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A game with a good crafting system?
hey, I was just watching a youtube video of Dead Space 3, and I really like the crafting system, however I have not yet completed the previous dead spaces, but I would love to play a game with a similar crafting system to Dead Space 3. A game where you can upgrade weapons or just entirely make your own if you have the parts, if you get what I'm trying to say... I would prefer this game to be an RPG, and hopefully around a 10$ price range. If you have any recommendations please let me know.
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The Atelier-games come with varying amounts of adventuring on the side of combining items. Some of them are good games, but some have painfully bad story-elements.
And the Rune Factory console games (not so much the handheld) and Dark Cloud 2.
*I'm biased by fighting against SO3's RNG-gods until I kind of went blind. Could only crudely see motion.
how many fingers am i holding up
You can become OP kind of fast with high blacksmith and sagecraft skills.
definitely blind man
Would it be smart to buy the latest and greatest?
Some good designs to look at, too. Neat demons.
I didn't like how they made a clone-character mandatory so I had to choose between more of the better developed characters. Why can't I dump the clone and invite another old friend for adventure?
Edit: I've got nothing against her, btw. She can come along, too. But at what cost?
*Oh, and Don't Starve! Sort of in paid beta or whatever but it's a great time waster. Until you get eaten.
Steam ID : rwb36, Twitter : Werezompire,
Was fun, though. I wonder where I put my big guide. It was great for the crafting. Not sure I dare continue until I find it.
Monster Hunter is good stuff, though. You can make gunpowder and put it in barrels or shells, and add poison or whatever. As an example. The crafting feels better because you need tools to hunt. You're not going to wrestle that dinosaur.
You use a lot of monster-parts, too, so you make things to get better materials for making better things. Sometimes you just need a face-part, so you could just beat the monster in the face for a while and then run away.
Equipment is customised with little gem-thingies in slots. They're called things like "sandbag". Sandbags keep you on your feet better in strong winds.
psn: lankyplonker
I mean, are you joking?
The best crafting system. Experimentation and pun based item creation
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Here's an idea of the kind of crafting you can find in the game. I fell out of a tree on a hunting trip once and bruised up my leg and sprained my ankle pretty badly. I had to tear strips of cloth from my clothes and make them into bandages, then I slowly made my way to a stream where I could use some herbs I'd foraged with the bandages and fresh water from the stream to make a compress. Then I made a quick shelter by the stream with some branches, lived off of fish and water from the stream until my sprain healed enough for me to travel back to my main camp. I passed the time by the stream making javelins and drying fish for my trip back.
Supposedly a good way to do this is:
1. Get some basic alchemy and enchanting skill
2. Craft a potion that improves enchanting skill
3. Drink potion
4. Enchant an item of clothing with an enchantment that improves alchemy
5. Wear clothing
6. Craft a better potion with your improved alchemy skill
7. Drink potion
8. Put a better enchantment on an item of clothing with your improved enchanting skill
9. Repeat forever
But I've been struggling to find the necessary potion ingredients so far.
What you want is Morrowind, where the alchemy -> alchemy -> alchemy -> alchemy cycle increases your alchemy skill without limit.
:shock: Do want.
10 million intelligence levitation potions were the best. But I would probably go for somewhere other than "breaking a TES game's crafting" if you want a really satisfying crafting game. A Tale in the Desert is cool, but right now it's at the end of its cycle before a reset and there's really no point to play. Resources are completely worthless and people are giving everything away which diminishes any feeling of accomplishment you normally get from crafting. Our only real solution is Star Wars Galaxies resurrection in a complete and not stupidly buggy state.
You build huge guns piece by piece with like 30 scopes each and 5 barrels. AND it's an RPG AND it's awesome AND you get to play dress up the entire time.
Yeah, this looks really neat!
8-)
Actually, Skyrim's thing doesn't exactly diminish, if you do it the easy way. The math just abruptly breaks at some point. But before that, you can increase values to functionally infinite levels. Health-levels that only your own shenanigans of the same kind can overcome, for example. It's a bit "immovable object; irresistible force".
The method posted before diminishes, but [Alchemy-ring -> Restoration-potion -> equip same ring again -> make new potion] doesn't.
But Skyrim has other notable limitations. No levitation-potions. None. Really.
When I think of a good crafting system, this is what comes to mind:
It's from a game called "Sapien" on the Atari ST. When you found flint you had to chip away at the rock to form a tool by yourself. Depending on where you clicked, you cut off a large or a small piece, and if you didn't cut evenly, a jagged chip could either take away a huge chunk, or break the entire stone.
That's crafting!
VENDOR PLEASE BUY THE BANK GUARDS!
For real though, I had way too much fun back in the day baking bread, poisoning it, and sneaking it into random people's backpacks.
Yes, you are wrong.