gah! I cant get online for open beta until tuesday at the earliest, friday at the latest.
I want to shoot robits in da face.
My opening move when I get online, I think, is to spend the MC and purchase a DRG-1C because fuck all if Im going to subject myself to the bastard trial mechs. Then I'll go to my founder's atlas and strip out all the parts and sell what I don't need. I dont think I'll have anywhere near the 4.5 mega-bills for a 300XL engine, but I should have a pretty good foundation to grind c-bills and get back to my glorious self.
After that, I'm buying each variant of the dragon when I can so that I can grind my pilot xp up. Unfortunately, I think I will have *way* more xp on my -1C than is required by the time I get the -1N and -5N variants. When I get those chassis, sell the engine and unneccessary parts and toss the 300xl in them.
I find myself hesitant to sell the -1N and -5N after I get my pilot xp up in case of some weird tweeking by the developers and I gotta end up buying those variants again, so that will use up a few mech slots... :S
After that... I'll grind the commando or maybe put stuff back in my atlas and make an off-reaper... maybe even build up and buy other atlas(i?) to grind the pilot xp for them as well.
Have they ever gotten around to fixing the jump jet thing?
I didn't see any difference when screwing around on my cat with different amounts of jets, but I could be wrong.
If not, may as well drop one of the jets for an extra ton of ammo, or step the XL up a couple notches.
I intend to stick to one of the founder mechs. Which would be most beneficial right now? I've mostly been mauling faces with the Atlas in our PA groups.
I intend to stick to one of the founder mechs. Which would be most beneficial right now? I've mostly been mauling faces with the Atlas in our PA groups.
Founder's Jenner would be my suggestion once open beta hits, if you're interested in just grinding some C-Bills to buy other toys. Jenners are cheeeeeap to run, and the Founders (D) is the best version of the Jenner right now (4 SLAS + 2 Streaks or 2 SRM4s).
Atlas is good, and can be effective, but you won't make a lot of money from it with the high armor repair costs right now.
IMO the JR7-F with six energy hardpoints is actually the superior Jenner.
Now that DHS are a thing they're both on pretty even footing and once the Streak nerf happens it'll pull ahead. Right now, having the 2 Streak 2s makes dueling lights so much easier that I'd rather have the D just for that one reason.
Oh man, a JR7-F with 6xMPLas. Tried it before, but it was impossibly hot to use. Maybe if DHS gets working right it might be useable.
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
I think the Jenner with missile hardpoints will continue to edge out the other one, simply because a pair of SRM4 is a hefty punch (around 20 damage, isn't it?) on such a small package. Once DHSes work properly, 6xSLAS is just not going to be very impressive any longer.
Now, 4xMLAS + 2SRM4 or 6xMLAS on a mech that small? That's gonna be some hurt either way.
Yup, Streaks are getting nerfed, regular SRMs are still a bit of a crapshoot much of the time. When DHS are fixed 6xMLAS JR7-F should be viable, and that will be a terror.
That said, of the four Founders 'mechs, the JR7-D is still the one I'd go with. Actually, it is the one I went with, though in retrospect I sort of feel like I may as well have just gotten the Veteran Founders pack.
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CarbonFireSee youin the countryRegistered Userregular
IMO the JR7-F with six energy hardpoints is actually the superior Jenner.
Now that DHS are a thing they're both on pretty even footing and once the Streak nerf happens it'll pull ahead. Right now, having the 2 Streak 2s makes dueling lights so much easier that I'd rather have the D just for that one reason.
Quite right. Once the streak nerf takes effect, and once they (if it's even possible) fix lag armor, the laser boat Jenner will be superior. It might be now against heavier targets. But against lights, nothing touches streaks at the moment.
I intend to stick to one of the founder mechs. Which would be most beneficial right now? I've mostly been mauling faces with the Atlas in our PA groups.
Founder's Jenner would be my suggestion once open beta hits, if you're interested in just grinding some C-Bills to buy other toys. Jenners are cheeeeeap to run, and the Founders (D) is the best version of the Jenner right now (4 SLAS + 2 Streaks or 2 SRM4s).
Atlas is good, and can be effective, but you won't make a lot of money from it with the high armor repair costs right now.
Was meaning more in the team aspect. I've been fitting into comps rather okay but (a) people have more options right now in closed beta to adjust and (b) people might have different focus, such as C-B grinding like you say.
So wondering what would be a solid chassis to bring to teams for the overall win.
Think I'll just figure out some kind of Atlas build, it has been my top performer, second would be LRM Cat of some sort. I'm not much of a highspeed guy, other than my short laserback stint when I first got into beta.
Of the current array? The Centurion is an absolute zombie, but the Dragon is faster and has slightly more armor. I think they have essentially the same loadout, as well.
The Raven is...not really that good, although it may be better with all the other trials that'll be running around starting tomorrow.
The trial Awesome is okay as a fire support 'mech, but it's not fast enough to keep up with it's lancemates, and has more weapons than it can cool.
Was meaning more in the team aspect. I've been fitting into comps rather okay but (a) people have more options right now in closed beta to adjust and (b) people might have different focus, such as C-B grinding like you say.
So wondering what would be a solid chassis to bring to teams for the overall win.
Still the Jenny or Fatlas. Atlas can obviously anchor a team. A good scout/striker in a Jenner is a huge asset to a team also.
Hunchback is the flexible trooper/line-filler, but again, the 4G is probably the worst variant. The Catapult can also be an OK all-rounder, but it's built to be an LRM boat, which is a role that is not terribly difficult to play or usually in short supply, and the other two missilecat variants are better at that than the Founders C1.
As for Trial 'mechs...hard to say since we may get a new selection with the wipe/patch. They are about due. I hope they start changing it up more often if only so I have a greater variety of things to shoot.
Have they said if they're patching tomorrow? All the window dressing already says just plain "Beta" so I'm not sure we'd actually get a patch, just a server maintenance downtime to wipe/reset everything and we should be good to go.
Granted they may change the Trials in that time as well, but I can't think of any reason they should.
MechWarrior Tox, you are technically correct. The best kind of correct.
I don't know if they're actually going to patch tomorrow, I was just thinking of the wipe/reset. I figure they may change the Trials just because it's a convenient time to do so and the current assortment has been up for a couple weeks at least.
What are they doing to Streaks? I've found regular SRMs good enough so I generally haven't bothered with Streaks.
Right now Streak launchers almost always strike the center torso with both missiles. They're going to make them spread out more like regular SRMs (and more like in the tabletop). So if you have a lock and fire at a decent angle, you should still get both missile to hit, but you may get, say, one hit on the arm and one on a side torso instead of an automagical CT-seeking double slug every time.
Actually it'd be cool if they put the new variants from the last patch in as Trials. I think the only class they didn't add was a medium (and they wanted to but apparently they needed Artemis for the Centi).
So if anyone else has taken notice of the little ISN news feed on the right side of the client, they've been dating their stories in real time but with the year 3049. So today is October 28, 3049, etc.
It is worth noting that if they are still going with their planned idea of having the game progress roughly in real-time in parallel with the BattleTech timeline, the Clan invasion has already begun by now, at least if you count the initial Clan attacks on Periphery worlds, which commenced in August. "Wave 1" of the invasion, when the first worlds in the Inner Sphere proper were attacked, will not begin until March.
Maybe they should have started their timer in "3048"?
So if anyone else has taken notice of the little ISN news feed on the right side of the client, they've been dating their stories in real time but with the year 3049. So today is October 28, 3049, etc.
It is worth noting that if they are still going with their planned idea of having the game progress roughly in real-time in parallel with the BattleTech timeline, the Clan invasion has already begun by now, at least if you count the initial Clan attacks on Periphery worlds, which commenced in August. "Wave 1" of the invasion, when the first worlds in the Inner Sphere proper were attacked, will not begin until March.
Maybe they should have started their timer in "3048"?
Well, theoretically, Clan tech is just a matter of rebalancing stats, for the most part. All of the underlying coding for clan tech is the same as IS tech, it's just lighter, cooler, smaller, better, and more expensive.
The real issue is they've said that it takes about a month to implement a new 'mech, so if they're not working on those initial Clan omnis...there's no way they'll make the deadline. TRO 3050 introduced 16 Clan OmniMechs, so they've got their work cut out for them.
I wouldn't be horribly surprised if 2013 comes with a dialback on the clock, and we start over in 3049, and proceed from there, more on time.
If you are interested in helping with the MWOOSK website, please PM me and let me know what you're capable of doing. We've got jobs both big and small!
We will be using Google + for communication and Dropbox for filesharing when needed so I'll need your info for both of those!
I think the only tech issue they'll have will be Clan autocannons, personally. Everything else is just rebalanced stats (Clan ER lasers are actually just upgrades of the standard IS lasers, for instance). Autocannons (Ultra and LB-X) and SSRMs are really the only other stuff that wasn't an easy upgrade to an existing system.
So if anyone else has taken notice of the little ISN news feed on the right side of the client, they've been dating their stories in real time but with the year 3049. So today is October 28, 3049, etc.
It is worth noting that if they are still going with their planned idea of having the game progress roughly in real-time in parallel with the BattleTech timeline, the Clan invasion has already begun by now, at least if you count the initial Clan attacks on Periphery worlds, which commenced in August. "Wave 1" of the invasion, when the first worlds in the Inner Sphere proper were attacked, will not begin until March.
Maybe they should have started their timer in "3048"?
Well, theoretically, Clan tech is just a matter of rebalancing stats, for the most part. All of the underlying coding for clan tech is the same as IS tech, it's just lighter, cooler, smaller, better, and more expensive.
The real issue is they've said that it takes about a month to implement a new 'mech, so if they're not working on those initial Clan omnis...there's no way they'll make the deadline. TRO 3050 introduced 16 Clan OmniMechs, so they've got their work cut out for them.
I wouldn't be horribly surprised if 2013 comes with a dialback on the clock, and we start over in 3049, and proceed from there, more on time.
It will depend on how things go for the first 6 months or so in OB, I think. If they start making decent money, they will be able to hire more staff to work on stuff like this.
Found this on the AMA on the beta forums
h00n, on 26 October 2012 - 11:52 PM, said:
I'd like to preface by saying that I appreciate all the work you guys put into the game.
Now for questions:
1. How big is your development team? It seems awfully small, and this seems like a titanic task. Did you ever feel like you've bit off more than you can chew with Mechwarrior?
2. Why is the heat system as is? Heat was never a huge issue in previous Mechwarrior titles, I took note of it, and built my mechs around the nuances of each game's heat system. In MWO I feel that no matter how many heatsinks I bring, my heat dissipation is still subpar. I love the hardpoint system, and I love how a mech using a large weapon backed up by smaller guns is totally viable. What I don't love is that the big guns have to be gauss rifles because heat dissipates to slow to use back up weapons. Are there plans to change this, and don't tell me double heatsinks because I tried those and it didn't make a difference whatsoever.
3. How long does it usually take a build a new mech chassis from the ground up?
Have they talked about implementing a way for teams to play each other? I'm having fun but winning mostly involves very basic precautions. Fighting a premade ups the challenge and actually forces us to think more tactically than getting someone to run to base every once in awhile. Pub stomps can get stale
Have they talked about implementing a way for teams to play each other? I'm having fun but winning mostly involves very basic precautions. Fighting a premade ups the challenge and actually forces us to think more tactically than getting someone to run to base every once in awhile. Pub stomps can get stale
Indeed. I remember some fights that were very tactical that I wish I had fraps'ed.
Among the ones I remember that required positioning or timing:
Caustic:
-from the dropship farm we almost always run the G3 corridor. It's suicide to go to the other side of the map and be caught out with the LRMs. We had a Jenner (probably CarbonFire) run over to the other side of the caldera to see where the enemy was and found them due east of the summit. In unison, we turned into a Line formation and stormed up and over the caldera and descended on them. Didnt know what hit them.
-another run through G3, but from the opposite end. Most of the heavies and assaults were engaging the enemy in the 4 corridor along the slope up to the caldera. My dragon and two others ran fast down three corridor and hooked behind the enemy LRMs. Pandemonium for the enemy ensued.
Frozen City:
Mvrck and I run through the tunnel as it bends right. the rest of the team lines up by the ridge awaiting the enemy. No enemy in tunnels, so we move out and look left, all of them are turned to meet the others as they come over the ridge. Mvrck and I make a snap decision to charge the enemy's side and turn their attention on us. Just in time to expose 7 mech backs to our guys charging over the ridge.
Posts
Just go to the armor tab in the mechlab like you were going to put more on or off a mech, it'll show just like equipment on the right.
I want to shoot robits in da face.
My opening move when I get online, I think, is to spend the MC and purchase a DRG-1C because fuck all if Im going to subject myself to the bastard trial mechs. Then I'll go to my founder's atlas and strip out all the parts and sell what I don't need. I dont think I'll have anywhere near the 4.5 mega-bills for a 300XL engine, but I should have a pretty good foundation to grind c-bills and get back to my glorious self.
After that, I'm buying each variant of the dragon when I can so that I can grind my pilot xp up. Unfortunately, I think I will have *way* more xp on my -1C than is required by the time I get the -1N and -5N variants. When I get those chassis, sell the engine and unneccessary parts and toss the 300xl in them.
I find myself hesitant to sell the -1N and -5N after I get my pilot xp up in case of some weird tweeking by the developers and I gotta end up buying those variants again, so that will use up a few mech slots... :S
After that... I'll grind the commando or maybe put stuff back in my atlas and make an off-reaper... maybe even build up and buy other atlas(i?) to grind the pilot xp for them as well.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
3 LLasers
2 SRM4
XL245
19 DHS
AMS
2 Jump Jets
416 Armor
I didn't see any difference when screwing around on my cat with different amounts of jets, but I could be wrong.
If not, may as well drop one of the jets for an extra ton of ammo, or step the XL up a couple notches.
Signs point to no. Are they even aware of it? Have they mentioned fixing it?
Note that I bought MC earlier today with a credit card and had no issue.
Founder's Jenner would be my suggestion once open beta hits, if you're interested in just grinding some C-Bills to buy other toys. Jenners are cheeeeeap to run, and the Founders (D) is the best version of the Jenner right now (4 SLAS + 2 Streaks or 2 SRM4s).
Atlas is good, and can be effective, but you won't make a lot of money from it with the high armor repair costs right now.
Jenner fight club.
Now, 4xMLAS + 2SRM4 or 6xMLAS on a mech that small? That's gonna be some hurt either way.
That said, of the four Founders 'mechs, the JR7-D is still the one I'd go with. Actually, it is the one I went with, though in retrospect I sort of feel like I may as well have just gotten the Veteran Founders pack.
Quite right. Once the streak nerf takes effect, and once they (if it's even possible) fix lag armor, the laser boat Jenner will be superior. It might be now against heavier targets. But against lights, nothing touches streaks at the moment.
Was meaning more in the team aspect. I've been fitting into comps rather okay but (a) people have more options right now in closed beta to adjust and (b) people might have different focus, such as C-B grinding like you say.
So wondering what would be a solid chassis to bring to teams for the overall win.
Think I'll just figure out some kind of Atlas build, it has been my top performer, second would be LRM Cat of some sort. I'm not much of a highspeed guy, other than my short laserback stint when I first got into beta.
The Raven is...not really that good, although it may be better with all the other trials that'll be running around starting tomorrow.
The trial Awesome is okay as a fire support 'mech, but it's not fast enough to keep up with it's lancemates, and has more weapons than it can cool.
Still the Jenny or Fatlas. Atlas can obviously anchor a team. A good scout/striker in a Jenner is a huge asset to a team also.
Hunchback is the flexible trooper/line-filler, but again, the 4G is probably the worst variant. The Catapult can also be an OK all-rounder, but it's built to be an LRM boat, which is a role that is not terribly difficult to play or usually in short supply, and the other two missilecat variants are better at that than the Founders C1.
As for Trial 'mechs...hard to say since we may get a new selection with the wipe/patch. They are about due. I hope they start changing it up more often if only so I have a greater variety of things to shoot.
Granted they may change the Trials in that time as well, but I can't think of any reason they should.
I don't know if they're actually going to patch tomorrow, I was just thinking of the wipe/reset. I figure they may change the Trials just because it's a convenient time to do so and the current assortment has been up for a couple weeks at least.
Right now Streak launchers almost always strike the center torso with both missiles. They're going to make them spread out more like regular SRMs (and more like in the tabletop). So if you have a lock and fire at a decent angle, you should still get both missile to hit, but you may get, say, one hit on the arm and one on a side torso instead of an automagical CT-seeking double slug every time.
It is worth noting that if they are still going with their planned idea of having the game progress roughly in real-time in parallel with the BattleTech timeline, the Clan invasion has already begun by now, at least if you count the initial Clan attacks on Periphery worlds, which commenced in August. "Wave 1" of the invasion, when the first worlds in the Inner Sphere proper were attacked, will not begin until March.
Maybe they should have started their timer in "3048"?
Well, theoretically, Clan tech is just a matter of rebalancing stats, for the most part. All of the underlying coding for clan tech is the same as IS tech, it's just lighter, cooler, smaller, better, and more expensive.
The real issue is they've said that it takes about a month to implement a new 'mech, so if they're not working on those initial Clan omnis...there's no way they'll make the deadline. TRO 3050 introduced 16 Clan OmniMechs, so they've got their work cut out for them.
I wouldn't be horribly surprised if 2013 comes with a dialback on the clock, and we start over in 3049, and proceed from there, more on time.
We will be using Google + for communication and Dropbox for filesharing when needed so I'll need your info for both of those!
Most of that info is in this post, among other useful info
It will depend on how things go for the first 6 months or so in OB, I think. If they start making decent money, they will be able to hire more staff to work on stuff like this.
Found this on the AMA on the beta forums
Indeed. I remember some fights that were very tactical that I wish I had fraps'ed.
Among the ones I remember that required positioning or timing:
Caustic:
-from the dropship farm we almost always run the G3 corridor. It's suicide to go to the other side of the map and be caught out with the LRMs. We had a Jenner (probably CarbonFire) run over to the other side of the caldera to see where the enemy was and found them due east of the summit. In unison, we turned into a Line formation and stormed up and over the caldera and descended on them. Didnt know what hit them.
-another run through G3, but from the opposite end. Most of the heavies and assaults were engaging the enemy in the 4 corridor along the slope up to the caldera. My dragon and two others ran fast down three corridor and hooked behind the enemy LRMs. Pandemonium for the enemy ensued.
Frozen City:
Mvrck and I run through the tunnel as it bends right. the rest of the team lines up by the ridge awaiting the enemy. No enemy in tunnels, so we move out and look left, all of them are turned to meet the others as they come over the ridge. Mvrck and I make a snap decision to charge the enemy's side and turn their attention on us. Just in time to expose 7 mech backs to our guys charging over the ridge.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN