The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
We now return to our regularly scheduled PA Forums. Please let me (Hahnsoo1) know if something isn't working. The Holiday Forum will remain up until January 10, 2025.

(D&D4e) The Divine Future IC Thread

135678

Posts

  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    The battle devolves into a flurry of movement. The scout nearest to Henri moves into a blur of steel, and although only one of his weapons connects with the elf, it grievously wounds him. The remaining archers give themselves some more room to operate, with positive results, wounding the constable and Ivy. The remaining assassin is not as productive, pulling a poisoned dagger out but missing the dragonborn. Meanwhile, the constable, even though he seems quite drunk, runs up to a tactical position to aid Kriv, and lets loose with a heavy blow with his hand axe, nearly slicing the scout's arm off.

    Scout: Two-Weapon Rend vs. Henri; The longsword hits for 15 damage.
    Assassin: Move to stand. Sting on Kriv; whiff.
    Archer: Shift to E4, Shortbow on the constable: Hit for 5.
    Archer: Shift to A12; Shortbow on Ivy; Crit for 6.
    Constable: Move to C12; Ruffian's Handshake on the Scout; Hit for 12.

    Up next: Kriv

  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited February 2013
    New Page Update:
    Henri: AC 15, Fort 11, Ref 14, Will 15
    Kriv: AC 20(+2), Fort 14(+2), Ref 13, Will 15 (1/2 Damage from next attack, )
    Sharry: AC 16(+2), Fort 14(+2), Ref 14, Will 12
    Rahger: AC 18(+2), Fort 14(+2), Ref 14, Will 15 ((+2)'s until end of next turn.)
    Ivy: AC 13(+2), Fort 12(+2), Ref 13, Will 16

    Archers: AC 14; Fortitude 13, Reflex 14, Will 13
    Scouts: AC 16, Fortitude 13, Reflex 15, Will 13
    Assassins:AC 16; Fortitude 14, Reflex 12, Will 11
    Belyos: AC 17; Fortitude 13, Reflex 15, Will 13

    "You seek to cow me with fear of death? This is how little I fear death!"

    Kriv attacks the Scout at C11 with Valorous Smite, +2 for CA with the constable.

    With a mighty backhand blow Kriv's blade takes the Scout in the shoulder, spinning the body around as blood sprays.

    Hit! for 14 damage, finishing off the Scout.
    Archer at A9 is subject to Divine Sanction until Kriv's end of next turn.
    Archer at A12 is subject to Divine Sanction until Kriv's end of next turn.
    Assassin at C9 is subject to Divine Sanction until Kriv's end of next turn.
    Assassin at F8 is subject to Divine Sanction until Kriv's end of next turn.
    Divine Sanction: Enemy is marked by you and takes 3/6/9 + your Charisma modifier (+4) radiant damage the first time each round it makes an attack that doesn't include you.


    "Bring your terror, and see how I answer!"

    Kriv's challenge turns into a wintery roar as Dragon Breath comes forth to engulf A7 to C9.

    Winter embraces the Archer while the assassin has seen too much death to fear the chill.

    Kriv carefully steps back, bringing the remaining Archer within his reach while he waits for the assassin to answer the challenge he's placed before him.

    Belyos is listed as next but Sharry went first last time, don't know what's up with that.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    P.S. Ivy's covered by the +2AC/Fort Rahger handed out too.
    Not that it helped, frogging crits. On that topic, since these dudes don't seem to have much in the way of elemental attacks, I should note that Ivy can also voluntarily end her resistances to get [+Cha] (+4) to her defences as an immediate interrupt if it would help avoid a high-damage attack.


    ...because dragons are AWESOME! That's why.
    Nintendo Network ID: AzraelRose
    DropBox invite link - get 500MB extra free.
  • NabobNabob Registered User regular
    edited February 2013
    I'm gonna assume I still go before Belyos... we can strike this from the record if I'm assuming wrong!

    Manthunder locks eyes with Belyos and extends his hand toward the Scout again, sending another smoke cloud that finds a resting place on the Scout's lower back. "Oh, so you want to dance Belyos?" Manthunder says, eyes still locked on his foe. He brings his sword around for another sweeping swing and it finds flesh in Beylos' thigh. Manthunder quickly adavances and headbutts Belyos square in the chest as he pulls out his blade. Belyos is loses his balance and falls onto his back. Manthunder steps over Belyos and drives his sword into his gut. Manthunder grins with a devious smile, "I'll be back for you Belly." he taunts, as he fades away into nothingness. With a quiet *fwip* he teleports behind the scout, still invisible.

    Free Action: Assassin's Shroud vs. Scout in H6
    Standard Action: Gloom Theif vs Belyos Hit!: 1d20+8 24 2d10+4 13 Takedown Strike(No Action) vs. Belyos, he takes 4 extra damage and is knocked prone. Furious Assault(Free Action) vs. Belyos he takes: 1d10 7 extra damage. Total of 23 damage.
    Gloom Thief makes me invisible while within 2 squares of Belyos until the end of my next turn and I gain 3 temporary hp for hitting an unbloodied target, via my class skill.
    Move Action: Shadow Step to I6. Stealth Check: 1d20+9 27
    Save vs. Unraveling Strike: 1d20 11 success!
    Also, I can't edit Belyos' or any of my allies'(except Kriv) hit points.

    Next up Belyos

    Nabob on
    3DS Friend Code: 3325-2367-6821
  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    You have a higher Dex than Beylos, so you win ties.

  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    Beylos is stunned by how fast his nemesis disappeared. While he rises to his feet, he sees a tiny pixie casting magic, and realizes an opportunity. With a deafening roar, he runs towards the pixie, slamming his shoulder into her with much force.

    Beylos: Move to stand up. Standard to Charge Ivy; Hits for 9.

    Up next: Ivy

  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    How tall are those buildings exactly?

    ...because dragons are AWESOME! That's why.
    Nintendo Network ID: AzraelRose
    DropBox invite link - get 500MB extra free.
  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    The NE building is two stories. All others are only one.

  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    edited February 2013
    I was about to say I'd use that Interrupt but then I realised Rahger's buff was probably a Power bonus too?

    Under the sudden impact of the lead antagonist's charge Ivy was flung back, rolling with the impact and halting mid-air with an unintelligible cry of rage as she hurled a brightly coloured orb of radiant magic from the tip of her dagger at point blank range. Evidently the shocking impact of the orb collapsing about his head wasn't the only intended effect as Belyos staggered around looking confused and muttering about "pretty colours"…

    Move to Shift to (J13)
    Standard to use Color Orb on Belyos
    The attack hits dealing 11 Radiant damage and
    Belyos is Dazed until the end of Ivy's next turn.


    Up Next: Assassin?

    Mr_Rose on
    ...because dragons are AWESOME! That's why.
    Nintendo Network ID: AzraelRose
    DropBox invite link - get 500MB extra free.
  • Slayer of DreamsSlayer of Dreams Registered User regular
    Yea, the bonus from Rahger is a power bonus, so no stacking with another power bonus.

    Steam: Slayer of Dreams / BladeCruiser / (EHJ)BooletProof
    R*SC: BladeCruiser
    Check out my GTAV-PC custom race tracks inspired by real life racing circuits!
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    It's actually Assassin I think. The Scout in question has only one action available: Face his Eternal Fate in the Great Beyond.

    Nod. Get treat. PSN: Quippish
  • LeperLeper Registered User regular
    Oh hey! The numbers with the hearts next to them are apparently hit points. I feel smart.

    If my role play is hindered by rolling to play, then I'd prefer the rolls play right, instead of steam-rolling play-night.
  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    The assassin next to Rahger hears Kriv's roar, and rushes to answer in kind. Producing another small poisoned dagger, he lands a solid blow that penetrates Kriv's scales. The toxins on the blade begin to make Kriv's muscles seize and lock up painfully.

    Assassin: Move to C11, Sting on Kriv; Hit for 4 damage, and Kriv is immobilized and takes ongoing 5 poison damage (Save ends both).

    Up next: Henri

  • Slayer of DreamsSlayer of Dreams Registered User regular
    The Assassin's move would give Rahger an Opportunity Attack, right? If so, I'll take it.

    Steam: Slayer of Dreams / BladeCruiser / (EHJ)BooletProof
    R*SC: BladeCruiser
    Check out my GTAV-PC custom race tracks inspired by real life racing circuits!
  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
  • Slayer of DreamsSlayer of Dreams Registered User regular
    edited February 2013
    "Oh no ya dun't! Yer not gettin' away!" Rahger quickly whipped his hammer out in the Assassin's path and smacked him as he darted in the direction of Kriv. The hit didn't do much damage, but the dwarf could tell the Assassin at least felt it.

    Opportunity attack against the Assassin hits for 3 damage.

    Edit: Oh yea, and that attack on Kriv is half damage, not like it means a whole lot. I'll go ahead and add 2 back on the map.

    Slayer of Dreams on
    Steam: Slayer of Dreams / BladeCruiser / (EHJ)BooletProof
    R*SC: BladeCruiser
    Check out my GTAV-PC custom race tracks inspired by real life racing circuits!
  • LeperLeper Registered User regular
    edited February 2013
    Henri weathers the attack, although somewhat poorly. He whirls to face the Scout, rage gleaming in his eyes as he raises a fist to strike, but pauses in mid-swing. "You... smell that too, yes?"

    His body convulses once again, and Henri stumbles backwards to lean on the wall as his form twists and shrinks to something a bit more familiar, and far less threatening. Henri appears to be rather troubled by the whole experience, and doubles over to retch up what remains of his breakfast before falling over the stonework fence nearby. The sudden burst of violent movement and looseness of his clothing lets a few bottles, flasks and bundles slip and spill from his various pockets and pouches, a few fall harmlessly onto the lawn near him while others are sent flying to more notable locations.

    A bulbous flask of blue liquid smashes near the feet of one of the archers, sending him flying backwards to crack his head on the pavement--his nearest companion is somehow spared the effects of the volatile reaction. Another pair of clay globes thump and bounce off the corpse of a fallen deputy to land squarely between Belyos' feet. The first goes off with a loud report, showering the goliath in sparks and shrapnel... the heat of the explosion is enough to set the fuse on the second alight and as it burns into the globe it seems to sputter out. Is it a dud?

    As Henri manages to clamber to his feet he weakly announces, "My back hurts... and something smells like cabbage."

    Actions!
    Minor: Atavism (Beast Form) Change back to "regular Henri," & Shift 1 square to F6.
    Standard:
    Compressed Cryo-Flask (Chill wind) Burst 1 around F3 (Targets Archers at E4 & G3) Archer at G3 hit, Archer at E4 missed. Damage doesn't matter, slide on a hit... which also is of no consequence in this case.
    Free:
    Eleven Accuracy to try to pick off the other archer... Failure.
    ACTION POINT!:
    Unstable Double Grenade (Fire Hawk) at Belyos at I11.
    Belyos is hit for 8 fire damage.
    If Belyos takes any action before the end of Henri's next turn that can provoke an attack of opportunity, (such as moving, making a ranged attack, etc.) Secondary Charge is triggered.
    Move: "climb" over wall to E7.


    Up next: Rahger!

    @Mr_Rose
    You may want to use an Action Point (remember, it's a Free Action) before Belyos' turn comes up to get out of his shifting range. ^_^

    Leper on
    If my role play is hindered by rolling to play, then I'd prefer the rolls play right, instead of steam-rolling play-night.
  • Slayer of DreamsSlayer of Dreams Registered User regular
    edited February 2013
    "What in Moradin's beard..." Rahger looked on in awe as Henri stumbled and fell over the wall, various vials and potions spilling out and exploding all around him. "Durned elf," with a shake of his head, Rahger stomped towards the Scout that was currently engaging the half-orc. A few small rocks flew from his hammer as he moved and circled around Henri, the same soft glow as before filling the elf with healing energies and providing a bit of protection from the next attack aimed at him.

    Getting up close and personal, Rahger roared out in the elemental language a curse that sounded more like a boulder exploding into gravel than any kind of words. His hammer swung around in a wide arc, several stones lifting from the ground and launching out around the Scout to enmesh Sharry in a protective barrier. His swing landed the edge of his hammer against one of the Scout's elbows, providing a nice distraction to help Sharry out with his next attack.


    Minor Action - Healing Word on Henri, spend a healing surge and regain 3 extra hit points. The next attack against Henri, before the end of Rahger's next turn, does half damage.
    Move Action - Move to G-6
    Standard Action - Earth's Endurance on Scout (H-6), hits for 5 damage. Sharry gains a +2 power bonus to AC until the end of Rahger's next turn.
    Previous power bonus to AC and Fort on others has now faded.

    Next up: A bunch of bads!

    Slayer of Dreams on
    Steam: Slayer of Dreams / BladeCruiser / (EHJ)BooletProof
    R*SC: BladeCruiser
    Check out my GTAV-PC custom race tracks inspired by real life racing circuits!
  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    The following moments in the brawl seem more in place with a circus than a deadly fight. The remaining scout moves for a better position and promptly smacks the dwarf on the head with the pommel of his sword, and one of the archers draws a superficial wound on Kriv with a small sword. Everybody else seems to be getting too wounded or exhausted to do much else, including the constable.

    Scout - Shift to G5, Longsword vs. Rahger; Hits for 11.
    Assassin: Move to C10; Longsword vs. Kriv; Whiff.
    Archer: Shortbow vs. Rahger; whiff.
    Archer: Minor to draw short sword, Shortsword vs. Kriv: Hit for 4.
    Constable: Ruffian's Handshake on Assassin; Whiff.

    Up next: Kriv

  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited February 2013
    Kriv invokes the Queens name and a dark flash envelops the two lurkers in the dark. One is unphased but the other is visibly shaken. As Kriv continues his pray he feels his blood purged of the toxic compound and his flesh knit back together. He stands firm against the trio, their best efforts coming to naught against him.

    5 ongoing damage taken, current HP 10, bloodied, Dragonborn Fury active.
    Shining Symbol targeting C11 and C10. Hit the first for 6 radiant, miss the second. C11 is -2 to hit until end of my next turn.
    Divine Mettle to save against damage/immobilize....success!
    Lay on Hands to heal myself 14, current HP 24, unbloodied.
    Divine Sanction fades from all.


    Edit: I've lost the init tracker on roll20....so, uh, somebody is next?

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
  • NabobNabob Registered User regular
    edited February 2013
    Manthunder waved another smoke cloud at the scout and with a *fwip* he appeared behind him, just as the cloud reached the scout's head. "Hello friend." Manthunder whispered as he raised his sword above his head and shadowy energy formed around the blade, he swung in a downward arc and it slammed into the scout, driving a deep wound into his shoulder, as the blade hit all of the smoke clouds formed into spikes and drove themselves into the scout's body. He then took off full force toward Belyos, as he was charging he shouted "Gotta go after the little girl, eh Beylos?" He faded back into nothingness as he approached Belyos, but stumbled on the dead body of the city guard that lay beside Belyos, halting his charge. He then faded back into existence with a "Whoops..."

    Free Action: Assassin's Shroud vs. Scout in G5.
    Move Action: Shadow Step, teleport to G4.
    Standard Action: Shadow Storm and invoke all shrouds vs. Scout Hit!: 1d20+10 26 1d10+4 9+1 damage for each adjacent creature. 11 damage from Shadow Storm and Invoke Shrouds for 3d6 8 damage. 19 damage total.
    Action Point! Charge to H10 (Scout gets an opportunity attack. I have +2 AC from Rahger, and +2 all defenses vs opportunity attacks from Heavy Blade Exp.) Attack Belyos Miss: 1d20+9 13

    Next up, Belyos

    Nabob on
    3DS Friend Code: 3325-2367-6821
  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    Isn't it sorta the scout's go next? OA and all that...

    ...because dragons are AWESOME! That's why.
    Nintendo Network ID: AzraelRose
    DropBox invite link - get 500MB extra free.
  • LeperLeper Registered User regular
    edited February 2013
    IGNORE ME.

    Leper on
    If my role play is hindered by rolling to play, then I'd prefer the rolls play right, instead of steam-rolling play-night.
  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    Belyos takes stock of the situation. He then decides that discretion is the better part of...whatever he has in place of valor.

    Scout OA vs. Sharry; Flub.
    Belyos: RUN AWWWAAAAAYYYYY! OA from Sharry and I believe Henri's mine thingie happens too. Feel free to roll those attacks.

  • LeperLeper Registered User regular
    As Belyos turns to flee, his foot strikes the second clay orb, kicking it out of the way. It merely fizzles, apparently not in any mood to explode today.

    If my role play is hindered by rolling to play, then I'd prefer the rolls play right, instead of steam-rolling play-night.
  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    OA vs "Sherry"? Lol autocorrect?
    Anyway, guys, don't forget the CA from bellbottom there being dazed. Not that it would have made much difference so far, but....

    ...because dragons are AWESOME! That's why.
    Nintendo Network ID: AzraelRose
    DropBox invite link - get 500MB extra free.
  • NabobNabob Registered User regular
    edited February 2013
    Somewhat oblivious to his surroundings after his blunder, Manthunder noticies Belyos trying to run off, he attempts a half-hearted swing at him but misses.

    OA vs Belyos, Miss: 1d20+8 12

    Next up Ivy

    Nabob on
    3DS Friend Code: 3325-2367-6821
  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    I thought it was Belyos' turn still? Where did he run to?
    Assuming he's still where Ivy left him...:


    Still angered by Belyos' attack, Ivy drifted back up to head height, holding her dagger in both hads above her head as it started to crackle with power before bring it down in a slashing motion that ended pointed directly at her foe. At which point the stored power flashed toward him in a massive arc that picked him up and threw his smoking corpse past Sharry before seeming to split as a thinner but much longer arc took off at a tangent to strike one of the cloaked figures attacking Kriv and causing him to fall too, even as an ethereal wind picked Ivy up and sent her flying across the road junction to end up under the eaves of the structure near to Henri. She then turned to wave at him, proclaiming "well, he ought to know better than to hit girls!" with a jaunty grin and a wave of an arm towards Kriv's assailants as if to say 'your turn.'


    Standard to use Lightning Strike on Belyos
    - The attack is a Critical Hit! dealing 14+8 = 22 Lightning damage to Belyos.
    - Belyos is Dead. Like, a lot.
    - Still on Lightning Strike; the second part of the hit effect, using the Storm Magic rider, deals 6 Lightning damage to the Assassin in (C11), killing him too.
    - Then the Storm's Embrace class feature (activated by critting) allows a Fly 4 to (F9) and also to Push 1 Belyos' body.
    Move to Fly to (C6)


    Up Next: Henri

    ...because dragons are AWESOME! That's why.
    Nintendo Network ID: AzraelRose
    DropBox invite link - get 500MB extra free.
  • NabobNabob Registered User regular
    He took his turn to run away, he was dazed so he could on do that one action, I'm not sure where he was supposed to have run to...

    3DS Friend Code: 3325-2367-6821
  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    I was going to write up the description of where he ran to after the opportunity attacks were taken, but Ivy kind of took care of that for me.

  • LeperLeper Registered User regular
    edited February 2013
    Henri looks utterly confused by all the sound and movement--combat is obviously not his usual purview. Rahger's mystical healing even goes somewhat unnoticed in the midst of all this chaos, and the elf can only manage a slight wave of thanks. Ivy's frenetic motioning isn't helping either.

    In a daze, he glances around before coming up with an idea that lights up his face. "Oh! HaHA! Have at you, currs!" he exclaims with much gusto before tossing a flask of chemicals between the two closest to him... which bounces off the cobblestones in a rather unimpressive fashion before rolling into the grass harmlessly.

    "Meep!" he squeaks out before ducking to hide behind the wall.

    Actions!
    Standard: Cryo-flask (Chill wind) @F4, targets E4&G5. Missing both miserably because Invisible Castle loves me.
    Minor: Go prone, CA vs. melee attacks, +2 Defenses vs. ranged (and probably full cover from the wall.)

    Leper on
    If my role play is hindered by rolling to play, then I'd prefer the rolls play right, instead of steam-rolling play-night.
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    @Slayer of Dreams is up next.

    Hopefully did that right.

    Nod. Get treat. PSN: Quippish
  • LeperLeper Registered User regular
    I was just coming back to do that. ^_^

    If my role play is hindered by rolling to play, then I'd prefer the rolls play right, instead of steam-rolling play-night.
  • NabobNabob Registered User regular
    Whoops! I'm sorry I messed up that whole OA Belyos' turn!

    3DS Friend Code: 3325-2367-6821
  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    edited February 2013
    Still on @Slayer of Dreams.

    Also, I have another trip out of town to take. Only until Wednesday night this time, but much less frequent updates until then.

    Farangu on
  • Slayer of DreamsSlayer of Dreams Registered User regular
    edited February 2013
    Sorry about the disappearance, last minute trip out of town for some family stuff. I got in about an hour ago and will post up a turn and such after I get caught up, so probably in like another hour. I'll edit here with it.


    "Ah yer durned elf! Hold still so ah can hit yers!" Rahger growled as he swung his hammer about, narrowly missing the scout with each swipe. Small pebbles flew off from the hammer head and circled above Henri wildly, almost looking like a tornado above the prone alchemist. After yet another wild swing without a solid hit, Rahger hunkered down and took a slightly more defensive posture as he took a quick breather to catch his breath. He wasn't a young dwarf, after all.


    Standard Action - Earth's Endurance vs Scout (G-5), misses! Henri gains +2 power bonus to AC until the end of Rahger's next turn.
    Move Action - Shift 1 to F-6
    Minor Action - Dwarven Resilience, effect: use Second Wind. Rahger spends a healing surge and regains 7 hit points and gets +3 power bonus to all defenses until the start of Rahger's next turn.
    Power bonus to AC on Sharry fades.

    Next up: A bunch of bads!

    Slayer of Dreams on
    Steam: Slayer of Dreams / BladeCruiser / (EHJ)BooletProof
    R*SC: BladeCruiser
    Check out my GTAV-PC custom race tracks inspired by real life racing circuits!
  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    Sorry for the delay; got back in town last night but was super ill.

    You can sense that without their ringleader at the fore, the remaining mooks are a little unnerved. Many of their attacks go wide, although Kriv does take another poisoned dagger to the ribs. Almost as if in response, however, the constable lunges towards the archer surrounding Kriv, and with an almost drunken furiousity, slams his head into the archer's, knocking him to the ground. You can hear him muttering something about "usin' wha' God gave me".

    Kriv, Rahger:
    The din of battle drowned this out at first, but now that it is dying down, you can hear the voice of Brother Ignatius in the back of your heads. He sounds quite frantic.

    OI! Can you two lugheads hear me!?! We can't maintain this link much longer! I need information and I need it NOW!!

    Scout swings at Rahger, misses.
    Assassin stabs at Kriv; Hits for 7 damage, and Kriv takes 5 ongoing poison damage and is immobilized (save ends both).
    Archer: Move to H3, Shortbow at Sharry; whiff.
    Other Archer: Lunges at Kriv with shortsword; whiff.
    Constable: Shift to B12, 'Eadbutt on the archer: K.O.

    Up next: Kriv

  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    "BUSY!"

    Returning his attention to the assassin in front of him he invokes god's censure on this man.

    "You or me, it is sworn" and with that Kriv jabs his sword upwards and into the assassins right shoulder, tearing muscle.

    Being ambushed by the Axes over a debt of a traveling companion. What information do you seek?

    Opening: Take 5 ongoing (also adjusted for the hit in roll20)
    Minor: Divine Challenge the assassin. Marked, takes damage if breaks the mark.
    Standard: Enervating Strike on assassin for 11 damage. Takes -2 to attack
    Move: Think future thoughts.
    End: Save against poison/immobilization.

    Next: Sharry (@Nabob)

    Nod. Get treat. PSN: Quippish
  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    Kriv:
    WHERE are you. WHEN are you.

Sign In or Register to comment.