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(D&D4e) The Divine Future IC Thread
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Scout: Two-Weapon Rend vs. Henri; The longsword hits for 15 damage.
Assassin: Move to stand. Sting on Kriv; whiff.
Archer: Shift to E4, Shortbow on the constable: Hit for 5.
Archer: Shift to A12; Shortbow on Ivy; Crit for 6.
Constable: Move to C12; Ruffian's Handshake on the Scout; Hit for 12.
Up next: Kriv
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Henri: AC 15, Fort 11, Ref 14, Will 15
Kriv: AC 20(+2), Fort 14(+2), Ref 13, Will 15 (1/2 Damage from next attack, )
Sharry: AC 16(+2), Fort 14(+2), Ref 14, Will 12
Rahger: AC 18(+2), Fort 14(+2), Ref 14, Will 15 ((+2)'s until end of next turn.)
Ivy: AC 13(+2), Fort 12(+2), Ref 13, Will 16
Archers: AC 14; Fortitude 13, Reflex 14, Will 13
Scouts: AC 16, Fortitude 13, Reflex 15, Will 13
Assassins:AC 16; Fortitude 14, Reflex 12, Will 11
Belyos: AC 17; Fortitude 13, Reflex 15, Will 13
"You seek to cow me with fear of death? This is how little I fear death!"
Kriv attacks the Scout at C11 with Valorous Smite, +2 for CA with the constable.
With a mighty backhand blow Kriv's blade takes the Scout in the shoulder, spinning the body around as blood sprays.
Hit! for 14 damage, finishing off the Scout.
Archer at A9 is subject to Divine Sanction until Kriv's end of next turn.
Archer at A12 is subject to Divine Sanction until Kriv's end of next turn.
Assassin at C9 is subject to Divine Sanction until Kriv's end of next turn.
Assassin at F8 is subject to Divine Sanction until Kriv's end of next turn.
Divine Sanction: Enemy is marked by you and takes 3/6/9 + your Charisma modifier (+4) radiant damage the first time each round it makes an attack that doesn't include you.
"Bring your terror, and see how I answer!"
Kriv's challenge turns into a wintery roar as Dragon Breath comes forth to engulf A7 to C9.
Winter embraces the Archer while the assassin has seen too much death to fear the chill.
Kriv carefully steps back, bringing the remaining Archer within his reach while he waits for the assassin to answer the challenge he's placed before him.
Belyos is listed as next but Sharry went first last time, don't know what's up with that.
Not that it helped, frogging crits. On that topic, since these dudes don't seem to have much in the way of elemental attacks, I should note that Ivy can also voluntarily end her resistances to get [+Cha] (+4) to her defences as an immediate interrupt if it would help avoid a high-damage attack.
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Manthunder locks eyes with Belyos and extends his hand toward the Scout again, sending another smoke cloud that finds a resting place on the Scout's lower back. "Oh, so you want to dance Belyos?" Manthunder says, eyes still locked on his foe. He brings his sword around for another sweeping swing and it finds flesh in Beylos' thigh. Manthunder quickly adavances and headbutts Belyos square in the chest as he pulls out his blade. Belyos is loses his balance and falls onto his back. Manthunder steps over Belyos and drives his sword into his gut. Manthunder grins with a devious smile, "I'll be back for you Belly." he taunts, as he fades away into nothingness. With a quiet *fwip* he teleports behind the scout, still invisible.
Free Action: Assassin's Shroud vs. Scout in H6
Standard Action: Gloom Theif vs Belyos Hit!: 1d20+8 24 2d10+4 13 Takedown Strike(No Action) vs. Belyos, he takes 4 extra damage and is knocked prone. Furious Assault(Free Action) vs. Belyos he takes: 1d10 7 extra damage. Total of 23 damage.
Gloom Thief makes me invisible while within 2 squares of Belyos until the end of my next turn and I gain 3 temporary hp for hitting an unbloodied target, via my class skill.
Move Action: Shadow Step to I6. Stealth Check: 1d20+9 27
Save vs. Unraveling Strike: 1d20 11 success!
Also, I can't edit Belyos' or any of my allies'(except Kriv) hit points.
Next up Belyos
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Beylos: Move to stand up. Standard to Charge Ivy; Hits for 9.
Up next: Ivy
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Under the sudden impact of the lead antagonist's charge Ivy was flung back, rolling with the impact and halting mid-air with an unintelligible cry of rage as she hurled a brightly coloured orb of radiant magic from the tip of her dagger at point blank range. Evidently the shocking impact of the orb collapsing about his head wasn't the only intended effect as Belyos staggered around looking confused and muttering about "pretty colours"…
Move to Shift to (J13)
Standard to use Color Orb on Belyos
The attack hits dealing 11 Radiant damage and
Belyos is Dazed until the end of Ivy's next turn.
Up Next: Assassin?
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R*SC: BladeCruiser
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Assassin: Move to C11, Sting on Kriv; Hit for 4 damage, and Kriv is immobilized and takes ongoing 5 poison damage (Save ends both).
Up next: Henri
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R*SC: BladeCruiser
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Opportunity attack against the Assassin hits for 3 damage.
Edit: Oh yea, and that attack on Kriv is half damage, not like it means a whole lot. I'll go ahead and add 2 back on the map.
R*SC: BladeCruiser
Check out my GTAV-PC custom race tracks inspired by real life racing circuits!
His body convulses once again, and Henri stumbles backwards to lean on the wall as his form twists and shrinks to something a bit more familiar, and far less threatening. Henri appears to be rather troubled by the whole experience, and doubles over to retch up what remains of his breakfast before falling over the stonework fence nearby. The sudden burst of violent movement and looseness of his clothing lets a few bottles, flasks and bundles slip and spill from his various pockets and pouches, a few fall harmlessly onto the lawn near him while others are sent flying to more notable locations.
A bulbous flask of blue liquid smashes near the feet of one of the archers, sending him flying backwards to crack his head on the pavement--his nearest companion is somehow spared the effects of the volatile reaction. Another pair of clay globes thump and bounce off the corpse of a fallen deputy to land squarely between Belyos' feet. The first goes off with a loud report, showering the goliath in sparks and shrapnel... the heat of the explosion is enough to set the fuse on the second alight and as it burns into the globe it seems to sputter out. Is it a dud?
As Henri manages to clamber to his feet he weakly announces, "My back hurts... and something smells like cabbage."
Actions!
Standard: Compressed Cryo-Flask (Chill wind) Burst 1 around F3 (Targets Archers at E4 & G3) Archer at G3 hit, Archer at E4 missed. Damage doesn't matter, slide on a hit... which also is of no consequence in this case.
Free: Eleven Accuracy to try to pick off the other archer... Failure.
ACTION POINT!: Unstable Double Grenade (Fire Hawk) at Belyos at I11.
Belyos is hit for 8 fire damage.
If Belyos takes any action before the end of Henri's next turn that can provoke an attack of opportunity, (such as moving, making a ranged attack, etc.) Secondary Charge is triggered.
Move: "climb" over wall to E7.
Up next: Rahger!
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Getting up close and personal, Rahger roared out in the elemental language a curse that sounded more like a boulder exploding into gravel than any kind of words. His hammer swung around in a wide arc, several stones lifting from the ground and launching out around the Scout to enmesh Sharry in a protective barrier. His swing landed the edge of his hammer against one of the Scout's elbows, providing a nice distraction to help Sharry out with his next attack.
Minor Action - Healing Word on Henri, spend a healing surge and regain 3 extra hit points. The next attack against Henri, before the end of Rahger's next turn, does half damage.
Move Action - Move to G-6
Standard Action - Earth's Endurance on Scout (H-6), hits for 5 damage. Sharry gains a +2 power bonus to AC until the end of Rahger's next turn.
Previous power bonus to AC and Fort on others has now faded.
Next up: A bunch of bads!
R*SC: BladeCruiser
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Scout - Shift to G5, Longsword vs. Rahger; Hits for 11.
Assassin: Move to C10; Longsword vs. Kriv; Whiff.
Archer: Shortbow vs. Rahger; whiff.
Archer: Minor to draw short sword, Shortsword vs. Kriv: Hit for 4.
Constable: Ruffian's Handshake on Assassin; Whiff.
Up next: Kriv
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5 ongoing damage taken, current HP 10, bloodied, Dragonborn Fury active.
Shining Symbol targeting C11 and C10. Hit the first for 6 radiant, miss the second. C11 is -2 to hit until end of my next turn.
Divine Mettle to save against damage/immobilize....success!
Lay on Hands to heal myself 14, current HP 24, unbloodied.
Divine Sanction fades from all.
Edit: I've lost the init tracker on roll20....so, uh, somebody is next?
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Free Action: Assassin's Shroud vs. Scout in G5.
Move Action: Shadow Step, teleport to G4.
Standard Action: Shadow Storm and invoke all shrouds vs. Scout Hit!: 1d20+10 26 1d10+4 9+1 damage for each adjacent creature. 11 damage from Shadow Storm and Invoke Shrouds for 3d6 8 damage. 19 damage total.
Action Point! Charge to H10 (Scout gets an opportunity attack. I have +2 AC from Rahger, and +2 all defenses vs opportunity attacks from Heavy Blade Exp.) Attack Belyos Miss: 1d20+9 13
Next up, Belyos
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Scout OA vs. Sharry; Flub.
Belyos: RUN AWWWAAAAAYYYYY! OA from Sharry and I believe Henri's mine thingie happens too. Feel free to roll those attacks.
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Anyway, guys, don't forget the CA from bellbottom there being dazed. Not that it would have made much difference so far, but....
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OA vs Belyos, Miss: 1d20+8 12
Next up Ivy
Assuming he's still where Ivy left him...:
Still angered by Belyos' attack, Ivy drifted back up to head height, holding her dagger in both hads above her head as it started to crackle with power before bring it down in a slashing motion that ended pointed directly at her foe. At which point the stored power flashed toward him in a massive arc that picked him up and threw his smoking corpse past Sharry before seeming to split as a thinner but much longer arc took off at a tangent to strike one of the cloaked figures attacking Kriv and causing him to fall too, even as an ethereal wind picked Ivy up and sent her flying across the road junction to end up under the eaves of the structure near to Henri. She then turned to wave at him, proclaiming "well, he ought to know better than to hit girls!" with a jaunty grin and a wave of an arm towards Kriv's assailants as if to say 'your turn.'
Standard to use Lightning Strike on Belyos
- The attack is a Critical Hit! dealing 14+8 = 22 Lightning damage to Belyos.
- Belyos is Dead. Like, a lot.
- Still on Lightning Strike; the second part of the hit effect, using the Storm Magic rider, deals 6 Lightning damage to the Assassin in (C11), killing him too.
- Then the Storm's Embrace class feature (activated by critting) allows a Fly 4 to (F9) and also to Push 1 Belyos' body.
Move to Fly to (C6)
Up Next: Henri
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In a daze, he glances around before coming up with an idea that lights up his face. "Oh! HaHA! Have at you, currs!" he exclaims with much gusto before tossing a flask of chemicals between the two closest to him... which bounces off the cobblestones in a rather unimpressive fashion before rolling into the grass harmlessly.
"Meep!" he squeaks out before ducking to hide behind the wall.
Actions!
Minor: Go prone, CA vs. melee attacks, +2 Defenses vs. ranged (and probably full cover from the wall.)
Hopefully did that right.
Also, I have another trip out of town to take. Only until Wednesday night this time, but much less frequent updates until then.
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"Ah yer durned elf! Hold still so ah can hit yers!" Rahger growled as he swung his hammer about, narrowly missing the scout with each swipe. Small pebbles flew off from the hammer head and circled above Henri wildly, almost looking like a tornado above the prone alchemist. After yet another wild swing without a solid hit, Rahger hunkered down and took a slightly more defensive posture as he took a quick breather to catch his breath. He wasn't a young dwarf, after all.
Standard Action - Earth's Endurance vs Scout (G-5), misses! Henri gains +2 power bonus to AC until the end of Rahger's next turn.
Move Action - Shift 1 to F-6
Minor Action - Dwarven Resilience, effect: use Second Wind. Rahger spends a healing surge and regains 7 hit points and gets +3 power bonus to all defenses until the start of Rahger's next turn.
Power bonus to AC on Sharry fades.
Next up: A bunch of bads!
R*SC: BladeCruiser
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You can sense that without their ringleader at the fore, the remaining mooks are a little unnerved. Many of their attacks go wide, although Kriv does take another poisoned dagger to the ribs. Almost as if in response, however, the constable lunges towards the archer surrounding Kriv, and with an almost drunken furiousity, slams his head into the archer's, knocking him to the ground. You can hear him muttering something about "usin' wha' God gave me".
Kriv, Rahger:
OI! Can you two lugheads hear me!?! We can't maintain this link much longer! I need information and I need it NOW!!
Scout swings at Rahger, misses.
Assassin stabs at Kriv; Hits for 7 damage, and Kriv takes 5 ongoing poison damage and is immobilized (save ends both).
Archer: Move to H3, Shortbow at Sharry; whiff.
Other Archer: Lunges at Kriv with shortsword; whiff.
Constable: Shift to B12, 'Eadbutt on the archer: K.O.
Up next: Kriv
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Returning his attention to the assassin in front of him he invokes god's censure on this man.
"You or me, it is sworn" and with that Kriv jabs his sword upwards and into the assassins right shoulder, tearing muscle.
Being ambushed by the Axes over a debt of a traveling companion. What information do you seek?
Opening: Take 5 ongoing (also adjusted for the hit in roll20)
Minor: Divine Challenge the assassin. Marked, takes damage if breaks the mark.
Standard: Enervating Strike on assassin for 11 damage. Takes -2 to attack
Move: Think future thoughts.
End: Save against poison/immobilization.
Next: Sharry (@Nabob)
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