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[XCOM] This thread is old and weak and soon will spawn a zombie. Use the newer thread.

DuriniaDurinia Evolved from Space PotatoesRegistered User regular
edited March 2013 in Games and Technology
xcomcover530.jpg


This ain't the FPS, this is a straight-up, re-imagining/modernization of the original XCOM from our friends at Firaxis. We're going from this:
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to this:
GasStation_03_1280watermark.jpg


Because of <reasons> I'm not familiar with 20 year old strategy games. What was XCOM, and why is this a big deal?
In 1994, Microprose released the original XCOM: UFO Defense. This game mixed real-time strategy with turn-based strategy. The RTS part, called the Geoscape, took place on a global scale. You started with one base (with the ability to build more) somewhere on the planet. You had to manage your resources, which included buying or manufacturing weapons, ammo, armor, outfitting your air force and troops, and directing research and manufacturing focuses. The money for all of this (including paying everybody's salary) could come from selling your supplies or manufactured goods, but mainly from the funding council of countries. If a country was happy with your performance, you'd receive more money from them the next month. If they were displeased (or infiltrated by the aliens) they would cut off their funding.

Meanwhile, the aliens are sending various UFOs to earth on specific missions. This might include attacking a major city, infiltrating a government, attacking your bases, or setting up their own bases. UFOs could be shot down, and their crash sites investigated. Actually putting soldiers on the ground triggered the turn-based portion of the game, called the battlescape. Missions in the battlescape started with your squad on the landing craft, ready to take on the alien menace. By directing your soldiers, you either killed the enemy, or led your soldiers to their permanent deaths.

The point being the game was deep, hard, and brutal. High casualties and squad-wipes were not only normal, but expected. It has remain well-played to this day. In fact, you should really just go read @Fishman's (still active) LP of the original right now. It's one of the best LPs in the history of forever.
Fishman LP part I: The Bastards have landed
Fishman LP Part II: No, it's not tear gas. It's Catfood.
Fishman LP Part III: It's my job to keep you alive. I will not succeed- not with all of you.
Fishman LP Part IV: I'm in the mood for a little vivisection.
Fishman LP Part V: One does not simply walk into Cydonia

UFO Defense had some sequels which some people have strong opinions about. There were other attempts to clone or revive the series, most of which failed in a spectacular manner. This is the first time that a dedicated, high-budget team has attempted to bring the classic into the modern age.

XCOM: Enemy Unknown was released in the US on October 9th, 2012 and abroad 3 days later.

How is this possible? Jake Solomon, GENTLEMAN ADVENTURER tells us.

Buy it already!
Steam
Amazon
Gamefly
GameStop Impulse

Players who pre-ordered the game (too late, people!) received access to the Elite Soldier Pack, which includes the following features:
XCOM-Enemy-Unknown-Elite-Soldier-Pack.jpeg
Classic X-COM Soldier: A new recruit inspired by the original X-COM: UFO Defense, a blond soldier with the flattop hairstyle from the original X-COM.
Soldier Deco Packs: Several aesthetic upgrades to upgrades to armor suits, including the Hyperion and Reaper soldier armor kits.
Complete Color Customization: A variety of colors and tints for all armor sets to customize their squad's look.

The Elite Solider Pack is purchasable as a DLC for $5.

Players who pre-ordered from Steam also unlocked some TF2 items and a free copy of Civ5.

Prefer physical copies? The Special Edition of XCOM: Enemy Unknown includes the following content:
*Fold out poster of the XCOM base
*Art book detailing the conceptual journey of re-imagining the classic
*Patch of the XCOM “Vigilo/Confido” insignia
*Digital bonus items including multi-monitor desktops, soundtrack, and more

PC Requirements:
Minimum Requirements:
OS: Windows Vista
Software: Steam Client
Processor: 2 GHz Dual Core
Memory: 2 GB RAM
Hard Drive: 20 GB free
Video Memory: 256 MB
Video Card: NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT or greater
Sound Card: DirectX Compatible

Recommended Requirements:
OS: Windows 7
Processor: 2 GHz Dual Core (Intel Core 2 Duo 2.4 GHz or Athlon X2 2.7 GHz)
Memory: 4 GB RAM
Hard Drive: 20 GB free
Video Memory: 512+ MB
Video Card: NVIDIA GeForce 9000 series / ATI Radeon HD 3000 series or greater
Sound Card: DirectX Compatible


HEY YOU - want to send fellow Penny Arcadians to their horrific deaths as members of your XCOM squads?

@jdarksun collected a list of forumers to kill recruit, and compiled them into an .ini list for the game to pull from.
jdarksun wrote: »
Since XCOM tends to spawn interest in having PA forumers volunteer to be in other player's games, I figured I'd try to automate the process as long as we had access to the DefaultNamesList. So if you're interested in having your forum handle show up in other people's games, I put together a form to do just that. The result spreadsheet is here, but I'll write some code to automatically generate a DefaultNamesList from that spreadsheet and share that, too.

There are three files available:

Their Pick uses their selected nationalities.
Random assigns nationalities at random.
Equal assigns nationalities randomly, but with the restriction that there is an equal distribution across all nations.

Go to:
<Your Drive>:\<Your Path To>\steam\steamapps\common\XCom-Enemy-Unknown\XComGame\Config\
Find the file DefaultNameList.ini, and rename it to something else (like "LameNormalNames.ini")
Then, rename the file you downloaded to DefaultNameList.ini and place it in that directory.

Alternately:
Alternatively you can put the DefaultNameList.ini file in your Documents\...\X-Com\config folder. That would allow you to modify your settings without ever removing the default file in the steamapps folder

Also explosives. I love explosives.

Be sure to report on the exploits of fellow forumers! For example, @Lanrutcon died twice in defense of humanity in the first 12 hours.
Capture121.jpg
That's him in the pink.


==================================================================================================================================
Holy chrysalid! There are spoilers ahead! If you want to go into the game unspoiled about enemies or changes to the game, I wouldn't read past this point.

Assume everything from here on is a spoiler.

Seriously. I warned you. No whining.
==================================================================================================================================

Information, Articles, Videos, etc

Confirmed Enemies:
XCOM-EU_Sectoids.jpg
Sectoid -- Sectoids have the ability to form a psionic link with each other, and once the link is formed, they all receive combat boosts. By eliminating the sectoid forming the link, both sectoids will die.

XCOM-EU_Mutons.jpg
Muton -- Strong and fierce, they have the "Blood Call" ability that motivates surrounding Mutons. Never try to fight one hand-to-hand.

CyberDisk.jpg.XCOM_Cyberdisc_Closed_medium.jpg
Cyberdisc -- They're transformers with at least two forms: a flat, saucer-like form and a spider-like assault form. They're nearly indestructible in the saucer form, forcing you to wait until they can attack.

XCOM-EU_ThinMan.jpg
Thin Man -- Very agile, capable of covering great amounts of land in a single move or jumping several stories in a single leap. They can vomit a deadly acid and explode in acid when killed.

XCOM-EU_Berserker.jpg
Berserker -- Appears to be a heavily armored Muton squad leader. The Berserker has the Bull Rush ability, allowing it to charge towards its targets.

XCOM-EU_Floater.png
Floater -- A monstrous cyborg powered by a pair of twin back-mounted jets. It has the ability to teleport.

XCOM-EU_Chrysalid.jpg
Chrysalid -- Rips your soldiers or any human it can get to with its claws and incubates an egg into their chest. The unfortunate victim is then turned into a zombie which gives birth to a new Chrysalid.

Rw3w95.jpg
Chrysalid Zombie (left) -- What happens to your soldier or civilian after a Chrysalid gets to it.

750px-Chrysalid_Hatchling2.jpg
Chrysalid Hatchling -- A baby Chrysalid, fresh from the zombified corpse of your comrade. It's not cute or cuddly.

-XCOM-Enemy-Unknown-Last-Stand-Trailer-Aliens-_.jpg
Outsiders -- These Aliens appear to be deployed/materializing out of glowing orange crystals.

ZBxWO.jpg
Sectopod -- Armored Mech.

No photo available.
Drone -- Small spherical robots; alone these robots are not much of threat, but they have the ability to repair other machines such as cyberdisks.

Things that are different:
* Squad sizes. You start with a squad size of 4, but can upgrade to 6. Robotic tank-type units called SHIVs can be built as well, which take up one soldier slot. They can do a variety of things and allow your soldiers to take cover behind them.

* Bases. There's no base defense, and you can only have one base. However, you can expand your coverage by putting up more satellites to watch the planet, and can build interception bases so your fighters don't have to fly all the way around the world to catch a UFO. Also, the way you interact with your base is new. Called the Ant Farm you see the base as a side-view and can watch your crew between missions while you dictate manufacturing and research.

Where you build your base matters. You get a different bonus based on the continent you build in.
North America: Aircraft and aircraft weapons cost 50% less to build and maintain.
South America: Alien interrogations and autopsies are finished instantly.
Europe: Laboratories and Workshops have cost 50% less to build and maintain.
Asia: Projects in the Foundry and Officer Training school cost 50% less.
Africa: 30% more funding.

*Aliens. The familiar faces may look different. There's also some newcomers.

*Plot. Most of the game is still procedurally generated missions, but there are some "tent-pole" plot missions that occur at certain points that include cutscenes or set-piece battles. Most of the game is still random in terms of missions, challenges, where/when UFOs appear and what enemies you see. National governments may also give missions or requests (ex: Send us 10 lasers for 5 scientists).

*Combat. Fog of war still exists, but TUs are gone. The movement system is "Move-action" where action can be shooting, reloading, moving again, or setting up in overwatch to shoot enemies on their turn. Ammo management is kind of gone; the game assumes you've brought as much normal ammo as you need, but you must spend a turn to reload. Special weapons like rocket launchers still have limited ammo. Also, the squad starts each mission already disembarked from the Skyranger. Soldiers take cover where appropriate.

*Soldiers. Still customizable, still nameable. They start as rookies, but after gaining experience they reveal a specialization. Assault, Support, Sniper, Heavy. As they continue to gain experience, they earn perks and abilities. Wounded soldiers will recover but may suffer permanent penalties as a result. Repeated missions will result in tired soldiers, you'll need more than one team.


Screenshots!

Soldier customization!
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Research!
1aWf2.jpg

Officer Training school!
trainingschool.jpg
jefe414 wrote: »
From some other video, these are the bonuses and requirements from the officer training school (I'll spoil them just in case someone is going info dark):
Squad Size 1 increases squad to 5. You need a soldier ranked to sergeant
New Guy was confirmed to increase your rookies rank to squaddie automatically upon hire, which also gives them their class.
Wet work is a +25% experience increase from kills.
Iron Will increases the amount of Will that soldiers gain from ranking up. You need a soldier with the rank of Major to purchase this upgrade.
Squad Size 2 increases your squad to 6 soldiers, as shown at the beginning of the thread. You need a soldier with the rank of Captain in order to purchase this upgrade.

Hero Soldiers
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PC KB layout
A9841.png

Chrysallids
384248_508113942546108_1051147410_n.jpg


Articles you might want to read

Some Things You Should Know About the XCOM Demo

RPS: 5 Things Which Make Me Happy in XCOM: Enemy Unknown

Hands-On: Forty Hours with XCOM


Videos!

Note: Most (all?) of these videos and the current Steam Demo are using a previous beta-build of the game. According to Jake Solomon Gentleman Adventurer (JSGA), the wall hack issue has been addressed. So please stop bringing it up.

Interactive Trailer

PC UI Reveal

Multiplayer Match: Amazony vs. Jake Solomon, GENTLEMAN ADVENTURER

Joystiq: From X-COM to XCOM
jefe414 wrote: »
OXM gameplay:
PART1
PART2
PART3
Part 4
Part 5
Part 6

He's playing classic, ironman I believe. Very beginning of the game, skipping the tutorial.

Opening Sequence and First Mission

The first three hours of gameplay (in 4 minutes)

Joystiq Mission Walkthrough

Three new mission types:
Gamespot Plays a mission, shows some Officer Training School

For business reasons, I must preserve the outward sign of sanity.
--Mark Twain
Durinia on
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  • Options
    DuriniaDurinia Evolved from Space Potatoes Registered User regular
    For business reasons, I must preserve the outward sign of sanity.
    --Mark Twain
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    UrQuanLord88UrQuanLord88 Registered User regular
    edited October 2012
    About the custom names
    Go to:
    <Your Drive>:\<Your Path To>\steam\steamapps\common\XCom-Enemy-Unknown\XComGame\Config\
    Find the file DefaultNameList.ini, and rename it to something else (like "LameNormalNames.ini")
    Then, rename the file you downloaded to DefaultNameList.ini and place it in that directory.

    Alternatively you can put the DefaultNameList.ini file in your Documents\...\X-Com\config folder. That would allow you to modify your settings without having to worry about messing up the default file in the steamapps folder

    Also explosives. I love explosives.

    UrQuanLord88 on
    http://steamcommunity.com/id/urquanlord88
    urquanlord88.png
    Streaming 8PST on weeknights
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    DuriniaDurinia Evolved from Space Potatoes Registered User regular
    About the custom names
    Go to:
    <Your Drive>:\<Your Path To>\steam\steamapps\common\XCom-Enemy-Unknown\XComGame\Config\
    Find the file DefaultNameList.ini, and rename it to something else (like "LameNormalNames.ini")
    Then, rename the file you downloaded to DefaultNameList.ini and place it in that directory.

    Alternatively you can put the DefaultNameList.ini file in your Documents\...\X-Com\config folder. That would allow you to modify your settings without having to worry about messing up the default file in the steamapps folder

    Also explosives. I love explosives.

    Thanks - added to OP. Including your love of explosives.

    For business reasons, I must preserve the outward sign of sanity.
    --Mark Twain
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    jackisrealjackisreal Registered User regular
    Is there a way to change the default names list for 360?

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    mrt144mrt144 King of the Numbernames Registered User regular
    I hate muton grenades. I was one muton away from beating a giant ship landing mission but noooooooooooooo, I got squad wiped thanks to an alien grenade. I would have wound up with titan armor if that hadn't happened. As it is I feel pretty confident about my current supply ship run. How many aliens are there usually on that? I've taken down 3 chrysalids, 2 outsiders, 2 heavy floaters, and 1 cyberdisk and drone so far without any casualties.

  • Options
    CubemonkeyCubemonkey Registered User regular
    mrt144 wrote: »
    I hate muton grenades. I was one muton away from beating a giant ship landing mission but noooooooooooooo, I got squad wiped thanks to an alien grenade. I would have wound up with titan armor if that hadn't happened. As it is I feel pretty confident about my current supply ship run. How many aliens are there usually on that? I've taken down 3 chrysalids, 2 outsiders, 2 heavy floaters, and 1 cyberdisk and drone so far without any casualties.

    I'm pretty sure the game tells you the type and number of enemies when you're going after ships.

    Stahl - 50 Sage - The Old Republic
    Rigorous Scholarship
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    NEO|PhyteNEO|Phyte They follow the stars, bound together. Strands in a braid till the end.Registered User regular
    Cubemonkey wrote: »
    mrt144 wrote: »
    I hate muton grenades. I was one muton away from beating a giant ship landing mission but noooooooooooooo, I got squad wiped thanks to an alien grenade. I would have wound up with titan armor if that hadn't happened. As it is I feel pretty confident about my current supply ship run. How many aliens are there usually on that? I've taken down 3 chrysalids, 2 outsiders, 2 heavy floaters, and 1 cyberdisk and drone so far without any casualties.

    I'm pretty sure the game tells you the type and number of enemies when you're going after ships.
    Only after a certain point in the plot.

    It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
    Warframe/Steam: NFyt
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    jdarksunjdarksun Struggler VARegistered User regular
    jackisreal wrote: »
    Is there a way to change the default names list for 360?
    Not to my knowledge.

  • Options
    jclastjclast Registered User regular
    Only after getting a plot facility, I think.

    camo_sig2.png
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    Commander ZoomCommander Zoom Registered User regular
    Does the [thing] always appear immediately after that, by the way? It happened that way for me last night, and I was not prepared; the only black mark on an otherwise excellent month.

  • Options
    mrt144mrt144 King of the Numbernames Registered User regular
    NEO|Phyte wrote: »
    Cubemonkey wrote: »
    mrt144 wrote: »
    I hate muton grenades. I was one muton away from beating a giant ship landing mission but noooooooooooooo, I got squad wiped thanks to an alien grenade. I would have wound up with titan armor if that hadn't happened. As it is I feel pretty confident about my current supply ship run. How many aliens are there usually on that? I've taken down 3 chrysalids, 2 outsiders, 2 heavy floaters, and 1 cyberdisk and drone so far without any casualties.

    I'm pretty sure the game tells you the type and number of enemies when you're going after ships.
    Only after a certain point in the plot.

    I have 2 wounded guys right now so I'm just wondering how much more of a shit show I'll have to sit through before I'm done and easily minting 4 new titan suits and researching skeleton suits.

  • Options
    LawndartLawndart Registered User regular
    So, are nicknames assigned at random, or are they keyed into specific in-game things that a soldier does?

    Because my current squad leader got the nickname "Congo".

    He's a very blonde white dude.

    Leading a squad that's comprised of about 1/2 black female soldiers from African nations.

    I imagine certain conversations in the Skyranger get...awkward.

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    YorkerYorker Registered User regular
    Man, I'm having some serious trouble getting off to a good start on Classic Ironman.

    76561198037322631.png
  • Options
    DuriniaDurinia Evolved from Space Potatoes Registered User regular
    Lawndart wrote: »
    So, are nicknames assigned at random, or are they keyed into specific in-game things that a soldier does?

    Because my current squad leader got the nickname "Congo".

    He's a very blonde white dude.

    Leading a squad that's comprised of about 1/2 black female soldiers from African nations.

    I imagine certain conversations in the Skyranger get...awkward.

    As far as I can tell, there's just a separate pool for each class.

    For business reasons, I must preserve the outward sign of sanity.
    --Mark Twain
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    BasilBasil Registered User regular
    I totally tried to stun a Chryssalid once, too.

    Good thing it had just one hit point left. Pistol finished it off.

    9KmX8eN.jpg
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    BlitzAce1981BlitzAce1981 Registered User regular
    Lawndart wrote: »
    So, are nicknames assigned at random, or are they keyed into specific in-game things that a soldier does?

    Because my current squad leader got the nickname "Congo".

    He's a very blonde white dude.

    Leading a squad that's comprised of about 1/2 black female soldiers from African nations.

    I imagine certain conversations in the Skyranger get...awkward.

    They're random to a point, but they always pull from the same list based on class and gender.

    PSN ID - BlitzAce1981 FFXIV - Raiden Solitaire (Sargatanas)
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    WitchsightWitchsight Registered User regular
    Somebody mentioned a certain cramped construction map to be death incarnate. TOTAL SQUAD WIPE. My last 6 key players, all dead. That was some bullshit.

    Its ok though, the world is just gonna end thats all.
    I assume this will end my Ironman fascination for now.

    Witchsight.png
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    UrQuanLord88UrQuanLord88 Registered User regular
    Yorker wrote: »
    Man, I'm having some serious trouble getting off to a good start on Classic Ironman.

    Compared to normal ironman, I used more grenades earlier on and I make the enemy come to me. Teching up to lazers helped a ton too because I'm simply missing less shots

    http://steamcommunity.com/id/urquanlord88
    urquanlord88.png
    Streaming 8PST on weeknights
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    Man of the WavesMan of the Waves Registered User regular
    How do you get helmets?

    All my dudes have been running around getting their heads smashed in.


    "Gah! Why don't I have any face armor?!"

  • Options
    DuriniaDurinia Evolved from Space Potatoes Registered User regular
    edited October 2012
    Durinia wrote: »
    Lawndart wrote: »
    So, are nicknames assigned at random, or are they keyed into specific in-game things that a soldier does?

    Because my current squad leader got the nickname "Congo".

    He's a very blonde white dude.

    Leading a squad that's comprised of about 1/2 black female soldiers from African nations.

    I imagine certain conversations in the Skyranger get...awkward.

    As far as I can tell, there's just a separate pool for each class.

    As a follow-up, you can see (or edit) the entire list of nicknames in the localization version of the XComeGame.int file, located in:
    <SteamFolder>\steamapps\common\XCom-Enemy-Unknown\XComGame\Localization\INT

    There's a list for each class/gender combo.

    Durinia on
    For business reasons, I must preserve the outward sign of sanity.
    --Mark Twain
  • Options
    AspectVoidAspectVoid Registered User regular
    How do you get helmets?

    All my dudes have been running around getting their heads smashed in.


    "Gah! Why don't I have any face armor?!"

    Helmets are just an additional hair or face option, I believe. You can't actually get a helmet that gives you bonuses and such.

    PSN|AspectVoid
  • Options
    lu tzelu tze Sweeping the monestary steps.Registered User regular
    Lawndart wrote: »
    So, are nicknames assigned at random, or are they keyed into specific in-game things that a soldier does?

    Because my current squad leader got the nickname "Congo".

    He's a very blonde white dude.

    Leading a squad that's comprised of about 1/2 black female soldiers from African nations.

    I imagine certain conversations in the Skyranger get...awkward.

    They're random to a point, but they always pull from the same list based on class and gender.
    One of my snipers got the nickname "Emo".

    To be fair he totally looks it.

    World's best janitor
  • Options
    LavaKnightLavaKnight Registered User regular
    Does the [thing] always appear immediately after that, by the way? It happened that way for me last night, and I was not prepared; the only black mark on an otherwise excellent month.

    I think so. It happened for me, at least, and I was ready, just not on the continent that it appeared at.

    I guess that means I wasn't quite ready.

  • Options
    mrt144mrt144 King of the Numbernames Registered User regular
    lu tze wrote: »
    Lawndart wrote: »
    So, are nicknames assigned at random, or are they keyed into specific in-game things that a soldier does?

    Because my current squad leader got the nickname "Congo".

    He's a very blonde white dude.

    Leading a squad that's comprised of about 1/2 black female soldiers from African nations.

    I imagine certain conversations in the Skyranger get...awkward.

    They're random to a point, but they always pull from the same list based on class and gender.
    One of my snipers got the nickname "Emo".

    To be fair he totally looks it.

    How did they capture this and put it into game form?
    emo_philips_e=mo_squared_8x10-300-240x209.jpg

  • Options
    StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited October 2012
    Is it still possible to be added to the squaddie list? I added myself to the Google doc form thing, anyway.

    Stormwatcher on
    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
    camo_sig2.png
  • Options
    ElvenshaeElvenshae Registered User regular
    Lawndart wrote: »
    So, are nicknames assigned at random, or are they keyed into specific in-game things that a soldier does?

    Because my current squad leader got the nickname "Congo".

    He's a very blonde white dude.

    Leading a squad that's comprised of about 1/2 black female soldiers from African nations.

    I imagine certain conversations in the Skyranger get...awkward.

    This may not be the best thing, but it's pretty damn close.

  • Options
    Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    Final mission question:
    Is the Rift on a cooldown, or is it single-use? I don't want to waste it.

    PEUsig_zps56da03ec.jpg
  • Options
    korodullinkorodullin What. SCRegistered User regular
    edited October 2012
    Final mission question:
    Is the Rift on a cooldown, or is it single-use? I don't want to waste it.

    Hit F1 and read the description of it. 4-turn cooldown, I believe it was.

    One thing about it:
    Note how it says that it does more damage the lower the target's Will is. Also note that sectopods have little to no Will, being a robutt. That is all.

    korodullin on
    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • Options
    FiarynFiaryn Omnicidal Madman Registered User regular
    edited October 2012
    Lawndart wrote: »
    So, are nicknames assigned at random, or are they keyed into specific in-game things that a soldier does?

    Because my current squad leader got the nickname "Congo".

    He's a very blonde white dude.

    Leading a squad that's comprised of about 1/2 black female soldiers from African nations.

    I imagine certain conversations in the Skyranger get...awkward.

    Well nicknames are usually given not taken soooo

    Maybe the numerous African Females started calling him that like, ironically? A more sarcastic form of calling him cracker.

    Fiaryn on
    Soul Silver FC: 1935 3141 6240
    White FC: 0819 3350 1787
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    Blood DriveBlood Drive Registered User regular
    edited October 2012
    Final mission question:
    Is the Rift on a cooldown, or is it single-use? I don't want to waste it.
    Definitely on cooldown. By all means use it.

    Blood Drive on
  • Options
    mrt144mrt144 King of the Numbernames Registered User regular
    edited October 2012
    Elvenshae wrote: »
    Lawndart wrote: »
    So, are nicknames assigned at random, or are they keyed into specific in-game things that a soldier does?

    Because my current squad leader got the nickname "Congo".

    He's a very blonde white dude.

    Leading a squad that's comprised of about 1/2 black female soldiers from African nations.

    I imagine certain conversations in the Skyranger get...awkward.

    This may not be the best thing, but it's pretty damn close.

    All I can imagine is that all of the ladies teased him about it after he made some sort of "sexual tyrannosaurus" type of statement.

    mrt144 on
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    AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited October 2012
    Classic victory achieved!!!! I have to say, the final mission was extremely easy until the last moments -
    They mind controlled both of my snipers, which I call fucking bullshit on because they had mind shields and were in the +40 will defensive aura as well. This means both snipers had a will in excess of 150 at the time. In any event, my assault ran up to the overseer or ethereal or whatever he is, then blew his brains out with an alloy cannon for the win. Was an incredibly anticlimactic mission, as if it wasn't for a Sectopods crit I wouldn't have actually taken any damage during it

    In any event, it took me 295 days to win, with 42 battles won and 0 losses. I killed 473 aliens and lost 24 soldiers, 20 of whom literally died over one month (terrible time that one). I only had and used 1 psionic soldier in the entire game and used him for pretty much only 3 missions before the end. Overall very satisfied, but this game has some serious rough edges that I hope they work on before I go back to an impossible run or ironman.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
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    FiarynFiaryn Omnicidal Madman Registered User regular
    The final battle is hilarious if you know the trick:
    You can JUST barely squeeze everyone through the door without triggering the Head Ethereal, which means your sniper will be primed to just double tap him right off the bat and end the fight when you do trigger his speech the next turn.

    Soul Silver FC: 1935 3141 6240
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    korodullinkorodullin What. SCRegistered User regular
    Also, going back to nicknames, my chief Assault who uses an arc thrower a lot got the nickname "Banzai", which I find amusingly appropriate.

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    AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    Fiaryn wrote: »
    The final battle is hilarious if you know the trick:
    You can JUST barely squeeze everyone through the door without triggering the Head Ethereal, which means your sniper will be primed to just double tap him right off the bat and end the fight when you do trigger his speech the next turn.

    I didn't even do that,
    I just ran assaults up to his face and alloy shotgunned him. Ghost armor meant none of the aliens knew I was there, so it was instant game over. 4 Double fire shots in his face at 99% crit with ridiculous accuracy = game over.[/quote]

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    GONG-00GONG-00 Registered User regular
    Fiaryn wrote: »
    Lawndart wrote: »
    So, are nicknames assigned at random, or are they keyed into specific in-game things that a soldier does?

    Because my current squad leader got the nickname "Congo".

    He's a very blonde white dude.

    Leading a squad that's comprised of about 1/2 black female soldiers from African nations.

    I imagine certain conversations in the Skyranger get...awkward.

    Well nicknames are usually given not taken soooo

    Maybe the numerous African Females started calling him that like, ironically? A more sarcastic form of calling him cracker.

    Perhaps he really liked the Michael Crichton book?

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    FiarynFiaryn Omnicidal Madman Registered User regular
    Aegeri wrote: »
    Fiaryn wrote: »
    The final battle is hilarious if you know the trick:
    You can JUST barely squeeze everyone through the door without triggering the Head Ethereal, which means your sniper will be primed to just double tap him right off the bat and end the fight when you do trigger his speech the next turn.

    I didn't even do that,
    I just ran assaults up to his face and alloy shotgunned him. Ghost armor meant none of the aliens knew I was there, so it was instant game over. 4 Double fire shots in his face at 99% crit with ridiculous accuracy = game over.
    [/quote]

    Ahaha oh Ghost Armor. Ghost Armor is heinously overpowered. In my first Classic game I used Titan Armor on a few guys but next time I know better. Ghost Armor for everyone. The +4 marginal health on Titan Armor just doesn't compare to +2 movement, +20 defense, a grappling hook, and invisibility. And might I remind you all that the cloak on Ghost Armor confers 100% crit chance, so it has offensive applications.

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    DarisDaris Registered User regular
    edited October 2012
    So I am having a hard time just getting a game started on classic. I am getting soldiers killed in hard cover, across the map, through a solid wall as well, to a 1-hit critical. I am chain missing with all four soldiers with a 45% hit chance. When I do hit, it's only for two damage. I've basically taken to relying on grenades to help me clear it, but even then I end up stuck outside grenade range half the time. If I try to close to grenade range, it's a good chance of death for at least half the squad.

    I enjoy a challenge, but this is just a hard assed case of some BS right here.

    Going to keep trying to crack that nut, but wow. I'd hate to see impossible.

    Daris on
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    FiarynFiaryn Omnicidal Madman Registered User regular
    Daris wrote: »
    So I am having a hard time just getting a game started on classic. I am getting soldiers killed in hard cover, across the map, through a solid wall as well, to a 1-hit critical. I am chain missing with all four soldiers with a 45% hit chance. When I do hit, it's only for two damage. I've basically taken to relying on grenades to help me clear it, but even then I end up stuck outside grenade range half the time. If I try to close to grenade range, it's a good chance of death for at least half the squad.

    I enjoy a challenge, but this is just a hard assed case of some BS right here.

    Going to keep trying to crack that nut, but wow. I'd hate to see impossible.

    The important thing to remember is that a 45% hit chance is also a 55% miss chance. What you're experiencing isn't a characteristic of Classic, the RNG just isn't on your side right now.

    That's XCOM.

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    mrt144mrt144 King of the Numbernames Registered User regular
    Daris wrote: »
    So I am having a hard time just getting a game started on classic. I am getting soldiers killed in hard cover, across the map, through a solid wall as well, to a 1-hit critical. I am chain missing with all four soldiers with a 45% hit chance. When I do hit, it's only for two damage. I've basically taken to relying on grenades to help me clear it, but even then I end up stuck outside grenade range half the time. If I try to close to grenade range, it's a good chance of death for at least half the squad.

    I enjoy a challenge, but this is just a hard assed case of some BS right here.

    Going to keep trying to crack that nut, but wow. I'd hate to see impossible.

    Everyone starts classic off this way.

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