Winky needs crits badly [NSFW-ish]

WinkyWinky rRegistered User regular
edited September 2012 in Artist's Corner
Hey

So, I've dropped by to post junk in the doodle threads every once in a while but it's been a long time since I've gotten any in-depth critiques on my stuff. I'm worried that it's negatively impacting my development so I thought I might go ahead and repost a lot of it as one big dump and fish for some crits. I'm looking for both specific criticisms on particular drawings and more general stuff like what I ought to be focusing on improving and useful links and junk.

This is a WIP and one of the ones I'm most interested in getting specific crits on.
2qao8eo.jpg

This is the first page of an, ideally, multiple page comic.
148oupz.jpg

Zbrush WIP, without reference; anatomy crits would be awesome
2i7u8et.jpg

Unfinished WIP, from reference (not the shark, though, obviously), but I don't have the reference pic handy anymore
346sv86.jpg

City-scape that I previously intended to paint but I have no idea where to begin; any tutorials or general city/building drawing and painting tips would be awesome
u3j0k.jpg

Doodles
105pu1d.jpg
fvhc9x.jpg

Any input would be appreciated.

Winky on

Posts

  • NightDragonNightDragon 6th Grade Username Registered User regular
    I'm not sure why you're doing the Zbrush model without reference, because my first critique was going to be that the anatomy looks really off, and you should consider using reference.

    Also, work your way slowly into new subdivision levels. It can be hard when you want to do the fun detail-y things right off the bat, but all you're doing is rushing through the groundwork. You need to lay down an accurate "base", or else what's the point?

  • WinkyWinky rRegistered User regular
    I'm not sure why you're doing the Zbrush model without reference, because my first critique was going to be that the anatomy looks really off, and you should consider using reference.

    Also, work your way slowly into new subdivision levels. It can be hard when you want to do the fun detail-y things right off the bat, but all you're doing is rushing through the groundwork. You need to lay down an accurate "base", or else what's the point?

    I'm really new to Zbrush and 3d modeling in general. When using a reference do you usually use photographs or something 3d? If using photos do you know of any good places where I could find photo references of the same subject and pose from multiple angles?

    And, yeah, I definitely have a hard time knowing when to move to the next sub-division level. Any good rules of thumb or is it basically just "when it's right"?

  • NightDragonNightDragon 6th Grade Username Registered User regular
    I usually don't use other 3D models as reference (unless it was made by a professional) because it's likely that you'll encounter observational errors that the artist made...and you don't want to be copying their errors. Even when I do use professional 3D as reference, it's more for technique reference than for form reference. I'd recommend looking at photographs for form reference.

    For the subdivisions, try to make each "level" as accurate as possible, until achieving further accuracy is not possible without an additional subdivision. Try to be aware of how big/prominent each level of detail actually is. Beginners in Zbrush usually make details way too emphasized. Here's a good link that kinda shows you how subdivisions can be worked up: http://www.carcaryas.com/MO_03ENG.htm

    I don't have any good links for you for poses right off the bat, but I'm pretty sure some other ACer's do. You can try looking up "3D female anatomy" or "3D female reference" on Google for now, though. Try also using words like "turnaround" and "reference" and the like.

    Zbrush also has a lot of great information on their forums at www.zbrushcentral.com.

  • WinkyWinky rRegistered User regular
    Thanks! I imagine I will get a lot of use out of these links.

This discussion has been closed.