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But sometimes you're playing Bane at the 40 minute part of the game and your carries have Boots and a Ring of Health to their name. Or maybe your team just has an absolutely horrible composition (I see team 5carry too many times for it to be a joke anymore, honestly).
And those votes would fail. Concede votes are a formalized way of sitting in your fountain.
I'm fine with a (5/5) concede option, someone shouldn't be forced to take a loss because other people think the game is over.
CorriganX on Steam and just about everywhere else.
I think a very strict concede option should come in to play. Call it the mercy concede. If you're down all non-nexus towers, and the other team has doubled you up in kills, allow a mercy option. Still require a 5/5 vote, just don't even allow the vote until the situation is an obvious ROFLstomp and the other team is just padding stats at that point.
When do you normally play? I can get in a game or two later tonight.
It's because some teams when they get a good stomp going won't push (Normal skill bracket pug games in general), they'll farm gold, farm kills, and generally goof around. I've had a lot of one sided games where the enemy team after stomping us good, will finally get to the nexus and leave it so they can go suicide dive the fountain for shits. I've even had guys on my team bitch at me for attacking down the nexus because they wanted to farm more kills in the enemy base.
You just put a timer on the surrender vote and it solves 95% of the issue. Surrender vote as an option or not, you're still gonna get people who call GG after someone drops first blood, and they're going to half ass or goof around instead of playing to win, it happens all the time now, all a surrender vote does is formalize the process. There's some games where I just don't feel like crawling out of a bad early hole, and it sucks I have to sit around for 45 min when my time is valuable enough to be better spent elsewhere. But, if that's how Valve wants it, then I just have to suck it up and accept it as a part of the game.
Someone who doesn't want to play already has all kinds of options: asking you to wait at the fountain, feeding, going AFK. Asking you to accept a vote seems like a rather mild problem, especially given that you can (a) decline the votes and (b) mute them. Taking away a structured tool that allow teams to indicate that they feel the game is over is not going to make these people care about a game they believe is lost.
As for the 40 minute thing: I see lots of games end quickly, especially when I'm on the winning side (I like to push probably more aggressively than is safe), but a lot of times games really don't end until long after they should have. Sometimes it's not even score padding, it's just that teams are stupid and don't want to push; my best example is a game where the enemy team was down by multiple kills and a lot of farm (though I guess they couldn't know I'd been farming like mad), their only threat (moderately fed BH) was split pushing top, and we had just killed two of them at bot in a five man and a big wave of creeps was hitting their bot rax tower. Two people on our team still didn't want to push. We did and won the game, but they weren't consciously trying to pad out the game since we weren't nearly far enough ahead to justify completely dicking around.
Yes, but it's an option. That means the player knows if he just gives up the game, things likely will get bad enough that the rest of the team may eventually decide to concede. Without the concede option, the player has three choices: he can get an abandon, he can sit around in the fountain bored out of his mind (can't go afk or else get an abandon anyway), or he can try to play it out, b/c he realizes that even though he's had a shitty game so far, his team is winning and maybe trying to get a win out of a bad game for him is better than sitting around waiting for his team to lose for 40 minutes b/c there is no concede option. Lack of a concede option is the only thing that would get that player to maybe pick option 3.
If there was a concede option, the best you could do is report the guy, which may have little to no effect on their behavior.
I always hear people saying that Radiance is good on heroes like Phantom Lancer and Naga, and I was wondering, do Radiance auras stack from illusions? Or do you use it so you can run illusions into the enemy team to do some free damage?
You can use it to send in an illusion to the enemy team, but you can also use it to send a different illusion to each jungle camp and farm every camp every time it refreshes. Illusion heroes use radiance as an ae farming tool, same as melee carries using bladefury.
CorriganX on Steam and just about everywhere else.
My brain literally exploded. I need to play more Phantom Lancer.
I love Phantom Lancer.
radiance carries are my favorite carries
i kinda wanna do the mad orchid rush carries now for some reason
Sometime after 7pm Pacific usually. By the time I get home and get dinner ready, it's usually around that time.
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heh. whats so bad about long games?
If you play heroes that max their potential at 40 minutes why would you want to play past it?
Why play at all? Just have a bot play you for the first 38 minutes, until you reach your power potential curve, then play for that two minutes. Then toss the mic down and walk off stage with the "yeah, what bitches?" look.
Spectre's got the global-ganking ult, the ability to do bonus autoattack damage to lone heroes, and if farmed up has the ability to splash enemy damage (because if not farmed, it seems like Spectre just dies before being able to splash out any meaningful amount). What I don't get about Spectre is this: how on earth do you get farm fast enough? Spectre's stat growth seems kinda crappy, and Spectre has no natural abilities that really help it farm. It feels like by the time I do get farmed, everyone else will have outfarmed me unless I am getting fed a crazy number of kills somehow. Spectre is a weak lane presence, and doesn't seem to have any abilities that lend to early game jungling. I also don't totally understand how radiance is supposed to be such a good buy on Spec; it takes a ton of farm to get, and while flipping on the ult means all enemies are going to get hit for two or three seconds of radiance damage, for that damage to actually mean something requires getting it incredibly early. Spectre's nuke does provide me with chasing ability, but it has got to be one of the lowest damage nukes in the game, so I don't even provide real burst. Heck, if Spectre is in a team fight what does it do other than autoattack a hero, but with no real steroid and relatively weak base damage? Among equally farmed carries, it just seems to be the most ignorable carry around.
It feels like a lot of things have to go right for my team in order for me to have success as Spectre, and when I am successful, it's in situations where the rest of my team is already stomping the enemy.
I'm just going to start with this since people never seem to realize it, but if you can't average at least 50 creeps/10 min then you shouldn't play any hard carries. Spectre's advantages are that she can team fight from anywhere, and she's incredibly difficult to kill and with the ult plus with the slow you can early game play like a pseudo prophet and pick up kills/assists for free. You get a radiance be cause it allows you to farm, does good damage since Spectre is hard to kill, the nuke gives a slow, damage and phase and is thus ridiculously good. She's not the strongest carry, but she can contribute to fights earlier than most others, is hard to kill and does damage when being killed due to dispersion, which also happens to be pure fyi, and she shouldn't die. The biggest problem is that she's pretty much straight up worse than AM.
In high skill games: Do a 4 protects one strat and farm your ass off for 30 minutes.
The thing is, you can ult during fights and people can't really tell which of you is the real you, and then you can jump around if the real you is ever in danger. Your illusions also get the full bonus damage from Desolate, and carry the Radiance aura for their duration (40 damage per second for 7 seconds on 5 people is 1400 damage, minus magic resist). Radiance is also the highest DPS item in the game for its price, so if farming is hard you want the most for your money.
Now, Spectre is good because you either split up and take Desolate damage, or you bunch up eat Ravage or Black Hole or some shit. That's less useful if you're doing team 5carry.
When Spectre was a competitive pick it was in the days of 4+1 ricing. Games were expected to last at least 45 minutes, and Spectre would spend almost all of that time farming while the rest of the team protected it. Part of the reason for this is that Spectre is not a big dps carry, but instead Spectre is a tanking carry. Keep in mind that dispersion doesn't simply reflect damage, but is also flat damage reduction, from all sources. A very tanky Spectre can just outlast most other carries in a fight, and one of the most popular radiance alternative builds for Spectre is to get a couple of tanky items and a blade mail (especially back before blade mail was nerfed).
The reasons Spectre fell out of favour is that pushing became stronger and most of her core items were nerfed (vanguard, radiance, heart, manta), as well as haunt and dispersion being nerfed hard.
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Played a pub today, and I supported my ass off (urning fellow teammates as well as warding and counter warding). Yet, I was constantly being harrassed by one oblivious teammate and most of the opposition. Long story short, we won, and my score ended up with something like 2/12/25ish. Other team were giving their praises to our Chen for winning the game, all the while saying I was shit. Thankfully, said Chen passed the torch on to me, saying GG to CM for awesome support.
May that man win many glorious battles. He forever has my blessing.
once you have enough hp (vanguard + boots) spectre is usually safe enough to farm alone, relying on daggering into the jungle + tp for escape. and then you can PvE all game, press R during teamfights, and eventually (unless you lose)
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wodota of dota 2 just ain't as great as dota 1 clips but maybe the quality of the clips being sent in is just lower
someone said in a comment or post i read recently that he doesnt want to do wodota for dota 2? any idea why?
I'm also dubious about the quality of replays being the major cause. I'm sure it's part of the cause, but when wodota 1 changed editors the quality of the videos still changed, even though it should have been the same replay pool. I assume that the editor is the one making the final decisions on which plays make it into their video.
http://www.youtube.com/watch?v=9eqK5_k1GtA&feature=g-all-u
Of course, replays should have something to do with it. By all accounts there are still way more people playing dota 1 than dota 2, so there should be way more big plays to choose from.
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Tidehunter, he really turns the tide of battles.
har de har har.
For reallies, just pick him and win games!
where is it, page
DAMN THESE HUMAN EYES
http://www.youtube.com/watch?v=yspPiQqRJ_Y&feature=plcp
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i'm asking where the dota 2 big plays are, page
where are the dota 2 big plays
(well the dotacinema top 10 had that one where storm spirit bought back or instantly bloodstone respawned and ulted from dire fountain to radiant jungle by using cheese while ulting to get enough mana and then got like a quadrakill from the landing damage... so that is pretty much the biggest play ever)
Also, I've never bothered to submit anything.
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