THQ is dead! Vigil layoffs!

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  • ArchsorcererArchsorcerer Registered User regular
    CarbonFire wrote: »
    Sad for Vigil, they got caught up in this at exactly the wrong time. While Volition and Relic were deep into development on new games, Vigil had just wrapped up, and on a game that performed under expectations (as unrealistic as those likely were).

    So a developer with only a middling track record, no significant work to immediately exploit, probably lots of overhead and an underperforming IP .... not an enticing proposition for a publisher.

    I really hope those guys land on their feet somewhere, if not together as a new/reborn studio, at least at places where they'll be able to continue making great games.

    Kickstarter is an option. I hope Gas Powered Games doesn't have the same fate.

    XBL - ArchSilversmith

    "We have years of struggle ahead, mostly within ourselves." - Made in USA
  • Sage_CatharsisSage_Catharsis Registered User regular
    Darksiders 1 had the benefit of being Joe Mad's labor of love for almost a decade.

  • C2BC2B SwitzerlandRegistered User regular
    https://twitter.com/Obsidian
    @GamingAnarchist We're excited - Bummed for THQ and its situation, but we'll work hard with Ubi to wrap it up.

  • ArchsorcererArchsorcerer Registered User regular
    It seems Turtle Rock tried to bid on Evolve with 250K. Rockstar/Take2 came out on top.

    XBL - ArchSilversmith

    "We have years of struggle ahead, mostly within ourselves." - Made in USA
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited January 2013
    Wait, Obsidian is with Ubisoft now?

    D:

    Hrm.

    Well. I guess I didn't even know they were under THQ to begin with. How did they get away with New Vegas then? I though Obsidian was just independent.

    EDIT: I'm missing something here, aren't I? Oh just the south park IP, not Obsidian itself. That makes more sense.

    The Dude With Herpes on
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  • C2BC2B SwitzerlandRegistered User regular
    Wait, Obsidian is with Ubisoft now?

    D:

    Hrm.

    Well. I guess I didn't even know they were under THQ to begin with. How did they get away with New Vegas then? I though Obsidian was just independent.

    No

    Ubisoft bought Stick of Truth

    Stick of Truth is developed by Obsidian

  • ArchsorcererArchsorcerer Registered User regular
    Obsidian is developing the South Park game.

    XBL - ArchSilversmith

    "We have years of struggle ahead, mostly within ourselves." - Made in USA
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    Yeah, I see that now.

    whew

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  • reVersereVerse Attack and Dethrone God Registered User regular
    Obsidian is independent. Ubi bought the rights to the South Park game that Obsidian is making.

  • BloodySlothBloodySloth Registered User regular
    Another delay is really what Stick of Truth needed. Wasn't it supposed to come out like a year ago?

  • C2BC2B SwitzerlandRegistered User regular
    Another delay is really what Stick of Truth needed. Wasn't it supposed to come out like a year ago?

    No?

    First speculative date was december 2012. First real date was March.

  • mere_immortalmere_immortal So tasty!Registered User regular
    No more Darksiders?

    :(

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  • CarbonFireCarbonFire See you in the countryRegistered User regular
    Another delay is really what Stick of Truth needed. Wasn't it supposed to come out like a year ago?
    This will give Obsidian time to polish up the game fill the game with uPlay garbage!

    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • ArchsorcererArchsorcerer Registered User regular
    edited January 2013
    From twitter (@superannuation): Evolve concept art. It is for 360, PS3, PC and next-gen.

    j1MndOT4iGWcu.jpg

    Halo + XCOM = Evolve?

    Archsorcerer on
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  • mere_immortalmere_immortal So tasty!Registered User regular
    CarbonFire wrote: »
    Another delay is really what Stick of Truth needed. Wasn't it supposed to come out like a year ago?
    This will give Obsidian time to polish up the game fill the game with uPlay garbage!

    I think uPlay is only in Ubi developed games.

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  • mxmarksmxmarks Registered User regular
    although its for another thread Im sure, I hope they add UPlay to everything because I love it. I see no downside to it whatsoever.

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  • DehumanizedDehumanized Registered User regular
    it fucks with my steam

    kill with fire

  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    mxmarks wrote: »
    although its for another thread Im sure, I hope they add UPlay to everything because I love it. I see no downside to it whatsoever.

    I didn't either until I tried to play HoMM VI and couldn't without disabling my internet sharing with my 360 because uplay decided that wasn't a valid internet connection or something...I mean I could have played it but wouldn't have had access to all of the account stuff like levels, weapons etc.

    It's not that its an unsolvable problem; but when you're presenting problems that don't need to be there, (i.e. locking content behind a constant connection to them, for a game that isn't an online game) without actually adding anything, you've lost me.

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  • Al BaronAl Baron Registered User regular
    edited January 2013
    Lead Designer of Darksiders & Darksiders 2
    @haydndalton There was a shimmer on a slither of hope, that at one point, there'd be a Darksiders III: 4 Player Co-Op; It rode off into the sunset today.

    Al Baron on
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  • Undead ScottsmanUndead Scottsman Registered User regular
    "Here's a pipe dream so you all will feel EXTRA bad for not buying enough copies of Darksiders II, which lead to our company getting shut down."

  • ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    I'd be surprised if South Park isn't Steamworks, honestly. There are Ubisoft-published games that are, and Obsidian has a history using that platform already.

  • Skull2185Skull2185 Registered User regular
    Al Baron wrote: »
    Lead Designer of Darksiders & Darksiders 2
    @haydndalton There was a shimmer on a slither of hope, that at one point, there'd be a Darksiders III: 4 Player Co-Op; It rode off into the sunset today.

    Are you trying to make me cry? Cause you just fucking did... :cry:

    ...jerk....

    ....mean jerk...

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    "Here's a pipe dream so you all will feel EXTRA bad for not buying enough copies of Darksiders II, which lead to our company getting shut down."

    What I don't understand is why Darksiders 2 cost so much money.

    It wasn't a small game, by any means, but it's not like it was an MMO in scope or content. Vigil had to have made the first game on pennies...I can't really work up much frustration toward Vigil on this one.

    I'm totally not privy to any of the financials or behind the scenes, but I wouldn't be surprised if so much more of the cost had to do more with THQ's poor management, absurdly high over-expectations on sale (thus spending a fortune on advertising for a game that is relatively niche, all things considered), than Vigil itself.

    I mean, back to reality, DS2 had as many (in my understanding), if not more, sales within the first few months as DS1 had over it's life and still was way off the mark of THQ's expectations. That kinda hints to me where the problem likely laid.

    But. We'll probably never know now either way.

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  • SoundsPlushSoundsPlush yup, back. Registered User regular
    "Here's a pipe dream so you all will feel EXTRA bad for not buying enough copies of Darksiders II, which lead to our company getting shut down."

    "Shimmer on a slither of hope," AKA "someone wrote it on the white board once as a joke and got yelled at."

    s7Imn5J.png
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    "Here's a pipe dream so you all will feel EXTRA bad for not buying enough copies of Darksiders II, which lead to our company getting shut down."

    What I don't understand is why Darksiders 2 cost so much money.

    It wasn't a small game, by any means, but it's not like it was an MMO in scope or content. Vigil had to have made the first game on pennies...I can't really work up much frustration toward Vigil on this one.

    I'm totally not privy to any of the financials or behind the scenes, but I wouldn't be surprised if so much more of the cost had to do more with THQ's poor management, absurdly high over-expectations on sale (thus spending a fortune on advertising for a game that is relatively niche, all things considered), than Vigil itself.

    I mean, back to reality, DS2 had as many (in my understanding), if not more, sales within the first few months as DS1 had over it's life and still was way off the mark of THQ's expectations. That kinda hints to me where the problem likely laid.

    But. We'll probably never know now either way.

    Oh, it was entirely unreasonable what THQ was expecting of Vigil and Darksider's II. They didn't just expect it to do well, they expected it to do well enough to save the entire company. It wasn't fair to Vigil, and yet they suffered the most out of all THQ's studios simply because of timing.

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  • StericaSterica Yes Registered User, Moderator mod
    Darksiders 2 isn't what killed THQ. It has solely to do with THQ capturing lightning in a bottle and then spending millions on a bigger bottle for other platforms that had clear skies.

    ...uDraw. My metaphor is about uDraw.

    YL9WnCY.png
  • Zombie GandhiZombie Gandhi Registered User regular
    There isn't enough hate in the world to give the uDraw debacle what it deserves....

  • SkexisSkexis Registered User regular
    edited January 2013
    "Here's a pipe dream so you all will feel EXTRA bad for not buying enough copies of Darksiders II, which lead to our company getting shut down."

    What I don't understand is why Darksiders 2 cost so much money.

    It wasn't a small game, by any means, but it's not like it was an MMO in scope or content. Vigil had to have made the first game on pennies...I can't really work up much frustration toward Vigil on this one.

    I'm totally not privy to any of the financials or behind the scenes, but I wouldn't be surprised if so much more of the cost had to do more with THQ's poor management, absurdly high over-expectations on sale (thus spending a fortune on advertising for a game that is relatively niche, all things considered), than Vigil itself.

    I mean, back to reality, DS2 had as many (in my understanding), if not more, sales within the first few months as DS1 had over it's life and still was way off the mark of THQ's expectations. That kinda hints to me where the problem likely laid.

    But. We'll probably never know now either way.

    God of War style games are ridiculously expensive because of how much content must be storyboarded, prototyped, generated, iterated, and then polished before the game sees release. They're all about having a cinematic environment, about feel, about mood. Some concept artist got paid for months just to come up with the look of the Maker areas so he could hand it off to a texture artist who could hand it off to a modeller who could give it to a coder and so forth. And it's not just things that are in the world, it's sequences of play. Cutscenes, voice acting, the whole shebang. Some other employee had to spend part of his day trying to decide if the puzzles and/or combat were too easy or just right. Every time I imagine developers doing a project this size these days I imagine the comment Phil Fish made in the Indie Game movie about being too close to the game to see the bigger picture.

    I just re-read an article featuring Darksiders 2 talking about how several whole dungeon areas alternated between being in the game and not being in the game, and the fact that the corresponding section of the overworld had to change to accommodate it each time.

    When you're making a game with so many potential time sink issues like these kind of things, it's a wonder the series was produced as well as it was.

    Skexis on
  • C2BC2B SwitzerlandRegistered User regular
    edited January 2013
  • MatriasMatrias Registered User regular
    edited January 2013
    Relic writer [Name Omitted] just tweeted that he now works for Sega
    oh boy. that smuck was me. I ended up on Kotaku, Joystiq, and Polygon. Butt of every office joke this afternoon. I should have waited a half hour before talking about it, and am lucky that we're in-between parent companies at the moment or I could have gotten in big trouble.

    but yes. Sega. Sounds promising. I'm optimistic.

    edit: Also I haven't been a writer for Relic since May. Writing is a side gig.

    Matrias on
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  • Skull2185Skull2185 Registered User regular
    C2B wrote: »

    I fell and hit my head because I fainted. All the blood in my body rushed to my penis.

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    Matrias wrote: »
    Relic writer [Name Omitted] just tweeted that he now works for Sega
    oh boy. that smuck was me. I ended up on Kotaku, Joystiq, and Polygon. Butt of every office joke this afternoon. I should have waited a half hour before talking about it, and am lucky that we're in-between parent companies at the moment or I could have gotten in big trouble.

    but yes. Sega. Sounds promising. I'm optimistic.

    edit: Also I haven't been a writer for Relic since May. Writing is a side gig.

    I should pop over to Relicnews and see how they are taking the news. God, has it been 15 years since I first signed up there during the Homeworld beta?

    He/Him | "We who believe in freedom cannot rest." - Dr. Johnetta Cole, 7/22/2024
  • C2BC2B SwitzerlandRegistered User regular
    WAMqmkG.jpg

  • Psychotic OnePsychotic One The Lord of No Pants Parts UnknownRegistered User regular
    Dear Koch,

    Just let Volition do their thing with Saints Row (and red faction if it came with them). No meddling, no "creative suggestions." just let them do their thing and we'll be cool. Fuck Saints Row up and you'll only hope Torso Gate was the worst PR you've ever received.

  • kedinikkedinik Captain of Industry Registered User regular
    edited January 2013
    Foefaller wrote: »
    DarkPrimus wrote: »
    CarbonFire wrote: »
    So since they haven't been specifically named, am I to assume IPs like Red Faction and Homeworld are going to go down with THQ and eventually end up with some holding company after this chapter 11 process is complete?

    Because if so....

    :cry::cry::cry::cry::cry::cry::cry::cry::cry:

    Red Faction goes with Volition. Some folks have said already that Sega has Homeworld, I believe.

    I seem to remember one of the Relic devs that post here now and again say that Relic (and I think he was meaning Relic itself, and not Relic via THQ) owned the Homeworld IP, so I assume it will go with them to Sega.

    I had heard that Homeworld was not something Relic liked to think about or had the desire to revive.

    A Relic manager, Croak, told me that was not true. He went so far as to call those rumors "poop".

    Though he would never go so far as to say they were actually working on HW3!

    kedinik on
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  • ToyDToyD Registered User regular
    I would kill for another Homeworld and Dawn of War game. I know another CoH is coming, so that's happy times.

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  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    Yeah, I hope the Platinum/Darksiders/Vigil thing works out. It's silly that no one bothered to bid for Darksiders. And as for Vigil, people are probably still out of a job.

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  • Dr_KeenbeanDr_Keenbean Dumb as a butt Planet Express ShipRegistered User regular
    Skull2185 wrote: »
    C2B wrote: »

    I fell and hit my head because I fainted. All the blood in my body rushed to my penis.

    All mine's still there.

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  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    Skull2185 wrote: »
    C2B wrote: »

    I fell and hit my head because I fainted. All the blood in my body rushed to my penis.

    All mine's still there.

    In Skullnumbers penis?

    That's weird.
    Yeah, I hope the Platinum/Darksiders/Vigil thing works out. It's silly that no one bothered to bid for Darksiders. And as for Vigil, people are probably still out of a job.

    Was the IP up for sale independent of Vigil?

    I thought that the IPs that were for sale were the ones owned by THQ proper (or licensed) and not those held by a publisher who they happen to own.

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  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    I believe that Vigil was formed for the express purpose of making Darksiders for THQ, but I may be wrong.

    He/Him | "We who believe in freedom cannot rest." - Dr. Johnetta Cole, 7/22/2024
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