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Legend of Zelda illo

XaviXavi Registered User regular
edited March 2007 in Artist's Corner
Yo, been a while! Finished this some months ago, drawn and inked by hand, colored in Painter and Photoshop.

Bears mentioning that I absolutely LOVE the art styles used in all Zelda games, Nintendo's ability to change the look of the game so many times while still staying faithful to the original is astounding.

With that in mind, this is my take on it

legend_of_zelda_02.jpg

Xavi on

Posts

  • supabeastsupabeast Registered User regular
    edited March 2007
    If Drew Hayes did concept art for a Zelda game, I think that it would probably look like this.

    supabeast on
  • Ape2001Ape2001 Otaku GermanyRegistered User regular
    edited March 2007
    This is probably Zelda in Year 2666 ^^'
    Where you won't find little stylized hearts in the grass but you have to rip them of the chest of your enemies and eat'em. There'll be also a Trauma Center interface where you have to sew your wounds and fractures.

    What have you done to my perspective on Zelda >_<

    Ape2001 on
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  • The One 52The One 52 Registered User regular
    edited March 2007
    While I can't complaint much about the art, 'cause it's actually not bad, I have to say I don't really like this take on Link. Too violent for my taste, it... doesn't quite fit the universe, if I may say so. But that's just my personal view on the topic, some people may like that.

    As for the art itself... pretty good job there mate, although his left arm (the one with the sword) looks kind of a little weird to me, in the shoulder area. And his right eye kind of seems lost in his face in term of colors, I'd make it a tad more visible, but just a little bit.

    Other than that, :^:

    The One 52 on
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  • TamTam Registered User regular
    edited March 2007
    The style itself is kinda off for the content, but hey it's your interpretation. Compositionally, I think all the details muddles the piece. Still pretty cool though.

    The One 52 wrote: »
    While I can't complaint much about the art, 'cause it's actually not bad, I have to say I don't really like this take on Link. Too violent for my taste, it... doesn't quite fit the universe, if I may say so. But that's just my personal view on the topic, some people may like that.

    You should see those Mario pictures where Mario is a smelly dirty plumber and the Princess is a skanky looking girl hanging all over him. It rapes your childhood like rule 34.

    Tam on
  • Tweaked_Bat_Tweaked_Bat_ Registered User regular
    edited March 2007
    Is it just me or is the perspective off between where link is standing, and the angle of the ground?

    Meh, either way, an interesting take on Link... I can't say that I've seen this kind of Zelda fan-art before, but I think it is cool nonetheless... beats the millions of cute, anime-inspired Link fanart pics... You know, the ones with a billion love-hearts, and pink backgrounds with white fluffy glowy stuff... ugh, those get boring real quick.

    Anyway, not that I know too much on the matter, but I think the focus is taken off link a bit too much... maybe dull down the ground area a bit? This kinda ties into what Tam said about it being a bit muddled because of the details... Nice work either way!

    Edit:
    You should see those Mario pictures where Mario is a smelly dirty plumber and the Princess is a skanky looking girl hanging all over him. It rapes your childhood like rule 34.
    Rofl, why, in the name of all that is holy, was that rule invented? :(

    Tweaked_Bat_ on
  • GreatnationGreatnation Registered User regular
    edited March 2007
    I felt that alot of the detail and color were disconnected, so I took the liberty of laying down some layers on top of it to unify the seperate areas a little more, and clear up some of the clutter. I think its a pretty awesome peice of fanart, just felt pretty cluttered.


    12.jpg

    Greatnation on
  • TyphusTyphus Registered User regular
    edited March 2007
    Something about the way he's holding the sword really bugs me, if you look at it letting your gaze fall from his arm to the ground, he seems to be limply holding the sword, but if you look at it moving your focus from the tip up towards the hilt, the sword appears to be quite firmly wedged into the corpse.

    I dunno, but if that were me and my sword was kinda wedged somewhere, I wouldn't be holding it limply. It seems to me that the more instinctive thing to do would be to tug the sword out of the corpse, which would throw off the whole pose. If the tip of the sword was just resting on the ground or the corpse then it would look more natural to me. Of course this would mess up some really cool work you've done to the corpse or mess up the length of the Master Sword.

    In short I have no idea how to rectify my problem with the piece, but the sword is kinda bugging me

    Typhus on
  • MegaMan001MegaMan001 CRNA Rochester, MNRegistered User regular
    edited March 2007
    Typhus wrote: »
    Something about the way he's holding the sword really bugs me, if you look at it letting your gaze fall from his arm to the ground, he seems to be limply holding the sword, but if you look at it moving your focus from the tip up towards the hilt, the sword appears to be quite firmly wedged into the corpse.

    I dunno, but if that were me and my sword was kinda wedged somewhere, I wouldn't be holding it limply. It seems to me that the more instinctive thing to do would be to tug the sword out of the corpse, which would throw off the whole pose. If the tip of the sword was just resting on the ground or the corpse then it would look more natural to me. Of course this would mess up some really cool work you've done to the corpse or mess up the length of the Master Sword.

    In short I have no idea how to rectify my problem with the piece, but the sword is kinda bugging me

    This is weird because I noticed the same thing with the opposite reaction. I liked that it looks like the sword is about to fall out of his hand. Look at the gore and the injuries to Link himself. He looks exhausted, like he's just about to collapse. Link appears to be in that moment before he's going to sink to his knees and either die or pass out.

    Which is precisely why I love this image. It puts a tired, gritty, angry, exhausted Link in great contrast to the typical anime bishi style.

    MegaMan001 on
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  • TyphusTyphus Registered User regular
    edited March 2007
    MegaMan001 wrote: »
    Typhus wrote: »
    Something about the way he's holding the sword really bugs me, if you look at it letting your gaze fall from his arm to the ground, he seems to be limply holding the sword, but if you look at it moving your focus from the tip up towards the hilt, the sword appears to be quite firmly wedged into the corpse.

    I dunno, but if that were me and my sword was kinda wedged somewhere, I wouldn't be holding it limply. It seems to me that the more instinctive thing to do would be to tug the sword out of the corpse, which would throw off the whole pose. If the tip of the sword was just resting on the ground or the corpse then it would look more natural to me. Of course this would mess up some really cool work you've done to the corpse or mess up the length of the Master Sword.

    In short I have no idea how to rectify my problem with the piece, but the sword is kinda bugging me

    This is weird because I noticed the same thing with the opposite reaction. I liked that it looks like the sword is about to fall out of his hand. Look at the gore and the injuries to Link himself. He looks exhausted, like he's just about to collapse. Link appears to be in that moment before he's going to sink to his knees and either die or pass out.

    Which is precisely why I love this image. It puts a tired, gritty, angry, exhausted Link in great contrast to the typical anime bishi style.

    Sorry, maybe I wasnt clear, I love the idea of the picture, and the exhaustion is really well expressed, especially in the hand in question. My gripe is with the other end of the sword, which is protuding from the corpse of a fallen opponent. It just seems to me that the sword looks a little as if it is being propped up by the body and dangled loosely from the hand of Link. Which means there are two points at which the sword is being held up. I'm finding it really hard to express what I mean cause I dunno why that bothers me.

    On another note, having looked closely at the sword in order to figure out what was bugging me, does it seem to anyone else that the blade is twisted?
    at the hilt, the crosspiece is at a 45 degree angle to the observer, yet the flat of the blade itself is facing us head on. You can see this best, by looking at the line of the crosspiece and the line through the etching on the blade, if you were to follow these lines they would meet somewhere near Link's other hand (ie not holding the sword) Technically these should be parrallel

    Typhus on
  • Dinosaur_NeilDinosaur_Neil Registered User regular
    edited March 2007
    it's pretty cool, it looks like god of war mixed with zelda, which i don't think really fits the style of link but...meh. I'd love to see your take on mario, ripping goomba's heads off and whatnot

    Dinosaur_Neil on
  • GodfatherGodfather Registered User regular
    edited March 2007
    Although this won't help much, I just had to stop by and say that those are some killer smoke effects.

    Godfather on
  • Dinosaur_NeilDinosaur_Neil Registered User regular
    edited March 2007
    Godfather wrote: »
    Although this won't help much, I just had to stop by and say that those are some killer smoke effects.

    yeah i like them too, but just looking at it again, i can't think of what would of caused them, maybe all the orc? dieing, and according to south park...well you know

    Dinosaur_Neil on
  • WerrickWerrick Registered User regular
    edited March 2007
    All of a sudden Link seems significantly less gay.

    Werrick on
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  • hamburger helperhamburger helper Registered User regular
    edited March 2007
    Technically well done. However, you raped whatever I liked about Link. Therefore I do not like it :(

    hamburger helper on
    statimg.php?id=280&theme=1
  • XaviXavi Registered User regular
    edited March 2007
    Hey, thanks for all the responses! Lots of good stuff here and that slight paintover made a big difference!

    About the sword: I think you guys are thinking about it more than I did ;) I do like to make imperfections visible though. Wear and tear in apparel is something I love to draw. That being said, I probably made a mistake or two in drawing the sword, thanks for pointing it out :)

    About the smoke effect: Yeah, originally the smoke was blue to hint that yeah, those were all enemies dying in a Zelda puff of smoke ... but, the blue didnt go well with the color scheme, so I changed the color.

    About the subject matter + style: Well, different strokes for different folks. My favorite Zelda game is Wind Waker, so please dont think I like everybody looking like they havent taken a shit in 5 years (hellooooo GEARS OF WAR)

    Xavi on
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