'm getting furthur into the game and the procedures are getting more are more "unrealistic" in a way as opposed to being a sugury simulator.
I'm currently stuck on a operation where you have to remove some aneurysms from the large intestine. You have to inject(?) the aneurysm with a setitive(!) If you inject something into a baloon, it's going to pop. I guess it's a licence because you seem to be missing a hemostat. (I didn't get that eather, that's a pretty popular tool)
Anyways it's getting a little silly, but what is breaking me now is that it's getting unnecessarily hard with the tools that I have and the way the operation is "scripted". I can't seem to pass this aneurysm stage. I didn't want to use that "healing touch" thing as I'm keen on not cheating. Even using it though, it's really hard! What's up with it?
Duders, it's a puzzle game with a 'doctor' theme. It's supposed to be hard, use the magic touch, if it was cheating the first episode wouldn't explicitly tell you how to use it.
First off, the healing touch isn't cheating. You have to use it for later stages. Sometimes it'll happen automatically.
You can pass the aneurysm stage without it but you're making it about a hundred times harder on yourself for no reason.
Anyway, Trauma Center was never meant to be a surgery simulator any more than Guilty Gear is a martial arts simulator. It gets even more divorced from reality later. It's just supposed to be a fun action-puzzler with medical themes, that's all.
Feral on
every person who doesn't like an acquired taste always seems to think everyone who likes it is faking it. it should be an official fallacy.
This reminds me of a guy on these forums who bagged on Phoenix Wright because it was an "unrealistic depiction of the legal process."
My comment to you is the same as my comment to him: it's a game. When it clearly talks about "healing touch" on the box, you have to at least SUSPECT it's not shooting for realism. Enjoy it for what it is, or feel free to fire up the likes of Life & Death on the PC (which was a source of infinite fun in all the wrong ways.)
FireWeasel on
AC:CL Wii -- 3824-2125-9336 City: Felinito Me: Nick
To zoom in or out, don't draw a circle. Draw a letter C.
Once you've made an incision around an aneurysm, don't remove it. Leaving it there will stop the bleeding long enough for you to make incisions around the other aneurysms.
Try to do the same step to all the aneurysms at once. Sedate them all, then scalpel them all, then remove them all. Switching tools wastes time. You won't quite be able to do them all at once with switching tools a little bit, but try to minimize it as much as possible.
Don't be afraid to pump your patient full of the green stuff.
Feral on
every person who doesn't like an acquired taste always seems to think everyone who likes it is faking it. it should be an official fallacy.
On the topic of the mission you are on, a lot of people get stuck on that one for awhile. It's tough, but doable. Healing Touch helps a ton, though it is possible to win without it. If you care about getting a good rank, avoid using the Healing Touch. But really, use it when you need to. It's not cheating.
Oh for crying out loud! Here I was kind of wondering what was up with the "Gel". I figured it was antibiotic and the "green stuff" was an epi.
I...I don't like puzzelers... I'll take the advice. I'm hoping that it doesn't get as tedious in the later levels. I don't take rejection well, so if I can't pass a stage, I'll just flip off the DS and give it a go a few hours later. This is a habit I picked up after destroying a PS2 conroller playing GTA:SA. There was a race I coudn't pass and on my 10th falure I smashed the contoller against my concrte floor until I had half a controller hanging by three wires. After buying a new controller, I would pick up GTA once a week, and on failing the race, turn off the PS2.
In the end I sold my copy of GTA:SA, never getting past that level.
I value my DS, so I can't play the level over and over again. I fear the arial trajectory it will take in my frustration.
Oh for crying out loud! Here I was kind of wondering what was up with the "Gel". I figured it was antibiotic and the "green stuff" was an epi.
I...I don't like puzzelers... I'll take the advice. I'm hoping that it doesn't get as tedious in the later levels. I don't take rejection well, so if I can't pass a stage, I'll just flip off the DS and give it a go a few hours later. This is a habit I picked up after destroying a PS2 conroller playing GTA:SA. There was a race I coudn't pass and on my 10th falure I smashed the contoller against my concrte floor until I had half a controller hanging by three wires. After buying a new controller, I would pick up GTA once a week, and on failing the race, turn off the PS2.
In the end I sold my copy of GTA:SA, never getting past that level.
I value my DS, so I can't play the level over and over again. I fear the arial trajectory it will take in my frustration.
You might want to go ahead and look at trade-in values then. Trauma Center is definitely one of those "Fuck you!" & turn off games. I love it, but it can get really tedious and frustrating, especially when you fail the same fucking mission again and again.
Same thing happned to me, I don't remember what surgery it was, but I just could not beat it. After screaming with rage and punching pillows my girlfriend picked it up and S ranked it on her third try. It took me almost a year to pick it up after that.
For what it's worth, the aneurysm level is pretty tough. There are a lot of peaks and valleys in the difficulty curve. You'll have one DS-breaking OMGHARD level followed by two or three cakewalk levels.
Feral on
every person who doesn't like an acquired taste always seems to think everyone who likes it is faking it. it should be an official fallacy.
Well triti is relatively easy if you know the 'strategy.' But most people just try to 'go at it' the first few times they play Triti, without strategizing beyond "move as fast as possible, ahhhh!"
This is one of the worst games ever to leave and then come back to after afew weeks. I got all the way up to the
sin savato
or whatever, and then left it. Now I can't remember how to do any of the procedures, and to select tools I have to actually look over to the side (whereas before I could stab over and select them instinctively).
I will have to, as you americans say, 'start over'.
Anger management much? Seriously, totally not worth getting angry over. Take a leaf from that one guy up there, say 'fuck you,' and flip the game off. Going hulk smash on your DS will help nothing.
But seriously, Trauma Center is only medium difficulty until the post-story missions. And realism doesn't exist in this game. Revival via epi doesn't fucking work like that. Antibiotic gel doesn't instantly heal minor wounds. Stiles is the descendant of the God of Medicine, Asclepius. He can slow down time with his mind.
Just play the game without nitpicking this stuff. It's less of a puzzle game, more of arcade-style action retooled for use with a touchscreen.
But seriously, Trauma Center is only medium to Ninja Gaiden-esque difficulty until the post-story missions. Then it grows a penis and starts raping you.
Fixed.
Seriously though, some people just aren't as coordinated or as fast as others. Once someone understands the strategy of how something works well but just can't keep up with the game, the only advice you can give is "go faster" which doesn't really help. I have that problem with Triti. I understand how it works, I just literally have problems moving my hand quickly enough when the regeneration picks up towards the end.
Then there's crap like Deftera that's just highly luck dependent.
But seriously, Trauma Center is only medium to Ninja Gaiden-esque difficulty until the post-story missions. Then it grows a penis and starts raping you.
Fixed.
Seriously though, some people just aren't as coordinated or as fast as others. Once someone understands the strategy of how something works well but just can't keep up with the game, the only advice you can give is "go faster" which doesn't really help. I have that problem with Triti. I understand how it works, I just literally have problems moving my hand quickly enough when the regeneration picks up towards the end.
Then there's crap like Deftera that's just highly luck dependent.
That's one of the advantages of the Wii version, there's an easier mode that works exactly the same as the harder modes but gives you more breathing room.
I figured out a way to make the wrong ones fuse with each other, multiply, then crash the game
Do tell. Do I just have to box in the wrong ones with the gel?
Not quite.
Have one pair combine and drain them once. You'll notice they've both become slightly grayed out. Now you have to pair one of the drained one with the opposite color non-drained one. You do that by boxing them together. It takes a while, but they should do it eventually. Hyjinks should ensue.
I finally beat this (DS version) over the weekend. I feel like a Video Gaming God.
Seriously, they should send me a medal in the mail or something.
This game got put on the shelf for MONTHS once I got to Chapter 6. It scared the crap out of me, I thought I simply didn't have the skill to go any further. But they're right, if you can beat Level 6-1, you can beat the rest of the chapter.
But, I don't think I'll be trying the X missions. I feel NO shame in that.
Shouldn't the nurse at least be helping the doctor out..? I mean.. I have to suture and drain blood on my own? I'm not an intern any more. This game on my Wii.
You know, that mission is hella awesome in the Wii version. Totally redone; I wasn't expected it and it blew me away. (Haw! A pun!)
FWIW, you can skip pretty much all of the story in the game and not miss a thing. I don't mind the "lol anime" plot, but I can see it being a turn-off to some. It's foolish to miss such a fantastically brutal and rewarding game just for that, though. Finishing an operation that's stumped you for days really makes you feel like a man (or woman, as the case may be).
In general, I think other people have mentioned it but the real key to the game is multitasking. Handling two aneurysms at once, step by step -- draining two, cutting two, picking up/putting that patch on two -- is the best way to pass that mission. It cuts down on time switching between tools. I love it because of that lateral kind of thinking -- it's probably close to the part of your brain that gets worked by RTS games, but I suck at RTSes and love Trauma Center.
Seriously though, some people just aren't as coordinated or as fast as others. Once someone understands the strategy of how something works well but just can't keep up with the game, the only advice you can give is "go faster" which doesn't really help. I have that problem with Triti. I understand how it works, I just literally have problems moving my hand quickly enough when the regeneration picks up towards the end.
I know exactly what you mean; generally you lose because either you don't understand how the operation works, you jumbled up your tools or you just plain weren't fast enough. It's usually the third one. Once you work your way through the game, go back to the first op and be astounded at how much faster you are now after enduring the pummeling the game throws at you. Such a harsh taskmaster, but I love her so.
I'm stuck there too. I haven't played it in a while though.
I had to wuss out and switch to easy for this mission (the one right before that one I think):
the two part operation with the little girl. I'd breeze through the first part, but I would get spanked on the second part. I just don't really have a knack for the healing touch thing I guess. i'd either kick it off way too soon or too late, or I just simply couldn't keep up. even with the slow down
the two part operation with the little girl. I'd breeze through the first part, but I would get spanked on the second part. I just don't really have a knack for the healing touch thing I guess. i'd either kick it off way too soon or too late, or I just simply couldn't keep up. even with the slow down
For The Greater Good, or Something Precious? Something Precious fits the two-part description better, but I've never needed to use HT on that operation, even on hard.
Barrakketh on
Rollers are red, chargers are blue....omae wa mou shindeiru
wait a sec, is the Wii version just the DS version redone with motion controls?
Looks better, motion controls, tools mapped to nunchuck, redone/added missions, and selectable difficulty (Easy, Normal, Hard. Normal is supposed to be DS difficulty). You don't get to change the difficulty for the X operations, those have a special setting.
Barrakketh on
Rollers are red, chargers are blue....omae wa mou shindeiru
wait a sec, is the Wii version just the DS version redone with motion controls?
Looks better, motion controls, tools mapped to nunchuck, redone/added missions, and selectable difficulty (Easy, Normal, Hard. Normal is supposed to be DS difficulty). You don't get to change the difficulty for the X operations, those have a special setting.
Goddamnit Atlus. As cool as this all sounds, I kind of assumed it was a sequel. Maybe i'll grab it on the cheap, when I actually have a Wii.
Goddamnit Atlus. As cool as this all sounds, I kind of assumed it was a sequel. Maybe i'll grab it on the cheap, when I actually have a Wii.
The new controls and handful of new missions pretty much make it a whole new experience unless you've memorize everything about the original TC on the DS and played it to death.
Really the only thing that makes it feel like a remake is the storyline, which is really not very important in this game to begin with.
The forum death before this last one ate the post, but when I rented Over-G Fighters I wrote a long forum post about the same kind of thing. The problem with that, though, is that this game DOES seem to present itself like a flight sim. When you tilt the right stick to move your viewpoint down so you see your flight instruments, they are realistic-looking and actually animate. Even the tiny little traditional gyro and vacuum backup instruments show accurate readings. When you get to the mission that teaches you to take off and land, you start up in parking and are given specific ground control instructions to taxi to a runway and hold short. There are even realistic runway markings on the ground. When you do what the controller told you to do, you don't get anywhere -- the game told you to hold short but it expects you to taxi into position and immediately take off.
My first time through there, I taxiied and held short, obeying the taxiway markings and staying clear of the ILS critical area. Nothing happened for several seconds, so I started looking around to the left or right, expecting to see traffic on short final (near the end of their approach and preparing to land on the runway.) Nothing. After a couple minutes of waiting to be told to contact tower, the game started counting down a timer, as if I had taken too long and was about to fail the challenge. Hey it's not my fault, game, you gave me precise meaningful terms that said what I should do and I did exactly what you told me to.
I don't think it's unreasonable to buy a game that seems to promise realism or simulation, thinking "I know a little bit about how this works in real life, so this game should be fun." I played Trauma Center on the Wii though, and realistic it's not. In later stages you're fighting video-game-boss like invaders in someone's body. Or you're trying to remove something that expresses itself as perfect geometric tiles, and you have to grab and remove things in a certain order.
mspencer on
MEMBER OF THE PARANOIA GM GUILD
XBL Michael Spencer || Wii 6007 6812 1605 7315 || PSN MichaelSpencerJr || Steam Michael_Spencer || Ham NOØK QRZ || My last known GPS coordinates: FindU or APRS.fi (Car antenna feed line busted -- no ham radio for me X__X )
The new controls and handful of new missions pretty much make it a whole new experience unless you've memorize everything about the original TC on the DS and played it to death.
It's amazing how small changes in the way things control can make the game feel so different. Being able to ultrasound, scalpel, and then laser a parasite in a few smooth motions just feels so nice.
Posts
You can pass the aneurysm stage without it but you're making it about a hundred times harder on yourself for no reason.
Anyway, Trauma Center was never meant to be a surgery simulator any more than Guilty Gear is a martial arts simulator. It gets even more divorced from reality later. It's just supposed to be a fun action-puzzler with medical themes, that's all.
the "no true scotch man" fallacy.
If you were looking for a reality operating game, TC is not it.
I can't remember exactly what surgery you're on, though, or else I'd give some tips. But Healing Touch is not cheating.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
My comment to you is the same as my comment to him: it's a game. When it clearly talks about "healing touch" on the box, you have to at least SUSPECT it's not shooting for realism. Enjoy it for what it is, or feel free to fire up the likes of Life & Death on the PC (which was a source of infinite fun in all the wrong ways.)
To zoom in or out, don't draw a circle. Draw a letter C.
Once you've made an incision around an aneurysm, don't remove it. Leaving it there will stop the bleeding long enough for you to make incisions around the other aneurysms.
Try to do the same step to all the aneurysms at once. Sedate them all, then scalpel them all, then remove them all. Switching tools wastes time. You won't quite be able to do them all at once with switching tools a little bit, but try to minimize it as much as possible.
Don't be afraid to pump your patient full of the green stuff.
the "no true scotch man" fallacy.
Yeah, if you're complaining about the lack of realism now, I can't help but wonder how you'll react the first time you see Kyriaki.
the "no true scotch man" fallacy.
(Reads the Wikipedia entry on it....)
Oh for crying out loud! Here I was kind of wondering what was up with the "Gel". I figured it was antibiotic and the "green stuff" was an epi.
I...I don't like puzzelers... I'll take the advice. I'm hoping that it doesn't get as tedious in the later levels. I don't take rejection well, so if I can't pass a stage, I'll just flip off the DS and give it a go a few hours later. This is a habit I picked up after destroying a PS2 conroller playing GTA:SA. There was a race I coudn't pass and on my 10th falure I smashed the contoller against my concrte floor until I had half a controller hanging by three wires. After buying a new controller, I would pick up GTA once a week, and on failing the race, turn off the PS2.
In the end I sold my copy of GTA:SA, never getting past that level.
I value my DS, so I can't play the level over and over again. I fear the arial trajectory it will take in my frustration.
You might want to go ahead and look at trade-in values then. Trauma Center is definitely one of those "Fuck you!" & turn off games. I love it, but it can get really tedious and frustrating, especially when you fail the same fucking mission again and again.
I am just not that quick.
the "no true scotch man" fallacy.
You'll cry when you meet Triti for the first time.
(unless you know how to handle it beforehand...)
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
In my prime, it was no problem. It's pretty simple once you really understand it.
It's just getting to that point.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
or whatever, and then left it. Now I can't remember how to do any of the procedures, and to select tools I have to actually look over to the side (whereas before I could stab over and select them instinctively).
I will have to, as you americans say, 'start over'.
But seriously, Trauma Center is only medium difficulty until the post-story missions. And realism doesn't exist in this game. Revival via epi doesn't fucking work like that. Antibiotic gel doesn't instantly heal minor wounds. Stiles is the descendant of the God of Medicine, Asclepius. He can slow down time with his mind.
Just play the game without nitpicking this stuff. It's less of a puzzle game, more of arcade-style action retooled for use with a touchscreen.
MKDS Friend Code: 476-802-986-689
AC:WW Friend Code:3823-1420-6253
Pokemon Friend Code: 3222 2050 0417
Fixed.
Seriously though, some people just aren't as coordinated or as fast as others. Once someone understands the strategy of how something works well but just can't keep up with the game, the only advice you can give is "go faster" which doesn't really help. I have that problem with Triti. I understand how it works, I just literally have problems moving my hand quickly enough when the regeneration picks up towards the end.
Then there's crap like Deftera that's just highly luck dependent.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
I figured out a way to make the wrong ones fuse with each other, multiply, then crash the game
Do tell. Do I just have to box in the wrong ones with the gel?
MKDS Friend Code: 476-802-986-689
AC:WW Friend Code:3823-1420-6253
Pokemon Friend Code: 3222 2050 0417
That's one of the advantages of the Wii version, there's an easier mode that works exactly the same as the harder modes but gives you more breathing room.
Not quite.
Have one pair combine and drain them once. You'll notice they've both become slightly grayed out. Now you have to pair one of the drained one with the opposite color non-drained one. You do that by boxing them together. It takes a while, but they should do it eventually. Hyjinks should ensue.
Seriously, they should send me a medal in the mail or something.
This game got put on the shelf for MONTHS once I got to Chapter 6. It scared the crap out of me, I thought I simply didn't have the skill to go any further. But they're right, if you can beat Level 6-1, you can beat the rest of the chapter.
But, I don't think I'll be trying the X missions. I feel NO shame in that.
This game on my Wii.
FWIW, you can skip pretty much all of the story in the game and not miss a thing. I don't mind the "lol anime" plot, but I can see it being a turn-off to some. It's foolish to miss such a fantastically brutal and rewarding game just for that, though. Finishing an operation that's stumped you for days really makes you feel like a man (or woman, as the case may be).
In general, I think other people have mentioned it but the real key to the game is multitasking. Handling two aneurysms at once, step by step -- draining two, cutting two, picking up/putting that patch on two -- is the best way to pass that mission. It cuts down on time switching between tools. I love it because of that lateral kind of thinking -- it's probably close to the part of your brain that gets worked by RTS games, but I suck at RTSes and love Trauma Center.
I know exactly what you mean; generally you lose because either you don't understand how the operation works, you jumbled up your tools or you just plain weren't fast enough. It's usually the third one. Once you work your way through the game, go back to the first op and be astounded at how much faster you are now after enduring the pummeling the game throws at you. Such a harsh taskmaster, but I love her so.
The realism goes straight down hill.
I'm stuck there too. I haven't played it in a while though.
I had to wuss out and switch to easy for this mission (the one right before that one I think):
Enlist in Star Citizen! Citizenship must be earned!
For The Greater Good, or Something Precious? Something Precious fits the two-part description better, but I've never needed to use HT on that operation, even on hard.
Looks better, motion controls, tools mapped to nunchuck, redone/added missions, and selectable difficulty (Easy, Normal, Hard. Normal is supposed to be DS difficulty). You don't get to change the difficulty for the X operations, those have a special setting.
Goddamnit Atlus. As cool as this all sounds, I kind of assumed it was a sequel. Maybe i'll grab it on the cheap, when I actually have a Wii.
You haven't even seen GUILT yet.
Really the only thing that makes it feel like a remake is the storyline, which is really not very important in this game to begin with.
My first time through there, I taxiied and held short, obeying the taxiway markings and staying clear of the ILS critical area. Nothing happened for several seconds, so I started looking around to the left or right, expecting to see traffic on short final (near the end of their approach and preparing to land on the runway.) Nothing. After a couple minutes of waiting to be told to contact tower, the game started counting down a timer, as if I had taken too long and was about to fail the challenge. Hey it's not my fault, game, you gave me precise meaningful terms that said what I should do and I did exactly what you told me to.
I don't think it's unreasonable to buy a game that seems to promise realism or simulation, thinking "I know a little bit about how this works in real life, so this game should be fun." I played Trauma Center on the Wii though, and realistic it's not. In later stages you're fighting video-game-boss like invaders in someone's body. Or you're trying to remove something that expresses itself as perfect geometric tiles, and you have to grab and remove things in a certain order.
XBL Michael Spencer || Wii 6007 6812 1605 7315 || PSN MichaelSpencerJr || Steam Michael_Spencer || Ham NOØK
QRZ || My last known GPS coordinates: FindU or APRS.fi (Car antenna feed line busted -- no ham radio for me X__X )
It's amazing how small changes in the way things control can make the game feel so different. Being able to ultrasound, scalpel, and then laser a parasite in a few smooth motions just feels so nice.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772