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[Operation Group MALICE] Star Wars [Mini]series: [Phalla] Squadron - THREAD DONE

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Posts

  • premiumpremium Registered User regular
    Invictus wrote: »
    Yes, yes, trust big high dark leader-face for finding and eating sleepers, but do we trust big high dark leader-face for killings open enemy?

    Remember that we can't deal actually lethal damage in a normal situation. This is just a war game. Our disabled pilots can be revived.
    The rebels are the ones capable of actually killing us, afaik.

  • ObiFettObiFett Use the Force As You WishRegistered User regular
    Updated PMs going out with Wing Leader bonus info

  • premiumpremium Registered User regular
    K, I'm drawing strategies.
    Since we have to fire and then move, we can't furball them today, correct?

  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    edited January 2013
    The fuuuuuuck?

    EDIT: This was in response to Obi's notification.

    Gandalf_the_Crazed on
    PEUsig_zps56da03ec.jpg
  • InvictusInvictus Registered User regular
    Arba-Arba'Hei figured out something interesting, maybe, yes! To win, friends must destroy star womb, and destroy sleepers among us! If friends care only for eating sleepers among us, should friends vote for a friend? We need friends to kill star-womb, but need sleepers dead, too!

    Generalísimo de Fuerzas Armadas de la República Argentina
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    All PMs are out. If you received two, only the second one is correct. These bonuses will now be in the Notes section of your Status PM every night.

  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    We can afford to keep the sleepers around today, we need the firepower. We'll start worrying about them when we have a little more information tomorrow.

    PEUsig_zps56da03ec.jpg
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    Clarification on movement and defense and engine points:

    If your ship statline is (for example) 4/4/0/3 and you had 4 ships in your squadron. You would:

    1) Have 4 engine points for the purpose of movement (base stat for your ships)
    2) Have 16 defense value base when being shot at (4 engine x 4 ships)

    As your ship amount gets less, your defense value will lower, but your movement will always stay the same.

  • SeGaTaiSeGaTai Registered User regular
    All you guys reading all of your PM's craaaazazzzyyyy. But yes nevermind, apparently we have to eliminate the sleepers as well. So is there any reason to go after our secondary/tertiary goals?

    PSN SeGaTai
  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    SeGaTai wrote: »
    All you guys reading all of your PM's craaaazazzzyyyy. But yes nevermind, apparently we have to eliminate the sleepers as well. So is there any reason to go after our secondary/tertiary goals?

    If any of you ever wondered what the most mafia post ever created would look like?

    Wonder no more.

    PEUsig_zps56da03ec.jpg
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    Strafing Fire now has infinite range.

    Note that at some point Laser Value / X (where X is the range) will equal zero

  • SeGaTaiSeGaTai Registered User regular
    I like to make sure I practice my super-obvious mafia posts, don't get enough opportunities to kill you all

    PSN SeGaTai
  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    ObiFett wrote: »
    Strafing Fire now has infinite range.

    Note that at some point Laser Value / X (where X is the range) will equal zero

    HOT DAMN

    PEUsig_zps56da03ec.jpg
  • EgosEgos Registered User regular
    SeGaTai wrote: »
    All you guys reading all of your PM's craaaazazzzyyyy. But yes nevermind, apparently we have to eliminate the sleepers as well. So is there any reason to go after our secondary/tertiary goals?

    If any of you ever wondered what the most mafia post ever created would look like?

    Wonder no more.

    i had to remove my agreement, upon reading that the mafia can't even communicate outside the thread :|
    poor mafia

  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    SeGaTai, where are you? I don't want you on my six.

    PEUsig_zps56da03ec.jpg
  • SeGaTaiSeGaTai Registered User regular
    hehe, I'll tell you if you tell me

    PSN SeGaTai
  • AnialosAnialos Collies are love, Collies are life! Shadowbrook ColliesRegistered User regular
    jdarksun

    @Premium, requesting comms, Sir!

  • SeGaTaiSeGaTai Registered User regular
    Really need some place to collect all the different ship and weapon info, no PM/proboards is a pain for this reason. The enemy star destroyer can move up 1 and up to 5 forward?

    PSN SeGaTai
  • KaplarKaplar On Google MapsRegistered User regular
    ObiFett wrote: »
    Clarification on movement and defense and engine points:

    If your ship statline is (for example) 4/4/0/3 and you had 4 ships in your squadron. You would:

    1) Have 4 engine points for the purpose of movement (base stat for your ships)
    2) Have 16 defense value base when being shot at (4 engine x 4 ships)

    As your ship amount gets less, your defense value will lower, but your movement will always stay the same.

    This calculation work with lasers too? So 5 TIE fighters would have their laser values added?

  • BradicusMaximusBradicusMaximus Pssssssssyyyyyyyy duckRegistered User regular
  • BradicusMaximusBradicusMaximus Pssssssssyyyyyyyy duckRegistered User regular
    jdarksun

    Bold even!

  • SeGaTaiSeGaTai Registered User regular
    jdarksun, would have preferred an RNG vote target my premium instead of a grudge but its a weekend so we need everyone voting

    PSN SeGaTai
  • BradicusMaximusBradicusMaximus Pssssssssyyyyyyyy duckRegistered User regular
    Other tie fighter in group fucked, what is your plan?

  • ObiFettObiFett Use the Force As You WishRegistered User regular
    Kaplar wrote: »
    ObiFett wrote: »
    Clarification on movement and defense and engine points:

    If your ship statline is (for example) 4/4/0/3 and you had 4 ships in your squadron. You would:

    1) Have 4 engine points for the purpose of movement (base stat for your ships)
    2) Have 16 defense value base when being shot at (4 engine x 4 ships)

    As your ship amount gets less, your defense value will lower, but your movement will always stay the same.

    This calculation work with lasers too? So 5 TIE fighters would have their laser values added?

    yes

  • SaberOverEasySaberOverEasy Info Broker Registered User regular
    ObiFett wrote: »
    Kaplar wrote: »
    ObiFett wrote: »
    Clarification on movement and defense and engine points:

    If your ship statline is (for example) 4/4/0/3 and you had 4 ships in your squadron. You would:

    1) Have 4 engine points for the purpose of movement (base stat for your ships)
    2) Have 16 defense value base when being shot at (4 engine x 4 ships)

    As your ship amount gets less, your defense value will lower, but your movement will always stay the same.

    This calculation work with lasers too? So 5 TIE fighters would have their laser values added?

    yes

    But our pilot skill only gets added once. So I would have 4 engine * 4 ships + Whatever defense value I have, yes?

  • SaberOverEasySaberOverEasy Info Broker Registered User regular
    jdarksun

  • SaberOverEasySaberOverEasy Info Broker Registered User regular
    So here's my thought: that murderball is going to try and furball all of group fucked tonight and use the clusterbombs to take it all out.

    I'm... not sure I have a good solution to that.

  • ObiFettObiFett Use the Force As You WishRegistered User regular
    ObiFett wrote: »
    Kaplar wrote: »
    ObiFett wrote: »
    Clarification on movement and defense and engine points:

    If your ship statline is (for example) 4/4/0/3 and you had 4 ships in your squadron. You would:

    1) Have 4 engine points for the purpose of movement (base stat for your ships)
    2) Have 16 defense value base when being shot at (4 engine x 4 ships)

    As your ship amount gets less, your defense value will lower, but your movement will always stay the same.

    This calculation work with lasers too? So 5 TIE fighters would have their laser values added?

    yes

    But our pilot skill only gets added once. So I would have 4 engine * 4 ships + Whatever defense value I have, yes?

    Pilot skill is used to determine an increase to your total Value before any modifiers.

  • InvictusInvictus Registered User regular
    So here's my thought: that murderball is going to try and furball all of group fucked tonight and use the clusterbombs to take it all out.

    I'm... not sure I have a good solution to that.

    move to the northwest, yes, as far as fucked can? Only hope is to flank, yes, and stay away from firing area.

    But must all do so, if it is to work.

    Generalísimo de Fuerzas Armadas de la República Argentina
  • SeGaTaiSeGaTai Registered User regular
    Yea in theory they will expect us to move more towards teh middle-get our groups together. If group fucked could move into lines C + D they would likely flank, they'll keep more of their forces facing down towards group lucky. The problem I think is the group fucked bombers who I think are already facing down so they don't have many options.

    PSN SeGaTai
  • SaberOverEasySaberOverEasy Info Broker Registered User regular
    ObiFett wrote: »
    ObiFett wrote: »
    Kaplar wrote: »
    ObiFett wrote: »
    Clarification on movement and defense and engine points:

    If your ship statline is (for example) 4/4/0/3 and you had 4 ships in your squadron. You would:

    1) Have 4 engine points for the purpose of movement (base stat for your ships)
    2) Have 16 defense value base when being shot at (4 engine x 4 ships)

    As your ship amount gets less, your defense value will lower, but your movement will always stay the same.

    This calculation work with lasers too? So 5 TIE fighters would have their laser values added?

    yes

    But our pilot skill only gets added once. So I would have 4 engine * 4 ships + Whatever defense value I have, yes?

    Pilot skill is used to determine an increase to your total Value before any modifiers.

    So if I had 4 defense skill, 5 ships in my squadron with 4 engine and was in defensive formation would I have 50 Defense ( (4+4)*5 + 25%) or 30 Defense ( 4*5 + 4 + 25%)?

  • SeGaTaiSeGaTai Registered User regular
    Yea group fucked is fucked, you should all just barrel in -missiles and furballs flying

    PSN SeGaTai
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    ObiFett wrote: »
    ObiFett wrote: »
    Kaplar wrote: »
    ObiFett wrote: »
    Clarification on movement and defense and engine points:

    If your ship statline is (for example) 4/4/0/3 and you had 4 ships in your squadron. You would:

    1) Have 4 engine points for the purpose of movement (base stat for your ships)
    2) Have 16 defense value base when being shot at (4 engine x 4 ships)

    As your ship amount gets less, your defense value will lower, but your movement will always stay the same.

    This calculation work with lasers too? So 5 TIE fighters would have their laser values added?

    yes

    But our pilot skill only gets added once. So I would have 4 engine * 4 ships + Whatever defense value I have, yes?

    Pilot skill is used to determine an increase to your total Value before any modifiers.

    So if I had 4 defense skill, 5 ships in my squadron with 4 engine and was in defensive formation would I have 50 Defense ( (4+4)*5 + 25%) or 30 Defense ( 4*5 + 4 + 25%)?

    Neither

    It would be: 4*5 + 4*5(Insert math to determine pilot skill buff) + 4*5*.25 = Total Defense Value

  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    SeGaTai wrote: »
    Yea group fucked is fucked, you should all just barrel in -missiles and furballs flying

    Disagree. I think we should flank to the north and force them to choose between exposing their back or splitting their forces.

    PEUsig_zps56da03ec.jpg
  • InvictusInvictus Registered User regular
    SeGaTai wrote: »
    Yea in theory they will expect us to move more towards teh middle-get our groups together. If group fucked could move into lines C + D they would likely flank, they'll keep more of their forces facing down towards group lucky. The problem I think is the group fucked bombers who I think are already facing down so they don't have many options.

    All will need to turn; the blowers-up no more than any else. A single turning can turn two hexes.

    Generalísimo de Fuerzas Armadas de la República Argentina
  • premiumpremium Registered User regular
    So are we thinking about doing something like:
    braw2_zpsf537841a.jpg

    The Sith Lord wants a big furball in the north. They may have a good reason for that.

  • SeGaTaiSeGaTai Registered User regular
    They have 2 engines so turn and move one, so they will be showing flank next round.

    Still probably are only option but I bet we lose them

    PSN SeGaTai
  • InvictusInvictus Registered User regular
    If blonthark and friends do that, enemy will be picking pieces of friends out of teeth for days. Even that is noble; inconvenience the enemy when nothing else is possible!

    But Arba'Arba-Hei rather flank.

    Generalísimo de Fuerzas Armadas de la República Argentina
  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    Yeah, we absolutely should not move to the center. They've got too many ships that are in position to bomb that area, and they'll be expecting it.

    PEUsig_zps56da03ec.jpg
  • SaberOverEasySaberOverEasy Info Broker Registered User regular
    I agree, we need to work towards the top. The Fighters get a free turn action, so it may be easier than you think.

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