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The Guiding Principles and New Rules document is now in effect.
Welcome to Pandemic, Z-Man Games' game of global disease containment. In this game, players take the roles of five Center for Disease Control (CDC) operatives, racing against time to cure outbreaks.
You and your companions are highly skilled members of a disease-fighting team waging a battle against four deadly diseases. Your team will travel across the globe, stemming the tide of infection and developing the resources you'll need to discover the cures. You must work together, using your individual strengths to destroy the diseases before they overtake the world. The clock is ticking as outbreaks and epidemics accelerate the spread of the plague. Will you find the cures in time? The fate of humanity is in your hands!
Four diseases have broken out in the world and it is up to a team of specialists in various fields to find cures for these diseases before mankind is wiped out.
Players must work together, playing to their characters' strengths and planning their strategy of eradication before the diseases overwhelm the world with ever-increasing outbreaks. For example, the Operation Specialist can build research stations, which are needed to find cures for the diseases. The Scientist needs only 4 cards of a particular disease to cure it instead of the normal 5.
But the diseases are breaking out fast and time is running out: the team must try to stem the tide of infection in diseased areas while also towards cures.
A truly cooperative game where you all win or you all lose.
This will be a Play-By-Post Introductory Game of Pandemic for 5 players, participants from signs up of Game 1 who didn't get in.
Pandemic is a cooperative game. You and your fellow players are members of a disease control team, working together to research cures and prevent additional outbreaks. Each of you will assume a unique role within the team, with special abilities that will improve your team’s chances if applied wisely. The object is to save humanity by discovering cures to four deadly diseases (Blue, Yellow, Black, and Red) that threaten to overtake the planet. If you and your team aren’t able to keep the diseases contained before finding the necessary cures, the planet will be overrun and the game will end in defeat for everyone.
The Board -The Turn Phases-
Each turn, the current player must:
1. Take 4 actions
2. Draw 2 cards to add to his hand
3. Take on the role of the Infector (cards drawn & tokens placed by Host)
After the Infector has gone, the player’s turn is over and the next player begins his turn.
-Actions-
A player gets 4 actions to spend on her turn. A player may select from any of the available Basic and Special actions and spend 1 action to perform it. A given action may be performed more than once during a turn, so long as 1 action is spent for each instance. Each player’s Role will grant them special abilities that are unique to that player. Players may also pass if they have nothing else to do. Unused actions may not be saved from turn to turn.
BASIC ACTIONS
Charter Flight
Play the card corresponding to your pawn’s current location, and move to any city on the board. Discard the card to the Player Discard pile.
Shuttle Flight
If your pawn is in a city with a Research Station, move it to any other city with a Research Station. (See below for details on building Research Stations.)
Direct Flight
Play a card from your hand and move your pawn to the pictured city. Discard the card to the Player Discard pile.
Drive (or Ferry)
Move your pawn to an adjacent city. Cities are adjacent if they are connected by a red line. Red lines that go off the edge of the board “wrap around” to the opposite board edge and continue to the indicated city. (For example, Sydney and Los Angeles are considered to be adjacent)
The Dispatcher may move other player’s pawns on his turn (using any of the available Basic actions) as if they were his own pawn. He may also spend an action to move a pawn to any city that contains another pawn. He may only move other players’ pawns if they permit him to do so.
Note: For the Charter Flight action, the Dispatcher must play the card corresponding to the current location of the pawn he wishes to move.
Pass
A player may also elect to pass (and do nothing) for an action.
SPECIAL ACTIONS
Discover A Cure
Once your team has discovered all four cures, you win!
If your pawn is in a city with a Research Station, discard 5 cards of the same color to cure the corresponding disease. Place the spent cards into the Player Discard Pile.
The Scientist only needs 4 cards of a color to discover the cure of the corresponding disease when performing the Discover Cure action.
Build A Research Station
Building Research Stations helps your team move from place to place.
Research Stations are also required for discovering cures. Play the card corresponding to the city your pawn currently occupies, then place a Research Station in that city. Discard the card to the Player Discard Pile. If there aren’t any Research Stations left in the supply, select one of the Research Stations already in play and transfer it to the city your pawn occupies.
The Operations Expert does not have to play the card matching the city his pawn occupies when performing the Build A Research Station action. He simply spends an action to add a Research Station to his current city.
Treat Disease
Over the course of the game, your team can treat diseases to buy the time needed to discover cures. Remove a disease cube from the city your pawn occupies. (Each removed cube costs one action.) Place the removed cube back into the stock by the side of the board. If players have discovered a cure, instead of one cube, remove all cubes of a cured disease in your current city for one action.
Eradicating a Disease
If a cure for a given disease has been discovered and all of the disease cubes of that color have been removed from the board, flip the Cure marker for the disease to the “Sunset” side. From now on, cards of this color have no effect when drawn on the Infector’s turn. Cubes of the eradicated color will not be used again for the rest of the game.
The Medic may remove all the cubes of a single color (instead of 1) when performing the Treat Disease action. Also, if the Medic at any time finds herself in a city that contains cubes of a disease that has been cured, she may immediately remove all of those cubes. This unique ability is in effect during all players’ turns and does not cost any actions to perform.
Share Knowledge
Sometimes it’s hard for one player to get the cards necessary to discover a cure. The Share Knowledge action (while difficult to perform) can be useful in these cases. Transfer a card from one player to another. Every card transferred costs 1 action. Both your pawn and your fellow player’s pawn must be in the same city, and you may only transfer the card of the city that you are in together. (For example, if you are together in Moscow, only the Moscow card may be transferred from one player to the other.) If either player holds more than 7 cards as the result of a transfer, the excess cards must be immediately discarded to the Player Discard Pile.
The Researcher may give a fellow player any card from his hand when involved in a Share Knowledge action. He is not restricted to giving the card of the current jointly-occupied city, like other players are. This freedom only applies when the Researcher is giving a card—he always receives a card with the same restriction as other players. The Researcher can utilize this ability when involved in Share Knowledge actions on any player’s turn.
-Special Event Cards-
The Player Cards deck contains some Special Event cards. These cards may be played at any time (even on a fellow player’s turn) and do not require an action to play. When you play a Special Event card, immediately follow the instructions on the card, then discard the card into the Player Discard Pile.
-Hand Limit-
Players have a hand limit of 7 cards. If the number of cards in hand ever exceeds 7 as a result of drawing cards (or performing the Share Knowledge action), the player must immediately discard cards in excess to the Player Discard Pile. Players may choose which cards to discard. Players may play Special Event cards (including any they have just drawn) instead of discarding them, to help reduce their hand to 7.
-Sharing Information About Cards-
Players may openly discuss strategies during the game, but like the real world, the players do not immediately know everything that the other players do. To simulate this, if you are playing the Normal or Heroic Games, players may not show the contents of their hands to their fellow players during the game. Players may however, freely tell each other what cards they have. The Introductory Game has no such restriction and players may decide to play their hands openly. Because Pandemic is a test of cooperation and mettle (and not of memory), players may freely examine the contents of the Player Discard Pile and the Infection Discard Pile at any time.
-Infector Phase & Outbreaks-
Draw cards from the Infection Draw Pile equal to the current Infection Rate and add one cube to the pictured cities, using a cube of the same color as each card. Resolve the cards in the order you draw them. If, however, the pictured city is of a color that has been eradicated, do not add a cube. If a city already has 3 cubes in it of the color being added, instead of adding a cube to the city, an outbreak occurs in that color. When this happens, instead of adding a 4th cube, add a cube of the outbreaking color to each adjacent city. Each time a city outbreaks, move the Outbreaks Marker up one space on the Outbreak Indicator. If the number of outbreaks ever reaches 8 (and the Outbreaks Marker reaches the skull symbol), the game immediately ends in defeat for all players. Also, if there are not enough cubes to add to the board when infecting, the game immediately ends in defeat for all players.
Chain Reactions
If any of these new cubes would cause the total number of cubes of that color in an adjacent city to exceed 3, additional outbreaks may occur, causing a chain reaction. Note that each city may only outbreak once in each chain reaction.
DEFEAT OR VICTORY!
The game ends immediately in defeat for all players if any of the following conditions occur:
-A player needs to add disease cubes to the board and there aren’t any left of that color in the supply.
-The eighth outbreak occurs (the Outbreaks Marker reaches the skull symbol on the Outbreak Indicator).
-There are not enough cards in the Player Draw Pile when a player must draw cards.
Players collectively win the game immediately when the cures for all four diseases (Blue, Yellow, Black, and Red) have been discovered. Players do not need to administer cures to every infected city in order to win the game—victory is instant when any player discovers the fourth and final cure.
You all start in Atlanta, at the Research Station, (red cross icon).
3 cities received 3 disease cubes.
3 cities received 2 disease cubes.
3 cities received 1 disease cubes.
These cities are not in danger of receiving more cubes until an Epidemic card is turned over from the Player Deck.
Then, those card are shuffled and placed on top of the Infection Deck and that's when the trouble starts, as outbreaks begin to occur.
Obviously, the 3 cube cities are the most dangerous, as they could outbreak the fastest.
Please ignore the purple cubes, as we are not playing with them this game.
You can click on the board to see it enlarged to read the cities and texts.
You may want to discuss a strategy before beginning or not.
Starting hands - BobCesca (2) Atlanta - Essen, Kolkata SeGaTai (2) Atlanta - Los Angeles, Moscow caliber (2) Atlanta - Mexico City, Osaka NotoriusBEN (2) Atlanta - "One Quiet Night" Special (Skip Next Infector Phase.), "Airlift" Special (Move Any Pawn To Any City.) Iron Weasel (2) Atlanta - Bangkok, Seoul
BTW, there are normally 4 players max but I wanted 5 players, so there are also 5 Epidemic cards in the Player Deck instead of 4, spread evenly in the deck.
i.e. the top 20% of the deck has 1, the second 20% has 1, etc.
Once you decide on your final actions, post them in the color of your pawn on your turn.
BobCesca - limegreen SeGaTai - mediumorchid caliber - gray NotoriusBEN - darkorange Iron Weasel - peru
oh holy crap, glad I found this. Wasnt expecting a second game O.o
edit**
-nah, save your research stations at the moment. put them at least three spaces away from other stations. If I remember right the best strategic locations were Paris, Bahgdad, Lagos, and Hong Kong. That pretty much means that every space was reachable within 1 turn by anyone by themselves if they started on a station.
-As for myself, I intent to make my way to the yellow territories and clear out Bogota and Santiago.
-also, oh snap, our researcher can give both their red cards to our scientist right out the gate. If we can nip red in the opening turns, that's gonna be a biggie.
Yeah, I had a similar thought. Researcher Weasel, if you would give me both of your red cards, I'd be only one red away from figuring out the cure for the dreaded Scarlet Rumples disease, currently ravaging Asia.
Current hand sizes, locations & cards - BobCesca (4) Paris - Essen, Kolkata, Jakarta, "Forecast" Special (Lookat top 6 Infection cards. Rearrange them as you wish.) SeGaTai (2) Atlanta - Los Angeles, Moscow caliber (2) Atlanta - Mexico City, Osaka NotoriusBEN (2) Atlanta - "One Quiet Night" Special (Skip Next Infector Phase.), "Airlift" Special (Move Any Pawn To Any City.) Iron Weasel (2) Atlanta - Bangkok, Seoul
So should I just pass my turn? There are no infections within one hop away and if I want to stick around to collect Weasel's red cards, I'm not sure what, if anything, else I could do?
hmm... yea, that looks like the best thing for this round, sucks that the researcher is *after* the scientist, but that'd be too much of a good thing. Sit this turn, and pick up some cards. We'll see how bad it is next turn cycle.
Epidemic! Results -
1. Infection Rate moved 1 space. Rate remains at 2.
2. Bottom of Infection Deck draw. Istanbul receives 3 cubes.
3. Infection Discards are shuffled and placed on top of Infection Draw Deck.
2 Infection draws upcoming in Infector Phase.
Card plays?
crap that was fast... its up to you guys. personally I think we can weather 1 epidemic but that means we gotta knock out red asap.
my turn remains unchanged. I still need to clean up bogota and santiago. or else they run a real chance of outbreak.
problem is, red can chain react so very easily and lose the game with a couple really bad draws, and no one is there.
maybe even to the point that if we dont draw a red card for our scientist, that our op expert burn his card for jakarta so that we get a research station out there asap.
Between Forecast and One Quiet Night we should be able to push off the next epidemic down at least 3 or 4 turns I think. On the other hand, nothing is quite ready to start exploding yet so ....
FYI - The players holding the Special cards need to finalize the play-or-not orders before we move on.
So, as of now, we just need BobCesca 's card play-or-not.
Current hand sizes, locations & cards - BobCesca (4) Paris - Essen, Kolkata, Jakarta, "Forecast" Special (Lookat top 6 Infection cards. Rearrange them as you wish.) SeGaTai (3) San Francisco - Los Angeles, Moscow, Cairo caliber (2) Atlanta - Mexico City, Osaka NotoriusBEN (2) Bogota - "One Quiet Night" Special (Skip Next Infector Phase.), "Airlift" Special (Move Any Pawn To Any City.) Iron Weasel (2) Atlanta - Bangkok, Seoul
You can receive cards from the Researcher on any player's turn, using his ability.
The Researcher may give a fellow player any card from his hand when involved in a Share Knowledge action. The Researcher can utilize this ability when involved in Share Knowledge actions on any player’s turn.
Well, that changes things! Instead of feeding my pets or watering my plants, I'll go talk to Researched Weasal and hopefully get a share of his knowledge of Bangkok, and Seoul. No diseases in the immediate vicinity so I suppose no point in driving around to try and cure anything. Hopefully I get another red card on my draw!
To be clear, sharing knowledge only takes 2 of my actions, not 2 of Iron Weasel's?
Current hand sizes, locations & cards - BobCesca (4) Paris - Essen, Kolkata, Jakarta, "Forecast" Special (Lookat top 6 Infection cards. Rearrange them as you wish.) SeGaTai (3) San Francisco - Los Angeles, Moscow, Cairo caliber (6) Atlanta - Paris, Mexico City, Osaka, Bangkok, Seoul, Shanghai NotoriusBEN (2) Bogota - "One Quiet Night" Special (Skip Next Infector Phase.), "Airlift" Special (Move Any Pawn To Any City.) Iron Weasel (0) Atlanta -
Darn you Santiago, I was hoping to get you this turn.
I've been thinking about it, and I still think my previous intent of Cleaning up Bogota and Santiago are good preventative measures.
Until BobCesca does a forecast, we dont know when the next epidemic will be, and by cleaning out the Yellow Feevah it will be a little while until they get three cubes each again.
This also allows caliber to cure the Red Rumples just in time for me to Airlift myself to Seoul and clean up Asia.
So...
Cure Disease in Bogota All cubes removed from Bogota due to Medic ability. Move to Lima
Move to Santiago
Cure Disease in Santiago All cubes removed from Santiago due to Medic ability.
Posts
Pandemic is a cooperative game. You and your fellow players are members of a disease control team, working together to research cures and prevent additional outbreaks. Each of you will assume a unique role within the team, with special abilities that will improve your team’s chances if applied wisely. The object is to save humanity by discovering cures to four deadly diseases (Blue, Yellow, Black, and Red) that threaten to overtake the planet. If you and your team aren’t able to keep the diseases contained before finding the necessary cures, the planet will be overrun and the game will end in defeat for everyone.
The Board
-The Turn Phases-
1. Take 4 actions
2. Draw 2 cards to add to his hand
3. Take on the role of the Infector (cards drawn & tokens placed by Host)
After the Infector has gone, the player’s turn is over and the next player begins his turn.
-Actions-
BASIC ACTIONS
Charter Flight
Play the card corresponding to your pawn’s current location, and move to any city on the board. Discard the card to the Player Discard pile.
Shuttle Flight
If your pawn is in a city with a Research Station, move it to any other city with a Research Station. (See below for details on building Research Stations.)
Direct Flight
Play a card from your hand and move your pawn to the pictured city. Discard the card to the Player Discard pile.
Drive (or Ferry)
Move your pawn to an adjacent city. Cities are adjacent if they are connected by a red line. Red lines that go off the edge of the board “wrap around” to the opposite board edge and continue to the indicated city. (For example, Sydney and Los Angeles are considered to be adjacent)
The Dispatcher may move other player’s pawns on his turn (using any of the available Basic actions) as if they were his own pawn. He may also spend an action to move a pawn to any city that contains another pawn. He may only move other players’ pawns if they permit him to do so.
Note: For the Charter Flight action, the Dispatcher must play the card corresponding to the current location of the pawn he wishes to move.
Pass
A player may also elect to pass (and do nothing) for an action.
SPECIAL ACTIONS
Discover A Cure
Once your team has discovered all four cures, you win!
If your pawn is in a city with a Research Station, discard 5 cards of the same color to cure the corresponding disease. Place the spent cards into the Player Discard Pile.
The Scientist only needs 4 cards of a color to discover the cure of the corresponding disease when performing the Discover Cure action.
Build A Research Station
Building Research Stations helps your team move from place to place.
Research Stations are also required for discovering cures. Play the card corresponding to the city your pawn currently occupies, then place a Research Station in that city. Discard the card to the Player Discard Pile. If there aren’t any Research Stations left in the supply, select one of the Research Stations already in play and transfer it to the city your pawn occupies.
The Operations Expert does not have to play the card matching the city his pawn occupies when performing the Build A Research Station action. He simply spends an action to add a Research Station to his current city.
Treat Disease
Over the course of the game, your team can treat diseases to buy the time needed to discover cures. Remove a disease cube from the city your pawn occupies. (Each removed cube costs one action.) Place the removed cube back into the stock by the side of the board. If players have discovered a cure, instead of one cube, remove all cubes of a cured disease in your current city for one action.
Eradicating a Disease
If a cure for a given disease has been discovered and all of the disease cubes of that color have been removed from the board, flip the Cure marker for the disease to the “Sunset” side. From now on, cards of this color have no effect when drawn on the Infector’s turn. Cubes of the eradicated color will not be used again for the rest of the game.
The Medic may remove all the cubes of a single color (instead of 1) when performing the Treat Disease action. Also, if the Medic at any time finds herself in a city that contains cubes of a disease that has been cured, she may immediately remove all of those cubes. This unique ability is in effect during all players’ turns and does not cost any actions to perform.
Share Knowledge
Sometimes it’s hard for one player to get the cards necessary to discover a cure. The Share Knowledge action (while difficult to perform) can be useful in these cases. Transfer a card from one player to another. Every card transferred costs 1 action. Both your pawn and your fellow player’s pawn must be in the same city, and you may only transfer the card of the city that you are in together. (For example, if you are together in Moscow, only the Moscow card may be transferred from one player to the other.) If either player holds more than 7 cards as the result of a transfer, the excess cards must be immediately discarded to the Player Discard Pile.
The Researcher may give a fellow player any card from his hand when involved in a Share Knowledge action. He is not restricted to giving the card of the current jointly-occupied city, like other players are. This freedom only applies when the Researcher is giving a card—he always receives a card with the same restriction as other players. The Researcher can utilize this ability when involved in Share Knowledge actions on any player’s turn.
-Special Event Cards-
-Hand Limit-
-Sharing Information About Cards-
-Infector Phase & Outbreaks-
Chain Reactions
If any of these new cubes would cause the total number of cubes of that color in an adjacent city to exceed 3, additional outbreaks may occur, causing a chain reaction. Note that each city may only outbreak once in each chain reaction.
DEFEAT OR VICTORY!
-A player needs to add disease cubes to the board and there aren’t any left of that color in the supply.
-The eighth outbreak occurs (the Outbreaks Marker reaches the skull symbol on the Outbreak Indicator).
-There are not enough cards in the Player Draw Pile when a player must draw cards.
Players collectively win the game immediately when the cures for all four diseases (Blue, Yellow, Black, and Red) have been discovered. Players do not need to administer cures to every infected city in order to win the game—victory is instant when any player discovers the fourth and final cure.
The Black Hole of Cygnus X-1
LoserForHireX
BobCesca
Maximus
Iron Weasel
caliber
SeGaTai
Kirindal
NotoriusBEN
The Black Hole of Cygnus X-1
Players Rolls
LoserForHireX 54
BobCesca 724
Maximus 100
Iron Weasel 103
caliber 326
SeGaTai 716
Kirindal 82
NotoriusBEN 173
That gives us BobCesca, SeGaTai, caliber, NotoriousBEN & Iron Weasel for this game & in that play order.
Sorry others!
Roles Selection Roll
Roles & Play Order -
@BobCesca - Operations Expert
@SeGaTai - Dispatcher
@caliber - Scientist
@NotoriusBEN - Medic
@Iron Weasel - Researcher
Click on Roles pic & enlarge to see texts.
Final Set-up soon!
The Black Hole of Cygnus X-1
The Black Hole of Cygnus X-1
You all start in Atlanta, at the Research Station, (red cross icon).
3 cities received 3 disease cubes.
3 cities received 2 disease cubes.
3 cities received 1 disease cubes.
These cities are not in danger of receiving more cubes until an Epidemic card is turned over from the Player Deck.
Then, those card are shuffled and placed on top of the Infection Deck and that's when the trouble starts, as outbreaks begin to occur.
Obviously, the 3 cube cities are the most dangerous, as they could outbreak the fastest.
Please ignore the purple cubes, as we are not playing with them this game.
You can click on the board to see it enlarged to read the cities and texts.
You may want to discuss a strategy before beginning or not.
@BobCesca has 4 actions to play.
Starting hands -
BobCesca (2) Atlanta - Essen, Kolkata
SeGaTai (2) Atlanta - Los Angeles, Moscow
caliber (2) Atlanta - Mexico City, Osaka
NotoriusBEN (2) Atlanta - "One Quiet Night" Special (Skip Next Infector Phase.), "Airlift" Special (Move Any Pawn To Any City.)
Iron Weasel (2) Atlanta - Bangkok, Seoul
The Black Hole of Cygnus X-1
i.e. the top 20% of the deck has 1, the second 20% has 1, etc.
Once you decide on your final actions, post them in the color of your pawn on your turn.
BobCesca - limegreen
SeGaTai - mediumorchid
caliber - gray
NotoriusBEN - darkorange
Iron Weasel - peru
The Black Hole of Cygnus X-1
edit**
-nah, save your research stations at the moment. put them at least three spaces away from other stations. If I remember right the best strategic locations were Paris, Bahgdad, Lagos, and Hong Kong. That pretty much means that every space was reachable within 1 turn by anyone by themselves if they started on a station.
-As for myself, I intent to make my way to the yellow territories and clear out Bogota and Santiago.
-also, oh snap, our researcher can give both their red cards to our scientist right out the gate. If we can nip red in the opening turns, that's gonna be a biggie.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
If you ever decide to start a game with the BioTerrorist, I better be an auto-signup. :P
drive from Atlanta to New York via Washington
A long-ass Ferry to London
Drive to Paris
Player Card Draws -
"Forecast" Special (Lookat top 6 Infection cards. Rearrange them as you wish.), Jakarta
TIP -
Forecast is best used after an Epidemic card shows.
Then you can set up when outbreaks may or may not occur.
Infection Card Draws - (1 cube placed in each city)
Beijing, Essen
The Black Hole of Cygnus X-1
Current hand sizes, locations & cards -
BobCesca (4) Paris - Essen, Kolkata, Jakarta, "Forecast" Special (Lookat top 6 Infection cards. Rearrange them as you wish.)
SeGaTai (2) Atlanta - Los Angeles, Moscow
caliber (2) Atlanta - Mexico City, Osaka
NotoriusBEN (2) Atlanta - "One Quiet Night" Special (Skip Next Infector Phase.), "Airlift" Special (Move Any Pawn To Any City.)
Iron Weasel (2) Atlanta - Bangkok, Seoul
The Black Hole of Cygnus X-1
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
He'll be on it tomorrow.
The Black Hole of Cygnus X-1
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
And yes, I would be delighted to help discover a cure for the Scarlet Rumples. Let me put my reaseach notes together and get back to you shortly...
The Division, Warframe (XB1)
GT: Tanith 6227
The Division, Warframe (XB1)
GT: Tanith 6227
I guess you could drive me to Bogota.
I'd be able to cure Bogota and Santiago in one turn. Then my next turn I could fly over to asia and deal with the red menace.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Drive to San Francisco via chicago[color]
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Player Card Draws -
Cairo, Epidemic!
Epidemic! Results -
1. Infection Rate moved 1 space. Rate remains at 2.
2. Bottom of Infection Deck draw. Istanbul receives 3 cubes.
3. Infection Discards are shuffled and placed on top of Infection Draw Deck.
2 Infection draws upcoming in Infector Phase.
Card plays?
The Black Hole of Cygnus X-1
my turn remains unchanged. I still need to clean up bogota and santiago. or else they run a real chance of outbreak.
problem is, red can chain react so very easily and lose the game with a couple really bad draws, and no one is there.
maybe even to the point that if we dont draw a red card for our scientist, that our op expert burn his card for jakarta so that we get a research station out there asap.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
I'll defer to you guys judgement.
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
So, as of now, we just need BobCesca 's card play-or-not.
The Black Hole of Cygnus X-1
Infection Card Draws - (1 cube placed in each city)
Shanghai, Khartoum
The Black Hole of Cygnus X-1
Current hand sizes, locations & cards -
BobCesca (4) Paris - Essen, Kolkata, Jakarta, "Forecast" Special (Lookat top 6 Infection cards. Rearrange them as you wish.)
SeGaTai (3) San Francisco - Los Angeles, Moscow, Cairo
caliber (2) Atlanta - Mexico City, Osaka
NotoriusBEN (2) Bogota - "One Quiet Night" Special (Skip Next Infector Phase.), "Airlift" Special (Move Any Pawn To Any City.)
Iron Weasel (2) Atlanta - Bangkok, Seoul
The Black Hole of Cygnus X-1
2) Feed the pets
3) Water the plants
4) Catch a movie
(pass, pass, pass, pass)
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
The Researcher may give a fellow player any card from his hand when involved in a Share Knowledge action. The Researcher can utilize this ability when involved in Share Knowledge actions on any player’s turn.
E - Every card transferred costs 1 action.
The Black Hole of Cygnus X-1
edit** and if he got the cure, he could just drive back to atlanta :P
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To be clear, sharing knowledge only takes 2 of my actions, not 2 of Iron Weasel's?
Wins: NBN; Jenny Barnes; Emperor of Mankind; Werewolf (posthumous), Gregor; Colonel Mustard; USSR
Losses: Silas Marsh Bob Jenkins; Slaanesh, Tzeentch, Nurgle; House Harkonnen; Stark; Beravor; Scientist, Dispatcher; Universities of Jol-Nar, Winnu
Correct. You only use your actions on your turn.
The Black Hole of Cygnus X-1
Player Card Draws -
Shanghai, Paris
Infection Card Draws - (1 cube placed in each city)
Santiago Outbreak!, San Francisco
Outbreak Marker moves to 1.
Lima gets a cube.
The Black Hole of Cygnus X-1
Current hand sizes, locations & cards -
BobCesca (4) Paris - Essen, Kolkata, Jakarta, "Forecast" Special (Lookat top 6 Infection cards. Rearrange them as you wish.)
SeGaTai (3) San Francisco - Los Angeles, Moscow, Cairo
caliber (6) Atlanta - Paris, Mexico City, Osaka, Bangkok, Seoul, Shanghai
NotoriusBEN (2) Bogota - "One Quiet Night" Special (Skip Next Infector Phase.), "Airlift" Special (Move Any Pawn To Any City.)
Iron Weasel (0) Atlanta -
The Black Hole of Cygnus X-1
I've been thinking about it, and I still think my previous intent of Cleaning up Bogota and Santiago are good preventative measures.
Until BobCesca does a forecast, we dont know when the next epidemic will be, and by cleaning out the Yellow Feevah it will be a little while until they get three cubes each again.
This also allows caliber to cure the Red Rumples just in time for me to Airlift myself to Seoul and clean up Asia.
So...
Cure Disease in Bogota All cubes removed from Bogota due to Medic ability.
Move to Lima
Move to Santiago
Cure Disease in Santiago All cubes removed from Santiago due to Medic ability.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN