Diablo III: Patch 1.07 preview up!

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Posts

  • _J__J_ Pedant Registered User, __BANNED USERS regular
    Aumni wrote: »
    I would much rather a developer think a feature is 'kind of shitty' and scrap it to make it better than say 'this is kind of shitty, but they'll take it so release it NOW!'

    They could release the 'kind of shitty' content for players while they work on optimal content.

    What, exactly, is the problem with releasing their 'kind of shitty' PVP system to players now and continuing to work on a better system?

  • _J__J_ Pedant Registered User, __BANNED USERS regular
    Column wrote: »
    some type of cooperative Survival and/or Horde mode with gold and items awarded for surviving every wave/every X waves of enemies would be fun.

    You mean...Alkaizer runs?

  • _J__J_ Pedant Registered User, __BANNED USERS regular
    ( •_•)

    ( •_•)>⌐■-■

    (⌐■_■)

    TEXA$


    This right here is fantastic.

  • BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    _J_ wrote: »
    Column wrote: »
    some type of cooperative Survival and/or Horde mode with gold and items awarded for surviving every wave/every X waves of enemies would be fun.

    You mean...Alkaizer runs?

    Presumably there'd be some level of actual challenge involved, which can't be said for low MP alk runs.

  • _J__J_ Pedant Registered User, __BANNED USERS regular
    Rolo wrote: »
    _J_ wrote: »
    Column wrote: »
    some type of cooperative Survival and/or Horde mode with gold and items awarded for surviving every wave/every X waves of enemies would be fun.

    You mean...Alkaizer runs?

    Presumably there'd be some level of actual challenge involved, which can't be said for low MP alk runs.

    So you'd want some way to increase the power of monsters...some sort of...Monster Power feature.

  • BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    _J_ wrote: »
    Rolo wrote: »
    _J_ wrote: »
    Column wrote: »
    some type of cooperative Survival and/or Horde mode with gold and items awarded for surviving every wave/every X waves of enemies would be fun.

    You mean...Alkaizer runs?

    Presumably there'd be some level of actual challenge involved, which can't be said for low MP alk runs.

    So you'd want some way to increase the power of monsters...some sort of...Monster Power feature.

    Almost! But high MP runs don't scale rewards in a way that makes any sense given the amount of extra time they take.

  • SkutSkutSkutSkut Registered User regular
    Any price estimates on it? All I'm getting is lowball whispers and there's not one like it on the AH.

    Also I'll have 6 of each key soon and have the plans so 2 hellfire rings if anyone can do MP10 here, or something lower for a likely ring or two.

  • _J__J_ Pedant Registered User, __BANNED USERS regular
    Rolo wrote: »
    _J_ wrote: »
    Rolo wrote: »
    _J_ wrote: »
    Column wrote: »
    some type of cooperative Survival and/or Horde mode with gold and items awarded for surviving every wave/every X waves of enemies would be fun.

    You mean...Alkaizer runs?

    Presumably there'd be some level of actual challenge involved, which can't be said for low MP alk runs.

    So you'd want some way to increase the power of monsters...some sort of...Monster Power feature.

    Almost! But high MP runs don't scale rewards in a way that makes any sense given the amount of extra time they take.

    So make MP rewards scale with the difficulty...and that's an adequate version of PVP?

  • _J__J_ Pedant Registered User, __BANNED USERS regular
    edited December 2012
    SkutSkut wrote: »
    Any price estimates on it? All I'm getting is lowball whispers and there's not one like it on the AH.

    For the Tyrael's Might?

    Search:

    Strength: 150
    All Resist: 75
    Socket: 3

    One kinda similar to yours is 77M and has been up for a while.

    Edit: Compare it to some of the Immortal King's chestpieces for price as well. My guess is that a barb would rather get the immortal chest for the set bonus. Tyrael has movement speed, but most barbs get that from non-chest pieces.

    _J_ on
  • BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    _J_ wrote: »
    Rolo wrote: »
    _J_ wrote: »
    Rolo wrote: »
    _J_ wrote: »
    Column wrote: »
    some type of cooperative Survival and/or Horde mode with gold and items awarded for surviving every wave/every X waves of enemies would be fun.

    You mean...Alkaizer runs?

    Presumably there'd be some level of actual challenge involved, which can't be said for low MP alk runs.

    So you'd want some way to increase the power of monsters...some sort of...Monster Power feature.

    Almost! But high MP runs don't scale rewards in a way that makes any sense given the amount of extra time they take.

    So make MP rewards scale with the difficulty...and that's an adequate version of PVP?

    Was that something I said?

    I agree that a survival mode with increasing levels of challenge could be fun, and be significantly different from the typical low mp alk runs that are currently one of the more popular/efficient methods of farming loot/items.

    Neither of those things has anything to do with PVP.

  • _J__J_ Pedant Registered User, __BANNED USERS regular
    edited December 2012
    Rolo wrote: »
    _J_ wrote: »
    Rolo wrote: »
    _J_ wrote: »
    Rolo wrote: »
    _J_ wrote: »
    Column wrote: »
    some type of cooperative Survival and/or Horde mode with gold and items awarded for surviving every wave/every X waves of enemies would be fun.

    You mean...Alkaizer runs?

    Presumably there'd be some level of actual challenge involved, which can't be said for low MP alk runs.

    So you'd want some way to increase the power of monsters...some sort of...Monster Power feature.

    Almost! But high MP runs don't scale rewards in a way that makes any sense given the amount of extra time they take.

    So make MP rewards scale with the difficulty...and that's an adequate version of PVP?

    Was that something I said?

    I agree that a survival mode with increasing levels of challenge could be fun, and be significantly different from the typical low mp alk runs that are currently one of the more popular/efficient methods of farming loot/items.

    Neither of those things has anything to do with PVP.

    Read through the quote tree. You said that a PVP mode that did X would be keen. I said that X was an alkaizer run. You said AK runs were too easy, so I suggested they increase the rewards.

    You ought to have denied my equivocation between PVP and AK runs at the start, rather than run with that. Because given our exchange, it stands to reason that your initial premise indicates that a higher-reward AK run system would be an adequate PVP system.

    Edit: So, you didn't "say" it, but your first post implied it.

    _J_ on
  • ZekZek Registered User regular
    edited December 2012
    _J_ wrote: »
    Aumni wrote: »
    I would much rather a developer think a feature is 'kind of shitty' and scrap it to make it better than say 'this is kind of shitty, but they'll take it so release it NOW!'

    They could release the 'kind of shitty' content for players while they work on optimal content.

    What, exactly, is the problem with releasing their 'kind of shitty' PVP system to players now and continuing to work on a better system?

    Releasing low quality content diminishes the game and their brand. It would lessen the impact of the future patch that gets it right, and introduce a lot of new systems that can never be taken back. The players most pissed about this are the ones who aren't currently playing the game anyway.

    Zek on
  • _J__J_ Pedant Registered User, __BANNED USERS regular
    Zek wrote: »
    _J_ wrote: »
    Aumni wrote: »
    I would much rather a developer think a feature is 'kind of shitty' and scrap it to make it better than say 'this is kind of shitty, but they'll take it so release it NOW!'

    They could release the 'kind of shitty' content for players while they work on optimal content.

    What, exactly, is the problem with releasing their 'kind of shitty' PVP system to players now and continuing to work on a better system?

    Releasing low quality content diminishes the game and their brand. It would lessen the impact of the future patch that gets it right, and introduce a lot of new systems that can never be taken back. The players most pissed about this are the ones who aren't currently playing the game anyway.

    Given that this already happened with their PVE system, I'm not sure what they would lose.

  • SkutSkutSkutSkut Registered User regular
    _J_ wrote: »
    SkutSkut wrote: »
    Any price estimates on it? All I'm getting is lowball whispers and there's not one like it on the AH.

    For the Tyrael's Might?

    Search:

    Strength: 150
    All Resist: 75
    Socket: 3

    One kinda similar to yours is 77M and has been up for a while.

    Edit: Compare it to some of the Immortal King's chestpieces for price as well. My guess is that a barb would rather get the immortal chest for the set bonus. Tyrael has movement speed, but most barbs get that from non-chest pieces.

    Yeah I'm using an okayish IK chest on my barb and I lose a good bit of everything from the Tyreals, maybe start it around 75M and let the AH do its thing.

  • _J__J_ Pedant Registered User, __BANNED USERS regular
    SkutSkut wrote: »
    _J_ wrote: »
    SkutSkut wrote: »
    Any price estimates on it? All I'm getting is lowball whispers and there's not one like it on the AH.

    For the Tyrael's Might?

    Search:

    Strength: 150
    All Resist: 75
    Socket: 3

    One kinda similar to yours is 77M and has been up for a while.

    Edit: Compare it to some of the Immortal King's chestpieces for price as well. My guess is that a barb would rather get the immortal chest for the set bonus. Tyrael has movement speed, but most barbs get that from non-chest pieces.

    Yeah I'm using an okayish IK chest on my barb and I lose a good bit of everything from the Tyreals, maybe start it around 75M and let the AH do its thing.

    Seems like a good plan. I expect you'll have to relist it a few times but it ought to sell eventually.

  • DodgeBlanDodgeBlan PSN: dodgeblanRegistered User regular
    Chen wrote: »
    _J_

    PvP was a thing people liked to do from time to time, for more than a decade. There were no rewards (besides an ear), no rankings, no team deathmatch, no class balancing, a plethora of itemization options. Yet, the D3 team thinks that's not enough incentive after internal testing. And that is precisely what is wrong with their current philosophy; they are catering to the lowest common denominator. It rubs people the wrong way when you promise a feature that should have been there day 1, if not soon after release. The worst thing is that it encompasses the whole company. I don't play WoW, but there are opinions floating around that vanilla WoW was more enjoyable than its current iteration, and it shows. Subscriptions have been falling over the years.

    I really hope future patches and expansions will fix it, but at this point it's not easy, unless start from scratch again, just like what they're doing with team deathmatch.

    I like this post.

    'Overdesigning' is a big part of why blizzard is so successful, and why all their games sell so well. At the same time I feel like Diablo 3 takes the principle a bit too far. There's so little fluff to the game that it almost feels like blizzard is designing for the _J_'s of the world. The experience is so streamlined and well designed, but it feels so inorganic. A little bit of mystery and clutter would make the game feel less like YOU ARE EXPERIENCING MAXIMUM LOOTGASM AT ALL TIMES, and thus make those individual lootgasms more meaningful.

    Read my blog about AMERICA and THE BAY AREA

    https://medium.com/@alascii
  • DodgeBlanDodgeBlan PSN: dodgeblanRegistered User regular
    There's no reason you shouldn't have been able to just do meaningless duels from release aside from the fact that it doesn't jibe with blizzard's philosophy. While duels on their own wouldn't add a whole lot to the game, fi you have a bunch of extra features like duels you end up with a much more fulfilling experience overall.

    Read my blog about AMERICA and THE BAY AREA

    https://medium.com/@alascii
  • bobsbarricadesbobsbarricades Registered User regular
    plus...i mean come on the ears were so awesome :D

  • BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    DodgeBlan wrote: »
    Chen wrote: »
    _J_

    PvP was a thing people liked to do from time to time, for more than a decade. There were no rewards (besides an ear), no rankings, no team deathmatch, no class balancing, a plethora of itemization options. Yet, the D3 team thinks that's not enough incentive after internal testing. And that is precisely what is wrong with their current philosophy; they are catering to the lowest common denominator. It rubs people the wrong way when you promise a feature that should have been there day 1, if not soon after release. The worst thing is that it encompasses the whole company. I don't play WoW, but there are opinions floating around that vanilla WoW was more enjoyable than its current iteration, and it shows. Subscriptions have been falling over the years.

    I really hope future patches and expansions will fix it, but at this point it's not easy, unless start from scratch again, just like what they're doing with team deathmatch.

    I like this post.

    'Overdesigning' is a big part of why blizzard is so successful, and why all their games sell so well. At the same time I feel like Diablo 3 takes the principle a bit too far. There's so little fluff to the game that it almost feels like blizzard is designing for the _J_'s of the world. The experience is so streamlined and well designed, but it feels so inorganic. A little bit of mystery and clutter would make the game feel less like YOU ARE EXPERIENCING MAXIMUM LOOTGASM AT ALL TIMES, and thus make those individual lootgasms more meaningful.

    Yeah, having optional goals and game types outside of just PVE to work towards that change the optimal skills/items composition of the game would make things feel a lot less one dimensional.

    I don't think anyone would call D2's PVP system balanced, but it at least gave you a reason to collect items and build characters that were different from PVE.

    I change things up a bit in D3 for uber runs, but having a few more gameplay types added that encourage wildly different builds would be pretty welcome at this point.

  • _J__J_ Pedant Registered User, __BANNED USERS regular
    Rolo wrote: »
    DodgeBlan wrote: »
    Chen wrote: »
    _J_

    PvP was a thing people liked to do from time to time, for more than a decade. There were no rewards (besides an ear), no rankings, no team deathmatch, no class balancing, a plethora of itemization options. Yet, the D3 team thinks that's not enough incentive after internal testing. And that is precisely what is wrong with their current philosophy; they are catering to the lowest common denominator. It rubs people the wrong way when you promise a feature that should have been there day 1, if not soon after release. The worst thing is that it encompasses the whole company. I don't play WoW, but there are opinions floating around that vanilla WoW was more enjoyable than its current iteration, and it shows. Subscriptions have been falling over the years.

    I really hope future patches and expansions will fix it, but at this point it's not easy, unless start from scratch again, just like what they're doing with team deathmatch.

    I like this post.

    'Overdesigning' is a big part of why blizzard is so successful, and why all their games sell so well. At the same time I feel like Diablo 3 takes the principle a bit too far. There's so little fluff to the game that it almost feels like blizzard is designing for the _J_'s of the world. The experience is so streamlined and well designed, but it feels so inorganic. A little bit of mystery and clutter would make the game feel less like YOU ARE EXPERIENCING MAXIMUM LOOTGASM AT ALL TIMES, and thus make those individual lootgasms more meaningful.

    Yeah, having optional goals and game types outside of just PVE to work towards that change the optimal skills/items composition of the game would make things feel a lot less one dimensional.

    I don't think anyone would call D2's PVP system balanced, but it at least gave you a reason to collect items and build characters that were different from PVE.

    I change things up a bit in D3 for uber runs, but having a few more gameplay types added that encourage wildly different builds would be pretty welcome at this point.

    There isn't a problem with one dimensional games if that dimension is super-great awesome. Plenty of games focus on doing one thing incredibly well, and succeed because they kick ass at their one thing.

  • DodgeBlanDodgeBlan PSN: dodgeblanRegistered User regular
    _J_ wrote: »
    Rolo wrote: »
    DodgeBlan wrote: »
    Chen wrote: »
    _J_

    PvP was a thing people liked to do from time to time, for more than a decade. There were no rewards (besides an ear), no rankings, no team deathmatch, no class balancing, a plethora of itemization options. Yet, the D3 team thinks that's not enough incentive after internal testing. And that is precisely what is wrong with their current philosophy; they are catering to the lowest common denominator. It rubs people the wrong way when you promise a feature that should have been there day 1, if not soon after release. The worst thing is that it encompasses the whole company. I don't play WoW, but there are opinions floating around that vanilla WoW was more enjoyable than its current iteration, and it shows. Subscriptions have been falling over the years.

    I really hope future patches and expansions will fix it, but at this point it's not easy, unless start from scratch again, just like what they're doing with team deathmatch.

    I like this post.

    'Overdesigning' is a big part of why blizzard is so successful, and why all their games sell so well. At the same time I feel like Diablo 3 takes the principle a bit too far. There's so little fluff to the game that it almost feels like blizzard is designing for the _J_'s of the world. The experience is so streamlined and well designed, but it feels so inorganic. A little bit of mystery and clutter would make the game feel less like YOU ARE EXPERIENCING MAXIMUM LOOTGASM AT ALL TIMES, and thus make those individual lootgasms more meaningful.

    Yeah, having optional goals and game types outside of just PVE to work towards that change the optimal skills/items composition of the game would make things feel a lot less one dimensional.

    I don't think anyone would call D2's PVP system balanced, but it at least gave you a reason to collect items and build characters that were different from PVE.

    I change things up a bit in D3 for uber runs, but having a few more gameplay types added that encourage wildly different builds would be pretty welcome at this point.

    There isn't a problem with one dimensional games if that dimension is super-great awesome. Plenty of games focus on doing one thing incredibly well, and succeed because they kick ass at their one thing.

    That is true, but having more dimensions helps a great deal in making items feel 'real'.

    Read my blog about AMERICA and THE BAY AREA

    https://medium.com/@alascii
  • _J__J_ Pedant Registered User, __BANNED USERS regular
    DodgeBlan wrote: »
    _J_ wrote: »
    Rolo wrote: »
    DodgeBlan wrote: »
    Chen wrote: »
    _J_

    PvP was a thing people liked to do from time to time, for more than a decade. There were no rewards (besides an ear), no rankings, no team deathmatch, no class balancing, a plethora of itemization options. Yet, the D3 team thinks that's not enough incentive after internal testing. And that is precisely what is wrong with their current philosophy; they are catering to the lowest common denominator. It rubs people the wrong way when you promise a feature that should have been there day 1, if not soon after release. The worst thing is that it encompasses the whole company. I don't play WoW, but there are opinions floating around that vanilla WoW was more enjoyable than its current iteration, and it shows. Subscriptions have been falling over the years.

    I really hope future patches and expansions will fix it, but at this point it's not easy, unless start from scratch again, just like what they're doing with team deathmatch.

    I like this post.

    'Overdesigning' is a big part of why blizzard is so successful, and why all their games sell so well. At the same time I feel like Diablo 3 takes the principle a bit too far. There's so little fluff to the game that it almost feels like blizzard is designing for the _J_'s of the world. The experience is so streamlined and well designed, but it feels so inorganic. A little bit of mystery and clutter would make the game feel less like YOU ARE EXPERIENCING MAXIMUM LOOTGASM AT ALL TIMES, and thus make those individual lootgasms more meaningful.

    Yeah, having optional goals and game types outside of just PVE to work towards that change the optimal skills/items composition of the game would make things feel a lot less one dimensional.

    I don't think anyone would call D2's PVP system balanced, but it at least gave you a reason to collect items and build characters that were different from PVE.

    I change things up a bit in D3 for uber runs, but having a few more gameplay types added that encourage wildly different builds would be pretty welcome at this point.

    There isn't a problem with one dimensional games if that dimension is super-great awesome. Plenty of games focus on doing one thing incredibly well, and succeed because they kick ass at their one thing.

    That is true, but having more dimensions helps a great deal in making items feel 'real'.

    heh.

    Blizzard probably won't make the best PVP experience, and they haven't made the best PVE experience. Their best hope is achieving adequacy in both in order to maintain their current player base, and maybe bring back a few people who bought the original game.

    Doesn't seem sustainable.

  • SkutSkutSkutSkut Registered User regular
    End game Diablo 2 pvp was "Are you a bone necro with enigma, full charms and best in slot gear? no? why are you even trying?" tho :p

  • BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    _J_ wrote: »
    Rolo wrote: »
    DodgeBlan wrote: »
    Chen wrote: »
    _J_

    PvP was a thing people liked to do from time to time, for more than a decade. There were no rewards (besides an ear), no rankings, no team deathmatch, no class balancing, a plethora of itemization options. Yet, the D3 team thinks that's not enough incentive after internal testing. And that is precisely what is wrong with their current philosophy; they are catering to the lowest common denominator. It rubs people the wrong way when you promise a feature that should have been there day 1, if not soon after release. The worst thing is that it encompasses the whole company. I don't play WoW, but there are opinions floating around that vanilla WoW was more enjoyable than its current iteration, and it shows. Subscriptions have been falling over the years.

    I really hope future patches and expansions will fix it, but at this point it's not easy, unless start from scratch again, just like what they're doing with team deathmatch.

    I like this post.

    'Overdesigning' is a big part of why blizzard is so successful, and why all their games sell so well. At the same time I feel like Diablo 3 takes the principle a bit too far. There's so little fluff to the game that it almost feels like blizzard is designing for the _J_'s of the world. The experience is so streamlined and well designed, but it feels so inorganic. A little bit of mystery and clutter would make the game feel less like YOU ARE EXPERIENCING MAXIMUM LOOTGASM AT ALL TIMES, and thus make those individual lootgasms more meaningful.

    Yeah, having optional goals and game types outside of just PVE to work towards that change the optimal skills/items composition of the game would make things feel a lot less one dimensional.

    I don't think anyone would call D2's PVP system balanced, but it at least gave you a reason to collect items and build characters that were different from PVE.

    I change things up a bit in D3 for uber runs, but having a few more gameplay types added that encourage wildly different builds would be pretty welcome at this point.

    There isn't a problem with one dimensional games if that dimension is super-great awesome. Plenty of games focus on doing one thing incredibly well, and succeed because they kick ass at their one thing.

    I agree. I think Diablo-style games exacerbate the problem especially since it's expected that you'll replay the game almost infinitely after you've run through the content the first time. Other RPGs and action-adventure games are only designed to be played through a few times (a few difficulty modes, new game+), but for the most part they have much longer campaigns, and don't encourage grinding the same 10-20 minute segments as much.



  • hadokenhadoken Registered User regular
    Im actually really bummed out about this. One of the main reasons i even bought D3 was the prospect of pvp arenas, hell, the only reason i even had it installed for this long was waiting on the update.

    Pvp modes are fun as hell even when imbalanced, it certainly looked fun in the videos and the crappy WoWarena mod for W3 is awesomeballs too. I seriously think though, that blizzard is holding the pvp features back for releasing them packed into an expansion. Calling it now, blizzard gonna be a dick to us.

  • JarsJars Registered User regular
    SkutSkut wrote: »
    End game Diablo 2 pvp was "Are you a bone necro with enigma, full charms and best in slot gear? no? why are you even trying?" tho :p

    wind druids man. fucking cyclone armor

  • BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    hadoken wrote: »
    Im actually really bummed out about this. One of the main reasons i even bought D3 was the prospect of pvp arenas, hell, the only reason i even had it installed for this long was waiting on the update.

    Pvp modes are fun as hell even when imbalanced, it certainly looked fun in the videos and the crappy WoWarena mod for W3 is awesomeballs too. I seriously think though, that blizzard is holding the pvp features back for releasing them packed into an expansion. Calling it now, blizzard gonna be a dick to us.

    they just said they weren't going to do this

  • ZekZek Registered User regular
    _J_ wrote: »
    Zek wrote: »
    _J_ wrote: »
    Aumni wrote: »
    I would much rather a developer think a feature is 'kind of shitty' and scrap it to make it better than say 'this is kind of shitty, but they'll take it so release it NOW!'

    They could release the 'kind of shitty' content for players while they work on optimal content.

    What, exactly, is the problem with releasing their 'kind of shitty' PVP system to players now and continuing to work on a better system?

    Releasing low quality content diminishes the game and their brand. It would lessen the impact of the future patch that gets it right, and introduce a lot of new systems that can never be taken back. The players most pissed about this are the ones who aren't currently playing the game anyway.

    Given that this already happened with their PVE system, I'm not sure what they would lose.

    So the solution is to keep pushing out incomplete systems and fixing them later? As I recall the community was ultra pissed off every time the game got delayed, and now in hindsight people accuse Jay Wilson of rushing it out.

    If for example they decide that they want PvP to use its own gear set, they will have hamstrung themselves if they decide to rush out the current "anything goes" version. Do they push out the new mode later and have to support both types forever? Or do they piss people off by removing the first implementation?

  • fortyforty Registered User regular
    Mvrck wrote: »
    Wydrion wrote: »
    Jars wrote: »
    usually when people don't like a game they stop long before the 140 hour mark

    I know you like to hold onto that one line, but I just deconstructed it for you.

    Here's another example:

    You buy a bed. It cost you a thousand dollars. You get it home, it feels lumpy and uncomfortable, worse than the tags you read and how the store model felt.
    You call the store, they say that it takes a few nights of sleeping on it to get used to your form and for you to get used to it.
    A month passes. You're still upset. That bed has a no-return policy, though. You call to complain, because what else can you do?
    "I'm sorry, but you've been sleeping on it for over a month, YOU MUST LOVE IT!!!"
    "No, I was just under the impression that it'd become more comfortable after some light use. It's past that now."
    "I'm sorry sir, but usually if people hate their bed, they'd STOP SLEEPING ON IT!!!"

    edit: Ragnar understands me! :')

    Diablo is neither a massive investment of cash, nor an item most people consider required to use every day.
    Also Blizzard actually gave people refunds on D3 in the first month or so if they cried enough, even after sinking 50+ hours into it.

  • fortyforty Registered User regular
    Holy shit, that PvP blog really revived the tortured car analogies for D3 (on other forums).

  • DehumanizedDehumanized Registered User regular
    Car analogies are the 4-door sedan of the video games discussions.

  • fortyforty Registered User regular
    edited December 2012
    Car analogies are the 4-door sedan of the video games discussions.
    This post is great.

    Also I have to admit I laughed when I saw this as a reply to Jay's PvP blog:
    Fuck that loser.

    Edit: Here was the one I saw last night. Discretion advised: do not read if you don't want blood to start coming out of your ear.
    Well look at it this way...

    Imagine if you owned a 1999 sports car of a fictional maker run by Blizzard called Endo. You loved that car in 1999 but some things were a little off. In the following years, Endo implements several recalls where they enhance the car's features. Then in 2003 they release a special GT-R version of that car. That bad boy is amazing and a huge improvement over the stock 1999 version. You follow that car for years but eventually it's 2010 and starts to feel out dated. But Endo has promised a new lineup for 2012 showcasing it with pride at the auto show.

    It's finally 2012 and the 2012 line up is released. You buy one and then realized that the car requires a constant GPS signal to the satellite in order to start the car. Absolutely ridiculous right? But Endo claims it's to reduce auto theft. But more people than expected buys the same car and there isn't enough server power to activate all the cars at once. You then sit around for a few days waiting for the servers and the satellite to be upgraded so you can drive your new car while Endo is already pocketing your hard earned money.

    Finally they fix all the connection issues and you can finally drive your car. Instead, you soon discover the car is missing a bunch of cool features the older models had. The new model doesn't have a built in CD player, no cruise control, only two settings for the windshield wiper and no manual version, all models are automatic shift. Because Endo believes drivers prefer the simplest driving experience, the only modes available on on the shifter is Drive, Reverse and Neutral. The car is designed with major incompatibilities with any third-party parts. Therefore, modding or tuning the car for extra power to race or showcase is strictly limited to whatever Endo themselves allow you to have.

    But hold the phone, Endo has promised to release a series of tune-up parts and accessories to make sure your new car can finally tear up some road. BUT...after 7-8 months, the lead designer goes public to tell everyone that they decided they didn't like the upgrades they had been working on so they will need more time to come up with something that all drivers will enjoy. The good news however, is that they will finally release a manual stick shift version of the car so aspiring racers and car enthusiasts can "mess around" a little bit.

    That is how ridiculous things would look like if Diablo 3 was a car and Blizzard was an auto-maker.

    forty on
  • AumniAumni Registered User regular
    edited December 2012
    _J_ wrote: »
    Aumni wrote: »
    I would much rather a developer think a feature is 'kind of shitty' and scrap it to make it better than say 'this is kind of shitty, but they'll take it so release it NOW!'

    They could release the 'kind of shitty' content for players while they work on optimal content.

    What, exactly, is the problem with releasing their 'kind of shitty' PVP system to players now and continuing to work on a better system?

    There isn't anything wrong that approach and I would have been happy with it - but it's apparent they only want to support and focus on one system. So I'd rather it be a good system!

    Aumni on
    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
  • fortyforty Registered User regular
    From the various accounts (especially Blizzard's), it wasn't actually shitty content, though. It was fun but apparently lacked depth. Which pretty much describes ARPGs as a genre.

  • _J__J_ Pedant Registered User, __BANNED USERS regular
    Jars wrote: »
    SkutSkut wrote: »
    End game Diablo 2 pvp was "Are you a bone necro with enigma, full charms and best in slot gear? no? why are you even trying?" tho :p

    wind druids man. fucking cyclone armor

    I miss playing my aeromancer. Every now and then I log into D2 for a few blustery baal runs.

    Such a fun class to play.

  • _J__J_ Pedant Registered User, __BANNED USERS regular
    Zek wrote: »
    _J_ wrote: »
    Zek wrote: »
    _J_ wrote: »
    Aumni wrote: »
    I would much rather a developer think a feature is 'kind of shitty' and scrap it to make it better than say 'this is kind of shitty, but they'll take it so release it NOW!'

    They could release the 'kind of shitty' content for players while they work on optimal content.

    What, exactly, is the problem with releasing their 'kind of shitty' PVP system to players now and continuing to work on a better system?

    Releasing low quality content diminishes the game and their brand. It would lessen the impact of the future patch that gets it right, and introduce a lot of new systems that can never be taken back. The players most pissed about this are the ones who aren't currently playing the game anyway.

    Given that this already happened with their PVE system, I'm not sure what they would lose.

    So the solution is to keep pushing out incomplete systems and fixing them later? As I recall the community was ultra pissed off every time the game got delayed, and now in hindsight people accuse Jay Wilson of rushing it out.

    If for example they decide that they want PvP to use its own gear set, they will have hamstrung themselves if they decide to rush out the current "anything goes" version. Do they push out the new mode later and have to support both types forever? Or do they piss people off by removing the first implementation?

    At this point they are screwed either way. What irks me is when they make appeals to "Blizzard quality" given that the initial release was so fucking shitty.

    At this point most people have already had their initial impression of Diablo 3, and Blizzard probably won't change most people's minds about it. The game started by tripping and stumbling from shit to mediocrity. They might as well keep at it.

    Release PVP as content is finished, in stages, and then improve it based upon fan feedback / whining.

    You know, like they did with PVE.

  • RozRoz Boss of InternetRegistered User regular
    Glad to see the thread remains as cheery as ever :) Hey _J_ did 1.06 include any class or balance changes? It seemed to be just a couple of bug tweaks from the patch notes.

  • _J__J_ Pedant Registered User, __BANNED USERS regular
    Roz wrote: »
    Glad to see the thread remains as cheery as ever :) Hey _J_ did 1.06 include any class or balance changes? It seemed to be just a couple of bug tweaks from the patch notes.

    Just a couple bug fixes.

  • farbekriegfarbekrieg Registered User regular
    edited December 2012
    Screw pvp I want some appearance and voicework packs (even at dlc or micro transaction prices).

    although dedicating some programmers to looking into the code for optimization should be considered as well.

    seriously get the artists and programmers to work on something that will improve the quality of my gaming experience and ya know actually get into the game.

    because we are never getting that time money or effort back you guys just wasted on a scrapped pvp system.

    farbekrieg on
  • WydrionWydrion Registered User regular
    edited December 2012
    I honestly wouldn't fault them for putting PVP (beyond dueling) in an expansion at this point. It just makes more sense.

    It will make them look like assholes because they said they wouldn't do that, but they also said a lot of other things, and at this point we know they're their own worst enemy.

    Wydrion on
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