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Die, monster! You don't belong in this [Dungeon World]! [IC/OOC PbP]

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Posts

  • GlaziusGlazius Registered User regular
    Blennid, there's not a lot you can see or hear that you could turn to your advantage, aside from the stair down into the mountain. No one's gone that way in a long time.

    Quarol, you can see why. At the bottom, tucked under an overhang, is a thick, iron-bound wood door, easily eight feet tall. It isn't locked, but doesn't open, either. The stone has weathered enough for you to see through the jamb and make out what looks like a bar on the other side. Well, you've gotten to the other side of more imposing doors in the past, haven't you?

    ...actually, have you?

  • jdarksunjdarksun Struggler CORegistered User regular
    I'm a little confused on the mechanics. Should I wait for other people to go before Severik takes another swing?

    Is there an example of play I could read to get a feeling for the pattern of the pacing?

  • GlaziusGlazius Registered User regular
    jdarksun wrote: »
    I'm a little confused on the mechanics. Should I wait for other people to go before Severik takes another swing?

    Is there an example of play I could read to get a feeling for the pattern of the pacing?

    Example of play's in something linked to the first post.

    ...trouble is, it's the example of LIVE play. DW's turn-taking system is very much freeform and perhaps ill-suited to forum play.

    I suppose the nearest thing I can offer is, if your character is coordinating with another character, tag 'em explicitly.

    For example, I'm still waiting on @Egos to give me his first action.

  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    edited December 2012
    Glazius wrote: »
    Blennid, there's not a lot you can see or hear that you could turn to your advantage, aside from the stair down into the mountain. No one's gone that way in a long time.

    Quarol, you can see why. At the bottom, tucked under an overhang, is a thick, iron-bound wood door, easily eight feet tall. It isn't locked, but doesn't open, either. The stone has weathered enough for you to see through the jamb and make out what looks like a bar on the other side. Well, you've gotten to the other side of more imposing doors in the past, haven't you?

    ...actually, have you?
    I in fact have.

    It was not pretty.

    Time to get to think.

    ...I'm going to need Severik here, aren't I?
    jdarksun wrote: »
    I'm a little confused on the mechanics. Should I wait for other people to go before Severik takes another swing?

    Is there an example of play I could read to get a feeling for the pattern of the pacing?
    Basically, act when you feel you should, but because since the game is intended for more of an in-person conversational back-and-forth mode of play, try not to accidentally hog the spotlight.

    As for Egos or anyone else who can't think of anything to do, perhaps throw a soft move their way way?

    Der Waffle Mous on
    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
  • GlaziusGlazius Registered User regular
    edited December 2012
    Vladire, whatever's driving the wolves toward you doesn't seem to be affecting your black wolf at all. They seem a little loath to approach you, but that probably won't last if you turn your back on them to head up the pass. What are you doing?

    Lojainne, Severik's bought you a clear line to the pass but gotten penned in himself. What are you doing?

    Quarol, the door isn't so thick that you couldn't reach through to the other side with something narrow enough. If things get tight enough that Severik can't get up here with time to spare, you might be able to do something yourself.

    Glazius on
  • EgosEgos Registered User regular
    edited December 2012
    asking Glazius this, but if someone else can answer so I can get a post up. How are people generally positioned right now? How things are described atm...I'm finding it a bit abstract

    It sounds like most are in the pass. But I see mention of stairs and such.

    Egos on
  • GlaziusGlazius Registered User regular
    edited December 2012
    It looks about like this, one end to the other.

    The hidden stair
    - Quarol and Blennid -

    The pass, choked with fallen rocks and gravel
    - Astrafel -

    The entrance to the pass
    - Severik (menaced by wolf), Lojainne, and Vladire -
    - half a dozen wolves -

    The pine forest
    - more wolves -

    Glazius on
  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    Quarol will look for something suitable for the job. If worse comes to worse, his short-sword will do for leverage.

    Tools of the trade!: 2d6+2 6

    marking XP and probably losing the sword.

    "Where IS everybody?!?"

    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
  • EgosEgos Registered User regular
    edited December 2012
    Vladire moves to the right side of the passage, he looks above at the oncoming wolves. He motions for his canine , Brand , to ready himself. The ranger readies his bow and aims towards the legs of the central wolf heading towards them. Hopefully he'll be able to take him down and slow down the rest causing a blockage. He hears Severik steadily hacking away at one nearby, the various grunts worry him but wolves are stubborn and usually stick to one prey at a time. He should be able to make his shot.
    believe I'm doing this right?
    Called Shot: 6 failed
    if I did it wrong
    Called Shot: 8 (or 10 if dex counts)

    but I chose the first method if that was an option so yeep

    edit : also may change dog name

    Egos on
  • GlaziusGlazius Registered User regular
    edited December 2012
    Vladire, yep, called shot does require a Dex roll. You wait for the right moment to bring down one of the wolves, but a growl from Brand disrupts your concentration. You turn to see that while you were focusing on lining up the shot, a wolf circled around behind the two of you. You're blocked off from the pass as well, and Brand is looking pretty ready to get in and mix it up with the advancing pack of wolves. What are you doing?

    Quarol, you jam your sword into the empty space and try to use it as leverage on the door. You get it wedged in pretty well, but it's slow going. Then a bit of gravel bumps you on the cheek, and you look up to see another load of rocks and gravel coming down at you. If you keep going you can get the bar off the door, but you'll definitely take a few lumps, but if you get out of there your sword's probably going to be buried. What are you doing?

    (also, Severik, you've got a wolf in your way, Lojainne, you've got a clear shot to the pass if you want it, Astrafel, you're seeing your buddies get hemmed in by wolves, Blennid, there's a shower of rocks coming down on Quarol. What are all of you doing?)

    Glazius on
  • wildwoodwildwood Registered User regular
    Blennid has a shield. What I'd like to do is stand in with Quarol and try to shield us both from the falling rocks, so he can get the door open. Would that be a Defend roll?

  • DenadaDenada Registered User regular
    With verse failing him, Astrafel draws his rapier and stabs at the wolf that's harassing Severik. Perhaps its the evil presence that has yet to be pinpointed, but something is throwing Astrafel off, causing his strike to be as dull as his words.

    --
    I will hack and slash with my dueling rapier: roll+Dex: 2d6+1 6

  • GlaziusGlazius Registered User regular
    Blennid, sure, you can try to block most of the rocks. Gimme some +con.

    Astrafel, there's still some loose gravel as you race down the pass toward Severik. Your strike is off-balance, and the wolf threatening Severik grabs you and flings you to the ground... or at least that's the idea. It does mostly superficial damage (Wolf bite: 1d6 = 1) and tears off some ostentatious bit you were particularly proud of.

    Severik, you've got a clear shot at the pass now if you want to bolt.

  • wildwoodwildwood Registered User regular
    Blennid presses against the door with Quarol, trying to keep his shield between them and the falling rocks. "You can do it, Quarol! We need this open!"

    --
    Defend: 2d6+1 = 9
    I think "halve the attack's effect or damage" is probably the best option here.

  • GlaziusGlazius Registered User regular
    Blennid, you get right up into the rockfall and try to slough off most of it with your shield. The impacts hurt your arms, and some of the rocks get through anyway, but it could have been a lot worse. You and Quarol both take Rockfall damage: 1d8/2 = 2 damage.

    Quarol, you've levered the bar off the door. It opens into... darkness. Ambient light from the pass reveals some stairs heading down, but no clue where they end or how far they go. Got a light?

  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    edited December 2012
    I shall mark off a use from my adventuring gear to find some sort of light source when the time comes.


    "That was closer than I'd like... quickly, we need to get back for the others before it closes off!"

    Der Waffle Mous on
    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
  • GrogGrog My sword is only steel in a useful shape.Registered User regular
    Horrified by the ease with which Astrafel is thrown around, Lojainne drives her blade into the beast's flank without a second thought. "Go!" she shouts to both the bard and Severik, though in doing so exposes herself to the wolf's jaws.
    __

    Stab the evil beast!: 2d6+2 7
    Damage: 1d10+1 6

  • wildwoodwildwood Registered User regular
    ---

    Questions: @Glazius, when I take damage, I subtract my armor from the number you give me, right?

    Also, Blennid can understand animal speech easily, but can he produce it? Could he call out something that the wolves would understand? Would he need to shapeshift first?

  • GlaziusGlazius Registered User regular
    edited December 2012
    Blennid, you could certainly try and communicate with the wolves, but they don't seem to be acting naturally, so they may not be very receptive. Also you normally do subtract your armor from damage, but some types of damage, like environmental damage, can ignore armor.

    You and Quarol can stay uphill from the worst of the rockfall and have a clear shot, or head downhill and help more directly, but you'd have to negotiate the rubble coming back up.

    Lojainne, you stab at the wolf as it leaps at you, snarling furiously. You're bowled over in the ensuing melee, and while you manage to open some lethal wounds you are still on the ground with a dead wolf on top of you.

    And that seems to trip something - the entire pack howls and comes at you, Severik, Astrafel, and Vladire in a rush, a dozen more wolves coming out of the woods, and who knows how many more in the distance. What are you doing?

    Glazius on
  • GrogGrog My sword is only steel in a useful shape.Registered User regular
    With an almighty push, Lojainne catapults the wolf-corpse with her shield. A wet thud gives the pack pause, focusing their attention on the paladin.

    "Woe to those in service of evil, for my Lord is Justice, whose command is law."

    - - -

    Defend the pass: 2d6+1 11

    3 Hold, which I'll use to redirect attacks to myself or deal damage to the attacker, as applicable.

  • GlaziusGlazius Registered User regular
    Lojainne, if you can pull off some Defy Danger to get that dead weight off you with the pack bearing down on you, you're clear to defend the approach to the pass.

  • EgosEgos Registered User regular
    Glazius wrote: »
    Vladire, yep, called shot does require a Dex roll.
    so what does
    you can choose to deal your damage or name your target and roll+DEX.

    what would "deal your dmg" be vs the other?

  • GlaziusGlazius Registered User regular
    edited December 2012
    Ah, right. It's like the rogue's backstab. When you have a clean shot and time to line it up, you can just deal straight damage, or roll +dex to get a special effect out of the roll. Since you were trying to knock a wolf down with a trick shot, the roll +dex applied.

    Also, Lojainne, let me drop some context on you. Defy Danger to get into proper position, unburdened by the dead wolf.

    On a 10+, you made it, no problem.
    On a 7-9, you can't quite get into position; pick someone not in the pass (Severik, Vladire, Astrafel) you will be unable to spend hold to help.
    On a 6-, as 7-9 but you can't spend hold on yourself either.

    Glazius on
  • GrogGrog My sword is only steel in a useful shape.Registered User regular
    Defy danger: 2d6+2 11 Oh yeeeah

  • GlaziusGlazius Registered User regular
    edited December 2012
    Okay, pretty sweet. You make dealing with the dead wolf some other wolf's problem and take up position.

    Severik, Vladire, Astrafel, Lojainne's secured you an escape route. No telling how long it'll last. What are you doing?

    Glazius on
  • DenadaDenada Registered User regular
    "Make for the stair!" Astrafel calls, and quickly follows his own advice. He scrambles up the hill toward the stair, hoping to make it inside before any more wolves descend upon them.

    --
    I don't know if I need to Defy Danger to make it to the stair, but: roll+Dex: 2d6+1 9

  • GlaziusGlazius Registered User regular
    edited December 2012
    Astrafel, scrambling back up a bunch of loose gravel and rocks is, unsurprisingly, harder than going down it. You make a pretty decent attempt, but the wolves are closing in fast. You're going to have to drop something (from your adventuring gear) or get bit (which probably just means Lojainne gets bit, but details details).

    Glazius on
  • DenadaDenada Registered User regular
    "I was saving that for a special occasion..." Astrafel mutters to himself as he watches the wineskin tumble down the pass. It was good wine, but he can't really enjoy it if he's being eaten by wolves.

    --
    I'll drop something from my adventuring gear (I assume that means I mark off one use).

  • GlaziusGlazius Registered User regular
    Yeah, one use. I wouldn't be that cruel... yet.

    You're up at the top of the slope, then, Astrafel, and you can see the stair descending into the unknown darkness.

    Vladire, Severik, what are you doing?

  • jdarksunjdarksun Struggler CORegistered User regular
    Seeing the odds rapidly approaching "could get pointless," Severik chooses the better part of valor and makes for the escape route.
    Do I need to roll anything?

  • EgosEgos Registered User regular
    Vladire makes a quick whistle like noise to Brand and gestures toward Lujainne. He momentarily aims his bow at the nearby wolf should he make a move and then makes his move to the escape route.

  • GlaziusGlazius Registered User regular
    edited December 2012
    Severik, Vladire, getting up the shifting gravel without getting mauled by the pursuing wolves will need some Defy Danger, whatever stat seems best.

    Blennid, Quarol, it occurs to you that an escape down this dark tunnel wouldn't be very effective if you couldn't bar the door somehow.

    It also occurs to you that you can't see where the bar fell to. Or, in fact, much of anything down the tunnel. What are you doing?

    Glazius on
  • jdarksunjdarksun Struggler CORegistered User regular
    Severik ignores the treacherous footing, the wolves, and his bad leg as he charges uphill.
    Severik powers through the shifting gravel: 2d6+2 12

    Can I use that to help Vladire, if he needs it?

  • EgosEgos Registered User regular
    Vladire attempts to move as fast as possible to the escape route, he hears two howls. He quickly turns to see if Brand is still with him and trips up. Looking ahead, he notices those ahead of him are making it quickly without him. He utters a curse his breath.

  • GlaziusGlazius Registered User regular
    edited December 2012
    Severik, you sweep a swath of the pass momentarily clear of gravel to make it easier for Vladire and his wolf to make it up, but it's not quite enough - there's three times as many legs there, for one. A wolf closes in on him from behind, but fortunately his armor is padded for training with Brand, so he can easily shake it off. (Wolf bite: 1d6 = 1 damage, before armor)

    Lojainne, you have held the pass with honor, but the wolves are swarming towards you. Perhaps the better part of valor is required here. What are you doing?

    Glazius on
  • wildwoodwildwood Registered User regular
    "Quarol, is that light ready yet? Where'd the damn bar go?" Blennid digs around in his pack, ready to get a light if Quarol can't find one.

    --

    I can't see much that Blennid can apply here, in terms of moves, though he could turn into a bear and hold the door closed a bit while everyone's inside...

    I'm confused on how to count Bond, in case Quarol needs Aid. If he has a Bond with me, and I have a Bond with him, is that +1 or +2?

  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    Quarol ignites a torch.

    "Get ready to close this door fast, we don't want anything following us through. I think I can stake this thing shut."

    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
  • GlaziusGlazius Registered User regular
    You roll +bond as the number of bonds on your sheet with the person you're aiding. Bonds they have with you count for their aid rolls, but not yours.

    Quarol, you've got at least enough torches for a few hours in the dark. (Let's say half a dozen torches, for 6 hours underground, is 1 use of gear. You can expend another to have more.) As the light reaches into the the cave, you see that the stairs spiral down into darkness -- it looks like someone carved them into the wall of an existing cave. Looks like the bar to the door came to rest about one turn down the stair - and it's still intact. Sturdy wood. But yeah, you've got door spikes.

  • wildwoodwildwood Registered User regular
    "Get the bar!" Blennid says to Quarol. "I'll man the door!"

  • GrogGrog My sword is only steel in a useful shape.Registered User regular
    Seeing the others make it up the slope in one piece, Lojainne makes a defensive retreat after them. A little too defensive perhaps.
    __

    Defy Danger: 2d6+2 7

    I guess I lose my hold from Defend? Oh well...

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