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Pillars of Eternity: I updated the FUCK out of the OP, everyone! [Obsidian's New RPG]
Posts
Adam Brennecke - Project Director (Was previously the Director of the DungeonSiege III Add-On Treasures of the Sun)
Josh Sawyer - Project Director
Tim Cain - Senior Programmer (Also involved in Design. Most likely World and Combat)
Chris Avellone - Creative Director (Is his standard role at Obsidian. Probably the Creative Lead)
Scott Everts - Unknown (My guess is responsible for Map Design)
Brian Menze - Unknown (Most likely Lead artist role. He's currently the Lead Artist on South Park)
Dan Spitzley - Unknown (Most likely Lead Programmer)
If you have a question about one of them, you can ask me. (As long as it's publicy available)
And to answer the above question, because I've liked what the studio and designers have done before.
*rage quashed*
Steam: BrocksMullet http://steamcommunity.com/profiles/76561197972421669/
And for me, so were New Vegas and Alpha Protocol.
dungeon siege 3 was relatively bug-free, with an unusual approach to storytelling for an arpg and solid if uninspired mechanics. it was "good".
new vegas was excellent. alpha protocol was also excellent.
id back them np
Reposting from Tycho
http://www.youtube.com/watch?v=VVmbhYKDKfU&feature=player_embedded
MOAR.. HADDAWAY... REQUIRED...
You're making a value judgement and assuming that everyone else should share the same opinions as you. If I felt the same as you about their games I wouldn't back them. In fact, I'd just not bother clicking on the thread. I don't, so I am backing them.
By that logic what was InXile then?
And as mentioned people liked/loved several of their last few games as well. There's quite a group that considers New Vegas to be better than F3. So, I wouldn't say "anyone".
Obsidian games are always buggy and have some design flaws, but the writing is, with few exceptions, top notch.
That's like, your opinion, man.
NV and AP were winners for me. Obviously many, many other people feel the same way. Their writing is uniformly top-notch. These are the types of guys I want to support. (Hell, if Bioware did a Kickstart project I'd support them as well as I've enjoyed nearly everything they've done).
Kid, I feel it getting real lonely in here for ya, see? Meeah.
Steam: BrocksMullet http://steamcommunity.com/profiles/76561197972421669/
Steam: BrocksMullet http://steamcommunity.com/profiles/76561197972421669/
I don't mean this in a snarky way at all, but if you consider this type of project to be "going backwards," then it's probably just not for you. Nothing wrong with that.
As for me, I guess it's time to sign up for this Kickstarter business. The wait is going to kill me.
So I guess Obsidian will just have to make do with my moral support. I hope it works out for you.
I think they hit their goal within a few hours, and within 24 hours had raised a million dollars.
My Backloggery
Holy crap.
Steam: BrocksMullet http://steamcommunity.com/profiles/76561197972421669/
Yes, there was nothing wrong with Icewind Dale, Planescape: Torment and especially Fallout 2.
Nothing.
Going back to the old is good, I agree. But let's not turn this into a discussion where we talk like all of their newer games were unreademable shit. Because if they were we would have actually a reason not to pledge to them.
Oh, I'm not suggesting they're terrible games at all (and I'm in the NV is the best Fallout camp), just that I can understand the issues people have with their current and recent games, and thus in my mind, it makes perfect sense for them (Obsidian) to be more likely to lean towards what they are "good at" and received near universal praise for.
That's not really true? Well, of course internal problems sent them back a bit and they have/had their problems regarding project managment (Alpha Protocol's development is a particular example) but they give their best to improve especially recently.
New Vegas was developed in only 18 months with no previous experience on said engine by the developers.
Dungeon Siege III was their most tightly budgeted game and yet is nearly completly bugfree.
And even if you go to their beginnings, well...
Obsidian has around 24 devs working 11 months (and a few of them were still beeing hired) make KOTOR II
Bioware has 180 devs working 11 months and make Dragon Age II
My point is even said games in the Black Isle time aren't "universally praised". Planescape: Torment is critized for its combat, Icewind Dale for most other things aside from combat and Fallout II is critizized for all sorts of things.
They are amazing games, sure. But there is no universal praise except in nostalgia.