The second of three minis to determine the story of my next Star Wars Main:
Scenario
Story so far...
Star Wars: [Phalla]nce in the Force.
The Sith infiltrated every level of the complacent Jedi Order and launched their galactic attack. Crippled from the inside and paranoid of their own, the Jedi killed their own and put others in stasis while slowly losing control of the galaxy. With the help of the Mandalorians and Hutts, the Sith took over the galaxy. And despite the heroic sacrifice of many Jedi, two Sith remained triumphant in the temple. They killed all the Jedi in stasis and left the Order broken and in shambles.
Notable characters from that game that have/will make a re-appearance in the mini-series or upcoming main. Not guaranteed to make a comeback in this particular mini.
Master Hammer Wilga (
@SaberOverEasy) : Rose from knighthood to the Council and led the Order to nearly root out all the Sith. Became one with the Force.
Lords Amphibious and Bobby "The Brain" Heenan (
@kime and
@Nirya) : Were directly responsible for killing all the Jedi and Sith in stasis. Returned to the Sith Empire as powerful Sith Lords and were immediately placed on the Dark Council.
Master Ret'brah (
@Ketbra) : Escaped the Jedi Temple and has been fighting an increasingly successful guerrilla war against the Sith Empire ever since. He has an even greater resolve after the loss of
Master Marasha Xiloscient(
@Anialos) at the hand of the Sith and Alderaanians.
Star Wars [Mini] series: [Phalla] Hunters
With the Sith in control of the galaxy, they immediately started to root out the remaining Jedi. It became apparent that Alderaan was hiding numerous Jedi and the Sith Lords Amphibious and Heenan were sent to clean up what they did not finish at the Jedi Temple. The Lords deployed their apprentices and various bounty hunters to the planet's surface. They forced the population, under threat of annihilation, to root out and turn over the Jedi.
The Jedi had their own plans: test a new force technique and stall the Sith Forces until reinforcements could arrive. They successfully used the new technique on both of the Sith Lord's apprentices, one of which died to a Bounty Hunter. However, they were unable to stall the Sith, due to powerful bounty hunters and the population of Alderaan, and were forced to leave before they could be in place to ensure the incoming Rebel Fleet's victory. When the Rebel Fleet arrived, the shield generator was still active and they were forced to enter hyperspace after a brief skirmish.
Notable characters from that game that have/will make a re-appearance in the mini-series or upcoming main. Not guaranteed to make a comeback in this particular mini.
Commander Chester Foss (
@SaberOverEasy) : The most effective civilian at rooting out Jedi on Alderaan and as a "reward" he was put in charge of the Imperial Intelligence facility established after the Sith victory. His facility is forced to implant and train ALL citizens of any age and gender of his former town.
Obi "day9" Fett (
@I needed a name to post) : Was responsible for gaining the most bounties during the Alderaan conflict. Is now singularly employed by the Sith Empire and is the most feared bounty hunter in the galaxy.
Brannigan (
@theroadvirus) : Former apprentice to Lord Amphibious. Was stripped of the force by the Jedi. He quickly learned that while he has no force power anymore, he is also completely invisible to force users. Is rumored to have assassinated numerous Jedi and Sith since the Alderaan conflict.
Master Keer Morningstar (
@jdarksun) : Escaped Alderaan as the sole surviving Jedi Master. Was able to return to the resistance with valuable knowledge about the use of the force stripping technique.
Na.Al.P. and Hug'gles Meister (
@38thDoe and
@Baidol) : This smuggler and his new companion escaped the most deadly bounty hunters and the Sith Blockade. Due to their knowledge of the Alderaan conflict, the bounty on their heads continues to grow daily. Ever resourceful, these two find creative ways to avoid their death marks and continue to make a fortune running sith blockades.
This Phalla takes place a galactic standard year after the events on Alderaan and in the Tomb of
Darth Hekatombe (
@Assuran). He was the Dark Lord of the Sith, Keeper of the Rule of Two, prior to the Sith Invasion. He died in the Jedi Temple, trying to weaken both the Jedi and Sith, when his apprentice rose against him. The Jedi have traced the origin of their new force stripping technique to this Dark Lord. They found the tomb and began investigating its contents when the Sith discovered their location and launched an attack. Wave after wave of Sith Empire troops were sent into the tomb but none have returned. This phalla will follow the events of the Sith Force Sensitive strike force sent in to succeed where normal soldiers could not.
Choices you make in this mini will determine a major part of the story for my next Star Wars main. Characters that survive will become important characters in the next main and will persist as long as they are alive. You will be given a chance to name your character.Game Overview
Genre: Village v Mafia with a
heavy dose of interactivity and choice for all. The game was created so that everyone would have something to do and could play a very important part in their side's eventual victory or defeat. At its heart it is still a
Phalla game, Penny Arcade Forum's version of the party game Mafia. If this is your first game, it will be informative to visit the linked topic for some background information.
In this game, the majority of players are members of a Sith attack force attempting to remove the Jedi from the Tomb of Darth Hekatombe.
Every player will have multiple actions they will need to choose from each night.Special Mechanics and Game Design
ObiPhalla. Beware and be excited. The purpose of these minis is to test mechanics and give you a chance to further develop the world we have created. This phalla has been created to test location and movement, HP system, puzzle, and wincon mechanics.
The Tomb
This is the tomb that the Jedi have infiltrated and the Sith are trying to take. It is divided into:
Hallways
Rooms
Each day you can choose to either attack, move, or investigate. You can always use powers and interact with your room, regardless of if you have done any or none of the previously aforementioned actions. Descriptions of all the actions available to a player are as follows:
Can perform only one of the following per day:Move - You move to an adjacent room. Adjacency is defined as any room that is connected to another room with no other rooms between them. Rooms do not have to have a "lettered hallway" connecting them to be adjacent but must still be connected as shown on the map.
Attack - You attack another person in your current room. If you have greater Force Strength than your target, you gain one Force Strength and they lose one Force Strength. If any player's Force Strength ever reaches zero, they will be removed from the game.
Can perform each of the following per day:Interact - Many of the rooms have opportunities to interact with objects contained within the room. Some of the objects have a single state as determined by player interaction. If multiple players interact with the same object that has a single state, then RNG will determine which player ultimately determines its state. Howver, most objects return information to each player that correctly interacts with the object.
Investigate - You will be given information about the room you are in. This is the way you learn about what can be interacted with in the room.
Power - This is the power as explained in your role PM. You can use this once every day.
Interacting with objects:
All interaction with objects must be done in the thread and in
bold darkcyan. No editing of interaction posts is allowed and only the first interaction post you make in a day will count.
Location data:
Players will not know the names of the other players in the room on the map. There will just be a number in the room representing the number of people inside. So when targeting a player for a basic attack they choose a number equal to or less than the number of players in the room they are targeting. Players in a room will be assigned a number when processing results. This means if two people choose the same number, they will attack the same player. If a player targets their number, the number will instead be incremented by one and the player will attack the new number.
Voting
Due to circumstances to be revealed later, there will be regular votes to offer up people in the tomb for sacrifice to the spirit of Darth Hekatombe. Vote for the player who you find most suspicious in
bold red. You may retract a vote by posting "
!retract vote for <player name>" or similar phrase in
bold limegreen or change your vote by making another one in
bold red.
Do not, under any circumstance, edit a post that has a vote. If an edit is necessary, make a new post instead. The player who receives the most votes will have their essence consumed by Darth Hekatombe. Should there be a tie in the vote, then all players involved in the tie will be eliminated, as well as the player that instigated the tie, whether that be due to a vote being placed or a vote being removed. If the vote winner is eliminated before the vote is resolved, there will be no "trickle down".
Voting will close each day at 10PM PDT/MST (1AM EST | 6AM UTC) SHARP; any votes before the hour (x:59) will count, any votes on the hour and later (x:00) will not.
Orders
Every player should have orders to submit and they must be submitted before vote close. Any orders received after XX:59 will not be accepted. All non-jedi (aka all non-mafia) orders must be submitted through private PM to the host.[/b] (preferably using the same conversation you get your role in). Jedi (mafia) orders can be submitted on their proboards.
Signing Up
Sign up with the phrase "
I !sign up" or similar phrase in
bold limegreen or other bright, easily visible color to ensure that your intent to play is acknowledged.
Signups will be open until we reach the maximum amount of players (25). I would love to be able to have more, but it is tightly balanced for this many. The game will start no sooner than Sunday, October 14th because I have tons of schoolwork to get done before then. Also, I hate having day one end on a weekend. I reserve the right to change my mind on this.
Inactivity
It is expected that players make at least two posts (one of which must be a vote) and submit private actions. A warning will be sent on the first day that this requirement is not met, and a replacement will be made on the second consecutive day of inactivity or third day overall. If there are no replacements available, then the player will be eliminated from the game.
Clarifications
Any questions about the general game rules may be made by highlighting the question in
bold darkorange text. Answers will be posted in the thread and collected in the below section. Player-specific inquiries that are not addressed in the general rules may be asked via PM to the host. Questions asked in the thread and their answers will be reposted in this section.
Previous Clarifications:
Should we make names now?Names will be requested after you receive your PM.We need to know what objects are in the room in order to interact with them, right? That's what the Investigate action is for?
Correct.
What happens if we Interact with something that doesn't exist?
:rotate:
When we move from a room through a hallway, do we move into the hallway or into the next room, simply passing through the hallway?
You pass through the hallway into the next room.
Does this mean that we can never target an attack at another player? All of the attacks will be at random?
Unless you have some way of parsing which number corresponds to which player in any given room, then yes, it will be random for all intents and purposes when choosing a number to attack. Coordination is still possible when focusing fire, however.
I interact with the switch.
The entire interaction line has to be in darkcyan
Additionally, saying you are interacting with something is usually going to not be specific enough. A specific command is needed.
When focus firing, in the event if choosing your own number, will the contributors also choose not to hit each other?
If players A,B,C all choose to attack #3 and Player A = #3. Then players B and C will attack Player A and Player A will attack #4.
Can we designate people to not hit I guess
No
Conversions? Thralls? Millers?
CD. CD. CD.
Are hallways not considered rooms for that definition, then?
Hallways are not rooms. The hallways are labelled on the map purely for reference purposes. You can not voluntarily stop in a hallway or move to a hallway.
How are correct interactions verified? In forum or via PM?
Most of them will be through PM
Misc Information
Order of Operations: interact > vote> defensive powers > offensive powers > attack > move > >traps > other powers, investigate
Sample villager PM:
...you are
role name (Force Strength = ??)
Power Name: Power Description.
Wincon: Defeat all Jedi.
Initial Sign-ups
1 - SaberOverEasy
2 - TheRoadVirus
3 - Cayrus
4 - Baidol
5 - kime
6 - Anialos
7 - SLyM
8 - premium
9 - Inantp
10 - Zombie Hero
11 - 38thDoe
12 - jdarksun
13 - assuran
14 - kilnaga
15 - Cythraul
16 - T_A
17 - langly
18 - mill
19 - Sir Fabulous
20 - Kaplar
21 - Matev
22 - trueneverborn
23 - alegis
24 - SeGaTai
25 - stever777
* expanded *
26 - blahmcblah
27 - ketbra
28 - Typhus733
29 - citizen
30 - REG Rysk
Reserves:
1 - tzeentchling
2 - capfalcon
Posts
Room Occupants -
ketbra
trueneverborn
Entry:
citizen
mill
SeGaTai
premium
Guard Room: (Will Collapse Tonight)
Anialos
Baidol
Unknown: (Will Collapse Tonight)
TheRoadVirus
Reference Map-
___________________________
Player List
1 - SaberOverEasy - Inquisitor Dogmeat - Stripped of the Force
2 - TheRoadVirus - Shackle Octavius - Backed into a corner
3 - Cayrus - Hunter Nameless - Drained
4 - Baidol
5 - kime - Master Pengyou - Backed into a corner
6 - Anialos
7 - SLyM - Scryer Wyek - Killed in battle
8 - premium
9 - Inantp - Darth Radical - Helped reinstate the Rule of Two
10 - Zombie Hero - Void Nameless - Consumed by Darth Hekatombe
11 - 38thDoe - Inquisitor Deathticle - Killed in battle
12 - jdarksun - Hunter Vera Cobb - Stripped of the Force
13 - assuran - Marauder Dorn Ramav - Killed in battle
14 - kilnaga - Hand Nostromos - Stripped of the Force
15 - Cythraul - Hunter Ess'tompson - Killed in battle
16 - T_A - Void Nameless - Killed in battle
17 - langly - Dark Lord Grumpus - Recovered the holocron and reinstated the Rule of Two
18 - mill - Inquisitor Illuminati - Killed in battle
19 - Sir Fabulous - Scryer Fabulon, the Masticator - Consumed by Darth Hekatombe
20 - Kaplar - Hunter Smiles - Mind Scrambled
21 - Matev - Scryer Duff McWhalen - Consumed by Darth Hekatombe
22 - trueneverborn
23 - alegis capfalcon - Master Retsam Redrum - Killed by the tomb
24 - SeGaTai
25 - stever777 - Saber Dran Thanewolf - Slowly sapped and then discarded by the tomb
* expanded *
26 - blahmcblah - Bolt Flail - Consumed by Darth Hekatombe
27 - ketbra
28 - Typhus733 - Lord Heenan, the Destroyer - Stripped of the Force?
29 - citizen - Dominator Maxim Thano - Killed in battle
30 - REG Rysk - Dominator Nameless - Backed into a corner
__________________________
Results
Night 1
Zombie Hero - Void Nameless - Consumed by Darth Hekatombe
SaberOverEasy - Inquisitor Dogmeat - Stripped of the Force
Night 2
stever777 - Saber Dran Thanewolf - Slowly sapped and then discarded by the tomb
Cayrus - Hunter Nameless - Drained
Sir Fabulous - Scryer Fabulon, the Masticator - Consumed by Darth Hekatombe
Night 3
Kilnaga - Hand Nostromos - Stripped of the Force
Matev - Scryer Duff McWhalen - Consumed by Darth Hekatombe
Night 4
Typhus733 - Lord Heenan, the Destroyer - Stripped of the Force?
Night 5
jdarksun - Hunter Vera Cobb - Stripped of the Force
blahmcblah - Bolt Flail - Consumed by Darth Hekatombe
Night 6
Kaplar - Hunter Smiles - Mind Scrambled
capfalcon - Master Retsam Redrum - Killed by the tomb
Night 7
38thDoe - Inquisitor Deathticle - Killed in battle
SLyM - Scryer Wyek - Killed in battle
kime - Master Pengyou - Backed into a corner
Assuran - Marauder Dorn Ramav - Killed in battle
T_A - Void Nameless - Killed in battle
Night 8
Cythraul - Hunter Ess'tompson - Killed in battle
REG Rysk - Dominator Nameless - Backed into a corner
Night 9
Theroadvirus - Shackle Octavius - Backed into a corner
Mill - Inquisitor Illuminati - Killed in battle
citizen - Dominator Maxim Thano - Killed in battle
__________________________
Narrations
Day 1 : A Long Time Ago...
Day 2: Awareness
Day 3: Realization
Day 4: Accusations
Day 5: Trapped
Day 6: Brink
Day 7: Rise and Fall
Day 8: Crumbling
Day 9: Shrinking
Final Narration
__________________________
PUZZLE VICTORY
Langly - Dark Lord Grumpus - Recovered the holocron and reinstated the Rule of Two
I needed a name to post - Darth Radical - Helped reinstate the Rule of Two
JEDI (mafia) VICTORY
Ketbra - Hammer Wilga, Force Ghost and Mentor
Baidol - Master Tolar Ralot
SeGaTai - Master Essk Drakskae
trueneverborn - Master Elliot Pengu
Henri Emmanuel Gratien St Pierre in Where No Man Has Gone Before
Lord Augustus Cumberbatch in Eclipse Phase
3DS Friend Code: 3110-5393-4113
Steam profile
Names will be requested after you receive your PM.
3DS: 1289-8447-4695
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Well I won't forget what Yoda said
He told me
"Luke stay away from the darker side
And if you stray to far, let the force be your guide"
(Been a while. Hope the lyrics are right. )
Looking to buy passage off the planet! PST
Do I win?
- Terence McKenna
Confusion will be my epitaph
Switch Friend Code: SW-1406-1275-7906
3DS: 2981-5304-3227
I've been rooting for the sith in all of your games and haven't been disappointed by the results.
Let's see if I can screw it up!
P.S. I read the entire op by slowly scrolling down for added effect.
is it me you're looking for?
I can see it in your eyes
I can see it in your smiiiiiIiIIiiile
The Black Hole of Cygnus X-1
3DS Friend Code: 3110-5393-4113
Steam profile
3DS: 1289-8447-4695
3DS Friend Code: 3110-5393-4113
Steam profile