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Recommend a PSone JRPG

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  • ZeromusZeromus Registered User regular
    Drumroll, please...

    The winner has been purchased, and it is Grandia. It seems like this is exactly the sort of thing I was going for.

    But I appreciate all of your suggestions! I'll file them away for the next time I get the itch. :D

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  • Dr. FrenchensteinDr. Frenchenstein Registered User regular
    Grandia 2 is definitely awsome. i seem to remember people saying to stay FAR FAR away from one of them though... i can't remember which.

  • kimekime Queen of Blades Registered User regular
    Enc wrote: »
    Legend of Dragoon was amazing. Little known fact about healing items in that game: Blocking restores 10% of your health so you don't often need them.

    Was that little known?

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  • KyouguKyougu Registered User regular
    Grandia 2 is definitely awsome. i seem to remember people saying to stay FAR FAR away from one of them though... i can't remember which.

    3, for the PS2.

    So bad (Except for the combat which is why I played it longer than I should have). It was everything cliche/bad about JRPGs and anime.

  • EncEnc A Fool with Compassion Pronouns: He, Him, HisRegistered User regular
    kime wrote: »
    Enc wrote: »
    Legend of Dragoon was amazing. Little known fact about healing items in that game: Blocking restores 10% of your health so you don't often need them.

    Was that little known?

    Apparently so!

  • Gigazombie CybermageGigazombie Cybermage Registered User, __BANNED USERS regular
    Someone mentioned Vandal Hearts. Vandals Hearts is great. Very Shining Force-esque. The sequel has worse graphics (IMO), but the story is fucking awesome. The Suikodens, Xenogears, Wild Arms 1 and 2. People have already mentioned most of these though.

    Anyone mention Star Ocean: The Second Story yet?

  • EsseeEssee The pinkest of hair. Victoria, BCRegistered User regular
    Yeah, Star Ocean: The Second Story is in fact excellent, if it's on PSN. Sadly, it looks like it isn't, so it won't help the OP at least. Bah. Luckily if you have a PSP they did remake the first two Star Ocean games on there (the first one was on SNES and never translated into English before the PSP version).

  • JihadJesusJihadJesus Registered User regular
    How was Wild Arms? It's one of the few PS1 era JRPRGs I've never played (along with FFIX for some reason) and I'd also like to play a 'new' RPG from this era, probably on the PSP.

  • ZeromusZeromus Registered User regular
    edited August 2012
    JihadJesus wrote: »
    How was Wild Arms? It's one of the few PS1 era JRPRGs I've never played (along with FFIX for some reason) and I'd also like to play a 'new' RPG from this era, probably on the PSP.

    I've never played Wild Arms, but since you haven't played FFIX I recommend you do so: It's fantastic - in many ways ahead of FFVII, IMO - and a particularly nice choice if you resent the pseudo-sci-fi, angst-ridden stylings that have come to dominate the series of late. Just saying!

    Zeromus on
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  • EsseeEssee The pinkest of hair. Victoria, BCRegistered User regular
    Zeromus wrote: »
    JihadJesus wrote: »
    How was Wild Arms? It's one of the few PS1 era JRPRGs I've never played (along with FFIX for some reason) and I'd also like to play a 'new' RPG from this era, probably on the PSP.

    I've never played Wild Arms, but since you haven't played FFIX I recommend you do so: It's fantastic - in many ways ahead of FFVII, IMO - and a particularly nice choice if you resent the pseudo-sci-fi, angst-ridden stylings that have come to dominate the series of late. Just saying!

    Yeah, FFIX is easily my favorite PSX Final Fantasy (probably also my favorite Final Fantasy in general). It's got such a sense of whimsy to it... and yes, it's a lot less angsty than most Final Fantasies since the series left the SNES. I love Zidane's personality because he's so upbeat and mischievous, which isn't typical of Final Fantasy... or JRPGs in general. Most RPG protagonists are "cool," but characters like Zidane are more "fun" than cool, so that sets a different, refreshing tone for the whole game, I think. I've personally enjoyed all the traditional Final Fantasy games I've played thus far (IV and everything from VI on... working on V now), but FFIX still really stands out, in my opinion. Plus, it came out late in the PSX's lifespan so it's rather pretty and detailed. And it's got fantastic music as well. (Can you tell from what I've said in my recommendations that music is really important to me? Hmm?)

  • EncEnc A Fool with Compassion Pronouns: He, Him, HisRegistered User regular
    FF9 was pretty amazing for Disk One. Then nothing made sense and everything felt half assed.

    Disk One's production values are good enough for a play though, though.

  • MelinoeMelinoe Registered User regular
    JihadJesus wrote: »
    How was Wild Arms? It's one of the few PS1 era JRPRGs I've never played (along with FFIX for some reason) and I'd also like to play a 'new' RPG from this era, probably on the PSP.

    I like Wild Arms quite a bit, it's a neat mix of traditional fantasy and old western (the second one moreso than the first). My favorite thing about it is that I never had to grind, as long as I fought more or less every random battle that I got into naturally. That's a big plus for me because I have never beaten a Final Fantasy game because it always seemed like there was some boss that you had to gain a whole bunch of levels for, and I don't have the patience for that. It's also the reason I love Chrono Cross, although the battle system in Wild Arms is much more traditional JRPG.

  • SmoogySmoogy Registered User regular
    Star Ocean: The Second Story.

    It's my favorite PS1 game besides Final Fantasy Tactics.

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  • ZeromusZeromus Registered User regular
    edited August 2012
    So! I'm not sure I'm totally feeling Grandia after spending some time with it. Really enjoy the battle system, and I like the "mood" of the game, but I keep getting totally lost in the (boring) environments, which isn't so fun, and consequently, it's maybe, possibly a little slow for my tastes -- especially since save points seem a little scarce so far? (Incidentally, the voice acting is also laughably bad, but I'm not going to knock it for that.)

    I may be looking for another option to sate my appetite given all this, especially because a lot of these games are so cheap on the PSN. I'll look into the other recommendations in this thread, but does anyone have thoughts on other JRPGs that don't suffer much from the problems above? Something that's portable-friendly, with a good battle system and interesting environments that I won't waste a ton of time getting hopelessly lost in? A good story doesn't hurt, either.

    ... Too specific? ;)

    Zeromus on
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  • CorporateLogoCorporateLogo The toilet knows how I feelRegistered User regular
    Breath of Fire IV's dungeons are generally quite simple to navigate, and the battle system is pretty dang good

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  • ZeromusZeromus Registered User regular
    Breath of Fire IV's dungeons are generally quite simple to navigate, and the battle system is pretty dang good

    That sounds good. I guess I should clarify that I'm not necessarily looking for something straightforward, but I legitimately feel that Grandia's design makes the environments, towns and dungeons alike, pretty confusing to navigate. I might try to power through, though.

    Still open to other suggestions. And I guess to help, series I've enjoyed quite a bit include Final Fantasy, Star Ocean, Tales of, Persona and Dragon Quest. I'm flexible!

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  • SteevSteev What can I do for you? Registered User regular
    Arc the Lad 1 and 2 were games I enjoyed that haven't been mentioned here yet. The first one is just OK, but you can carry your characters over into the second one which is a big improvement. The battle system is tactics-based, sort of like Shining Force.

  • metaghostmetaghost An intriguing odor A delicate touchRegistered User regular
    Zeromus wrote: »
    Breath of Fire IV's dungeons are generally quite simple to navigate, and the battle system is pretty dang good

    That sounds good. I guess I should clarify that I'm not necessarily looking for something straightforward, but I legitimately feel that Grandia's design makes the environments, towns and dungeons alike, pretty confusing to navigate. I might try to power through, though.

    Still open to other suggestions. And I guess to help, series I've enjoyed quite a bit include Final Fantasy, Star Ocean, Tales of, Persona and Dragon Quest. I'm flexible!

    I wouldn't recommend BoF IV. I haven't played Grandia, but BoF's battle system isn't anything exceptional and the game is deviously slow to develop. Not to mention, navigation is encumbered by an obnoxious semi-isometric perspective that forces you to constantly rotate the camera in order to see things blocked by field objects. It's not a bad game, but I don't think it's what you're looking for.

    I've been similarly exploring the PSone RPG classics that are on PSN, and nothing's quite been on the level of the Square products, which you've mentioned you've played to death. Most recently, I've been playing Wild Arms, which really hasn't stood the test of time. I never played later games in the series though, so maybe Wild Arms 2 would fair better? I know the series got progressively more unique as time went on, but I'm guessing Wild Arms 2 is still fairly traditional.

  • ZeromusZeromus Registered User regular
    metaghost wrote: »
    Zeromus wrote: »
    Breath of Fire IV's dungeons are generally quite simple to navigate, and the battle system is pretty dang good

    That sounds good. I guess I should clarify that I'm not necessarily looking for something straightforward, but I legitimately feel that Grandia's design makes the environments, towns and dungeons alike, pretty confusing to navigate. I might try to power through, though.

    Still open to other suggestions. And I guess to help, series I've enjoyed quite a bit include Final Fantasy, Star Ocean, Tales of, Persona and Dragon Quest. I'm flexible!

    I wouldn't recommend BoF IV. I haven't played Grandia, but BoF's battle system isn't anything exceptional and the game is deviously slow to develop. Not to mention, navigation is encumbered by an obnoxious semi-isometric perspective that forces you to constantly rotate the camera in order to see things blocked by field objects. It's not a bad game, but I don't think it's what you're looking for.

    I've been similarly exploring the PSone RPG classics that are on PSN, and nothing's quite been on the level of the Square products, which you've mentioned you've played to death. Most recently, I've been playing Wild Arms, which really hasn't stood the test of time. I never played later games in the series though, so maybe Wild Arms 2 would fair better? I know the series got progressively more unique as time went on, but I'm guessing Wild Arms 2 is still fairly traditional.

    I'll scratch BoFIV off the list, then, as those flaws sound similar to Grandia's.
    SteevL wrote: »
    Arc the Lad 1 and 2 were games I enjoyed that haven't been mentioned here yet. The first one is just OK, but you can carry your characters over into the second one which is a big improvement. The battle system is tactics-based, sort of like Shining Force.

    Can you skip the first and just play the second?

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  • SteevSteev What can I do for you? Registered User regular
    edited August 2012
    You know, I don't think you'd miss out on too much by skipping the first game. If I remember correctly, it just sort of establishes the character of Arc and some of the others, but the real meat of the series is in Arc II. I believe the first game is about 10 hours long, while the second is around 40-50.

    Steev on
  • Alistair HuttonAlistair Hutton Dr EdinburghRegistered User regular
    edited August 2012
    Zeromus wrote: »
    So! I'm not sure I'm totally feeling Grandia after spending some time with it. Really enjoy the battle system, and I like the "mood" of the game, but I keep getting totally lost in the (boring) environments, which isn't so fun, and consequently, it's maybe, possibly a little slow for my tastes -- especially since save points seem a little scarce so far? (Incidentally, the voice acting is also laughably bad, but I'm not going to knock it for that.)

    Oh, I had assumed for a portable release that they would have implemented a quick save system of some sort rather than just relying on the fixed save points. When you're sat down on the coach I found the save points were just the right distance apart to feel like you've had a satisfying session of game play. On a portable system it would be a fair investment of time.

    Alistair Hutton on
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  • ZeromusZeromus Registered User regular
    Zeromus wrote: »
    So! I'm not sure I'm totally feeling Grandia after spending some time with it. Really enjoy the battle system, and I like the "mood" of the game, but I keep getting totally lost in the (boring) environments, which isn't so fun, and consequently, it's maybe, possibly a little slow for my tastes -- especially since save points seem a little scarce so far? (Incidentally, the voice acting is also laughably bad, but I'm not going to knock it for that.)

    Oh, I had assumed for a portable release that they would have implemented a quick save system of some sort rather than just relying on the fixed save points. When you're sat down on the coach I found the save points were just the right distance apart to feel like you've had a satisfying session of game play. On a portable system it would be a fair investment of time.

    It's literally an emulation of the PSX version since it's on the PSN, and not necessarily meant to be played on a PSP. Maybe I'll save this one for the big screen?

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  • KyouguKyougu Registered User regular
    So I'm assuming you're playing this on the PSP? Have you thought of checking out some PSP only RPGS? The last Legend of Heroes and Growlanser games were really well received.

  • ZeromusZeromus Registered User regular
    Kyougu wrote: »
    So I'm assuming you're playing this on the PSP? Have you thought of checking out some PSP only RPGS? The last Legend of Heroes and Growlanser games were really well received.

    Yeah, I dunno, I was just kind of in the mood for something from the PSX era, like I mentioned. But if there's a particularly nice PSP RPG available on PSN (just for the sake of convenience), I'd check it out.

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  • Metal JesusMetal Jesus Registered User regular
    Legend of Dragoon, Chrono Cross, Xenogears and Vagrant Story are all must plays on the original PS1.

  • SeptusSeptus Registered User regular
    I've been doing a very similar search, but because I don't think I have the patience, I kind of wanted something where I could cheat(it'd likely be a replay) in order to reduce or turn-off random encounters.

    There appears to be some potion that can help to mitigate random encounters in Dragoon. I played it a long time ago, and I can't remember how often you got random encounters, or how long the game is, but I think it was one of those in the 50 hour range?

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  • EsseeEssee The pinkest of hair. Victoria, BCRegistered User regular
    It's a pretty long game, given four discs (REALLY four discs... I don't think it felt very much like "disc one and then half as much content" the way other multi-disc games often did). I don't remember the exact length, but we're talking along the lines of a Final Fantasy for sure. As for random encounters, your question just reminded me that Dragoon's random encounter system actually works on the number of steps you've take in the area, with an indicator for how close you are to a fight (I like this system). I think it varies by area how long it takes for the encounter indicator to turn red, though. I don't remember how long it usually took for a random battle, but it's definitely not like some games where you can get into a fight and then literally a couple of steps later you get into another one, and I remember a lot of areas where you could walk a pretty long distance without getting a fight.

  • MelinoeMelinoe Registered User regular
    There are also a few areas where the encounters aren't random and you have to run into other character models to get into a fight. These aren't all that common though. There are potions that keep random encounters from happening for a little while, I think they're called Charm Potions. The problem with that is that you only have 32 slots for consumable items in LoD and potions don't stack, so if you get a bunch of Charm Potions you're severely lessening the amount of healing potions or attack items or whatever that you can carry. The random encounters really aren't that bad though, like Essee said, and your attacks get stronger the more times you successfully execute them (to a point - eventually they get maxed out) so avoiding all battle isn't really a viable gameplay strategy anyway.

  • ScreampunkScreampunk Registered User regular
    edited August 2012
    You don't specify that it needs to be a turn-based RPG, so let me suggest Legend of Mana:

    http://www.youtube.com/watch?v=1HmmI6x38eQ


    With an awesome soundtrack, gorgeus hand painted scenery, crazy depth (Monster raising, golem building, gardening, item creation, level location determining plot) and awesome action, this is the game for you!

    Wiki wrote:
    Legend of Mana features a unique "Land Make" system in which the player chooses plots of land to organize various locations within the game. The game world is divided into an isometric series of empty square plots of ground from which there are 36 possible in total. Depending on the Artifact (AF) which is placed on the plot, a different Land is generated on it. Each area placed on the map contains at least one quest within it, which upon completion rewards the player a new Artifact, and the process is repeated. Lands can be revisited, which is sometimes necessary to initiate more quests. Each Land has a certain level of strength in each Spirit of Mana on a points scale of zero (no presence) to three (strong presence). A high number of points on one square can add points to adjacent squares. The spirits—excluding Shade and Wisp—each represent a day on which the coordinating element becomes more powerful. Also, placing locations in given places affects the spirit rating of that particular area. Within each Land, players can explore numerous locations including towns, dungeons, and ruins. Many locations have non-player characters (NPCs) for interaction such as progressing the story or buying equipment. Other areas feature enemies and bosses with which the player can battle.

    Legend of Mana features several role-playing elements as well. The main character and sidekicks each have their own set of numerical attributes including HP, strength, and luck. These stats grow whenever the player gains a level, after meeting a set experience point requirement. By defeating enemies in battle, the player can collect experience point crystals that spill out. The main character can equip a variety of weapons, armors, and accessories. Weapons grant the player the ability to perform abilities in combat. Referred to as "STs" (Special Techs) in the game, these are the powerful attacks of the main characters and NPC sidekicks that can be used once the special move meter is filled. Each weapon has a set number of special attacks to learn, ranging from single-target to area to the full field. The player is able to customize his or her attack repertoire by assigning them to certain buttons.

    Legend of Mana offers the option for the player to have two sidekicks—characters which are controlled either by the game's AI or by another player using the second controller. These sidekicks serve the purpose of making the game multiplayer to a degree by helping the main character while in battle, and also indirectly enhance the gaming experience if a human player takes control over the sidekick. Sidekicks consist of support characters, demi-humans, pets, and golems. The support characters include the Jumi Elazul and the merchant Niccolo. Demi-humans are monsters that have the ability to speak, and appear in certain areas, willing to join the player on his or her quest. Pets and golems can also accompany the protagonist, but cannot be controlled by a second player. Using a memory card, it is possible for two players to play together simultaneously using their main characters, but there are some limitations to this. The game also has an arena for two people to fight against each other in.

    After certain quests are completed, Legend of Mana gives the player the option to delve into optional gameplay aspects centered around the hero or heroine's house. While weapons, armor, and accessories may be bought from stores, the player also has the option of forging or improving them using raw materials found throughout the game. Tempering occurs when any of the game's items is combined with the equipment, cumulatively raising or lowering its power or adding special effects. In the backyard of the players house is a small orchard, where the player is able to give some seeds to the orchard keeper, Trent, to grow fruit. What grows depends on the number of seeds previously given to him, the Mana levels of the Home Land and the kinds of seeds given him. The player can also unlock the monster corral, which can be used to raise pets via feeding them, letting them graze, or taking them out adventuring. They gain levels only if they are taken out with the hero, or if they are left to graze. They can also be raised using the Sony PocketStation, a peripheral only released in Japan. Finally, workshops can be used to create instruments and build golems. Instruments are created using elemental coins and raw materials (such as metal, wood, or bone), while utilizing the Mana power of a specific region. Different types of instruments, as well as different tunes, can be made depending on materials, as well as the melody and harmony gameplay mechanics of the workshop. Golems are built using weapons and armor as parts. The golem's attacks are determined by logic blocks, which are created in an urn in the workshop. It is done by combining two items, and the blocks are placed in a grid. All of the blocks must fit in, and for the golem to use attacks, the attack's respective logic blocks must be in the grid.

    Loved this game when I was younger.

    Screampunk on
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  • WiseManTobesWiseManTobes Registered User regular
    If you were a fan of FFtactics , they are hard to find, but Ogre Battle: March of the Black Queen, which was more of an Army builder /Army vs army turn based type fighting.

    and Ogre:Tactics, was basically FFtactics in the Ogre Battle world, but enough of a variance to classes/power/abilities that it felt like new stuff.

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  • EuphoriacEuphoriac Registered User regular
    edited August 2012
    It may not be fantasy, but I enjoyed Front Mission 3. Played basically like FFTactics, but with mechs instead of sword and board. Also the mechs were grounded somewhat in their appearence, with a realistic design; kinda like walking tanks. And no children piloting impossible destructive uber-mechs either! A win for all!

    EDIT: That description didn't do it justice. Here, watch this:

    http://www.youtube.com/watch?v=di0w7oTbYc4

    Euphoriac on
  • kimekime Queen of Blades Registered User regular
    Ahhhh @TehSpectre! :^: :^: :^:

    I sunk so many hours into that game.

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  • BeckBeck Registered User regular
    I have such a soft spot for Legend of Mana.

    I really liked Azure Dreams, too. It's hard to find and not everyone's cup of tea but, it's a neat little game.

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  • CorporateLogoCorporateLogo The toilet knows how I feelRegistered User regular
    Going to second Front Mission 3, and 4 as well

    Shame 5 will never see the light of day in the US

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