A Dabble of Thelonius as 41-VEX, the Colonist - tricked to serve a Hutt
Capfalcon as Lowhhrick, the Hired Gun - enslaved and forced to fight
Xaviar as Mathus, the Technician - given an offer he couldn't refuse
Lord_Asmodeus as Skrask, the Explorer - a Rebel on the run
Part of a far traveling clan of Trandoshan hunters and warriors, always searching for exotic and dangerous new prey to hunt, Skrask learned on the rough edge of technology and civilization how to survive on the remotest worlds known and unknown to the Galaxy, and how to hunt the beasts that lived there. Part of a religious sect of Scorekeeper followers, who believed Jagannath points were awarded not only for the fearsome nature of the prey, but also the difficulty of the Hunt. They looked on many of the T'doshok back home, especially the slaves of the Blackscale clan with disdain, seeing them as craven before the Scorekeeper for their cowardly methods.
Skrask from an early age learned to dislike the Empire and what his clan viewed as their corrupting influence on the T'doshok. When he came of age, after many years of hunting beasts and learning to live on his own in the wild, he decided to join the Rebellion. His skills could be put to great use by the Rebellion, there would be many fierce enemies to hunt, and he could help throw the Empire off his world forever. Perhaps, when the Empire was gone, the T'doshok could get their own Senator...
After proving himself to the Rebellion and building camaraderie with a number of other scouts, he volunteered for what he knew would likely be a suicide mission, and the Rebel Alliance did little to dissuade him or other volunteers of that fact, among them many of his good friends. Skrask was prepared to face death, especially if - when - he succeeded. The mission was to travel to a world called Onderon, and kill an Imperial VIP, hidden in the remote jungles and surrounded by security.
Skrask was indeed successful, tearing the Imperial limb from limb with his bear claws, unfortunately, his comrades were not so successful, and Skrask barely escape with his life, he even had to leave an arm behind, as the doors closed faster than he though they would, and he had a quite large bounty placed on him by Imperial authorities.
He laid low on Onderon for a while, growing his arm back and serving as a scout through the jungles. He was growing sick of the world however. It had nothing to offer him, the Hunt was old here, and he had lost many of his friends on the world. To make matters worse, on his latest trip to one of the starports dotting the world to pick up work, he was identified by one of his previous clients, eager to earn a part of the large bounty, to the Imperial authorities.
Having to leave the world with haste, Skrask found passage on the ship of a smuggler named Pash, who was indebted to a Hutt named Teemo. Pash introduced Skrask to a couple of his friends, 41-VEX the droid doctor, and Mathus, a technician, both in service to Teemo. Unfortunately, trouble followed close behind, and Teemo soon learned of Skrask's bounty.
Ordinarily, Hutts avoided the attention of the Imperials, even for a bounty, however the Imperials were already pressing Teemo for something he'd gotten involved in in the Core Worlds, and Skrask caught wind that he was going throw Skrask under the Speeder to save his own hide. With the Imperial authorities closing in, Skrask needs to get off Tatooine, and soon. Fortunately, 41-VEX and Mathus want out too, maybe Skrask could even convince them to return with him to the Rebellion.
What is this?
A PbP game of Star Wars: Edge of the Empire, a narrative RPG by Fantasy Flight Games. Escape from Mos Shuuta is an adventure published with the EotE Beginner's Game, a preview/pared-down version of the upcoming release. For the most part, I'll be using the rules as written (exception: using the Critical table from the Beta book).
How do I play?
The basic mechanic to do any challenging or opposed action is simple: you assemble a pool of dice, roll them, and count up the symbols. There are two axes of symbols: Success/Failure and Advantage/Threat. If you have more Successes than Failures, you succeed. But you can succeed with
Threats, and fail with
Advantages (and vice versa). That's where the narrative system comes into play: let's say you take a shot a Stormtrooper, and you miss horribly (3 failures) but still manage to have something useful happen (3 advantages). Maybe you force him to duck behind cover, giving you a chance to catch your breath (reduce the Strain you've suffered). Or maybe you hit a nearby power converter, sending a shower of sparks onto him - and screwing up his next shot (+Setback for the Stormtrooper). Or maybe you shot the gun out of his hands (Disarmed).
You say what you want to do, I help determine the dice pool, you roll, and make up a story that goes along with the result. Good times are had by all.
Anything else I need to know?
Make an account on
Orokos and
Roll20 if you haven't already, we'll be using those to roll dice and for maps respectively.
Posts
It is a period of unrest and opportunity in the galaxy. The Galactic Empire struggles to maintain control in the midst of civil war. Meanwhile, scoundrels and smugglers, explorers and expatriates, and fringers of all types scramble for a living on the edges of galactic civilization. it is a hard life, but these renegades have more freedom and opportunity than any citizen of the Core Worlds.
On the desert world of TATOOINE, a few such renegades have run afoul of a local crime boss, TEEMO THE HUTT. Trapped in the tiny spaceport of Mos Shuuta, the renegades have no choice but to steal a starship and feel Teemo's forces. Fortunately, a suitable starship has recently docked at the landing bay: a freighter called the KRAYT FANG, captained by a Trandoshan slaver named Trex. As they flee through the suns-baked streets, the renegades duck into the local cantina to hide from their pursuers...
The size of the pool is fixed, but its contents change. On a player's turn, they can take one of the Light Side tokens to use - and flip it over to Dark Side. I do the same, except exchanging Dark Side to Light. This can only be done once per turn.
Example Force die roll: 1eF DS
Please use jdarksun's Escape from Mos Shuuta (Group 2) for the Campaign.
Whelp, I didn't think escaping from under the thumb of a crime lord would be easy!
Twitch Stream
should everyone head over to the roll20?
Strain drains naturally over time - at the end of every encounter, you lose an amount of Strain equal to your Presence score or your Cool skill, which ever is higher. You can also convert Advantage to Strain removal, and all Strain is wiped away after a good night's rest.
ENCOUNTER 1 - ON THE RUN
You all should have control of your characters in Roll 20. Drag your token over to wherever you want to hide, let me know what you're doing, and I'll let you know if you need to roll any dice.
Alternatively, realizing how such a meeting might go down between a Trandoshan and a Wookie, this is the first time Skrask and Lowhhrick are meeting, as VEX and Mathus reached out to both of them separately. At this point, they might not even know they're supposed to be working together, as VEX and Mathus get them to work together at the last second before they can reconsider their options, but the thugs break in before they can be introduced.
Which one do you guys prefer?
Which is cool with me, I guess, if you want to just jump straight into racial animosity and slowly build towards being best friends.
[edit]
Is there a jukebox or something plugged in to the wall that I have easy access to? I wanna try and zap it to overload the circuit breakers and kill the power.
Throughout this, 41-VEX has never stopped moving, heading to the corner of the bar and slipping behind it.
"reveal that I will have this particular cooling unit repaired and operating above standard expected efficiency within 23 minutes. A break of cold beverage service will of course be necessary during the procedure as I must not only bleed the lines, but restart the unit at half capacity to test the strength of the bonds." 41 continues behind the bar until he comes to a series of lines leading into the drink dispenser system. He crouches in front of it removes a collection of small tools and electronic devices from a case on his leg. "Worry not gentlebeing, any monetary loss incurred by interruption of services will, mathematically proven in fact, be boosted by word of mouth spreading about the refreshing coolness to be had only at this establishment. Ah!" 41 brandishes a mini-spanner at a fitting near the valves intake. "Here is your problem. You see the small stress marks around that seal? Of course you do, only a Mynock could miss it. These cracks will soon spread and...Oh dear. Oh dear oh dear oh no." He turns and looks up at the bartender "Sir. When was the last time a diagnostic was run on the system itself? No! Do not answer, your secret is safe with me. However, the stress on this line seems to have thrown the intake off rhythm, resulting in a calibration error in the cooling unit itself. It is very fortunate that I came today. Very fortunate indeed. A unit that is this badly miscalibrated is a ticking bomb, sir. A bomb waiting to explode into a mist of coolant and ale. Showering your establishment with hazardous chemicals and wasting precious gallons of quality stock, not to mention the time spent closed for renovation. I shudder to think, sir, what would have happened. A simple fix now of course, first I will need to access the unit itself. I will remove the casing in such a way that it maintains it's current pressure. Then I will begin to test the calibration board and sensors. First will be the onboard sensors, manufactured by Heinlut Compuational I would hope, I will first test nodes 5 through 13 in grid 7. This being the obvious starting point no matter what representatives of OriCorp tell you. Once a full scan is done of all districts on the board, proceeding both phonetically and clockwise, we will remaster the subroutines themselves. If the subroutines can be salvaged, we will move onto the unit itself. Ohh, good sir, this is a treat for you. Why the 2-q76* wiring harness common to these machines really is a work of art. The way strands 45 and 1798a run together is perfection, Of course will have to test the other strands first...Sir. Oh my apologies sir, I do get caught up. Please sir, take your leave and back to your duties. You are in good hands here sir, the best hands."
This will be exceptionally hilarious if I do this and then someone just starts blasting. Whoops
If you're just generally looking to kill the power, the fusebreaker is probably in the closet.
The bartender blinks under the verbal assault, then gives you a sharp-toothed grin. "My... cooling lines. Yeah, VEX, you got it. Make sure you turbo charge it while you're down there." He nods towards your friends. "Does the rest of your... ah, crew?... need anything, or do they just make sure everybody pays their bills?"
That'd be: 1eP; 3eA; 1eD
If it came to shooting, maybe some would use the opportunity to even the score with Teemo's thugs. Either way, he hoped it would be chaotic. He did good work when nobody knew what was up and down. He hissed to the Bartender in Dosh, "Something like that..." and wandered over to a chair on one side of the door and took a seat, trying his best to blend into the shadows of the cantina and the short doorway.
Skrask saw the Wookie heading to the other side. He didn't seem like he was hiding. Good, Skrask could use the distraction. The thugs wouldn't know what hit them till the blade was between their shoulders, and he had teeth and claws in the backs of their necks. Just the way he liked a Hunters kill. Silent, brutal, and final.
While we're on the subject, could we explain what the orokos results abbreviations are? I think I'm on top of it, but I'd like to know for sure.
41-VEX glances up at the bartender, continuing to putter with things all the while.
"Oh no sir, they will be fine. If you would like, my apprentice could check for any other potential hazards."
4 Successes
1 Advantage
2 Threat
Advantage and Threat cancel out, so your final result is 4 Success, 1 Threat.
But ignoring a mechanical defect that you have the capability and tools to repair would weigh pretty heavily on your mind.
: 2eP+1eB+1eD: 1 [2eP=S/S, Tr] [1eB=A/A] [1eD=F/F]
another roll, because I meant 2eA, not 2eP:
: 2eA: 3 [2eA=S/S, S/A]
S/S, S/A, A/A, F/F
3 Success
3 Advantage
2 Failure
Cancels out to 1S, 3A.
SPENDING ADVANTAGE
There's a lot of cool things you can do with Advantage - anything you can imagine, for the most part, as long as it's scene and case appropriate.
Only some of that applies now, because we're not in combat yet. But this is a great opportunity to Recover Strain, or "pay it forward" and give the next guy a Boost die!
He spent the 3rd to give whoever goes next one Boost die.
This is additive, so if Mathus goes next, he rolls +2eB. If Lowhhrick goes next, each of you would get one.
If I can or if I have time, I'd like to then hide behind the open door of the closet, on the outside, with the assumption that the door opens outward, hoping that when they come to check the breaker, they aren't going to shut the door until everything is sorted.
2eA+2eP+2eB+1eD
Lowhhrick moved to one side of the door, resting his hand on his vibroaxe. His time in the Pit had taught him that the best way to win a fight was to hit someone before they knew they were supposed to be fighting, and he had learned all the lessons the Pit had to offer. Glancing at the other side of the door, Lowhhrick grimaced, as the Trandoshan appeared to have thought the same thing.
Not sure what dice you want me to roll, if any.
Twitch Stream
That's good, right?
1 Triumph
4 Successes
5 Advantage
2 Threat
Cancels out to: 1Tr/4S/3A. That's huge. A Triumph is a critical hit, which by itself is worth just about any awesome thing you can think of. You can use the Advantage to Recover some Strain or give Lowhhrick some (2) Boost dice on his next check.
How extensive do you want this power outage to be? With a Triumph, you could take out the whole block.
How easy do you want this to be fixed? Do you want it to be a simple breaker flip, or do you want to melt the whole panel? With a Triumph, you can make it as damaging or as clean as you like.
@Capfalcon
If you're making it look like you're the bouncer or whatever and you belong next to the door, give me a Cool check with one Difficulty. 2eA+1eD
If you're trying to blend in to the shadows and remain unseen, give me a Stealth check with one Difficulty. 3eA+1eD
Either way, I bet you have some Boost dice coming your way from Xaviar's action.
Twitch Stream