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[EotE] Escape from Mos Shuuta (Group 2/Archive)

jdarksunjdarksun StrugglerCORegistered User regular
edited March 2013 in Critical Failures
41-VEX-av_zps4b926a26.jpg
A Dabble of Thelonius as 41-VEX, the Colonist - tricked to serve a Hutt
41-VEXs-story_zpsb82eed24.jpg

lowhhrick-av_zps6c346a41.jpg
Capfalcon as Lowhhrick, the Hired Gun - enslaved and forced to fight
lowhhricks-story_zpsa882848e.jpg
mathus-av_zps89a0c9da.jpg
Xaviar as Mathus, the Technician - given an offer he couldn't refuse
mathus-story_zps70ebba50.jpg

skrask-av_zpsf6de8941.jpg
Lord_Asmodeus as Skrask, the Explorer - a Rebel on the run
Part of a far traveling clan of Trandoshan hunters and warriors, always searching for exotic and dangerous new prey to hunt, Skrask learned on the rough edge of technology and civilization how to survive on the remotest worlds known and unknown to the Galaxy, and how to hunt the beasts that lived there. Part of a religious sect of Scorekeeper followers, who believed Jagannath points were awarded not only for the fearsome nature of the prey, but also the difficulty of the Hunt. They looked on many of the T'doshok back home, especially the slaves of the Blackscale clan with disdain, seeing them as craven before the Scorekeeper for their cowardly methods.

Skrask from an early age learned to dislike the Empire and what his clan viewed as their corrupting influence on the T'doshok. When he came of age, after many years of hunting beasts and learning to live on his own in the wild, he decided to join the Rebellion. His skills could be put to great use by the Rebellion, there would be many fierce enemies to hunt, and he could help throw the Empire off his world forever. Perhaps, when the Empire was gone, the T'doshok could get their own Senator...

After proving himself to the Rebellion and building camaraderie with a number of other scouts, he volunteered for what he knew would likely be a suicide mission, and the Rebel Alliance did little to dissuade him or other volunteers of that fact, among them many of his good friends. Skrask was prepared to face death, especially if - when - he succeeded. The mission was to travel to a world called Onderon, and kill an Imperial VIP, hidden in the remote jungles and surrounded by security.

Skrask was indeed successful, tearing the Imperial limb from limb with his bear claws, unfortunately, his comrades were not so successful, and Skrask barely escape with his life, he even had to leave an arm behind, as the doors closed faster than he though they would, and he had a quite large bounty placed on him by Imperial authorities.

He laid low on Onderon for a while, growing his arm back and serving as a scout through the jungles. He was growing sick of the world however. It had nothing to offer him, the Hunt was old here, and he had lost many of his friends on the world. To make matters worse, on his latest trip to one of the starports dotting the world to pick up work, he was identified by one of his previous clients, eager to earn a part of the large bounty, to the Imperial authorities.

Having to leave the world with haste, Skrask found passage on the ship of a smuggler named Pash, who was indebted to a Hutt named Teemo. Pash introduced Skrask to a couple of his friends, 41-VEX the droid doctor, and Mathus, a technician, both in service to Teemo. Unfortunately, trouble followed close behind, and Teemo soon learned of Skrask's bounty.

Ordinarily, Hutts avoided the attention of the Imperials, even for a bounty, however the Imperials were already pressing Teemo for something he'd gotten involved in in the Core Worlds, and Skrask caught wind that he was going throw Skrask under the Speeder to save his own hide. With the Imperial authorities closing in, Skrask needs to get off Tatooine, and soon. Fortunately, 41-VEX and Mathus want out too, maybe Skrask could even convince them to return with him to the Rebellion.

What is this?
A PbP game of Star Wars: Edge of the Empire, a narrative RPG by Fantasy Flight Games. Escape from Mos Shuuta is an adventure published with the EotE Beginner's Game, a preview/pared-down version of the upcoming release. For the most part, I'll be using the rules as written (exception: using the Critical table from the Beta book).

How do I play?
The basic mechanic to do any challenging or opposed action is simple: you assemble a pool of dice, roll them, and count up the symbols. There are two axes of symbols: Success/Failure and Advantage/Threat. If you have more Successes than Failures, you succeed. But you can succeed with Threats, and fail with Advantages (and vice versa). That's where the narrative system comes into play: let's say you take a shot a Stormtrooper, and you miss horribly (3 failures) but still manage to have something useful happen (3 advantages). Maybe you force him to duck behind cover, giving you a chance to catch your breath (reduce the Strain you've suffered). Or maybe you hit a nearby power converter, sending a shower of sparks onto him - and screwing up his next shot (+Setback for the Stormtrooper). Or maybe you shot the gun out of his hands (Disarmed).

You say what you want to do, I help determine the dice pool, you roll, and make up a story that goes along with the result. Good times are had by all.

Anything else I need to know?
Make an account on Orokos and Roll20 if you haven't already, we'll be using those to roll dice and for maps respectively.

jdarksun on
«13

Posts

  • jdarksunjdarksun Struggler CORegistered User regular
    edited February 2013
    ESCAPE FROM MOS SHUUTA

    It is a period of unrest and opportunity in the galaxy. The Galactic Empire struggles to maintain control in the midst of civil war. Meanwhile, scoundrels and smugglers, explorers and expatriates, and fringers of all types scramble for a living on the edges of galactic civilization. it is a hard life, but these renegades have more freedom and opportunity than any citizen of the Core Worlds.

    On the desert world of TATOOINE, a few such renegades have run afoul of a local crime boss, TEEMO THE HUTT. Trapped in the tiny spaceport of Mos Shuuta, the renegades have no choice but to steal a starship and feel Teemo's forces. Fortunately, a suitable starship has recently docked at the landing bay: a freighter called the KRAYT FANG, captained by a Trandoshan slaver named Trex. As they flee through the suns-baked streets, the renegades duck into the local cantina to hide from their pursuers...

    jdarksun on
  • jdarksunjdarksun Struggler CORegistered User regular
    edited February 2013
    @A Dabble of Thelonius, @Capfalcon, @Xaviar, @Lord_Asmodeus, the first thing I need from you guys is a roll of a Force die. This determines the starting Destiny Pool - a shared resource between player and GM. You guys use it to upgrade your skill checks, and generally make good things happen. I do the same - for the bad guys.

    The size of the pool is fixed, but its contents change. On a player's turn, they can take one of the Light Side tokens to use - and flip it over to Dark Side. I do the same, except exchanging Dark Side to Light. This can only be done once per turn.

    Example Force die roll: 1eF DS

    Please use jdarksun's Escape from Mos Shuuta (Group 2) for the Campaign.

    jdarksun on
  • Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
  • jdarksunjdarksun Struggler CORegistered User regular
    Looks right!

  • CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    Force roll: 1eF: 0 [1eF=DS]

    Whelp, I didn't think escaping from under the thumb of a crime lord would be easy!

  • Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    does he orokos roller ever do LS :p

    Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
  • jdarksunjdarksun Struggler CORegistered User regular
    Hey, group 1 has two. You guys are slacking!

  • InfidelInfidel Heretic Registered User regular
    I rolled a DS, don't blame cheats either!

    OrokosPA.png
  • jdarksunjdarksun Struggler CORegistered User regular
    Xaviar rolled LS/LS, nicely done sir! Waiting on Thelonius, and then we move on to the first encounter!

  • XaviarXaviar Registered User regular
    Alright. I was all psyched about my LS/LS roll. But then I posted it in the wrong thread and now I'm all embarrassed.

  • jdarksunjdarksun Struggler CORegistered User regular
    Dude, I totally switched the thread out from under you. Don't be embarrassed.

  • A Dabble Of TheloniusA Dabble Of Thelonius It has been a doozy of a dayRegistered User regular
    Just got home. Will be rolling shortly.

  • XaviarXaviar Registered User regular
    So, question on weapons. My shock gloves, for instance, deal 3 + 1 per success damage. So does that mean, since I need 1 success to hit in the first place, that the minimum damage is 4? Or do you "spend" that first success to get the hit?

  • jdarksunjdarksun Struggler CORegistered User regular
    You read it right the first time - each success adds +1 to your damage, so the minimum you can hit for is 4.

  • A Dabble Of TheloniusA Dabble Of Thelonius It has been a doozy of a dayRegistered User regular
  • XaviarXaviar Registered User regular
    Woo. Look who is carrying the group.

  • Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    edited February 2013
    It seems we have all of our rolls together @jdarksun

    should everyone head over to the roll20?

    Lord_Asmodeus on
    Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
  • jdarksunjdarksun Struggler CORegistered User regular
    Destiny Pool: DS, DS, LS, LS, DS. Incoming map update!

  • jdarksunjdarksun Struggler CORegistered User regular
    edited February 2013
    To represent the stress of running around in the Tatooine heat trying to dodge Teemo's thugs, 2 Strain has been marked on your characters. If you acquire more Strain than your Strain Threshold, your character is capacitance until your Strain is reduced.

    Strain drains naturally over time - at the end of every encounter, you lose an amount of Strain equal to your Presence score or your Cool skill, which ever is higher. You can also convert Advantage to Strain removal, and all Strain is wiped away after a good night's rest.

    ENCOUNTER 1 - ON THE RUN
    You step down a short flight of stairs into the cantina's shadowy common room, the cool air a blessed relief from the scorching heat of Tatooine's twin suns. The Devaronian bartender pauses in his chores to stare at you, his devilish features intimidating. On a stage against the far wall, a Twi'lek woman dances to recorded music. Private booths line the walls, and the cantina floor is scattered with tables and chairs. A few patrons turn in their seats to stare at you. The only other exits you see from the room are what looks to be a storage closet in one corner and a doorway behind the Twi'lek dancer. The arched roof above you is supported by thick, heavy struts. You only have a few moments to find a hiding place before Teemo's thugs arrive. What do you do?

    You all should have control of your characters in Roll 20. Drag your token over to wherever you want to hide, let me know what you're doing, and I'll let you know if you need to roll any dice.

    jdarksun on
  • Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    Alright, so talking with Dark there's (for now) two ways this could have gone down with Skrask and Lowhhrick. Either they met when VEX and Mathius introduced them as part of the whole plan, and they agreed (likely very grudgingly and/or with some "harsh words" at first) to work together to get off Tatooine.

    Alternatively, realizing how such a meeting might go down between a Trandoshan and a Wookie, this is the first time Skrask and Lowhhrick are meeting, as VEX and Mathus reached out to both of them separately. At this point, they might not even know they're supposed to be working together, as VEX and Mathus get them to work together at the last second before they can reconsider their options, but the thugs break in before they can be introduced.

    Which one do you guys prefer?

    Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
  • XaviarXaviar Registered User regular
    edited February 2013
    Well it seems we are fleeing as a group, so if you just met, it would've been off-camera just prior?
    Which is cool with me, I guess, if you want to just jump straight into racial animosity and slowly build towards being best friends.

    [edit]
    Is there a jukebox or something plugged in to the wall that I have easy access to? I wanna try and zap it to overload the circuit breakers and kill the power.

    Xaviar on
  • Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    Well, I was thinking we'd planned on meeting up at this bar before we started getting followed by his thugs. We could do it your way though. I don't think we've known eachother long enough to avoid racial animosity in any of these scenarios, it's mostly just a question of whether we want to roleplay their initial meeting in the game, or if its already happened.

    Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
  • A Dabble Of TheloniusA Dabble Of Thelonius It has been a doozy of a dayRegistered User regular
    edited February 2013
    41-VEX strides straight to the bar, already waving one hand at the barkeep as if to ward off the inevitable. "Please do not inform me of a no droids policy, good sir. I have heard it 27 times in this cycle alone and as I always have and always will I will assure you that I have no interest in staying here longer than is necessary to complete the repairs. Normally a defect of this magnitude would take several hours to repair and could even result in a costly system removal! However that is neither here nor there as I have calculated and averaged repair speeds from 16 similar occurrences that I have had the honor of working on during my time as a repair droid. These calculations, which are accurate to a percentage so small as to be negligible, although I would be glad to share that figure with you, no?"

    Throughout this, 41-VEX has never stopped moving, heading to the corner of the bar and slipping behind it.

    "reveal that I will have this particular cooling unit repaired and operating above standard expected efficiency within 23 minutes. A break of cold beverage service will of course be necessary during the procedure as I must not only bleed the lines, but restart the unit at half capacity to test the strength of the bonds." 41 continues behind the bar until he comes to a series of lines leading into the drink dispenser system. He crouches in front of it removes a collection of small tools and electronic devices from a case on his leg. "Worry not gentlebeing, any monetary loss incurred by interruption of services will, mathematically proven in fact, be boosted by word of mouth spreading about the refreshing coolness to be had only at this establishment. Ah!" 41 brandishes a mini-spanner at a fitting near the valves intake. "Here is your problem. You see the small stress marks around that seal? Of course you do, only a Mynock could miss it. These cracks will soon spread and...Oh dear. Oh dear oh dear oh no." He turns and looks up at the bartender "Sir. When was the last time a diagnostic was run on the system itself? No! Do not answer, your secret is safe with me. However, the stress on this line seems to have thrown the intake off rhythm, resulting in a calibration error in the cooling unit itself. It is very fortunate that I came today. Very fortunate indeed. A unit that is this badly miscalibrated is a ticking bomb, sir. A bomb waiting to explode into a mist of coolant and ale. Showering your establishment with hazardous chemicals and wasting precious gallons of quality stock, not to mention the time spent closed for renovation. I shudder to think, sir, what would have happened. A simple fix now of course, first I will need to access the unit itself. I will remove the casing in such a way that it maintains it's current pressure. Then I will begin to test the calibration board and sensors. First will be the onboard sensors, manufactured by Heinlut Compuational I would hope, I will first test nodes 5 through 13 in grid 7. This being the obvious starting point no matter what representatives of OriCorp tell you. Once a full scan is done of all districts on the board, proceeding both phonetically and clockwise, we will remaster the subroutines themselves. If the subroutines can be salvaged, we will move onto the unit itself. Ohh, good sir, this is a treat for you. Why the 2-q76* wiring harness common to these machines really is a work of art. The way strands 45 and 1798a run together is perfection, Of course will have to test the other strands first...Sir. Oh my apologies sir, I do get caught up. Please sir, take your leave and back to your duties. You are in good hands here sir, the best hands."

    I'd like to crouch behind the bar, under bar level. And yes, it is a wall o' text for a reason :p Now you know how the poor bartender feels.

    This will be exceptionally hilarious if I do this and then someone just starts blasting. Whoops

    A Dabble Of Thelonius on
  • jdarksunjdarksun Struggler CORegistered User regular
    @Xaviar
    Xaviar wrote: »
    Is there a jukebox or something plugged in to the wall that I have easy access to? I wanna try and zap it to overload the circuit breakers and kill the power.
    Most of these places with live dancers don't have songs by request. The Twi'lek on the stage - or her manager, if she has one - probably picks the tunes out. She probably has a remote control, but the actual rig can't be far. You bet it'd be behind her, in the dressing room.

    If you're just generally looking to kill the power, the fusebreaker is probably in the closet.

  • jdarksunjdarksun Struggler CORegistered User regular
    @A Dabble of Thelonius
    The bartender blinks under the verbal assault, then gives you a sharp-toothed grin. "My... cooling lines. Yeah, VEX, you got it. Make sure you turbo charge it while you're down there." He nods towards your friends. "Does the rest of your... ah, crew?... need anything, or do they just make sure everybody pays their bills?"

  • jdarksunjdarksun Struggler CORegistered User regular
    @A Dabble of Thelonius
    Give me a Mechanics check against 1 Difficulty if you will, please.

    That'd be: 1eP; 3eA; 1eD

  • Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    edited February 2013
    The droid started chatting up the bartender and hunching behind the bar. good, I'll need him in one piece in case I lose another arm Skrask thought as he chuckled coldly to himself with a slithering hiss. His eyes scanned the bar for only the barest second, taking in all of the patrons and his companions therein. It looked like a rough crowd, especially the Wookie. Some T'doshok looked down on their kind, which seemed foolish to Skrask. Worthy prey should be honored.

    If it came to shooting, maybe some would use the opportunity to even the score with Teemo's thugs. Either way, he hoped it would be chaotic. He did good work when nobody knew what was up and down. He hissed to the Bartender in Dosh, "Something like that..." and wandered over to a chair on one side of the door and took a seat, trying his best to blend into the shadows of the cantina and the short doorway.

    Skrask saw the Wookie heading to the other side. He didn't seem like he was hiding. Good, Skrask could use the distraction. The thugs wouldn't know what hit them till the blade was between their shoulders, and he had teeth and claws in the backs of their necks. Just the way he liked a Hunters kill. Silent, brutal, and final.

    Lord_Asmodeus on
    Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
  • A Dabble Of TheloniusA Dabble Of Thelonius It has been a doozy of a dayRegistered User regular
    edited February 2013
    It is rolled. 1eP =1 3eA =3 1eD =0

    While we're on the subject, could we explain what the orokos results abbreviations are? I think I'm on top of it, but I'd like to know for sure.

    41-VEX glances up at the bartender, continuing to putter with things all the while.

    "Oh no sir, they will be fine. If you would like, my apprentice could check for any other potential hazards."

    A Dabble Of Thelonius on
  • jdarksunjdarksun Struggler CORegistered User regular
    @Lord_Asmodeus
    Give me a Stealth check with one Difficulty die and one Boost die. I don't think you have any ranks in Stealth, so that'd be 2eP; 1eB; 1eD

  • A Dabble Of TheloniusA Dabble Of Thelonius It has been a doozy of a dayRegistered User regular
    Ok well this sucks, I just got called to go to work earlier than usual. Gotta crash so I can get enough sleep for a long day. I'll wake up with enough time to post over breakfast though, so I can do a bit of catching up.

  • jdarksunjdarksun Struggler CORegistered User regular
    @A Dabble Of Thelonius
    It is rolled. 1eP =1 3eA =3 1eD =0
    S/A, S/S, S, Th/Th

    4 Successes
    1 Advantage
    2 Threat

    Advantage and Threat cancel out, so your final result is 4 Success, 1 Threat.
    You hadn't intended to actually fix anything, but as soon as you got under the bar... it's a mess. There actually are stress fractures along the lines, no doubt due to a general lack of upkeep. You could repair it, of course - it'd be trivial, would only take a few minutes. But it would make a little bit of noise, which might draw the attention of a particularly astute observer. You haven't know Gamorreans to be either particularly astute or "observers" in any rigorous sense of the word, but there's always some risk.

    But ignoring a mechanical defect that you have the capability and tools to repair would weigh pretty heavily on your mind.
    You're totally engrossed in your task, and out of sight. The odds that any thug of Teemo's would spot you without a careful scouring of the premises is approximately 3,720 to 1. You're not any risk if you do fix the problem, but if you ignore it, take 1 Strain. No roll needed, you just do it.

  • A Dabble Of TheloniusA Dabble Of Thelonius It has been a doozy of a dayRegistered User regular
    Oh it's getting fixed. 41-VEX finishes his jobs.

  • jdarksunjdarksun Struggler CORegistered User regular
    @Lord_Asmodeus
    More rolling stuff for the benefit of the thread:
    : 2eP+1eB+1eD: 1 [2eP=S/S, Tr] [1eB=A/A] [1eD=F/F]
    another roll, because I meant 2eA, not 2eP:
    : 2eA: 3 [2eA=S/S, S/A]
    S/S, S/A, A/A, F/F

    3 Success
    3 Advantage
    2 Failure

    Cancels out to 1S, 3A.

    SPENDING ADVANTAGE
    There's a lot of cool things you can do with Advantage - anything you can imagine, for the most part, as long as it's scene and case appropriate.

    Only some of that applies now, because we're not in combat yet. But this is a great opportunity to Recover Strain, or "pay it forward" and give the next guy a Boost die!

  • jdarksunjdarksun Struggler CORegistered User regular
    Capfalcon and Xaviar:
    Lord_Asmodeus has spent 2 of his 3 Advantage to give Mathus a Boost die on his next action.

    He spent the 3rd to give whoever goes next one Boost die.

    This is additive, so if Mathus goes next, he rolls +2eB. If Lowhhrick goes next, each of you would get one.

  • XaviarXaviar Registered User regular
    edited February 2013
    I'm at work so can't update the Roll20. But..
    Mathus steps into the cantina quietly behind 41-VEX. He smiles as the droid begins distracting the bartender, and says to himself "Best decision I've ever made."
    Looking around, he notices the utility closet. "Perfect."
    He strides quickly over, opens it, and nods to himself. Slipping on his custom Shock Gloves, he unleashes a quick surge into the fuse box, overloading the breaker.

    If I can or if I have time, I'd like to then hide behind the open door of the closet, on the outside, with the assumption that the door opens outward, hoping that when they come to check the breaker, they aren't going to shut the door until everything is sorted.

    Xaviar on
  • jdarksunjdarksun Struggler CORegistered User regular
    @Xaviar
    Give me a Mechanics check with one Difficulty die. Since you're next in line, you also get two Boost die. All told, I think that's:

    2eA+2eP+2eB+1eD

  • CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    As Lowhhrick ducked into the bar, he was still trying to keep his temper under control. He didn't want anything to do with the Trandoshans, but it looked like he was going to have to be stuck with this one for the foreseeable future. He'll give VEX and Mathus a piece of his mind later, but he'd play nice. For now.

    Lowhhrick moved to one side of the door, resting his hand on his vibroaxe. His time in the Pit had taught him that the best way to win a fight was to hit someone before they knew they were supposed to be fighting, and he had learned all the lessons the Pit had to offer. Glancing at the other side of the door, Lowhhrick grimaced, as the Trandoshan appeared to have thought the same thing.
    Moving to cover the door and jump the first Gamorrean to walk through.

    Not sure what dice you want me to roll, if any.

  • XaviarXaviar Registered User regular
    edited February 2013
    Mechanics: 2eA+2eP+2eB+1eD: 5 [2eA=S/A, A/A] [2eP=S/S, Tr] [2eB=A, S/A] [1eD=Th/Th]

    That's good, right?

    Xaviar on
  • jdarksunjdarksun Struggler CORegistered User regular
    @Xaviar
    S/A, A/A, S/S, Tr, A, S/A, Th/Th
    1 Triumph
    4 Successes
    5 Advantage
    2 Threat

    Cancels out to: 1Tr/4S/3A. That's huge. A Triumph is a critical hit, which by itself is worth just about any awesome thing you can think of. You can use the Advantage to Recover some Strain or give Lowhhrick some (2) Boost dice on his next check.

    How extensive do you want this power outage to be? With a Triumph, you could take out the whole block.
    How easy do you want this to be fixed? Do you want it to be a simple breaker flip, or do you want to melt the whole panel? With a Triumph, you can make it as damaging or as clean as you like.

    @Capfalcon
    Are you trying to avoid notice?

    If you're making it look like you're the bouncer or whatever and you belong next to the door, give me a Cool check with one Difficulty. 2eA+1eD

    If you're trying to blend in to the shadows and remain unseen, give me a Stealth check with one Difficulty. 3eA+1eD

    Either way, I bet you have some Boost dice coming your way from Xaviar's action.

  • CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    Sliding back into the corner, Lowhhrick did his best to blend into the dark corner.
    They'd probably recognize me, so he's trying to hide in the shadows.

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